/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "scumm.h" void Scumm::initThingsV5() { readIndexFileV5(1); _numVariables = 800; _numBitVariables = 2048; _numLocalObjects = 200; _numVerbs = 100; _inventory = (uint16*)alloc(0x50 * sizeof(uint16)); _verbs = (VerbSlot*)alloc(100 * sizeof(VerbSlot)); _objs = (ObjectData*)alloc(200 * sizeof(ObjectData)); _vars = (int16*)alloc(800 * sizeof(int16)); _bitVars = (byte*)alloc(2048 >> 3); allocResTypeData(5, MKID('NONE'), 0x50, "inventory", 0); allocResTypeData(12,MKID('NONE'),10, "temp", 0); allocResTypeData(11,MKID('NONE'),5, "scale table", 0); allocResTypeData(9, MKID('NONE'),13,"actor name", 0); allocResTypeData(10, MKID('NONE'),10,"buffer", 0); allocResTypeData(8, MKID('NONE'),100,"verb", 0); allocResTypeData(7, MKID('NONE'),0x32,"string", 0); allocResTypeData(13, MKID('NONE'),0x32,"flobject", 0); allocResTypeData(14, MKID('NONE'),10,"boxes", 0); readIndexFileV5(2); initRandSeeds(); setupOpcodes(); } void Scumm::initThingsV6() { setupOpcodes2(); readIndexFileV6(); } void Scumm::initRandSeeds() { _randSeed1 = 0xA943DE35; _randSeed2 = 0x37A9ED27; } uint Scumm::getRandomNumber(uint max) { /* TODO: my own random number generator */ _randSeed1 = 0xDEADBEEF * (_randSeed1 + 1); _randSeed1 = (_randSeed1>>13) | (_randSeed1<<19); return _randSeed1%max; } void Scumm::scummInit() { int i; Actor *a; debug(9, "scummInit"); // readIndexFile(3); loadCharset(1); initScreens(0, 16, 320, 144); setShake(0); setupCursor(); for (i=1,a=getFirstActor(); ++a,i<13; i++) { a->number = i; initActor(a, 1); } // memset(vm.vars, 0, sizeof(vm.vars)); // memset(vm.bitvars, 0, sizeof(vm.bitvars)); _defaultTalkDelay = 60; _vars[VAR_CHARINC] = 4; _numNestedScripts = 0; vm.cutSceneStackPointer = 0; memset(vm.cutScenePtr, 0, sizeof(vm.cutScenePtr)); memset(vm.cutSceneData, 0, sizeof(vm.cutSceneData)); for (i=0; i<_maxVerbs; i++) { _verbs[i].verbid = 0; _verbs[i].right = 319; _verbs[i].oldleft = -1; _verbs[i].type = 0; _verbs[i].color = 2; _verbs[i].hicolor = 0; _verbs[i].charset_nr = 1; _verbs[i].curmode = 0; _verbs[i].saveid = 0; _verbs[i].center=0; _verbs[i].key = 0; } camera._leftTrigger = 10; camera._rightTrigger = 30; camera._mode = 0; camera._follows = 0; virtscr[0].xstart = 0; _vars[VAR_V5_DRAWFLAGS] = 11; _vars[VAR_59] = 3; mouse.x = 104; mouse.y = 56; _ENCD_offs = 0; _EXCD_offs = 0; _currentScript = 0xFF; _sentenceIndex = 0xFF; _currentRoom = 0; _numObjectsInRoom = 0; _actorToPrintStrFor = 0; charset._bufPos = 0; _haveMsg = 0; _screenStartStrip = 0; _vars[VAR_TALK_ACTOR] = 0; _talkDelay = 0; _keepText = false; _cursorState = 0; _userPut = 0; _newEffect = 129; _fullRedraw = 1; clearDrawObjectQueue(); for (i=0; i<6; i++) { string[i].t_xpos = 2; string[i].t_ypos = 5; string[i].t_right = 319; string[i].t_color = 0xF; string[i].t_center = 0; string[i].t_charset = 0; } _numInMsgStack = 0; createResource(rtTemp, 6, 500); initScummVars(); if (_majorScummVersion==5) _vars[VAR_V5_TALK_STRING_Y] = -0x50; getGraphicsPerformance(); } void