/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001/2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #define NEED_SDL_HEADERS #include "stdafx.h" #include "scumm.h" #include "gui.h" #include "SDL_thread.h" #include "gameDetector.h" #include "cdmusic.h" static unsigned int scale; Scumm *scumm; ScummDebugger debugger; Gui gui; OSystem _system; GameDetector detector; SoundEngine sound; SOUND_DRIVER_TYPE snd_driv; static SDL_Surface *screen; static SDL_CD *cdrom; /* For 2xSAI */ static SDL_Surface *sdl_hwscreen; static SDL_Surface *sdl_tmpscreen; int Init_2xSaI (uint32 BitFormat); void _2xSaI (uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr, uint8 *dstPtr, uint32 dstPitch, int width, int height); void Super2xSaI (uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr, uint8 *dstPtr, uint32 dstPitch, int width, int height); void SuperEagle(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr, uint8 *dstPtr, uint32 dstPitch, int width, int height); static int current_shake_pos; void resetCursor(void) { SDL_ShowCursor(SDL_ENABLE); } void updateScreen(Scumm *s); void updatePalette(Scumm *s) { SDL_Color colors[256]; int first = s->_palDirtyMin; int num = s->_palDirtyMax - first + 1; int i; byte *data = s->_currentPalette; data += first*3; for (i=0; i_palDirtyMax = -1; s->_palDirtyMin = 0x3E8; } int mapKey(int key, byte mod) { if (key>=SDLK_F1 && key<=SDLK_F9) { return key - SDLK_F1 + 315; } else if (key>='a' && key<='z' && mod&KMOD_SHIFT) { key&=~0x20; } else if (key>=SDLK_NUMLOCK && key<=SDLK_EURO) return 0; return key; } void waitForTimer(Scumm *s, int msec_delay) { SDL_Event event; uint32 start_time; if (s->_fastMode&2) msec_delay = 0; else if (s->_fastMode&1) msec_delay = 10; start_time = SDL_GetTicks(); do { while (SDL_PollEvent(&event)) { switch(event.type) { case SDL_KEYDOWN: s->_keyPressed = mapKey(event.key.keysym.sym, event.key.keysym.mod); if (event.key.keysym.sym >= '0' && event.key.keysym.sym<='9') { s->_saveLoadSlot = event.key.keysym.sym - '0'; if (event.key.keysym.mod&KMOD_SHIFT) { sprintf(s->_saveLoadName, "Quicksave %d", s->_saveLoadSlot); s->_saveLoadFlag = 1; } else if (event.key.keysym.mod&KMOD_CTRL) s->_saveLoadFlag = 2; s->_saveLoadCompatible = false; } else if (event.key.keysym.sym=='z' && event.key.keysym.mod&KMOD_CTRL) { exit(1); } else if (event.key.keysym.sym=='f' && event.key.keysym.mod&KMOD_CTRL) { s->_fastMode ^= 1; } else if (event.key.keysym.sym=='g' && event.key.keysym.mod&KMOD_CTRL) { s->_fastMode ^= 2; } else if (event.key.keysym.sym=='d' && event.key.keysym.mod&KMOD_CTRL) { debugger.attach(s); } else if (event.key.keysym.sym=='s' && event.key.keysym.mod&KMOD_CTRL) { s->resourceStats(); } else if (event.key.keysym.sym==SDLK_RETURN && event.key.keysym.mod&KMOD_ALT) { if(!SDL_WM_ToggleFullScreen(screen)) warning("Full screen failed"); } #if defined(__APPLE__) || defined(MACOS) if (event.key.keysym.sym=='q' && event.key.keysym.mod&KMOD_LMETA) { exit(1); } #endif break; case SDL_MOUSEMOTION: { int newx,newy; if (scale == 3) { newx = event.motion.x/3; newy = event.motion.y/3; } else if (scale == 2) { newx = event.motion.x>>1; newy = event.motion.y>>1; } else { newx = event.motion.x; newy = event.motion.y; } if (newx != s->mouse.x || newy != s->mouse.y) { s->mouse.x = newx; s->mouse.y = newy; s->drawMouse(); updateScreen(s); } break; } case SDL_MOUSEBUTTONDOWN: if (event.button.button==SDL_BUTTON_LEFT) s->_leftBtnPressed |= msClicked|msDown; else if (event.button.button==SDL_BUTTON_RIGHT) s->_rightBtnPressed |= msClicked|msDown; break; case SDL_MOUSEBUTTONUP: if (event.button.button==SDL_BUTTON_LEFT) s->_leftBtnPressed &= ~msDown; else if (event.button.button==SDL_BUTTON_RIGHT) s->_rightBtnPressed &= ~msDown; break; case SDL_QUIT: exit(1); break; } } cd_music_loop(); // Loop CD Music if necessary if (SDL_GetTicks() >= start_time + msec_delay) break; SDL_Delay(10); } while (1); } #define MAX_DIRTY_RECTS 40 SDL_Rect dirtyRects[MAX_DIRTY_RECTS]; int numDirtyRects; bool fullRedraw; int old_mouse_x, old_mouse_y; int old_mouse_h, old_mouse_w; bool has_mouse,hide_mouse; #define BAK_WIDTH 40 #define BAK_HEIGHT 40 byte old_backup[BAK_WIDTH*BAK_HEIGHT*2]; void addDirtyRect(int x, int y, int w, int h) { SDL_Rect *r; if (numDirtyRects==MAX_DIRTY_RECTS) fullRedraw = true; else if (!fullRedraw) { r = &dirtyRects[numDirtyRects++]; if (scale == 3) { r->x = x*3; r->y = y*3; r->w = w*3; r->h = h*3; } else if (scale == 2) { r->x = x*2; r->y = y*2; r->w = w*2; r->h = h*2; } else { r->x = x; r->y = y; r->w = w; r->h = h; } } } void addDirtyRectClipped(int x, int y, int w, int h) { if (x<0) { w += x; x=0; } if (y<0) { h += y; y=0; } if (w >= 320-x) w = 320-x; if (h >= 200-y) h = 200-y; if (w>0 && h>0) addDirtyRect(x,y,w,h); } #define MAX(a,b) (((a)<(b)) ? (b) : (a)) #define