/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #define NEED_SDL_HEADERS #include "stdafx.h" #include "scumm.h" #include "gui.h" #include "sound.h" #include "SDL_thread.h" static unsigned int scale; Scumm scumm; ScummDebugger debugger; Gui gui; SoundEngine sound; SOUND_DRIVER_TYPE snd_driv; static SDL_Surface *screen; static SDL_CD *cdrom; static int current_shake_pos; void updateScreen(Scumm *s); void updatePalette(Scumm *s) { SDL_Color colors[256]; int first = s->_palDirtyMin; int num = s->_palDirtyMax - first + 1; int i; byte *data = s->_currentPalette; data += first*3; for (i=0; i_palDirtyMax = -1; s->_palDirtyMin = 0x3E8; } int mapKey(int key, byte mod) { if (key>=SDLK_F1 && key<=SDLK_F9) { return key - SDLK_F1 + 315; } else if (key>='a' && key<='z' && mod&KMOD_SHIFT) { key&=~0x20; } else if (key>=SDLK_NUMLOCK && key<=SDLK_EURO) return 0; return key; } void waitForTimer(Scumm *s, int msec_delay) { SDL_Event event; uint32 start_time; if (s->_fastMode&2) msec_delay = 0; else if (s->_fastMode&1) msec_delay = 10; start_time = SDL_GetTicks(); do { while (SDL_PollEvent(&event)) { switch(event.type) { case SDL_KEYDOWN: s->_keyPressed = mapKey(event.key.keysym.sym, event.key.keysym.mod); if (event.key.keysym.sym >= '0' && event.key.keysym.sym<='9') { s->_saveLoadSlot = event.key.keysym.sym - '0'; if (event.key.keysym.mod&KMOD_SHIFT) { sprintf(s->_saveLoadName, "Quicksave %d", s->_saveLoadSlot); s->_saveLoadFlag = 1; } else if (event.key.keysym.mod&KMOD_CTRL) s->_saveLoadFlag = 2; s->_saveLoadCompatible = false; } else if (event.key.keysym.sym=='z' && event.key.keysym.mod&KMOD_CTRL) { exit(1); } else if (event.key.keysym.sym=='f' && event.key.keysym.mod&KMOD_CTRL) { s->_fastMode ^= 1; } else if (event.key.keysym.sym=='g' && event.key.keysym.mod&KMOD_CTRL) { s->_fastMode ^= 2; } else if (event.key.keysym.sym=='d' && event.key.keysym.mod&KMOD_CTRL) { debugger.attach(s); } else if (event.key.keysym.sym=='s' && event.key.keysym.mod&KMOD_CTRL) { s->resourceStats(); } else if (event.key.keysym.sym==SDLK_RETURN && event.key.keysym.mod&KMOD_ALT) { if(!SDL_WM_ToggleFullScreen(screen)) warning("Full screen failed"); } #if defined(__APPLE__) if (event.key.keysym.sym=='q' && event.key.keysym.mod&KMOD_LMETA) { exit(1); } #endif break; case SDL_MOUSEMOTION: { int newx,newy; if (scale == 3) { newx = event.motion.x/3; newy = event.motion.y/3; } else if (scale == 2) { newx = event.motion.x>>1; newy = event.motion.y>>1; } else { newx = event.motion.x; newy = event.motion.y; } if (newx != s->mouse.x || newy != s->mouse.y) { s->mouse.x = newx; s->mouse.y = newy; s->drawMouse(); updateScreen(s); } break; } case SDL_MOUSEBUTTONDOWN: if (event.button.button==SDL_BUTTON_LEFT) s->_leftBtnPressed |= msClicked|msDown; else if (event.button.button==SDL_BUTTON_RIGHT) s->_rightBtnPressed |= msClicked|msDown; break; case SDL_MOUSEBUTTONUP: if (event.button.button==SDL_BUTTON_LEFT) s->_leftBtnPressed &= ~msDown; else if (event.button.button==SDL_BUTTON_RIGHT) s->_rightBtnPressed &= ~msDown; break; case SDL_QUIT: exit(1); break; } } if (SDL_GetTicks() >= start_time + msec_delay) break; SDL_Delay(10); } while (1); } #define MAX_DIRTY_RECTS 40 SDL_Rect dirtyRects[MAX_DIRTY_RECTS]; int numDirtyRects; bool fullRedraw; int old_mouse_x, old_mouse_y; int old_mouse_h, old_mouse_w; bool has_mouse,hide_mouse; #define BAK_WIDTH 40 #define BAK_HEIGHT 40 byte old_backup[BAK_WIDTH*BAK_HEIGHT*2]; void addDirtyRect(int x, int y, int w, int h) { SDL_Rect *r; if (numDirtyRects==MAX_DIRTY_RECTS) fullRedraw = true; else if (!fullRedraw) { r = &dirtyRects[numDirtyRects++]; if (scale == 3) { r->x = x*3; r->y = y*3; r->w = w*3; r->h = h*3; } else if (scale == 2) { r->x = x*2; r->y = y*2; r->w = w*2; r->h = h*2; } else { r->x = x; r->y = y; r->w = w; r->h = h; } } } void addDirtyRectClipped(int x, int y, int w, int h) { if (x<0) { w += x; x=0; } if (y<0) { h += y; y=0; } if (w >= 320-x) w = 320-x; if (h >= 200-y) h = 200-y; if (w>0 && h>0) addDirtyRect(x,y,w,h); } #define MAX(a,b) (((a)<(b)) ? (b) : (a)) #define MIN(a,b) (((a)>(b)) ? (b) : (a)) void setShakePos(Scumm *s, int shake_pos) { int old_shake_pos = current_shake_pos; int dirty_height, dirty_blackheight; int dirty_top, dirty_blacktop; if (shake_pos != old_shake_pos) { current_shake_pos = shake_pos; fullRedraw = true; /* Old shake pos was current_shake_pos, new is shake_pos. * Move the screen up or down to account for the change. */ if (scale == 3) { SDL_Rect dstr = {0,shake_pos*3,960,600}; SDL_Rect srcr = {0,old_shake_pos*3,960,600}; SDL_BlitSurface(screen, &srcr, screen, &dstr); } else if (scale == 2) { SDL_Rect dstr = {0,shake_pos*2,640,400}; SDL_Rect srcr = {0,old_shake_pos*2,640,400}; SDL_BlitSurface(screen, &srcr, screen, &dstr); } else { SDL_Rect dstr = {0,shake_pos,320,200}; SDL_Rect srcr = {0,old_shake_pos,320,200}; SDL_BlitSurface(screen, &srcr, screen, &dstr); } /* Also adjust the mouse pointer backup Y coordinate. * There is a minor mouse glitch when the mouse is moved * at the blackness of the shake area, but it's hardly noticable */ old_mouse_y += shake_pos - old_shake_pos; /* Refresh either the upper part of the screen, * or the lower part */ if (shake_pos > old_shake_pos) { dirty_height = MIN(shake_pos, 0) - MIN(old_shake_pos,0); dirty_top = -MIN(shake_pos,0); dirty_blackheight = MAX(shake_pos,0) - MAX(old_shake_pos,0); dirty_blacktop = MAX(old_shake_pos,0); } else { dirty_height = MAX(old_shake_pos,0) - MAX(shake_pos, 0); dirty_top = 200 - MAX(old_shake_pos,0); dirty_blackheight = MIN(old_shake_pos,0) - MIN(shake_pos,0); dirty_blacktop = 200 + MIN(shake_pos,0); } /* Fill the dirty area with blackness or the scumm image */ { if (scale == 3) { SDL_Rect blackrect = {0, dirty_blacktop*3, 960, dirty_blackheight*3}; SDL_FillRect(screen, &blackrect, 0); } else if (scale == 2) { SDL_Rect blackrect = {0, dirty_blacktop*2, 640, dirty_blackheight*2}; SDL_FillRect(screen, &blackrect, 