/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #define NEED_SDL_HEADERS #include "stdafx.h" #include "scumm.h" #include "gui.h" #include "sound.h" #include "SDL_thread.h" #define SCALEUP_2x2 Scumm scumm; ScummDebugger debugger; Gui gui; SoundEngine sound; SOUND_DRIVER_TYPE snd_driv; static SDL_Surface *screen; static int current_shake_pos; void updateScreen(Scumm *s); void updatePalette(Scumm *s) { SDL_Color colors[256]; int first = s->_palDirtyMin; int num = s->_palDirtyMax - first + 1; int i; byte *data = s->_currentPalette; data += first*3; for (i=0; i_palDirtyMax = -1; s->_palDirtyMin = 0x3E8; } int mapKey(int key, byte mod) { if (key>=SDLK_F1 && key<=SDLK_F9) { return key - SDLK_F1 + 315; } else if (key>='a' && key<='z' && mod&KMOD_SHIFT) { key&=~0x20; } else if (key>=SDLK_NUMLOCK && key<=SDLK_EURO) return 0; return key; } void waitForTimer(Scumm *s, int msec_delay) { SDL_Event event; uint32 start_time; if (s->_fastMode&2) msec_delay = 0; else if (s->_fastMode&1) msec_delay = 10; start_time = SDL_GetTicks(); do { while (SDL_PollEvent(&event)) { switch(event.type) { case SDL_KEYDOWN: s->_keyPressed = mapKey(event.key.keysym.sym, event.key.keysym.mod); if (event.key.keysym.sym >= '0' && event.key.keysym.sym<='9') { s->_saveLoadSlot = event.key.keysym.sym - '0'; if (event.key.keysym.mod&KMOD_SHIFT) { sprintf(s->_saveLoadName, "Quicksave %d", s->_saveLoadSlot); s->_saveLoadFlag = 1; } else if (event.key.keysym.mod&KMOD_CTRL) s->_saveLoadFlag = 2; s->_saveLoadCompatible = false; } else if (event.key.keysym.sym=='z' && event.key.keysym.mod&KMOD_CTRL) { exit(1); } else if (event.key.keysym.sym=='f' && event.key.keysym.mod&KMOD_CTRL) { s->_fastMode ^= 1; } else if (event.key.keysym.sym=='g' && event.key.keysym.mod&KMOD_CTRL) { s->_fastMode ^= 2; } else if (event.key.keysym.sym=='d' && event.key.keysym.mod&KMOD_CTRL) { debugger.attach(s); } else if (event.key.keysym.sym=='s' && event.key.keysym.mod&KMOD_CTRL) { s->resourceStats(); } else if (event.key.keysym.sym==SDLK_RETURN && event.key.keysym.mod&KMOD_ALT) { if(!SDL_WM_ToggleFullScreen(screen)) warning("Full screen failed"); } #if defined(__APPLE__) if (event.key.keysym.sym=='q' && event.key.keysym.mod&KMOD_LMETA) { exit(1); } #endif break; case SDL_MOUSEMOTION: { int newx,newy; #if !defined(SCALEUP_2x2) newx = event.motion.x; newy = event.motion.y; #else newx = event.motion.x>>1; newy = event.motion.y>>1; #endif if (newx != s->mouse.x || newy != s->mouse.y) { s->mouse.x = newx; s->mouse.y = newy; s->drawMouse(); updateScreen(s); } break; } case SDL_MOUSEBUTTONDOWN: if (event.button.button==SDL_BUTTON_LEFT) s->_leftBtnPressed |= msClicked|msDown; else if (event.button.button==SDL_BUTTON_RIGHT) s->_rightBtnPressed |= msClicked|msDown; break; case SDL_MOUSEBUTTONUP: if (event.button.button==SDL_BUTTON_LEFT) s->_leftBtnPressed &= ~msDown; else if (event.button.button==SDL_BUTTON_RIGHT) s->_rightBtnPressed &= ~msDown; break; case SDL_QUIT: exit(1); break; } } if (SDL_GetTicks() >= start_time + msec_delay) break; SDL_Delay(10); } while (1); } #define