Scumm::initScummVars() { _vars[VAR_CURRENTDRIVE] = _currentDrive; _vars[VAR_FIXEDDISK] = checkFixedDisk(); _vars[VAR_SOUNDCARD] = _soundCardType; _vars[VAR_VIDEOMODE] = _videoMode; _vars[VAR_HEAPSPACE] = 600; _vars[VAR_MOUSEPRESENT] = _mousePresent; _vars[VAR_SOUNDPARAM] = _soundParam; _vars[VAR_SOUNDPARAM2] = _soundParam2; _vars[VAR_SOUNDPARAM3] = _soundParam3; if (_majorScummVersion==6) _vars[VAR_V6_EMSSPACE] = 10000; } void Scumm::checkRange(int max, int min, int no, const char *str) { if (no < min || no > max) { error("Value %d is out of bounds (%d,%d) msg %s", no, min,max, str); } } void Scumm::scummMain(int argc, char **argv) { int tmr, i; Actor *a; charset._vm = this; cost._vm = this; gdi._vm = this; _fileHandle = NULL; _debugMode = 1; _maxHeapThreshold = 350000; _minHeapThreshold = 300000; parseCommandLine(argc, argv); if (_exe_name==NULL) error("Specify the name of the game to start on the command line"); if (!detectGame()) { warning("Game detection failed. Using default settings"); _majorScummVersion = 5; } if (_gameId==GID_INDY4 && _bootParam==0) { _bootParam = -7873; } initGraphics(this, _fullScreen); if (_majorScummVersion==6) initThingsV6(); else initThingsV5(); scummInit(); _vars[VAR_VERSION] = 21; _vars[VAR_DEBUGMODE] = _debugMode; if (_gameId==GID_MONKEY) { _vars[74] = 1225; } setupSound(); runScript(1,0,0,&_bootParam); _scummTimer = 0; do { if (_playBackFile) { while ((_scummTimer>>2) < _vars[VAR_TIMER_NEXT]) {} _scummTimer = _vars[VAR_TIMER_NEXT] << 2; } CHECK_HEAP updateScreen(this); if (_debugger) _debugger->on_frame(); if (!(++_expire_counter)) { increaseResourceCounter(); } _vars[VAR_TIMER] = _scummTimer >> 2; do { waitForTimer(this); tmr = _scummTimer >> 2; if (_fastMode) tmr += 15; } while (tmr < _vars[VAR_TIMER_NEXT]); _scummTimer = 0; _vars[VAR_TMR_1] += tmr; _vars[VAR_TMR_2] += tmr; _vars[VAR_TMR_3] += tmr; _vars[VAR_TMR_4] += tmr; if (tmr > 15) tmr = 15; decreaseScriptDelay(tmr); _talkDelay -= tmr; if (_talkDelay<0) _talkDelay=0; processKbd(); /* XXX: memory low check skipped */ _vars[VAR_CAMERA_CUR_POS] = camera._curPos; _vars[VAR_HAVE_MSG] = _haveMsg; _vars[VAR_VIRT_MOUSE_X] = _virtual_mouse_x; _vars[VAR_VIRT_MOUSE_Y] = _virtual_mouse_y; _vars[VAR_MOUSE_X] = mouse.x; _vars[VAR_MOUSE_Y] = mouse.y; _vars[VAR_DEBUGMODE] = _debugMode; if (_gameId==GID_MONKEY) _vars[VAR_MI1_TIMER]+=40; if (_saveLoadFlag) { char buf[256]; sprintf(buf, "%s.%c%.2d", _exe_name, _saveLoadCompatible ? 'c': 's', _saveLoadSlot); if (_saveLoadFlag==1) { saveState(buf); if (_saveLoadCompatible) _vars[VAR_GAME_LOADED] = 201; } else { loadState(buf); if (_saveLoadCompatible) { _vars[VAR_GAME_LOADED] = 203; } } _saveLoadFlag = 0; } if (_completeScreenRedraw) { _completeScreenRedraw = 0; gdi.clearUpperMask(); charset._hasMask = false; redrawVerbs(); _fullRedraw = 1; for (i=0,a=getFirstActor(); i<13; i++,a++) a->needRedraw = 1; } runAllScripts(); checkExecVerbs(); checkAndRunVar33(); if (_currentRoom==0) { gdi._unk4 = 0; CHARSET_1(); unkVirtScreen2(); processSoundQues(); camera._lastPos = camera._curPos; continue; } walkActors(); moveCamera(); fixObjectFlags(); CHARSET_1(); if (camera._curPos != camera._lastPos || _BgNeedsRedraw || _fullRedraw) { redrawBGAreas(); } processDrawQue(); setActorRedrawFlags(); resetActorBgs(); if (!