# Microsoft Developer Studio Project File - Name="scummvm" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=scummvm - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "scummvm.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "scummvm.mak" CFG="scummvm - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "scummvm - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "scummvm - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "scummvm - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /G6 /MD /W3 /O2 /Ob2 /I "." /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c # SUBTRACT CPP /YX /Yc /Yu # ADD BASE RSC /l 0x41d /d "NDEBUG" # ADD RSC /l 0x41d /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib /nologo /subsystem:console /machine:I386 !ELSEIF "$(CFG)" == "scummvm - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "./sound" /I "./" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "DUMP_SCRIPTS" /Yu"stdafx.h" /FD /GZ /c # SUBTRACT CPP /Fr # ADD BASE RSC /l 0x41d /d "_DEBUG" # ADD RSC /l 0x41d /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept !ENDIF # Begin Target # Name "scummvm - Win32 Release" # Name "scummvm - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Group "sound" # PROP Default_Filter "" # Begin Source File SOURCE=.\sound\adlib.cpp # End Source File # Begin Source File SOURCE=.\sound\fmopl.cpp # End Source File # Begin Source File SOURCE=.\sound\gmidi.cpp # End Source File # Begin Source File SOURCE=.\sound\imuse.cpp # End Source File # End Group # Begin Source File SOURCE=.\actor.cpp !IF "$(CFG)" == "scummvm - Win32 Release" # ADD CPP /Gd !ELSEIF "$(CFG)" == "scummvm - Win32 Debug" !ENDIF # End Source File # Begin Source File SOURCE=.\akos.cpp # End Source File # Begin Source File SOURCE=.\boxes.cpp !IF "$(CFG)" == "scummvm - Win32 Release" # ADD CPP /Gd !ELSEIF "$(CFG)" == "scummvm - Win32 Debug" !ENDIF # End Source File # Begin Source File SOURCE=.\costume.cpp # End Source File # Begin Source File SOURCE=.\debug.cpp !IF "$(CFG)" == "scummvm - Win32 Release" # ADD CPP /Gd !ELSEIF "$(CFG)" == "scummvm - Win32 Debug" !ENDIF # End Source File # Begin Source File SOURCE=.\gfx.cpp !IF "$(CFG)" == "scummvm - Win32 Release" # ADD CPP /Gd !ELSEIF "$(CFG)" == "scummvm - Win32 Debug" !ENDIF # End Source File # Begin Source File SOURCE=.\gui.cpp # End Source File # Begin Source File SOURCE=.\insane.cpp # End Source File # Begin Source File SOURCE=.\object.cpp !IF "$(CFG)" == "scummvm - Win32 Release" # ADD CPP /Gd !ELSEIF "$(CFG)" == "scummvm - Win32 Debug" !ENDIF # End Source File # Begin Source File SOURCE=.\resource.cpp !IF "$(CFG)" == "scummvm - Win32 Release" # ADD CPP /Gd !ELSEIF "$(CFG)" == "scummvm - Win32 Debug" !ENDIF # End Source File # Begin Source File SOURCE=.\saveload.cpp !IF "$(CFG)" == "scummvm - Win32 Release" # ADD CPP /Gd !ELSEIF "$(CFG)" == "scummvm - Win32 Debug" !ENDIF # End Source File # Begin Source File SOURCE=.\script.cpp !IF "$(CFG)" == "scummvm - Win32 Release" # ADD CPP /Gd !ELSEIF "$(CFG)" == "scummvm - Win32 Debug" !ENDIF # End Source File # Begin Source File SOURCE=.\script_v1.cpp !IF "$(CFG)" == "scummvm - Win32 Release" # ADD CPP /Gd !ELSEIF "$(CFG)" == "scummvm - Win32 Debug" !ENDIF # End Source File # Begin Source File SOURCE=.\script_v2.cpp !IF "$(CFG)" == "scummvm - Win32 Release" # ADD CPP /Gd !ELSEIF "$(CFG)" == "scummvm - Win32 Debug" !ENDIF # End Source File # Begin Source File SOURCE=.\scummvm.cpp !IF "$(CFG)" == "scummvm - Win32 Release" # ADD CPP /Gd !ELSEIF "$(CFG)" == "scummvm - Win32 Debug" !ENDIF # End Source File # Begin Source File SOURCE=.\sdl.cpp # End Source File # Begin Source File SOURCE=.\sound.cpp !IF "$(CFG)" == "scummvm - Win32 Release" # ADD CPP /Gd !ELSEIF "$(CFG)" == "scummvm - Win32 Debug" !ENDIF # End Source File # Begin Source File SOURCE=.\StdAfx.cpp !IF "$(CFG)" == "scummvm - Win32 Release" # ADD CPP /Gd /Yc"stdafx.h" !ELSEIF "$(CFG)" == "scummvm - Win32 Debug" # ADD CPP /Yc"stdafx.h" !ENDIF # End Source File # Begin Source File SOURCE=.\string.cpp !IF "$(CFG)" == "scummvm - Win32 Release" # ADD CPP /Gd !ELSEIF "$(CFG)" == "scummvm - Win32 Debug" !ENDIF # End Source File # Begin Source File SOURCE=.\sys.cpp !IF "$(CFG)" == "scummvm - Win32 Release" # ADD CPP /Gd !ELSEIF "$(CFG)" == "scummvm - Win32 Debug" !ENDIF # End Source File # Begin Source File SOURCE=.\vars.cpp # End Source File # Begin Source File SOURCE=.\verbs.cpp !IF "$(CFG)" == "scummvm - Win32 Release" # ADD CPP /Gd !ELSEIF "$(CFG)" == "scummvm - Win32 Debug" !ENDIF # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\sound\fmopl.h # End Source File # Begin Source File SOURCE=.\gui.h # End Source File # Begin Source File SOURCE=.\scumm.h # End Source File # Begin Source File SOURCE=.\scummsys.h # End Source File # Begin Source File SOURCE=.\sound.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # Begin Source File SOURCE=.\ReadMe.txt # End Source File # End Target # End Project