MAX_DIRTY_RECTS 40 SDL_Rect dirtyRects[MAX_DIRTY_RECTS]; int numDirtyRects; bool fullRedraw; int old_mouse_x, old_mouse_y; int old_mouse_h, old_mouse_w; bool has_mouse,hide_mouse; #define BAK_WIDTH 40 #define BAK_HEIGHT 40 byte old_backup[BAK_WIDTH*BAK_HEIGHT*2]; void addDirtyRect(int x, int y, int w, int h) { SDL_Rect *r; if (numDirtyRects==MAX_DIRTY_RECTS) fullRedraw = true; else if (!fullRedraw) { r = &dirtyRects[numDirtyRects++]; #if defined(SCALEUP_2x2) r->x = x*2; r->y = y*2; r->w = w*2; r->h = h*2; #else r->x = x; r->y = y; r->w = w; r->h = h; #endif } } void addDirtyRectClipped(int x, int y, int w, int h) { if (x<0) { w += x; x=0; } if (y<0) { h += y; y=0; } if (w >= 320-x) w = 320-x; if (h >= 200-y) h = 200-y; if (w>0 && h>0) addDirtyRect(x,y,w,h); } #define MAX(a,b) (((a)<(b)) ? (b) : (a)) #define MIN(a,b) (((a)>(b)) ? (b) : (a)) void setShakePos(Scumm *s, int shake_pos) { int old_shake_pos = current_shake_pos; int dirty_height, dirty_blackheight; int dirty_top, dirty_blacktop; if (shake_pos != old_shake_pos) { current_shake_pos = shake_pos; fullRedraw = true; /* Old shake pos was current_shake_pos, new is shake_pos. * Move the screen up or down to account for the change. */ #if defined(SCALEUP_2x2) SDL_Rect dstr = {0,shake_pos*2,640,400}, srcr = {0,old_shake_pos*2,640,400}; #else SDL_Rect dstr = {0,shake_pos,320,200}, srcr = {0,old_shake_pos,320,200}; #endif SDL_BlitSurface(screen, &srcr, screen, &dstr); /* Also adjust the mouse pointer backup Y coordinate. * There is a minor mouse glitch when the mouse is moved * at the blackness of the shake area, but it's hardly noticable */ old_mouse_y += shake_pos - old_shake_pos; /* Refresh either the upper part of the screen, * or the lower part */ if (shake_pos > old_shake_pos) { dirty_height = MIN(shake_pos, 0) - MIN(old_shake_pos,0); dirty_top = -MIN(shake_pos,0); dirty_blackheight = MAX(shake_pos,0) - MAX(old_shake_pos,0); dirty_blacktop = MAX(old_shake_pos,0); } else { dirty_height = MAX(old_shake_pos,0) - MAX(shake_pos, 0); dirty_top = 200 - MAX(old_shake_pos,0); dirty_blackheight = MIN(old_shake_pos,0) - MIN(shake_pos,0); dirty_blacktop = 200 + MIN(shake_pos,0); } /* Fill the dirty area with blackness or the scumm image */ { #if defined(SCALEUP_2x2) SDL_Rect blackrect = {0, dirty_blacktop*2, 640, dirty_blackheight*2}; #else SDL_Rect blackrect = {0, dirty_blacktop, 320, dirty_blackheight}; #endif SDL_FillRect(screen, &blackrect, 0); s->redrawLines(dirty_top, dirty_top + dirty_height); } } } /* Copy part of bitmap */ void blitToScreen(Scumm *s, byte *src,int x, int y, int w, int h) { byte *dst; int i; hide_mouse = true; if (has_mouse) { s->drawMouse(); } /* Account for the shaking and do Y clipping */ y += current_shake_pos; if (y < 0 ) { h += y; src -= y*320; y = 0; } if (h > 200 - y) { h = 200 - y; } if (h<=0) return; if (SDL_LockSurface(screen)==-1) error("SDL_LockSurface failed: %s.\n", SDL_GetError()); #if !defined(SCALEUP_2x2) dst = (byte*)screen->pixels + y*320 + x; addDirtyRect(x,y,w,h); do { memcpy(dst, src, w); dst += 320; src += 320; } while (--h); #else dst = (byte*)screen->pixels + y*640*2 + x*2; addDirtyRect(x,y,w,h); #ifdef DEBUG_CODE byte black = GetAsyncKeyState(VK_SHIFT)<0 ? 