(_vars[VAR_V5_DRAWFLAGS]&2) && _vars[VAR_V5_DRAWFLAGS]&4) { error("Flashlight not implemented in this version"); } processActors(); /* process actors makes the heap invalid */ clear_fullRedraw(); cyclePalette(); palManipulate(); if (_doEffect) { _doEffect = false; screenEffect(_newEffect); clearClickedStatus(); } if (_cursorState > 0) { verbMouseOver(checkMouseOver(mouse.x, mouse.y)); } gdi._unk4 = _cursorState > 0; unkVirtScreen2(); if (_majorScummVersion==5) playActorSounds(); processSoundQues(); camera._lastPos = camera._curPos; } while (1); } void Scumm::parseCommandLine(int argc, char **argv) { int i; char *s; /* Parse the arguments */ for (i=1; i < argc; i++) { s = argv[i]; if (s && s[0]=='-') { s++; while (*s) { switch(tolower(*s)) { case 'b': _bootParam = atoi(s+1); goto NextArg; case 'f': _fullScreen = true; break; default: ShowHelpAndExit:; printf( "ScummVM - Scumm Interpreter\n" "Syntax:\n" "\tscummvm [-b] game\n" "Flags:\n" "\tb - start in that room\n" "\tf - fullscreen mode\n"); exit(1); } s++; } NextArg:; } else { if (_exe_name) goto ShowHelpAndExit; _exe_name = s; } } } struct VersionSettings { char *filename; char *gamename; byte id,major,minor,middle; }; static const VersionSettings version_settings[] = { {"monkey", "Monkey Island 1", GID_MONKEY, 5, 2, 2}, {"monkey2", "Monkey Island 2: LeChuck's revenge", GID_MONKEY2, 5, 2, 2}, {"atlantis", "Indiana Jones 4 and the Fate of Atlantis", GID_INDY4, 5, 5, 0}, {"fate", "Indiana Jones 4 and the Fate of Atlantis (Demo)", GID_INDY4, 5, 5, 0}, {"tentacle", "Day Of The Tenctacle", GID_TENTACLE, 6, 4, 2}, {"samnmax", "Sam & Max", GID_SAMNMAX, 6, 4, 2}, {NULL,NULL} }; bool Scumm::detectGame() { const VersionSettings *gnl = version_settings; _gameId = 0; _gameText = NULL; do { if (!scumm_stricmp(_exe_name, gnl->filename)) { _gameId = gnl->id; _majorScummVersion = gnl->major; _middleScummVersion = gnl->middle; _minorScummVersion = gnl->minor; _gameText = gnl->gamename; return true; } } while ((++gnl)->filename); return true; } char *Scumm::getGameName() { if (_gameText==NULL) { char buf[256]; sprintf(buf, "Unknown game: \"%s\"", _exe_name); return strdup(buf); } return strdup(_gameText); } void Scumm::startScene(int room, Actor *a, int objectNr) { int i; Actor *at; CHECK_HEAP debug(1,"Loading room %d", room); clearMsgQueue(); unkVirtScreen4(_switchRoomEffect2); _newEffect = _switchRoomEffect; if (_currentScript!=0xFF) { if (vm.slot[_currentScript].type==1 || vm.slot[_currentScript].type==4) { if(vm.slot[_currentScript].cutsceneOverride!=0) error("Object %d stopped with active cutscene/override in exit", vm.slot[_currentScript].number); _currentScript = 0xFF; } else if (vm.slot[_currentScript].type==3) { if (vm.slot[_currentScript].cutsceneOverride!