MIN(a,b) (((a)>(b)) ? (b) : (a)) void setShakePos(Scumm *s, int shake_pos) { int old_shake_pos = current_shake_pos; int dirty_height, dirty_blackheight; int dirty_top, dirty_blacktop; if (shake_pos != old_shake_pos) { current_shake_pos = shake_pos; fullRedraw = true; /* Old shake pos was current_shake_pos, new is shake_pos. * Move the screen up or down to account for the change. */ if (scale == 3) { SDL_Rect dstr = {0,shake_pos*3,960,600}; SDL_Rect srcr = {0,old_shake_pos*3,960,600}; SDL_BlitSurface(screen, &srcr, screen, &dstr); } else if (scale == 2) { SDL_Rect dstr = {0,shake_pos*2,640,400}; SDL_Rect srcr = {0,old_shake_pos*2,640,400}; SDL_BlitSurface(screen, &srcr, screen, &dstr); } else { SDL_Rect dstr = {0,shake_pos,320,200}; SDL_Rect srcr = {0,old_shake_pos,320,200}; SDL_BlitSurface(screen, &srcr, screen, &dstr); } /* Also adjust the mouse pointer backup Y coordinate. * There is a minor mouse glitch when the mouse is moved * at the blackness of the shake area, but it's hardly noticable */ old_mouse_y += shake_pos - old_shake_pos; /* Refresh either the upper part of the screen, * or the lower part */ if (shake_pos > old_shake_pos) { dirty_height = MIN(shake_pos, 0) - MIN(old_shake_pos,0); dirty_top = -MIN(shake_pos,0); dirty_blackheight = MAX(shake_pos,0) - MAX(old_shake_pos,0); dirty_blacktop = MAX(old_shake_pos,0); } else { dirty_height = MAX(old_shake_pos,0) - MAX(shake_pos, 0); dirty_top = 200 - MAX(old_shake_pos,0); dirty_blackheight = MIN(old_shake_pos,0) - MIN(shake_pos,0); dirty_blacktop = 200 + MIN(shake_pos,0); } /* Fill the dirty area with blackness or the scumm image */ { if (scale == 3) { SDL_Rect blackrect = {0, dirty_blacktop*3, 960, dirty_blackheight*3}; SDL_FillRect(screen, &blackrect, 0); } else if (scale == 2) { SDL_Rect blackrect = {0, dirty_blacktop*2, 640, dirty_blackheight*2}; SDL_FillRect(screen, &blackrect, 0); } else { SDL_Rect blackrect = {0, dirty_blacktop, 320, dirty_blackheight}; SDL_FillRect(screen, &blackrect, 0); } s->redrawLines(dirty_top, dirty_top + dirty_height); } } } /* Copy part of bitmap */ void blitToScreen(Scumm *s, byte *src,int x, int y, int w, int h) { byte *dst; int i; hide_mouse = true; if (has_mouse) { s->drawMouse(); } /* Account for the shaking and do Y clipping */ y += current_shake_pos; if (y < 0 ) { h += y; src -= y*320; y = 0; } if (h > 200 - y) { h = 200 - y; } if (h<=0) return; if (SDL_LockSurface(screen)==-1) error("SDL_LockSurface failed: %s.\n", SDL_GetError()); if (scale == 3) { dst = (byte*)screen->pixels + y*960*3 + x*3; addDirtyRect(x,y,w,h); #ifdef DEBUG_CODE byte black = GetAsyncKeyState(VK_SHIFT)<0 ? 0 : 0xFF; do { i=0; do { dst[i*3] = dst[i*3+1] = dst[i*3+2] = src[i] & black; } while (++i!=w); memcpy(dst+960, dst, w*3); memcpy(dst+960+960, dst, w*3); dst += 960*3; src += 320; } while (--h); #else do { i=0; do { dst[i*3] = dst[i*3+1] = dst[i*3+2] = src[i]; } while (++i!=w); memcpy(dst+960, dst, w*3); memcpy(dst+960+960, dst, w*3); dst += 960*3; src += 320; } while (--h); #endif } else if (scale == 2) { dst = (byte*)screen->pixels + y*640*2 + x*2; addDirtyRect(x,y,w,h); #ifdef DEBUG_CODE byte black = GetAsyncKeyState(VK_SHIFT)<0 ? 0 : 0xFF; do { i=0; do { dst[i*2] = dst[i*2+1] = src[i] & black; } while (++i!=w); memcpy(dst+640, dst, w*2); dst += 640*2; src += 320; } while (--h); #else do { i=0; do { dst[i*2] = dst[i*2+1] = src[i]; } while (++i!=w); memcpy(dst+640, dst, w*2); dst += 640*2; src += 320; } while (--h); #endif } else { dst = (byte*)screen->pixels + y*320 + x; addDirtyRect(x,y,w,h); do { memcpy(dst, src, w); dst += 320; src += 320; } while (--h); } SDL_UnlockSurface(screen); } void Draw2xSaI(SDL_Rect *r, int vidmode) { if (SDL_BlitSurface(screen, r, sdl_tmpscreen, r) != 0) error("SDL_BlitSurface failed"); SDL_LockSurface(sdl_tmpscreen); SDL_LockSurface(sdl_hwscreen); switch(vidmode) { case VIDEO_2XSAI: _2xSaI((byte*)sdl_tmpscreen->pixels + r->x*2 + r->y*640, 640, NULL, (byte*)sdl_hwscreen->pixels + r->x*4 + r->y*640*4, 640*2, r->w, r->h); break; case VIDEO_SUPERSAI: Super2xSaI((byte*)sdl_tmpscreen->pixels + r->x*2 + r->y*640, 640, NULL, (byte*)sdl_hwscreen->pixels + r->x*4 + r->y*640*4, 640*2, r->w, r->h); break; case VIDEO_SUPEREAGLE: SuperEagle((byte*)sdl_tmpscreen->pixels + r->x*2 + r->y*640, 640, NULL, (byte*)sdl_hwscreen->pixels + r->x*4 + r->y*640*4, 640*2, r->w, r->h); break; default: error("Unknown graphics mode %d", vidmode); break; } /* scale the rect to fit in SDL_UpdateRects */ r->x <<= 1; r->y <<= 1; r->w <<= 1; r->h <<= 1; SDL_UnlockSurface(sdl_tmpscreen); SDL_UnlockSurface(sdl_hwscreen); SDL_UpdateRect(sdl_hwscreen, r->x, r->y, r->w, r->h); } void updateScreen2xSaI(Scumm *s) { SDL_Rect r; if (s->_fastMode&2) return; if (hide_mouse) { hide_mouse = false; s->drawMouse(); } if(s->_palDirtyMax != -1) updatePalette(s); if (fullRedraw) { r.x = 0; r.y = 0; r.w = 320; r.h = 200; Draw2xSaI(&r, s->_videoMode); fullRedraw = false; return; } else if (numDirtyRects) { SDL_Rect *dr; int i; for (i = 0; i <= numDirtyRects; i++) { dr = &dirtyRects[i]; Draw2xSaI(dr, s->_videoMode); } } numDirtyRects = 0; } void updateScreenScale(Scumm *s) { if (fullRedraw) { SDL_UpdateRect(screen, 0,0,0,0); fullRedraw = false; } else if (numDirtyRects) { SDL_UpdateRects(screen, numDirtyRects, dirtyRects); } numDirtyRects = 0; } void updateScreen(Scumm *s) { if (s->_fastMode&2) return; if (hide_mouse) { hide_mouse = false; s->drawMouse(); } if(s->_palDirtyMax != -1) { updatePalette(s); } if (s->_videoMode == VIDEO_SCALE) updateScreenScale(s); else updateScreen2xSaI(s); } void drawMouse(Scumm *s, int xdraw, int ydraw, int w, int h, byte *buf, bool visible) { int x,y; byte *dst,*bak; byte color; if (hide_mouse) visible = false; assert(w<=BAK_WIDTH && h<=BAK_HEIGHT); if (SDL_LockSurface(screen)==-1) error("SDL_LockSurface failed: %s.\n", SDL_GetError()); if (scale == 3) { if (has_mouse) { dst = (byte*)screen->pixels + old_mouse_y*960*3 + old_mouse_x*3; bak = old_backup; for (y=0; ypixels + ydraw*960*3 + xdraw*3; bak = old_backup; for (y=0; ypixels + old_mouse_y*640*2 + old_mouse_x*2; bak = old_backup; for (y=0; ypixels + ydraw*640*2 + xdraw*2; bak = old_backup; for (y=0; ypixels + old_mouse_y*320 + old_mouse_x; bak = old_backup; for (y=0; ypixels + ydraw*320 + xdraw; bak = old_backup; for (y=0; ymixWaves((int16*)stream, len>>1); } static int cd_track, cd_num_loops = 0, cd_start_frame, cd_end_frame; // On my system, calling SDL_CDStatus all the time slows things down a // lot and prevents music from playing at all :( So this saves the // time the track is expected to be finished. static Uint32 cd_end_time, cd_stop_time, cd_next_second; void cd_play(int track, int num_loops, int start_frame, int end_frame) { // warning("cd_play(%d,%d,%d,%d)", track, num_loops, start_frame, end_frame); if (!cdrom) return; scumm->_vars[14] = 0; cd_track = track; cd_num_loops = num_loops; cd_start_frame = start_frame; SDL_CDStatus(cdrom); SDL_CDPlayTracks(cdrom, track, start_frame, 0, end_frame); cd_end_frame = end_frame; cd_stop_time = 0; cd_end_time = SDL_GetTicks() + cdrom->track[track].length * 1000 / CD_FPS; } // Schedule the music to be stopped after 1/10 sec, unless another // track is started in the meantime. (On my machine, stopping and // then restarting the CD takes a few seconds.) void cd_stop() { cd_stop_time = SDL_GetTicks() + 100; cd_num_loops = 0; } int cd_is_running() { if (!cdrom) return 0; return (cd_num_loops != 0 && (SDL_GetTicks() < cd_end_time || SDL_CDStatus(cdrom) != CD_STOPPED)); } static void cd_shutdown() { if (!cdrom) return; if (cd_num_loops != 0) SDL_CDStop(cdrom); } void cd_music_loop() { if (!cdrom) return; /* if (SDL_GetTicks() >= cd_next_second) { / printf("%d started at %d, fps\n", scumm._vars[14], cd_start_frame, CD_FPS); //scumm._vars[14]++; //varmusicflag cd_next_second = SDL_GetTicks() + 1; } */ if (cd_stop_time != 0 && SDL_GetTicks() >= cd_stop_time) { SDL_CDStop(cdrom); cd_num_loops = 0; cd_stop_time = 0; return; } if (cd_num_loops == 0 || SDL_GetTicks() < cd_end_time) return; if (cd_num_loops != 1 && SDL_CDStatus(cdrom) != CD_STOPPED) { // Wait another second for it to be done cd_end_time += 1000; return; } if (cd_num_loops > 0) cd_num_loops--; if (cd_num_loops != 0) { SDL_CDPlayTracks(cdrom, cd_track, cd_start_frame, 0, cd_end_frame); cd_end_time = SDL_GetTicks() + cdrom->track[cd_track].length * 1000 / CD_FPS; } } int music_thread(Scumm *s) { int old_time, cur_time; old_time = SDL_GetTicks(); do { SDL_Delay(10); cur_time = SDL_GetTicks(); while (old_time < cur_time) { old_time += 10; sound.on_timer(); } } while (1); return 0; } void initGraphics(Scumm *s, bool fullScreen, unsigned int scaleFactor) { SDL_AudioSpec desired; scale = scaleFactor; if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO)==-1) { error("Could not initialize SDL: %s.\n", SDL_GetError()); exit(1); } if (SDL_InitSubSystem(SDL_INIT_CDROM) == -1) cdrom = NULL; else cdrom = SDL_CDOpen(0); /* Clean up on exit */ atexit(SDL_Quit); atexit(cd_shutdown); atexit(resetCursor); char buf[512], *gameName; sprintf(buf, "ScummVM - %s", gameName = detector.getGameName()); free(gameName); desired.freq = SAMPLES_PER_SEC; desired.format = AUDIO_S16SYS; desired.channels = 1; desired.samples = 2048; desired.callback = fill_sound; SDL_OpenAudio(&desired, NULL); SDL_PauseAudio(0); SDL_WM_SetCaption(buf,buf); SDL_ShowCursor(SDL_DISABLE); if (!snd_driv.wave_based()) { /* Create Music Thread */ SDL_CreateThread((int (*)(void *))&music_thread, &scumm); } if (s->_videoMode == VIDEO_SCALE) { screen = SDL_SetVideoMode(320 * scale, 200 * scale, 