0); } else { SDL_Rect blackrect = {0, dirty_blacktop, 320, dirty_blackheight}; SDL_FillRect(screen, &blackrect, 0); } s->redrawLines(dirty_top, dirty_top + dirty_height); } } } /* Copy part of bitmap */ void blitToScreen(Scumm *s, byte *src,int x, int y, int w, int h) { byte *dst; int i; hide_mouse = true; if (has_mouse) { s->drawMouse(); } /* Account for the shaking and do Y clipping */ y += current_shake_pos; if (y < 0 ) { h += y; src -= y*320; y = 0; } if (h > 200 - y) { h = 200 - y; } if (h<=0) return; if (SDL_LockSurface(screen)==-1) error("SDL_LockSurface failed: %s.\n", SDL_GetError()); if (scale == 3) { dst = (byte*)screen->pixels + y*960*3 + x*3; addDirtyRect(x,y,w,h); #ifdef DEBUG_CODE byte black = GetAsyncKeyState(VK_SHIFT)<0 ? 0 : 0xFF; do { i=0; do { dst[i*3] = dst[i*3+1] = dst[i*3+2] = src[i] & black; } while (++i!=w); memcpy(dst+960, dst, w*3); memcpy(dst+960+960, dst, w*3); dst += 960*3; src += 320; } while (--h); #else do { i=0; do { dst[i*3] = dst[i*3+1] = dst[i*3+2] = src[i]; } while (++i!=w); memcpy(dst+960, dst, w*3); memcpy(dst+960+960, dst, w*3); dst += 960*3; src += 320; } while (--h); #endif } else if (scale == 2) { dst = (byte*)screen->pixels + y*640*2 + x*2; addDirtyRect(x,y,w,h); #ifdef DEBUG_CODE byte black = GetAsyncKeyState(VK_SHIFT)<0 ? 0 : 0xFF; do { i=0; do { dst[i*2] = dst[i*2+1] = src[i] & black; } while (++i!=w); memcpy(dst+640, dst, w*2); dst += 640*2; src += 320; } while (--h); #else do { i=0; do { dst[i*2] = dst[i*2+1] = src[i]; } while (++i!=w); memcpy(dst+640, dst, w*2); dst += 640*2; src += 320; } while (--h); #endif } else { dst = (byte*)screen->pixels + y*320 + x; addDirtyRect(x,y,w,h); do { memcpy(dst, src, w); dst += 320; src += 320; } while (--h); } SDL_UnlockSurface(screen); } void updateScreen(Scumm *s) { if (s->_fastMode&2) return; if (hide_mouse) { hide_mouse = false; s->drawMouse(); } if(s->_palDirtyMax != -1) { updatePalette(s); } if (fullRedraw) { SDL_UpdateRect(screen, 0,0,0,0); fullRedraw = false; #if defined(SHOW_AREA) debug(2,"update area 100 %%"); #endif } else if (numDirtyRects) { #if defined(SHOW_AREA) int area = 0,i; for (i=0; ipixels + old_mouse_y*960*3 + old_mouse_x*3; bak = old_backup; for (y=0; ypixels + ydraw*960*3 + xdraw*3; bak = old_backup; for (y=0; ypixels + old_mouse_y*640*2 + old_mouse_x*2; bak = old_backup; for (y=0; ypixels + ydraw*640*2 + xdraw*2; bak = old_backup; for (y=0; ypixels + old_mouse_y*320 + old_mouse_x; bak = old_backup; for (y=0; ypixels + ydraw*320 + xdraw; bak = old_backup; for (y=0; y>1); } void cd_playtrack(int track, int offset, int delay) { SDL_CDStatus(cdrom); SDL_CDPlayTracks(cdrom, track, (int)((offset * 7.5) - 22650), 0, (int)(delay * 7.5)); } int music_thread(Scumm *s) { int old_time, cur_time; old_time = SDL_GetTicks(); do { SDL_Delay(10); cur_time = SDL_GetTicks(); while (old_time < cur_time) { old_time += 10; sound.on_timer(); } } while (1); return 0; } void initGraphics(Scumm *s, bool fullScreen, unsigned int scaleFactor) { SDL_AudioSpec desired; scale = scaleFactor; if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO)==-1) { error("Could not initialize SDL: %s.