=0) error("Script %d stopped with active cutscene/override in exit", vm.slot[_currentScript].number); _currentScript = 0xFF; } } _vars[VAR_NEW_ROOM] = room; runExitScript(); killScriptsAndResources(); stopCycle(0); for(i=1,at=getFirstActor(); ++at,i<13; i++) { if (at->visible) hideActor(at); } for (i=0; i<0x100; i++) cost._transEffect[i] = i; clearDrawObjectQueue(); _vars[VAR_ROOM] = room; _fullRedraw = 1; _roomResource = _currentRoom = 0xFF; increaseResourceCounter(); _currentRoom = room; _vars[VAR_ROOM] = room; if (room >= 0x80) _roomResource = _resourceMapper[room&0x7F]; else _roomResource = room; _vars[VAR_ROOM_RESOURCE] = _roomResource; if (room!=0) ensureResourceLoaded(1, room); if (_currentRoom == 0) { _ENCD_offs = _EXCD_offs = 0; _numObjectsInRoom = 0; return; } initRoomSubBlocks(); loadRoomObjects(); camera._mode = 1; camera._curPos = camera._destPos = 160; if (_majorScummVersion==6) { _vars[VAR_V6_SCREEN_WIDTH] = _scrWidthIn8Unit<<3; _vars[VAR_V6_SCREEN_HEIGHT] = _scrHeight; } if (_roomResource == 0) return; _vars[VAR_CAMERA_MAX] = (_scrWidthIn8Unit<<3) - 160; _vars[VAR_CAMERA_MIN] = 160; memset(actorDrawBits, 0, sizeof(actorDrawBits)); if (a) { if (whereIsObject(objectNr)!=1 && whereIsObject(objectNr)!=4) error("startScene: Object %d is not in room %d", objectNr, _currentRoom); getObjectXYPos(objectNr); putActor(a, _xPos, _yPos, _currentRoom); startAnimActor(a, 0x3E, _dir^1); a->moving = 0; } showActors(); _egoPositioned = false; runEntryScript(); if (a && !_egoPositioned) { getObjectXYPos(objectNr); putActor(a, _xPos, _yPos, _currentRoom); a->moving = 0; } _doEffect = true; CHECK_HEAP } void Scumm::initRoomSubBlocks() { int i,offs; byte *ptr; byte *roomptr; _ENCD_offs = 0; _EXCD_offs = 0; _CLUT_offs = 0; _PALS_offs = 0; nukeResource(rtMatrix, 1); nukeResource(rtMatrix, 2); for (i=1; i<_maxScaleTable; i++) nukeResource(rtScaleTable, i); roomptr = getResourceAddress(rtRoom, _roomResource); ptr = findResource(MKID('RMHD'), roomptr, 0); _scrWidthIn8Unit = READ_LE_UINT16(&((RoomHeader*)ptr)->width) >> 3; _scrHeight = READ_LE_UINT16(&((RoomHeader*)ptr)->height); _IM00_offs = findResource(MKID('IM00'), findResource(MKID('RMIM'), roomptr, 0), 0) - roomptr; ptr = findResource(MKID('EXCD'), roomptr, 0); if (ptr) { _EXCD_offs = ptr - roomptr; #ifdef DUMP_SCRIPTS dumpResource("exit-", _roomResource, ptr); #endif } ptr = findResource(MKID('ENCD'), roomptr, 0); if (ptr) { _ENCD_offs = ptr - roomptr; #ifdef DUMP_SCRIPTS dumpResource("entry-", _roomResource, ptr); #endif } ptr = findResource(MKID('BOXD'), roomptr, 0); if (ptr) { int size = READ_BE_UINT32_UNALIGNED(ptr+4); createResource(rtMatrix, 2, size); roomptr = getResourceAddress(rtRoom, _roomResource); ptr = findResource(MKID('BOXD'), roomptr, 0); memcpy(getResourceAddress(rtMatrix, 2), ptr, size); } ptr = findResource(MKID('BOXM'), roomptr, 0); if (ptr) { int size = READ_BE_UINT32_UNALIGNED(ptr+4); createResource(rtMatrix, 1, size); roomptr = getResourceAddress(rtRoom, _roomResource); ptr = findResource(MKID('BOXM'), roomptr, 