0 : 0xFF; do { i=0; do { dst[i*2] = dst[i*2+1] = src[i] & black; } while (++i!=w); memcpy(dst+640, dst, w*2); dst += 640*2; src += 320; } while (--h); #else do { i=0; do { dst[i*2] = dst[i*2+1] = src[i]; } while (++i!=w); memcpy(dst+640, dst, w*2); dst += 640*2; src += 320; } while (--h); #endif #endif SDL_UnlockSurface(screen); } void updateScreen(Scumm *s) { if (s->_fastMode&2) return; if (hide_mouse) { hide_mouse = false; s->drawMouse(); } if(s->_palDirtyMax != -1) { updatePalette(s); } if (fullRedraw) { SDL_UpdateRect(screen, 0,0,0,0); fullRedraw = false; #if defined(SHOW_AREA) debug(2,"update area 100 %%"); #endif } else if (numDirtyRects) { #if defined(SHOW_AREA) int area = 0,i; for (i=0; ipixels + old_mouse_y*640*2 + old_mouse_x*2; bak = old_backup; for (y=0; ypixels + ydraw*640*2 + xdraw*2; bak = old_backup; for (y=0; ypixels + old_mouse_y*320 + old_mouse_x; bak = old_backup; for (y=0; ypixels + ydraw*320 + xdraw; bak = old_backup; for (y=0; y>1); } int music_thread(Scumm *s) { int old_time, cur_time; old_time = SDL_GetTicks(); do { SDL_Delay(10); cur_time = SDL_GetTicks(); while (old_time < cur_time) { old_time += 10; sound.on_timer(); } } while (1); return 0; } void initGraphics(Scumm *s, bool fullScreen) { SDL_AudioSpec desired; if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO)==-1) { error("Could not initialize SDL: %s.\n", SDL_GetError()); exit(1); } /* Clean up on exit */ atexit(SDL_Quit); char buf[512], *gameName; sprintf(buf, "ScummVM - %s", gameName = s->getGameName()); free(gameName); desired.freq = SAMPLES_PER_SEC; desired.format = AUDIO_S16SYS; desired.channels = 1; desired.samples = 2048; desired.callback = fill_sound; SDL_OpenAudio(&desired, NULL); SDL_PauseAudio(0); SDL_WM_SetCaption(buf,buf); SDL_ShowCursor(SDL_DISABLE); if (!snd_driv.wave_based()) { /* Create Music Thread */ SDL_CreateThread((int (*)(void *))&music_thread, &scumm); } #if !defined(SCALEUP_2x2) screen = SDL_SetVideoMode(320, 200, 8, fullScreen ? (SDL_SWSURFACE | SDL_FULLSCREEN) : SDL_SWSURFACE); #else screen = SDL_SetVideoMode(640, 400, 8, fullScreen ? (SDL_SWSURFACE | SDL_FULLSCREEN) : SDL_SWSURFACE); #endif printf("%d %d, %d %d, %d %d %d, %d %d %d %d %d\n", sizeof(int8), sizeof(uint8), sizeof(int16), sizeof(uint16), sizeof(int32), sizeof(uint32), sizeof(void*), sizeof(Box), sizeof(MouseCursor),sizeof(CodeHeader), sizeof(ImageHeader), sizeof(Scumm) ); } #if !defined(__APPLE__) #undef main #endif int main(int argc, char* argv[]) { int delta,tmp; int last_time, new_time; sound.initialize(&scumm, &snd_driv); scumm._gui = &gui; scumm.scummMain(argc, argv); gui.init(&scumm); last_time = SDL_GetTicks(); delta = 0; do { updateScreen(&scumm); new_time = SDL_GetTicks(); waitForTimer(&scumm, delta * 15 + last_time - new_time); last_time = SDL_GetTicks(); if (gui._active) { gui.loop(); delta = 5; } else { delta = scumm.scummLoop(delta); } } while(1); return 0; }