\n", SDL_GetError()); exit(1); } if (SDL_InitSubSystem(SDL_INIT_CDROM) == -1) cdrom = NULL; else cdrom = SDL_CDOpen(0); /* Clean up on exit */ atexit(SDL_Quit); char buf[512], *gameName; sprintf(buf, "ScummVM - %s", gameName = s->getGameName()); free(gameName); desired.freq = SAMPLES_PER_SEC; desired.format = AUDIO_S16SYS; desired.channels = 1; desired.samples = 2048; desired.callback = fill_sound; SDL_OpenAudio(&desired, NULL); SDL_PauseAudio(0); SDL_WM_SetCaption(buf,buf); SDL_ShowCursor(SDL_DISABLE); if (!snd_driv.wave_based()) { /* Create Music Thread */ SDL_CreateThread((int (*)(void *))&music_thread, &scumm); } if (scale == 3) { screen = SDL_SetVideoMode(960, 600, 8, fullScreen ? (SDL_SWSURFACE | SDL_FULLSCREEN) : (SDL_SWSURFACE | SDL_DOUBLEBUF)); } else if (scale == 2) { screen = SDL_SetVideoMode(640, 400, 8, fullScreen ? (SDL_SWSURFACE | SDL_FULLSCREEN) : (SDL_SWSURFACE | SDL_DOUBLEBUF)); } else { screen = SDL_SetVideoMode(320, 200, 8, fullScreen ? (SDL_SWSURFACE | SDL_FULLSCREEN) : (SDL_SWSURFACE | SDL_DOUBLEBUF)); } // SDL_SWSURFACE 0x00000000 /* Surface is in system memory */ // SDL_HWSURFACE 0x00000001 /* Surface is in video memory */ // SDL_ASYNCBLIT 0x00000004 /* Use asynchronous blits if possible */ // SDL_ANYFORMAT 0x10000000 /* Allow any video depth/pixel-format */ // SDL_HWPALETTE 0x20000000 /* Surface has exclusive palette */ // SDL_DOUBLEBUF 0x40000000 /* Set up double-buffered video mode */ // SDL_FULLSCREEN 0x80000000 /* Surface is a full screen display */ // SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ // SDL_OPENGLBLIT 0x0000000A /* Create an OpenGL rendering context and use it for blitting */ // SDL_RESIZABLE 0x00000010 /* This video mode may be resized */ // SDL_NOFRAME 0x00000020 /* No window caption or edge frame */ printf("%d %d, %d %d, %d %d %d, %d %d %d %d %d\n", sizeof(int8), sizeof(uint8), sizeof(int16), sizeof(uint16), sizeof(int32), sizeof(uint32), sizeof(void*), sizeof(Box), sizeof(MouseCursor),sizeof(CodeHeader), sizeof(ImageHeader), sizeof(Scumm) ); } #if !defined(__APPLE__) #undef main #endif int main(int argc, char* argv[]) { int delta; int last_time, new_time; sound.initialize(&scumm, &snd_driv); scumm._gui = &gui; scumm.scummMain(argc, argv); if (!(scumm._features & GF_SMALL_HEADER)) gui.init(&scumm); last_time = SDL_GetTicks(); delta = 0; do { updateScreen(&scumm); new_time = SDL_GetTicks(); waitForTimer(&scumm, delta * 15 + last_time - new_time); last_time = SDL_GetTicks(); if (gui._active) { gui.loop(); delta = 5; } else { delta = scumm.scummLoop(delta); } } while(1); return 0; } /************ ENDER: Temporary debug code for boxen **************/ int hlineColor (SDL_Surface *dst, Sint16 x1, Sint16 x2, Sint16 y, Uint32 color) { Sint16 left,right,top,bottom; Uint8 *pixel,*pixellast; int