0); memcpy(getResourceAddress(rtMatrix, 1), ptr, size); } ptr = findResource(MKID('SCAL'), roomptr, 0); if (ptr) { offs = ptr - roomptr; for (i=1; i<_maxScaleTable; i++, offs+=8) { int a = READ_LE_UINT16(roomptr + offs + 8); int b = READ_LE_UINT16(roomptr + offs + 10); int c = READ_LE_UINT16(roomptr + offs + 12); int d = READ_LE_UINT16(roomptr + offs + 14); if (a || b || c || d) { setScaleItem(i, b, a, d, c); roomptr = getResourceAddress(rtRoom, _roomResource); } } } memset(_localScriptList, 0, (0x100 - _numGlobalScripts) * 4); roomptr = getResourceAddress(rtRoom, _roomResource); for (i=0; ptr = findResource(MKID('LSCR'), roomptr, i++) ;) { _localScriptList[ptr[8] - _numGlobalScripts] = ptr - roomptr; #ifdef DUMP_SCRIPTS do { char buf[32]; sprintf(buf,"room-%d-",_roomResource); dumpResource(buf, ptr[8], ptr); } while (0); #endif } ptr = findResource(MKID('EPAL'), roomptr, 0); if (ptr) _EPAL_offs = ptr - roomptr; ptr = findResource(MKID('CLUT'), roomptr, 0); if (ptr) { _CLUT_offs = ptr - roomptr; setPaletteFromRes(); } if (_majorScummVersion==6) { ptr = findResource(MKID('PALS'), roomptr, 0); if (ptr) { _PALS_offs = ptr - roomptr; setPalette(0); } } initCycl(findResource(MKID('CYCL'), roomptr, 0) + 8); ptr = findResource(MKID('TRNS'), roomptr, 0); if (ptr) gdi._transparency = ptr[8]; else gdi._transparency = 255; initBGBuffers(); } void Scumm::setScaleItem(int slot, int a, int b, int c, int d) { byte *ptr; int cur,amounttoadd,i,tmp; ptr = createResource(rtScaleTable, slot, 200); if (a==c) return; cur = (b-d)*a; amounttoadd = d - b; for (i=200; i>0; i--) { tmp = cur / (c - a) + b; if (tmp<1) tmp=1; if (tmp>255) tmp=255; *ptr++ = tmp; cur += amounttoadd; } } void Scumm::dumpResource(char *tag, int index, byte *ptr) { char buf[256]; FILE *out; uint32 size = READ_BE_UINT32_UNALIGNED(ptr+4); sprintf(buf, "dumps\\%s%d.dmp", tag,index); out = fopen(buf,"rb"); if (!out) { out = fopen(buf, "wb"); if (!out) return; fwrite(ptr, size, 1, out); } fclose(out); } void Scumm::clear_fullRedraw() { _fullRedraw = 0; } void Scumm::clearClickedStatus() { checkKeyHit(); _mouseButStat = 0; _leftBtnPressed = 0; _rightBtnPressed = 0; } int Scumm::checkKeyHit() { int a = _keyPressed; _keyPressed = 0; return a; } void Scumm::unkRoomFunc3(int a, int b, int c, int d, int e) { warning("stub unkRoomFunc3(%d,%d,%d,%d,%d)",a,b,c,d,e); } void Scumm::unkRoomFunc4(int a, int b, int c, int d, int e) { /* TODO: implement this */ warning("unkRoomFunc4: not implemented"); } void Scumm::pauseGame(int i) { /* TODO: implement this */ warning("pauseGame: not implemented"); } void Scumm::shutDown(int i) { /* TODO: implement this */ warning("shutDown: not implemented"); } void Scumm::processKbd() { getKeyInput(0); _virtual_mouse_x = mouse.x + virtscr[0].xstart; _virtual_mouse_y = mouse.y + virtscr[0].topline; if (_virtual_mouse_y < 0) _virtual_mouse_y = -1; if (_virtual_mouse_y >= virtscr[0].height) _virtual_mouse_y = -1; if (!