# Microsoft Developer Studio Project File - Name="scummvm" - Package Owner=<4>

# Microsoft Developer Studio Generated Build File, Format Version 6.00

# ** DO NOT EDIT **



# TARGTYPE "Win32 (x86) Console Application" 0x0103



CFG=scummvm - Win32 MP3 Enabled Debug

!MESSAGE This is not a valid makefile. To build this project using NMAKE,

!MESSAGE use the Export Makefile command and run

!MESSAGE 

!MESSAGE NMAKE /f "scummvm.mak".

!MESSAGE 

!MESSAGE You can specify a configuration when running NMAKE

!MESSAGE by defining the macro CFG on the command line. For example:

!MESSAGE 

!MESSAGE NMAKE /f "scummvm.mak" CFG="scummvm - Win32 MP3 Enabled Debug"

!MESSAGE 

!MESSAGE Possible choices for configuration are:

!MESSAGE 

!MESSAGE "scummvm - Win32 Release" (based on "Win32 (x86) Console Application")

!MESSAGE "scummvm - Win32 Debug" (based on "Win32 (x86) Console Application")

!MESSAGE "scummvm - Win32 MP3 Enabled Debug" (based on "Win32 (x86) Console Application")

!MESSAGE "scummvm - Win32 MP3 Enabled Release" (based on "Win32 (x86) Console Application")

!MESSAGE 



# Begin Project

# PROP AllowPerConfigDependencies 0

# PROP Scc_ProjName ""

# PROP Scc_LocalPath ""

CPP=cl.exe

RSC=rc.exe



!IF  "$(CFG)" == "scummvm - Win32 Release"



# PROP BASE Use_MFC 0

# PROP BASE Use_Debug_Libraries 0

# PROP BASE Output_Dir "Release"

# PROP BASE Intermediate_Dir "Release"

# PROP BASE Target_Dir ""

# PROP Use_MFC 0

# PROP Use_Debug_Libraries 0

# PROP Output_Dir "scummvm___Release"

# PROP Intermediate_Dir "scummvm___Release"

# PROP Ignore_Export_Lib 0

# PROP Target_Dir ""

# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /c

# ADD CPP /nologo /G6 /MT /W3 /WX /Zi /O2 /Ob2 /I "." /I "sound" /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /FD /c

# SUBTRACT CPP /YX /Yc /Yu

# ADD BASE RSC /l 0x41d /d "NDEBUG"

# ADD RSC /l 0x41d /d "NDEBUG"

BSC32=bscmake.exe

# ADD BASE BSC32 /nologo

# ADD BSC32 /nologo

LINK32=link.exe

# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386

# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib simon___Release\simon.lib scumm___Release\scumm.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libc"

# SUBTRACT LINK32 /pdb:none



!ELSEIF  "$(CFG)" == "scummvm - Win32 Debug"



# PROP BASE Use_MFC 0

# PROP BASE Use_Debug_Libraries 1

# PROP BASE Output_Dir "Debug"

# PROP BASE Intermediate_Dir "Debug"

# PROP BASE Target_Dir ""

# PROP Use_MFC 0

# PROP Use_Debug_Libraries 1

# PROP Output_Dir "scummvm___Debug"

# PROP Intermediate_Dir "scummvm___Debug"

# PROP Ignore_Export_Lib 0

# PROP Target_Dir ""

# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c

# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /Zi /Od /I "." /I "sound" /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /YX /FD /GZ /c

# SUBTRACT CPP /Fr

# ADD BASE RSC /l 0x41d /d "_DEBUG"

# ADD RSC /l 0x41d /d "_DEBUG"

BSC32=bscmake.exe

# ADD BASE BSC32 /nologo

# ADD BSC32 /nologo

LINK32=link.exe

# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept

# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib simon___Debug\simon.lib scumm___Debug\scumm.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libc" /pdbtype:sept /fixed:no

# SUBTRACT LINK32 /pdb:none



!ELSEIF  "$(CFG)" == "scummvm - Win32 MP3 Enabled Debug"



# PROP BASE Use_MFC 0

# PROP BASE Use_Debug_Libraries 1

# PROP BASE Output_Dir "scummvm___Win32_MP3_Enabled_Debug"

# PROP BASE Intermediate_Dir "scummvm___Win32_MP3_Enabled_Debug"

# PROP BASE Ignore_Export_Lib 0

# PROP BASE Target_Dir ""

# PROP Use_MFC 0

# PROP Use_Debug_Libraries 1

# PROP Output_Dir "scummvm___MP3_Enabled_Debug"

# PROP Intermediate_Dir "scummvm___MP3_Enabled_Debug"

# PROP Ignore_Export_Lib 0

# PROP Target_Dir ""

# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "./sound" /I "./" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "USE_MAD" /Yu"stdafx.h" /FD /GZ /c

