#------------------------------------------------------------------------------ # scummvm.spec # This SPEC file controls the building of custom ScummVM RPM # packages. #------------------------------------------------------------------------------ #------------------------------------------------------------------------------ # Prologue information #------------------------------------------------------------------------------ Name : scummvm Version : 0.3.0 Release : @RELEASE@ Summary : SCUMM graphic adventure game interpreter Group : Interpreters License : GPL Url : http://www.scummvm.org Source : %{name}-%{version}.tar.gz BuildRoot : %{_tmppath}/%{name}-%{version}-root #------------------------------------------------------------------------------ # Description #------------------------------------------------------------------------------ %description ScummVM is an interpreter that will play graphic adventure games written for LucasArts' SCUMM virtual machine. It uses the SDL library for outputting graphics. #------------------------------------------------------------------------------ # install scripts #------------------------------------------------------------------------------ %prep %setup -q -n scummvm %build make %install install -m755 -D scummvm %{buildroot}%{_bindir}/scummvm install -m644 -D scummvm.6 %{buildroot}%{_mandir}/man6/scummvm.6 %clean rm -Rf %{buildroot} #------------------------------------------------------------------------------ # Files listing. #------------------------------------------------------------------------------ %files %defattr(0644,root,root,0755) %doc README NEWS COPYING scummvm.xpm %attr(0755,root,root)%{_bindir}/scummvm %{_mandir}/man6/scummvm.6* #------------------------------------------------------------------------------ # Change Log #------------------------------------------------------------------------------ %changelog * 0.3.0 (2002-12-01) - massive cleanup work for iMUSE. Sam and Max music now plays correctly - many bugfixes for Zak256, + sound and music support - music support for Simon the Sorcerer on any platform with real MIDI - experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade - completed support for Monkey1 VGA Floppy, The Dig - added akos16 implementation for The Dig and Full Throttle costumes - added digital iMUSE implementation for The Dig and Full Throttle music. - Loom CD speech+music syncronisation improved greatly - added midi-emulation via adlib, for platforms without sequencer support - code seperation of various engine parts into several libraries - several fixes to prevent Simon the Sorcerer crashing and hanging - hundreds of bugfixes for many other games - new SMUSH video engine, for Full Throttle and The Dig - new in-game GUI - launcher dialog * 0.2.0 (2002-04-14) - core engine rewrite - enhanced ingame GUI, including options/volume settings. - auto-save feature - added more command-line options, and configuration file - new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc) - graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x) - support for MAD MP3 compressed audio - support for first non-SCUMM games (Simon the Sorcerer) - support for V4 games (Loom CD) - enhanced V6 game support (Sam and Max is now completable) - experimental support for V7 games (Full Throttle/The Dig) - experimental support for V3 games (Zak256/Indy3) * 0.1.0 (2002-01-13) - loads of changes * 0.0.2 (2001-10-12): - bug fixes - save & load support * 0.0.1 (2001-10-08): - initial version