_lastKeyHit) return; if (_lastKeyHit==_vars[VAR_RESTART_KEY]) { warning("Restart not implemented"); pauseGame(1); return; } if (_lastKeyHit==_vars[VAR_PAUSE_KEY]) { warning("Pause not implemented"); /* pause */ return; } if (_lastKeyHit==_vars[VAR_CUTSCENEEXIT_KEY]) { uint32 offs = vm.cutScenePtr[vm.cutSceneStackPointer]; if (offs) { ScriptSlot *ss = &vm.slot[vm.cutSceneScript[vm.cutSceneStackPointer]]; ss->offs = offs; ss->status = 2; ss->freezeCount = 0; ss->cutsceneOverride--; _vars[VAR_OVERRIDE] = 1; vm.cutScenePtr[vm.cutSceneStackPointer] = 0; } } if (_lastKeyHit==_vars[VAR_TALKSTOP_KEY]) { _talkDelay = 0; return; } _mouseButStat = _lastKeyHit; } int Scumm::getKeyInput(int a) { _mouseButStat = 0; _lastKeyHit = checkKeyHit(); if (a==0) convertKeysToClicks(); if (mouse.x<0) mouse.x=0; if (mouse.x>319) mouse.x=319; if (mouse.y<0) mouse.y=0; if (mouse.y>199) mouse.y=199; if (_leftBtnPressed&1 && _rightBtnPressed&1) { _mouseButStat = 0; _lastKeyHit = _vars[VAR_CUTSCENEEXIT_KEY]; } else if (_leftBtnPressed&1) { _mouseButStat = 0x8000; } else if (_rightBtnPressed&1) { _mouseButStat = 0x4000; } _leftBtnPressed &= ~1; _rightBtnPressed &= ~1; return _lastKeyHit; } void Scumm::convertKeysToClicks() { if (_lastKeyHit && _cursorState>0) { if (_lastKeyHit==9) { _mouseButStat = 0x4000; } else if (_lastKeyHit==13) { _mouseButStat = 0x8000; } else return; _lastKeyHit = 0; } } Actor *Scumm::derefActorSafe(int id, const char *errmsg) { if (id<1 || id>=13) error("Invalid actor %d in %s", id, errmsg); return derefActor(id); } void Scumm::makeCursorColorTransparent(int a) { int i,size; size = _cursorWidth * _cursorHeight; for(i=0; ixpos = st->t_xpos; st->ypos = st->t_ypos; st->center = st->t_center; st->overhead = st->t_overhead; st->no_talk_anim = st->t_no_talk_anim; st->right = st->t_right; st->color = st->t_color; st->charset = st->t_charset; } void Scumm::unkMiscOp9() { warning("stub unkMiscOp9()"); } void Scumm::startManiac() { warning("stub startManiac()"); } void Scumm::destroy() { freeResources(); free(_objectFlagTable); free(_inventory); free(_arrays); free(_verbs); free(_objs); free(_vars); free(_bitVars); free(_newNames); free(_classData); } extern Scumm scumm; void NORETURN CDECL error(const char *s, ...) { char buf[1024]; va_list va; va_start(va, s); vsprintf(buf, s, va); va_end(va); if (scumm._currentScript != 0xFF) { ScriptSlot *ss = &scumm.vm.slot[scumm._currentScript]; fprintf(stderr, "Error(%d:%d:0x%X): %s!\nPress a key to quit.\n", scumm._roomResource, ss->number, scumm._scriptPointer - scumm._scriptOrgPointer, buf); } else { fprintf(stderr, "Error: %s!\nPress a key to quit.\n", buf); } exit(1); } void CDECL warning(const char *s, ...) { char buf[1024]; va_list va; va_start(va,s); vsprintf(buf, s, va); va_end(va); fprintf(stderr, "WARNING: %s!\n", buf); } void CDECL debug(int level, const char *s, ...) { char buf[1024]; va_list va; if (level>5) return; va_start(va,s); vsprintf(buf, s, va); va_end(va); printf("%s\n", buf); fflush(stdout); } void checkHeap() { #if defined(WIN32) if (_heapchk() != _HEAPOK) { error("Heap is invalid!"); } #endif }