dx; int pixx, pixy; Sint16 w; Sint16 xtmp; int result=-1; Uint8 *colorptr; /* Get clipping boundary */ left = dst->clip_rect.x; right = dst->clip_rect.x+dst->clip_rect.w-1; top = dst->clip_rect.y; bottom = dst->clip_rect.y+dst->clip_rect.h-1; /* Swap x1, x2 if required */ if (x1>x2) { xtmp=x1; x1=x2; x2=xtmp; } /* Visible */ if ((x1>right) || (x2bottom)) { return(0); } /* Clip x */ if (x1right) { x2=right; } /* Calculate width */ w=x2-x1; /* Sanity check on width */ if (w<0) { return(0); } /* Setup color */ colorptr=(Uint8 *)&color; if (SDL_BYTEORDER == SDL_BIG_ENDIAN) { color=SDL_MapRGBA(dst->format, colorptr[0], colorptr[1], colorptr[2], colorptr[3]); } else { color=SDL_MapRGBA(dst->format, colorptr[3], colorptr[2], colorptr[1], colorptr[0]); } /* Lock surface */ SDL_LockSurface(dst); /* More variable setup */ dx=w; pixx = dst->format->BytesPerPixel; pixy = dst->pitch; pixel = ((Uint8*)dst->pixels) + pixx * (int)x1 + pixy * (int)y; /* Draw */ switch(dst->format->BytesPerPixel) { case 1: memset (pixel, color, dx); break; case 2: pixellast = pixel + dx + dx; for (; pixel<=pixellast; pixel += pixx) { *(Uint16*)pixel = color; } break; case 3: pixellast = pixel + dx + dx + dx; for (; pixel<=pixellast; pixel += pixx) { if (SDL_BYTEORDER == SDL_BIG_ENDIAN) { pixel[0] = (color >> 16) & 0xff; pixel[1] = (color >> 8) & 0xff; pixel[2] = color & 0xff; } else { pixel[0] = color & 0xff; pixel[1] = (color >> 8) & 0xff; pixel[2] = (color >> 16) & 0xff; } } break; default: /* case 4*/ dx = dx + dx; pixellast = pixel + dx + dx; for (; pixel<=pixellast; pixel += pixx) { *(Uint32*)pixel = color; } break; } /* Unlock surface */ SDL_UnlockSurface(dst); /* Set result code */ result=0; return(result); } int gfxPrimitivesCompareInt(const void *a, const void *b); static int *gfxPrimitivesPolyInts=NULL; static int gfxPrimitivesPolyAllocated=0; int filledPolygonColor (SDL_Surface *dst, Sint16 *vx, Sint16 *vy, int n, int color) { int result; int i; int y; int miny, maxy; int x1, y1; int x2, y2; int ind1, ind2; int ints; /* Sanity check */ if (n<3) { return -1; } /* Allocate temp array, only grow array */ if (!gfxPrimitivesPolyAllocated) { gfxPrimitivesPolyInts = (int *) malloc(sizeof(int) * n); gfxPrimitivesPolyAllocated = n; } else { if (gfxPrimitivesPolyAllocated maxy) { maxy = vy[i]; } } /* Draw, scanning y */ result=0; for (y=miny; (y <= maxy); y++) { ints = 0; for (i=0; (i < n); i++) { if (!i) { ind1 = n-1; ind2 = 0; } else { ind1 = i-1; ind2 = i; } y1 = vy[ind1]; y2 = vy[ind2]; if (y1 < y2) { x1 = vx[ind1]; x2 = vx[ind2]; } else if (y1 > y2) { y2 = vy[ind1]; y1 = vy[ind2]; x2 = vx[ind1]; x1 = vx[ind2]; } else { continue; } if ((y >= y1) && (y < y2)) { gfxPrimitivesPolyInts[ints++] = (y-y1) * (x2-x1) / (y2-y1) + x1; } else if ((y == maxy) && (y > y1) && (y <= y2)) { gfxPrimitivesPolyInts[ints++] = (y-y1) * (x2-x1) / (y2-y1) + x1; } } qsort(gfxPrimitivesPolyInts, ints, sizeof(int), gfxPrimitivesCompareInt); for (i=0; (i