# Microsoft Developer Studio Project File - Name="scummvm" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=scummvm - Win32 MP3 Enabled Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "scummvm.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "scummvm.mak" CFG="scummvm - Win32 MP3 Enabled Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "scummvm - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "scummvm - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "scummvm - Win32 MP3 Enabled Debug" (based on "Win32 (x86) Console Application") !MESSAGE "scummvm - Win32 MP3 Enabled Release" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "scummvm - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "scummvm___Release" # PROP Intermediate_Dir "scummvm___Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /G6 /MD /W3 /O2 /Ob2 /I "." /I "sound" /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /FD /c # SUBTRACT CPP /YX /Yc /Yu # ADD BASE RSC /l 0x41d /d "NDEBUG" # ADD RSC /l 0x41d /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib simon___Release\simon.lib scumm___Release\scumm.lib /nologo /subsystem:console /machine:I386 /nodefaultlib:"libc" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "scummvm - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "scummvm___Debug" # PROP Intermediate_Dir "scummvm___Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "sound" /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /D "DUMP_SCRIPTS" /Yu"stdafx.h" /FD /GZ /c # SUBTRACT CPP /Fr # ADD BASE RSC /l 0x41d /d "_DEBUG" # ADD RSC /l 0x41d /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib simon___Debug\simon.lib scumm___Debug\scumm.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept !ELSEIF "$(CFG)" == "scummvm - Win32 MP3 Enabled Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "scummvm___Win32_MP3_Enabled_Debug" # PROP BASE Intermediate_Dir "scummvm___Win32_MP3_Enabled_Debug" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "scummvm___Win32_MP3_Enabled_Debug" # PROP Intermediate_Dir "scummvm___Win32_MP3_Enabled_Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "./sound" /I "./" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "DUMP_SCRIPTS" /D "COMPRESSED_SOUND_FILE" /Yu"stdafx.h" /FD /GZ /c # SUBTRACT BASE CPP /Fr # ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "sound" /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "DUMP_SCRIPTS" /D "COMPRESSED_SOUND_FILE" /Yu"stdafx.h" /FD /GZ /c # SUBTRACT CPP /Fr # ADD BASE RSC /l 0x41d /d "_DEBUG" # ADD RSC /l 0x41d /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib libmad.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib libmad.lib wsock32.lib scummvm___Win32_MP3_Enabled_Debug\scumm.lib scummvm___Win32_MP3_Enabled_Debug\scumm.lib simon___Win32_MP3_Enabled_Debug\simon.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept !ELSEIF "$(CFG)" == "scummvm - Win32 MP3 Enabled Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "scummvm___Win32_MP3_Enabled_Release" # PROP BASE Intermediate_Dir "scummvm___Win32_MP3_Enabled_Release" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "scummvm___Win32_MP3_Enabled_Release" # PROP Intermediate_Dir "scummvm___Win32_MP3_Enabled_Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /MD /W3 /O2 /Ob2 /I "." /I "sound" /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "COMPRESSED_SOUND_FILE" /FD /c # SUBTRACT BASE CPP /YX /Yc /Yu # ADD CPP /nologo /G6 /MD /W3 /O2 /Ob2 /I "." /I "sound" /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "COMPRESSED_SOUND_FILE" /FD /c # SUBTRACT CPP /YX /Yc /Yu # ADD BASE RSC /l 0x41d /d "NDEBUG" # ADD RSC /l 0x41d /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib libmad.lib simon___Release\simon.lib scumm___Release\scumm.lib sdl.lib /nologo /subsystem:console /machine:I386 /nodefaultlib # ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib libmad.lib scummvm___Win32_MP3_Enabled_Release\scumm.lib simon___Win32_MP3_Enabled_Release\simon.lib /nologo /subsystem:console /machine:I386 /nodefaultlib !ENDIF # Begin Target # Name "scummvm - Win32 Release" # Name "scummvm - Win32 Debug" # Name "scummvm - Win32 MP3 Enabled Debug" # Name "scummvm - Win32 MP3 Enabled Release" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Group "common" # PROP Default_Filter "" # Begin Source File SOURCE=".\common\config-file.cpp" # End Source File # Begin Source File SOURCE=".\common\config-file.h" # End Source File # Begin Source File SOURCE=.\common\engine.cpp # End Source File # Begin Source File SOURCE=.\common\engine.h # End Source File # Begin Source File SOURCE=.\common\gameDetector.cpp # End Source File # Begin Source File SOURCE=.\common\gameDetector.h # End Source File # Begin Source File SOURCE=.\common\main.cpp # End Source File # Begin Source File SOURCE=.\common\scaler.cpp # End Source File # Begin Source File SOURCE=.\common\scaler.h # End Source File # Begin Source File SOURCE=.\common\scummsys.h # End Source File # Begin Source File SOURCE=.\common\stdafx.cpp # End Source File # Begin Source File SOURCE=.\common\stdafx.h # End Source File # Begin Source File SOURCE=.\common\system.h # End Source File # Begin Source File SOURCE=.\common\timer.cpp # End Source File # Begin Source File SOURCE=.\common\timer.h # End Source File # Begin Source File SOURCE=.\common\util.cpp # End Source File # Begin Source File SOURCE=.\common\util.h # End Source File # End Group # Begin Group "sound" # PROP Default_Filter "" # Begin Source File SOURCE=.\sound\fmopl.cpp # End Source File # Begin Source File SOURCE=.\sound\fmopl.h # End Source File # Begin Source File SOURCE=.\sound\mididrv.cpp # End Source File # Begin Source File SOURCE=.\sound\mididrv.h # End Source File # Begin Source File SOURCE=.\sound\mixer.cpp # End Source File # Begin Source File SOURCE=.\sound\mixer.h # End Source File # Begin Source File SOURCE=.\sound\sound.cpp # End Source File # Begin Source File SOURCE=.\sound\sound.h # End Source File # End Group # Begin Group "gui" # PROP Default_Filter "" # Begin Source File SOURCE=.\gui\dialog.cpp # End Source File # Begin Source File SOURCE=.\gui\dialog.h # End Source File # Begin Source File SOURCE=.\gui\gui.cpp # End Source File # Begin Source File SOURCE=.\gui\gui.h # End Source File # Begin Source File SOURCE=.\gui\guimaps.h # End Source File # Begin Source File SOURCE=.\gui\ListWidget.cpp # End Source File # Begin Source File SOURCE=.\gui\ListWidget.h # End Source File # Begin Source File SOURCE=.\gui\newgui.cpp # End Source File # Begin Source File SOURCE=.\gui\newgui.h # End Source File # Begin Source File SOURCE=.\gui\ScrollBarWidget.cpp # End Source File # Begin Source File SOURCE=.\gui\ScrollBarWidget.h # End Source File # Begin Source File SOURCE=.\gui\widget.cpp # End Source File # Begin Source File SOURCE=.\gui\widget.h # End Source File # End Group # Begin Group "backends" # PROP Default_Filter "" # Begin Group "sdl" # PROP Default_Filter "" # Begin Source File SOURCE=".\backends\sdl\sdl-common.cpp" # End Source File # Begin Source File SOURCE=".\backends\sdl\sdl-common.h" # End Source File # Begin Source File SOURCE=.\backends\sdl\sdl.cpp # End Source File # End Group # End Group # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # End Group # Begin Source File SOURCE=.\ReadMe.txt # End Source File # Begin Source File SOURCE=.\scummvm.ico # End Source File # End Target # End Project