8, fullScreen ? (SDL_SWSURFACE | SDL_FULLSCREEN) : (SDL_SWSURFACE | SDL_DOUBLEBUF)); } else { uint16 *tmp_screen = (uint16*)calloc(320*202 + 8,sizeof(uint16)); Init_2xSaI(565); screen = SDL_CreateRGBSurface(SDL_SWSURFACE, 320, 200, 8, 0, 0, 0, 0); sdl_hwscreen = SDL_SetVideoMode(640, 400, 16, fullScreen ? (SDL_SWSURFACE | SDL_FULLSCREEN) : (SDL_SWSURFACE | SDL_DOUBLEBUF)); sdl_tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen + 320 + 4, 320, 200, 16, 320*2, 0,0,0,0); if (sdl_tmpscreen == NULL) error("sdl_tmpscreen failed"); scale = 1; } // SDL_SWSURFACE 0x00000000 /* Surface is in system memory */ // SDL_HWSURFACE 0x00000001 /* Surface is in video memory */ // SDL_ASYNCBLIT 0x00000004 /* Use asynchronous blits if possible */ // SDL_ANYFORMAT 0x10000000 /* Allow any video depth/pixel-format */ // SDL_HWPALETTE 0x20000000 /* Surface has exclusive palette */ // SDL_DOUBLEBUF 0x40000000 /* Set up double-buffered video mode */ // SDL_FULLSCREEN 0x80000000 /* Surface is a full screen display */ // SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ // SDL_OPENGLBLIT 0x0000000A /* Create an OpenGL rendering context and use it for blitting */ // SDL_RESIZABLE 0x00000010 /* This video mode may be resized */ // SDL_NOFRAME 0x00000020 /* No window caption or edge frame */ printf("%d %d, %d %d, %d %d %d, %d %d %d %d %d\n", sizeof(int8), sizeof(uint8), sizeof(int16), sizeof(uint16), sizeof(int32), sizeof(uint32), sizeof(void*), sizeof(Box), sizeof(MouseCursor),sizeof(CodeHeader), sizeof(ImageHeader), sizeof(Scumm) ); } void setWindowName(Scumm *s) { char buf[512], *gameName; sprintf(buf, "ScummVM - %s", gameName = detector.getGameName()); free(gameName); SDL_WM_SetCaption(buf,buf); } #if !defined(__APPLE__) #undef main #endif void launcherLoop() { int last_time, new_time; int delta = 0; last_time = SDL_GetTicks(); gui.launcher(scumm); do { updateScreen(scumm); new_time = SDL_GetTicks(); waitForTimer(scumm, delta * 15 + last_time - new_time); last_time = SDL_GetTicks(); if (gui._active) { gui.loop(scumm); delta = 5; } else error("gui closed!"); } while(1); }; int main(int argc, char* argv[]) { #if defined(MACOS) /* support for config file on macos */ char *argitem; char *argstr; FILE *argf; if (( argf = fopen("configuration.macos", "r")) == NULL) { error("Can't open configuration file.\n"); exit(1); } argc=0; argstr = (char *) malloc(64); argstr = fgets(argstr, 64, argf); if ((argitem = strchr(argstr, '\n'))!=NULL) *argitem = '\0'; argitem = strtok(argstr, " "); while (argitem!=NULL) { argv = (char**) realloc(argv, (argc+1)*8); argv[argc] = (char *) malloc(64); strcpy(argv[argc], argitem); argc++; argitem = strtok(NULL, " "); } free(argstr); fclose(argf); #endif long i; if(detector.detectMain(argc, argv)) return(-1); if(detector._features & GF_OLD256) scumm = new Scumm_v3; else if(detector._features & GF_SMALL_HEADER) // this force loomCD as v4 scumm = new Scumm_v4; else if(detector._features & GF_AFTER_V7) scumm = new Scumm_v7; else if(detector._features & GF_AFTER_V6) // this force SamnmaxCD as v6 scumm = new Scumm_v6; else scumm = new Scumm_v5; scumm->_fullScreen = detector._fullScreen; scumm->_debugMode = detector._debugMode; scumm->_bootParam = detector._bootParam; scumm->_scale = detector._scale; scumm->_gameDataPath = detector._gameDataPath; scumm->_gameTempo = detector._gameTempo; scumm->_soundEngine = detector._soundEngine; scumm->_videoMode = detector._videoMode; scumm->_exe_name = detector._exe_name; scumm->_gameId = detector._gameId; scumm->_gameText = detector._gameText; scumm->_features = detector._features; scumm->_soundCardType = detector._soundCardType; scumm->delta=6; scumm->_gui = &gui; // gui.init(scumm); sound.initialize(scumm, &snd_driv); scumm->delta=0; scumm->_system = &_system; _system.last_time=0; scumm->launch(); // scumm->runScript(1,0,0,&scumm->_bootParam); // scumm->scummMain(argc, argv); // Todo: need to change that as well gui.init(scumm); /* Reinit GUI after loading a game */ scumm->mainRun(); return 0; } /************ ENDER: Temporary debug code for boxen **************/ int hlineColor (SDL_Surface *dst, Sint16 x1, Sint16 x2, Sint16 y, Uint32 color) { Sint16 left,right,top,bottom; Uint8 *pixel,*pixellast; int dx; int pixx, pixy; Sint16 w; Sint16 xtmp; int result=-1; Uint8 *colorptr; /* Get clipping boundary */ left = dst->clip_rect.x; right = dst->clip_rect.x+dst->clip_rect.w-1; top = dst->clip_rect.y; bottom = dst->clip_rect.y+dst->clip_rect.h-1; /* Swap x1, x2 if required */ if (x1>x2) { xtmp=x1; x1=x2; x2=xtmp; } /* Visible */ if ((x1>right) || (x2bottom)) { return(0); } /* Clip x */ if (x1right) { x2=right; } /* Calculate width */ w=x2-x1; /* Sanity check on width */ if (w<0) { return(0); } /* Setup color */ colorptr=(Uint8 *)&color; if (SDL_BYTEORDER == SDL_BIG_ENDIAN) { color=SDL_MapRGBA(dst->format, colorptr[0], colorptr[1], colorptr[2], colorptr[3]); } else { color=SDL_MapRGBA(dst->format, colorptr[3], colorptr[2], colorptr[1], colorptr[0]); } /* Lock surface */ SDL_LockSurface(dst); /* More variable setup */ dx=w; pixx = dst->format->BytesPerPixel; pixy = dst->pitch; pixel = ((Uint8*)dst->pixels) + pixx * (int)x1 + pixy * (int)y; /* Draw */ switch(dst->format->BytesPerPixel) { case 1: memset (pixel, color, dx); break; case 2: pixellast = pixel + dx + dx; for (; pixel<=pixellast; pixel += pixx) { *(Uint16*)pixel = color; } break; case 3: pixellast = pixel + dx + dx + dx; for (; pixel<=pixellast; pixel += pixx) { if (SDL_BYTEORDER == SDL_BIG_ENDIAN) { pixel[0] = (color >> 16) & 0xff; pixel[1] = (color >> 8) & 0xff; pixel[2] = color & 0xff; } else { pixel[0] = color & 0xff; pixel[1] = (color >> 8) & 0xff; pixel[2] = (color >> 16) & 0xff; } } break; default: /* case 4*/ dx = dx + dx; pixellast = pixel + dx + dx; for (; pixel<=pixellast; pixel += pixx) { *(Uint32*)pixel = color; } break; } /* Unlock surface */ SDL_UnlockSurface(dst); /* Set result code */ result=0; return(result); } int gfxPrimitivesCompareInt(const void *a, const void *b); static int *gfxPrimitivesPolyInts=NULL; static int gfxPrimitivesPolyAllocated=0; int filledPolygonColor (SDL_Surface *dst, Sint16 *vx, Sint16 *vy, int n, int color) { int result; int i; int y; int miny, maxy; int x1, y1; int x2, y2; int ind1, ind2; int ints; /* Sanity check */ if (n<3) { return -1; } /* Allocate temp array, only grow array */ if (!gfxPrimitivesPolyAllocated) { gfxPrimitivesPolyInts = (int *) malloc(sizeof(int) * n); gfxPrimitivesPolyAllocated = n; } else { if (gfxPrimitivesPolyAllocated maxy) { maxy = vy[i]; } } /* Draw, scanning y */ result=0; for (y=miny; (y <= maxy); y++) { ints = 0; for (i=0; (i < n); i++) { if (!i) { ind1 = n-1; ind2 = 0; } else { ind1 = i-1; ind2 = i; } y1 = vy[ind1]; y2 = vy[ind2]; if (y1 < y2) { x1 = vx[ind1]; x2 = vx[ind2]; } else if (y1 > y2) { y2 = vy[ind1]; y1 = vy[ind2]; x2 = vx[ind1]; x1 = vx[ind2]; } else { continue; } if ((y >= y1) && (y < y2)) { gfxPrimitivesPolyInts[ints++] = (y-y1) * (x2-x1) / (y2-y1) + x1; } else if ((y == maxy) && (y > y1) && (y <= y2)) { gfxPrimitivesPolyInts[ints++] = (y-y1) * (x2-x1) / (y2-y1) + x1; } } qsort(gfxPrimitivesPolyInts, ints, sizeof(int), gfxPrimitivesCompareInt); for (i=0; (igetBoxCoordinates(num, &box); rx1[0] = box.ul.x*2; ry1[0] = box.ul.y*2+32; rx1[1] = box.ur.x*2; ry1[1] = box.ur.y*2+32; rx1[2] = box.ll.x*2; ry1[2] = box.ll.y*2+32; rx1[3] = box.lr.x*2; ry1[3] = box.lr.y*2+32; filledPolygonColor(screen, &rx1[0], &ry1[0], 4, 255); SDL_UpdateRect(screen, 0,0,0,0); } /********** 2XSAI Filter *****************/ static uint32 colorMask = 0xF7DEF7DE; static uint32 lowPixelMask = 0x08210821; static uint32 qcolorMask = 0xE79CE79C; static uint32 qlowpixelMask = 0x18631863; static uint32 redblueMask = 0xF81F; static uint32 greenMask = 0x7E0; int Init_2xSaI (uint32 BitFormat) { if (BitFormat == 565) { colorMask = 0xF7DEF7DE; lowPixelMask = 0x08210821; qcolorMask = 0xE79CE79C; qlowpixelMask = 0x18631863; redblueMask = 0xF81F; greenMask = 0x7E0; } else if (BitFormat == 555) { colorMask = 0x7BDE7BDE; lowPixelMask = 0x04210421; qcolorMask = 0x739C739C; qlowpixelMask = 0x0C630C63; redblueMask = 0x7C1F; greenMask = 0x3E0; } else { return 0; } return 1; } static inline int GetResult1 (uint32 A, uint32 B, uint32 C, uint32 D, uint32 /* E */) { int x = 0; int y = 0; int r = 0; if (A == C) x += 1; else if (B == C) y += 1; if (A == D) x += 1; else if (B == D) y += 1; if (x <= 1) r += 1; if (y <= 1) r -= 1; return r; } static inline int GetResult2 (uint32 A, uint32 B, uint32 C, uint32 D, uint32 /* E */) { int x = 0; int y = 0; int r = 0; if (A == C) x += 1; else if (B == C) y += 1; if (A == D) x += 1; else if (B == D) y += 1; if (x <= 1) r -= 1; if (y <= 1) r += 1; return r; } static inline int GetResult (uint32 A, uint32 B, uint32 C, uint32 D) { int x = 0; int y = 0; int r = 0; if (A == C) x += 1; else if (B == C) y += 1; if (A == D) x += 1; else if (B == D) y += 1; if (x <= 1) r += 1; if (y <= 1) r -= 1; return r; } static inline uint32 INTERPOLATE (uint32 A, uint32 B) { if (A != B) { return (((A & colorMask) >> 1) + ((B & colorMask) >> 1) + (A & B & lowPixelMask)); } else return A; } static inline uint32 Q_INTERPOLATE (uint32 A, uint32 B, uint32 C, uint32 D) { register uint32 x = ((A & qcolorMask) >> 2) + ((B & qcolorMask) >> 2) + ((C & qcolorMask) >> 2) + ((D & qcolorMask) >> 2); register uint32 y = (A & qlowpixelMask) + (B & qlowpixelMask) + (C & qlowpixelMask) + (D & qlowpixelMask); y = (y >> 2) & qlowpixelMask; return x + y; } #define BLUE_MASK565 0x001F001F #define RED_MASK565 0xF800F800 #define GREEN_MASK565 0x07E007E0 #define