.\" Hey, EMACS: -*- nroff -*- .\" First parameter, NAME, should be all caps .\" Second parameter, SECTION, should be 1-8, maybe w/ subsection .\" other parameters are allowed: see man(7), man(1) .TH SCUMMVM 6 "November 18, 2001" .\" Please adjust this date whenever revising the manpage. .\" .\" Some roff macros, for reference: .\" .nh disable hyphenation .\" .hy enable hyphenation .\" .ad l left justify .\" .ad b justify to both left and right margins .\" .nf disable filling .\" .fi enable filling .\" .br insert line break .\" .sp insert n+1 empty lines .\" for manpage-specific macros, see man(7) .SH NAME scummvm \- SCUMM graphic adventure game interpreter .SH SYNOPSIS .B scummvm .RI [ options ] " game" ... .SH DESCRIPTION \fBscummvm\fP is an interpreter that will play graphic adventure games written for LucasArts' SCUMM virtual machine. .P The following games have been reported to work: .P \fBMonkey Island I\fP (CD version) .br \fBMonkey Island II\fP .br \fBIndiana Jones and the Fate of Atlantis\fP .br \fBDay of the Tentacle\fP .br \fBSam & Max Hit the Road\fP (partially) .P Please be aware that the engine contains bugs and non-implemented features that may make it impossible to finish the game. .SH OPTIONS The interpreter expects to find the game's data files in the current directory. For example, \fBmonkey2.000\fP and \fBmonkey2.001\fP. The name of the game is then supplied on the command line. .P .TP .B monkey Monkey Island I .TP .B monkey2 Monkey Island II .TP .B atlantis Indiana Jones and the Fate of Atlantis .TP .B playfate Indiana Jones and the Fate of Atlantis (demo) .TP .B tentacle Day of the Tentacle .TP .B dottdemo Day of the Tentacle (demo) .TP .B samnmax Sam & Max Hit the Road .TP .B snmdemo Sam & Max Hit the Road (demo) .P Additionally, the following options are supported. .TP .BI \-b Starts the game in the specified room. The default is 0. .TP .B \-f Runs in full-screen mode. .SH RUNNING THE PROGRAM While the game is running, the following keys can be used (in addition to any keys used by the game): .TP .B Ctrl+0..9 Load a previously saved game state. .TP .B Shift+0..9 Save a game state. .TP .B Ctrl+Z Quit the game. .TP .B Ctrl+F Run in fast mode (process frames as fast as possible). .TP .B Ctrl+D Starts the debugger. .TP .B Ctrl+S Shows memory consumption. .SH AUTHOR This manual page was written by David Given , for the Debian GNU/Linux system (but may be used by others). .P \fBScummVM\fP was written by Ludvig Strigeus and the ScummVM team. See .B http://scummvm.sourceforge.net for more information.