# SUBTRACT BASE CPP /Fr

# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /Zi /Od /I "." /I "sound" /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /GZ /c

# SUBTRACT CPP /Fr

# ADD BASE RSC /l 0x41d /d "_DEBUG"

# ADD RSC /l 0x41d /d "_DEBUG"

BSC32=bscmake.exe

# ADD BASE BSC32 /nologo

# ADD BSC32 /nologo

LINK32=link.exe

# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib libmad.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept

# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib libmad.lib wsock32.lib scumm___MP3_Enabled_Debug\scumm.lib simon___MP3_Enabled_Debug\simon.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcd" /pdbtype:sept /fixed:no

# SUBTRACT LINK32 /pdb:none



!ELSEIF  "$(CFG)" == "scummvm - Win32 MP3 Enabled Release"



# PROP BASE Use_MFC 0

# PROP BASE Use_Debug_Libraries 0

# PROP BASE Output_Dir "scummvm___Win32_MP3_Enabled_Release"

# PROP BASE Intermediate_Dir "scummvm___Win32_MP3_Enabled_Release"

# PROP BASE Ignore_Export_Lib 0

# PROP BASE Target_Dir ""

# PROP Use_MFC 0

# PROP Use_Debug_Libraries 0

# PROP Output_Dir "scummvm___MP3_Enabled_Release"

# PROP Intermediate_Dir "scummvm___MP3_Enabled_Release"

# PROP Ignore_Export_Lib 0

# PROP Target_Dir ""

# ADD BASE CPP /nologo /G6 /MD /W3 /O2 /Ob2 /I "." /I "sound" /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "USE_MAD" /FD /c

# SUBTRACT BASE CPP /YX /Yc /Yu

# ADD CPP /nologo /G6 /MD /W3 /WX /Zi /O2 /Ob2 /I "." /I "sound" /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /FD /c

# SUBTRACT CPP /YX /Yc /Yu

# ADD BASE RSC /l 0x41d /d "NDEBUG"

# ADD RSC /l 0x41d /d "NDEBUG"

BSC32=bscmake.exe

# ADD BASE BSC32 /nologo

# ADD BSC32 /nologo

LINK32=link.exe

# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib libmad.lib simon___Release\simon.lib scumm___Release\scumm.lib sdl.lib /nologo /subsystem:console /machine:I386 /nodefaultlib

# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib libmad.lib scumm___MP3_Enabled_Release\scumm.lib simon___MP3_Enabled_Release\simon.lib /nologo /subsystem:console /incremental:yes /debug /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcd"

# SUBTRACT LINK32 /pdb:none



!ENDIF 



# Begin Target



# Name "scummvm - Win32 Release"

# Name "scummvm - Win32 Debug"

# Name "scummvm - Win32 MP3 Enabled Debug"

# Name "scummvm - Win32 MP3 Enabled Release"

# Begin Group "Source Files"



# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

# Begin Group "common"



# PROP Default_Filter ""

# Begin Source File



SOURCE=".\common\config-file.cpp"

# End Source File

# Begin Source File



SOURCE=".\common\config-file.h"