BLUE_MASK555 0x001F001F #define RED_MASK555 0x7C007C00 #define GREEN_MASK555 0x03E003E0 void Super2xSaI (uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr, uint8 *dstPtr, uint32 dstPitch, int width, int height) { uint16 *bP; uint8 *dP; uint32 inc_bP; { uint32 Nextline = srcPitch >> 1; inc_bP = 1; while (height--) { bP = (uint16 *) srcPtr; dP = (uint8 *) dstPtr; for (uint32 finish = width; finish; finish -= inc_bP) { uint32 color4, color5, color6; uint32 color1, color2, color3; uint32 colorA0, colorA1, colorA2, colorA3, colorB0, colorB1, colorB2, colorB3, colorS1, colorS2; uint32 product1a, product1b, product2a, product2b; //--------------------------------------- B1 B2 // 4 5 6 S2 // 1 2 3 S1 // A1 A2 colorB0 = *(bP - Nextline - 1); colorB1 = *(bP - Nextline); colorB2 = *(bP - Nextline + 1); colorB3 = *(bP - Nextline + 2); color4 = *(bP - 1); color5 = *(bP); color6 = *(bP + 1); colorS2 = *(bP + 2); color1 = *(bP + Nextline - 1); color2 = *(bP + Nextline); color3 = *(bP + Nextline + 1); colorS1 = *(bP + Nextline + 2); colorA0 = *(bP + Nextline + Nextline - 1); colorA1 = *(bP + Nextline + Nextline); colorA2 = *(bP + Nextline + Nextline + 1); colorA3 = *(bP + Nextline + Nextline + 2); //-------------------------------------- if (color2 == color6 && color5 != color3) { product2b = product1b = color2; } else if (color5 == color3 && color2 != color6) { product2b = product1b = color5; } else if (color5 == color3 && color2 == color6) { register int r = 0; r += GetResult (color6, color5, color1, colorA1); r += GetResult (color6, color5, color4, colorB1); r += GetResult (color6, color5, colorA2, colorS1); r += GetResult (color6, color5, colorB2, colorS2); if (r > 0) product2b = product1b = color6; else if (r < 0) product2b = product1b = color5; else { product2b = product1b = INTERPOLATE (color5, color6); } } else { if (color6 == color3 && color3 == colorA1 && color2 != colorA2 && color3 != colorA0) product2b = Q_INTERPOLATE (color3, color3, color3, color2); else if (color5 == color2 && color2 == colorA2 && colorA1 != color3 && color2 != colorA3) product2b = Q_INTERPOLATE (color2, color2, color2, color3); else product2b = INTERPOLATE (color2, color3); if (color6 == color3 && color6 == colorB1 && color5 != colorB2 && color6 != colorB0) product1b = Q_INTERPOLATE (color6, color6, color6, color5); else if (color5 == color2 && color5 == colorB2 && colorB1 != color6 && color5 != colorB3) product1b = Q_INTERPOLATE (color6, color5, color5, color5); else product1b = INTERPOLATE (color5, color6); } if (color5 == color3 && color2 != color6 && color4 == color5 && color5 != colorA2) product2a = INTERPOLATE (color2, color5); else if (color5 == color1 && color6 == color5 && color4 != color2 && color5 != colorA0) product2a = INTERPOLATE (color2, color5); else product2a = color2; if (color2 == color6 && color5 != color3 && color1 == color2 && color2 != colorB2) product1a = INTERPOLATE (color2, color5); else if (color4 == color2 && color3 == color2 && color1 != color5 && color2 != colorB0) product1a = INTERPOLATE (color2, color5); else product1a = color5; product1a = product1a | (product1b << 16); product2a = product2a | (product2b << 16); *((uint32 *) dP) = product1a; *((uint32 *) (dP + dstPitch)) = product2a; bP += inc_bP; dP += sizeof (uint32); } // end of for ( finish= width etc..) srcPtr += srcPitch; dstPtr += dstPitch * 2; deltaPtr += srcPitch; } // while (height--) } } void SuperEagle (uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr, uint8 *dstPtr, uint32 dstPitch, int width, int height) { uint8 *dP; uint16 *bP; uint32 inc_bP; { inc_bP = 1; uint32 Nextline = srcPitch >> 1; while (height--) { bP = (uint16 *) srcPtr; dP = dstPtr; for (uint32 finish = width; finish; finish -= inc_bP) { uint32 color4, color5, color6; uint32 color1, color2, color3; uint32 colorA1, colorA2, colorB1, colorB2, colorS1, colorS2; uint32 product1a, product1b, product2a, product2b; colorB1 = *(bP - Nextline); colorB2 = *(bP - Nextline + 1); color4 = *(bP - 1); color5 = *(bP); color6 = *(bP + 1); colorS2 = *(bP + 2); color1 = *(bP + Nextline - 1); color2 = *(bP + Nextline); color3 = *(bP + Nextline + 1); colorS1 = *(bP + Nextline + 2); colorA1 = *(bP + Nextline + Nextline); colorA2 = *(bP + Nextline + Nextline + 1); // -------------------------------------- if (color2 == color6 && color5 != color3) { product1b = product2a = color2; if ((color1 == color2) || (color6 == colorB2)) { product1a = INTERPOLATE (color2, color5); product1a = INTERPOLATE (color2, product1a); } else { product1a = INTERPOLATE (color5, color6); } if ((color6 == colorS2) || (color2 == colorA1)) { product2b = INTERPOLATE (color2, color3); product2b = INTERPOLATE (color2, product2b); } else { product2b = INTERPOLATE (color2, color3); } } else if (color5 == color3 && color2 != color6) { product2b = product1a = color5; if ((colorB1 == color5) || (color3 == colorS1)) { product1b = INTERPOLATE (color5, color6); product1b = INTERPOLATE (color5, product1b); } else { product1b = INTERPOLATE (color5, color6); } if ((color3 == colorA2) || (color4 == color5)) { product2a = INTERPOLATE (color5, color2); product2a = INTERPOLATE (color5, product2a); } else { product2a = INTERPOLATE (color2, color3); } } else if (color5 == color3 && color2 == color6) { register int r = 0; r += GetResult (color6, color5, color1, colorA1); r += GetResult (color6, color5, color4, colorB1); r += GetResult (color6, color5, colorA2, colorS1); r += GetResult (color6, color5, colorB2, colorS2); if (r > 0) { product1b = product2a = color2; product1a = product2b = INTERPOLATE (color5, color6); } else if (r < 0) { product2b = product1a = color5; product1b = product2a = INTERPOLATE (color5, color6); } else { product2b = product1a = color5; product1b = product2a = color2; } } else { product2b = product1a = INTERPOLATE (color2, color6); product2b = Q_INTERPOLATE (color3, color3, color3, product2b); product1a = Q_INTERPOLATE (color5, color5, color5, product1a); product2a = product1b = INTERPOLATE (color5, color3); product2a = Q_INTERPOLATE (color2, color2, color2, product2a); product1b = Q_INTERPOLATE (color6, color6, color6, product1b); } product1a = product1a | (product1b << 16); product2a = product2a | (product2b << 16); *((uint32 *) dP) = product1a; *((uint32 *) (dP + dstPitch)) = product2a; bP += inc_bP; dP += sizeof (uint32); } // end of for ( finish= width etc..) srcPtr += srcPitch; dstPtr += dstPitch * 2; deltaPtr += srcPitch; } // endof: while (height--) } } void _2xSaI (uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr, uint8 *dstPtr, uint32 dstPitch, int width, int height) { uint8 *dP; uint16 *bP; uint32 inc_bP; { inc_bP = 1; uint32 Nextline = srcPitch >> 1; while (height--) { bP = (uint16 *) srcPtr; dP = dstPtr; for (uint32 finish = width; finish; finish -= inc_bP) { register uint32 colorA, colorB; uint32 colorC, colorD, colorE, colorF, colorG, colorH, colorI, colorJ, colorK, colorL, colorM, colorN, colorO, colorP; uint32 product, product1, product2; //--------------------------------------- // Map of the pixels: I|E F|J // G|A B|K // H|C D|L // M|N O|P colorI = *(bP - Nextline - 1); colorE = *(bP - Nextline); colorF = *(bP - Nextline + 1); colorJ = *(bP - Nextline + 2); colorG = *(bP - 1); colorA = *(bP); colorB = *(bP + 1); colorK = *(bP + 2); colorH = *(bP + Nextline - 1); colorC = *(bP + Nextline); colorD = *(bP + Nextline + 1); colorL = *(bP + Nextline + 2); colorM = *(bP + Nextline + Nextline - 1); colorN = *(bP + Nextline + Nextline); colorO = *(bP + Nextline + Nextline + 1); colorP = *(bP + Nextline + Nextline + 2); if ((colorA == colorD) && (colorB != colorC)) { if (((colorA == colorE) && (colorB == colorL)) || ((colorA == colorC) && (colorA == colorF) && (colorB != colorE) && (colorB == colorJ))) { product = colorA; } else { product = INTERPOLATE (colorA, colorB); } if (((colorA == colorG) && (colorC == colorO)) || ((colorA == colorB) && (colorA == colorH) && (colorG != colorC) && (colorC == colorM))) { product1 = colorA; } else { product1 = INTERPOLATE (colorA, colorC); } product2 = colorA; } else if ((colorB == colorC) && (colorA != colorD)) { if (((colorB == colorF) && (colorA == colorH)) || ((colorB == colorE) && (colorB == colorD) && (colorA != colorF) && (colorA == colorI))) { product = colorB; } else { product = INTERPOLATE (colorA, colorB); } if (((colorC == colorH) && (colorA == colorF)) || ((colorC == colorG) && (colorC == colorD) && (colorA != colorH) && (colorA == colorI))) { product1 = colorC; } else { product1 = INTERPOLATE (colorA, colorC); } product2 = colorB; } else if ((colorA == colorD) && (colorB == colorC)) { if (colorA == colorB) { product = colorA; product1 = colorA; product2 = colorA; } else { register int r = 0; product1 = INTERPOLATE (colorA, colorC); product = INTERPOLATE (colorA, colorB); r += GetResult1 (colorA, colorB, colorG, colorE, colorI); r += GetResult2 (colorB, colorA, colorK, colorF, colorJ); r += GetResult2 (colorB, colorA, colorH, colorN, colorM); r += GetResult1 (colorA, colorB, colorL, colorO, colorP); if (r > 0) product2 = colorA; else if (r < 0) product2 = colorB; else { product2 = Q_INTERPOLATE (colorA, colorB, colorC, colorD); } } } else { product2 = Q_INTERPOLATE (colorA, colorB, colorC, colorD); if ((colorA == colorC) && (colorA == colorF) && (colorB != colorE) && (colorB == colorJ)) { product = colorA; } else if ((colorB == colorE) && (colorB == colorD) && (colorA != colorF) && (colorA == colorI)) { product = colorB; } else { product = INTERPOLATE (colorA, colorB); } if ((colorA == colorB) && (colorA == colorH) && (colorG != colorC) && (colorC == colorM)) { product1 = colorA; } else if ((colorC == colorG) && (colorC == colorD) && (colorA != colorH) && (colorA == colorI)) { product1 = colorC; } else { product1 = INTERPOLATE (colorA, colorC); } } product = colorA | (product << 16); product1 = product1 | (product2 << 16); *((int32 *) dP) = product; *((uint32 *) (dP + dstPitch)) = product1; bP += inc_bP; dP += sizeof (uint32); } // end of for ( finish= width etc..) srcPtr += srcPitch; dstPtr += dstPitch * 2; deltaPtr += srcPitch; } // endof: while (height--) } } static uint32 Bilinear (uint32 A, uint32 B, uint32 x) { unsigned long areaA, areaB; unsigned long result; if (A == B) return A; areaB = (x >> 11) & 0x1f; // reduce 16 bit fraction to 5 bits areaA = 0x20 - areaB; A = (A & redblueMask) | ((A & greenMask) << 16); B = (B & redblueMask) | ((B & greenMask) << 16); result = ((areaA * A) + (areaB * B)) >> 5; return (result & redblueMask) | ((result >> 16) & greenMask); } static uint32 Bilinear4 (uint32 A, uint32 B, uint32 C, uint32 D, uint32 x, uint32 y) { unsigned long areaA, areaB, areaC, areaD; unsigned long result, xy; x = (x >> 11) & 0x1f; y = (y >> 11) & 0x1f; xy = (x * y) >> 5; A = (A & redblueMask) | ((A & greenMask) << 16); B = (B & redblueMask) | ((B & greenMask) << 16); C = (C & redblueMask) | ((C & greenMask) << 16); D = (D & redblueMask) | ((D & greenMask) << 16); areaA = 0x20 + xy - x - y; areaB = x - xy; areaC = y - xy; areaD = xy; result = ((areaA * A) + (areaB * B) + (areaC * C) + (areaD * D)) >> 5; return (result & redblueMask) | ((result >> 16) & greenMask); } void Scale_2xSaI (uint8 *srcPtr, uint32 srcPitch, uint8 * /* deltaPtr */, uint8 *dstPtr, uint32 dstPitch, uint32 dstWidth, uint32 dstHeight, int width, int height) { uint8 *dP; uint16 *bP; uint32 w; uint32 h; uint32 dw; uint32 dh; uint32 hfinish; uint32 wfinish; uint32 Nextline = srcPitch >> 1; wfinish = (width - 1) << 16; // convert to fixed point dw = wfinish / (dstWidth - 1); hfinish = (height - 1) << 16; // convert to fixed point dh = hfinish / (dstHeight - 1); for (h = 0; h < hfinish; h += dh) { uint32 y1, y2; y1 = h & 0xffff; // fraction part of fixed point bP = (uint16 *) (srcPtr + ((h >> 16) * srcPitch)); dP = dstPtr; y2 = 0x10000 - y1; w = 0; for (; w < wfinish;) { uint32 A, B, C, D; uint32 E, F, G, H; uint32 I, J, K, L; uint32 x1, x2, a1, f1, f2; uint32 position, product1; position = w >> 16; A = bP[position]; // current pixel B = bP[position + 1]; // next pixel C = bP[position + Nextline]; D = bP[position + Nextline + 1]; E = bP[position - Nextline]; F = bP[position - Nextline + 1]; G = bP[position - 1]; H = bP[position + Nextline - 1]; I = bP[position + 2]; J = bP[position + Nextline + 2]; K = bP[position + Nextline + Nextline]; L = bP[position + Nextline + Nextline + 1]; x1 = w & 0xffff; // fraction part of fixed point x2 = 0x10000 - x1; /*0*/ if (A == B && C == D && A == C) product1 = A; else /*1*/ if (A == D && B != C) { f1 = (x1 >> 1) + (0x10000 >> 2); f2 = (y1 >> 1) + (0x10000 >> 2); if (y1 <= f1 && A == J && A != E) // close to B { a1 = f1 - y1; product1 = Bilinear (A, B, a1); } else if (y1 >= f1 && A == G && A != L) // close to C { a1 = y1 - f1; product1 = Bilinear (A, C, a1); } else if (x1 >= f2 && A == E && A != J) // close to B { a1 = x1 - f2; product1 = Bilinear (A, B, a1); } else if (x1 <= f2 && A == L && A != G) // close to C { a1 = f2 - x1; product1 = Bilinear (A, C, a1); } else if (y1 >= x1) // close to C { a1 = y1 - x1; product1 = Bilinear (A, C, a1); } else if (y1 <= x1) // close to B { a1 = x1 - y1; product1 = Bilinear (A, B, a1); } } else /*2*/ if (B == C && A != D) { f1 = (x1 >> 1) + (0x10000 >> 2); f2 = (y1 >> 1) + (0x10000 >> 2); if (y2 >= f1 && B == H && B != F) // close to A { a1 = y2 - f1; product1 = Bilinear (B, A, a1); } else if (y2 <= f1 && B == I && B != K) // close to D { a1 = f1 - y2; product1 = Bilinear (B, D, a1); } else if (x2 >= f2 && B == F && B != H) // close to A { a1 = x2 - f2; product1 = Bilinear (B, A, a1); } else if (x2 <= f2 && B == K && B != I) // close to D { a1 = f2 - x2; product1 = Bilinear (B, D, a1); } else if (y2 >= x1) // close to A { a1 = y2 - x1; product1 = Bilinear (B, A, a1); } else if (y2 <= x1) // close to D { a1 = x1 - y2; product1 = Bilinear (B, D, a1); } } /*3*/ else { product1 = Bilinear4 (A, B, C, D, x1, y1); } //end First Pixel *(uint32 *) dP = product1; dP += 2; w += dw; } dstPtr += dstPitch; } } /********* ScummVM call back functions **********/ int OSystem::waitTick(int delta) { do { updateScreen(scumm); new_time = SDL_GetTicks(); waitForTimer(scumm, delta * 15 + last_time - new_time); last_time = SDL_GetTicks(); if (gui._active) { gui.loop(scumm); delta = 5; } }while(gui._active); return(delta); } OSystem::OSystem(){ last_time = SDL_GetTicks(); }