# End Source File

# Begin Source File



SOURCE=.\common\engine.cpp

# End Source File

# Begin Source File



SOURCE=.\common\engine.h

# End Source File

# Begin Source File



SOURCE=.\common\file.cpp

# End Source File

# Begin Source File



SOURCE=.\common\file.h

# End Source File

# Begin Source File



SOURCE=.\common\gameDetector.cpp

# End Source File

# Begin Source File



SOURCE=.\common\gameDetector.h

# End Source File

# Begin Source File



SOURCE=.\common\list.h

# End Source File

# Begin Source File



SOURCE=.\common\main.cpp

# End Source File

# Begin Source File



SOURCE=.\common\map.h

# End Source File

# Begin Source File



SOURCE=.\common\rect.h

# End Source File

# Begin Source File



SOURCE=.\common\scaler.cpp

# End Source File

# Begin Source File



SOURCE=.\common\scaler.h

# End Source File

# Begin Source File



SOURCE=.\common\scummsys.h

# End Source File

# Begin Source File



SOURCE=.\common\stdafx.cpp

# End Source File

# Begin Source File



SOURCE=.\common\stdafx.h

# End Source File

# Begin Source File



SOURCE=.\common\str.cpp

# End Source File

# Begin Source File



SOURCE=.\common\str.h

# End Source File

# Begin Source File



SOURCE=.\common\system.h

# End Source File

# Begin Source File



SOURCE=.\common\timer.cpp

# End Source File

# Begin Source File



SOURCE=.\common\timer.h

# End Source File

# Begin Source File



SOURCE=.\common\util.cpp

# End Source File

# Begin Source File



SOURCE=.\common\util.h

# End Source File

# End Group

# Begin Group "sound"



# PROP Default_Filter ""

# Begin Source File



SOURCE=.\sound\fmopl.cpp

# End Source File

# Begin Source File



SOURCE=.\sound\fmopl.h

# End Source File

# Begin Source File



SOURCE=.\sound\mididrv.cpp

# End Source File

# Begin Source File



SOURCE=.\sound\mididrv.h

# End Source File

# Begin Source File



SOURCE=.\sound\midistreamer.cpp

# End Source File

# Begin Source File



SOURCE=.\sound\midistreamer.h

# End Source File

# Begin Source File



SOURCE=.\sound\mixer.cpp

# End Source File

# Begin Source File



SOURCE=.\sound\mixer.h

# End Source File

# Begin Source File



SOURCE=.\sound\mpu401.cpp

# End Source File

# Begin Source File



SOURCE=.\sound\mpu401.h

# End Source File

# End Group

# Begin Group "gui"



# PROP Default_Filter ""

# Begin Source File



SOURCE=.\gui\browser.cpp

# End Source File

# Begin Source File



SOURCE=.\gui\browser.h

# End Source File

# Begin Source File



SOURCE=.\gui\chooser.cpp

# End Source File

# Begin Source File



SOURCE=.\gui\chooser.h

# End Source File

# Begin Source File



SOURCE=.\gui\console.cpp

# End Source File

# Begin Source File



SOURCE=.\gui\console.h

# End Source File

# Begin Source File



SOURCE=.\gui\dialog.cpp

# End Source File

# Begin Source File



SOURCE=.\gui\dialog.h

# End Source File

# Begin Source File



SOURCE=.\gui\EditTextWidget.cpp

# End Source File

# Begin Source File



SOURCE=.\gui\EditTextWidget.h

# End Source File

# Begin Source File



SOURCE=.\gui\launcher.cpp

# End Source File

# Begin Source File



SOURCE=.\gui\launcher.h

# End Source File

# Begin Source File



SOURCE=.\gui\ListWidget.cpp

# End Source File

# Begin Source File



SOURCE=.\gui\ListWidget.h

# End Source File

# Begin Source File



SOURCE=.\gui\message.cpp

# End Source File

# Begin Source File



SOURCE=.\gui\message.h

# End Source File

# Begin Source File



SOURCE=.\gui\newgui.cpp

# End Source File

# Begin Source File



SOURCE=.\gui\newgui.h

# End Source File

# Begin Source File



SOURCE=.\gui\options.cpp

# End Source File

# Begin Source File



SOURCE=.\gui\options.h

# End Source File

# Begin Source File



SOURCE=.\gui\PopUpWidget.cpp

# End Source File

# Begin Source File



SOURCE=.\gui\PopUpWidget.h

# End Source File

# Begin Source File



SOURCE=.\gui\ScrollBarWidget.cpp

# End Source File

# Begin Source File



SOURCE=.\gui\ScrollBarWidget.h

# End Source File

# Begin Source File



SOURCE=.\gui\widget.cpp

# End Source File

# Begin Source File



SOURCE=.\gui\widget.h

# End Source File

# End Group

# Begin Group "backends"



# PROP Default_Filter ""

# Begin Group "sdl"



# PROP Default_Filter ""

# Begin Source File



SOURCE=".\backends\sdl\sdl-common.cpp"

# End Source File

# Begin Source File



SOURCE=".\backends\sdl\sdl-common.h"

# End Source File

# Begin Source File



SOURCE=.\backends\sdl\sdl.cpp

# End Source File

# End Group

# Begin Group "fs"



# PROP Default_Filter ""

# Begin Source File



SOURCE=.\backends\fs\fs.h

# End Source File

# Begin Source File



SOURCE=".\backends\fs\windows\windows-fs.cpp"

# End Source File

# End Group

# Begin Group "midi"



# PROP Default_Filter ""

# Begin Source File



SOURCE=.\backends\midi\adlib.cpp

# End Source File

# Begin Source File



SOURCE=.\backends\midi\alsa.cpp

# End Source File

# Begin Source File



SOURCE=.\backends\midi\coreaudio.cpp

# End Source File

# Begin Source File



SOURCE=.\backends\midi\null.cpp

# End Source File

# Begin Source File



SOURCE=.\backends\midi\quicktime.cpp

# End Source File

# Begin Source File



SOURCE=.\backends\midi\windows.cpp

# End Source File

# End Group

# End Group

# End Group

# Begin Source File



SOURCE=.\NEWS

# End Source File

# Begin Source File



SOURCE=.\README

# End Source File

# Begin Source File



SOURCE=.\scummvm.ico

# End Source File

# Begin Source File



SOURCE=.\scummvm.rc

# End Source File

# End Target

# End Project