/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "common/file.h" #include "simon/simon.h" #include "simon/intern.h" namespace Simon { void SimonEngine::loadIconFile() { File in; if (_game & GF_ACORN) in.open("ICONDATA"); else if (_game & GF_AMIGA) in.open("icon.pkd"); else in.open("ICON.DAT"); uint size; if (in.isOpen() == false) error("Can't open icons file 'ICON.DAT'"); size = in.size(); _icon_file_ptr = (byte *)malloc(size); if (_icon_file_ptr == NULL) error("Out of icon memory"); in.read(_icon_file_ptr, size); in.close(); } // Thanks to Stuart Caie for providing the original // C conversion upon which this function is based. void decompress_icon_amiga (byte *dst, byte *src, byte base, uint pitch) { byte icon_pln[288]; byte *i, *o, x, y; // Decode RLE planar icon data i = src; o = icon_pln; while (o < &icon_pln[288]) { x = *i++; if (x < 128) { do { *o++ = *i++; *o++ = *i++; *o++ = *i++; } while (x-- > 0); } else { x = 256 - x; do { *o++ = i[0]; *o++ = i[1]; *o++ = i[2]; } while (x-- > 0); i += 3; } } // Translate planar data to chunky (very slow method) for (y = 0; y < 24; y++) { for (x = 0; x < 24; x++) { byte pixel = (icon_pln[(( y) * 3) + (x >> 3)] & (1 << (7 - (x & 7))) ? 1 : 0) | (icon_pln[((24 + y) * 3) + (x >> 3)] & (1 << (7 - (x & 7))) ? 2 : 0) | (icon_pln[((48 + y) * 3) + (x >> 3)] & (1 << (7 - (x & 7))) ? 4 : 0) | (icon_pln[((72 + y) * 3) + (x >> 3)] & (1 << (7 - (x & 7))) ? 8 : 0); if (pixel) dst[x] = pixel | base; } dst += pitch; } } static void decompress_icon(byte *dst, byte *src, uint w, uint h_org, byte base, uint pitch) { int8 reps; byte color_1, color_2; byte *dst_org = dst; uint h = h_org; for (;;) { reps = *src++; if (reps < 0) { reps--; color_1 = *src >> 4; if (color_1 != 0) color_1 |= base; color_2 = *src++ & 0xF; if (color_2 != 0) color_2 |= base; do { if (color_1 != 0) *dst = color_1; dst += pitch; if (color_2 != 0) *dst = color_2; dst += pitch; // reached bottom? if (--h == 0) { // reached right edge? if (--w == 0) return; dst = ++dst_org; h = h_org; } } while (++reps != 0); } else { do { color_1 = *src >> 4; if (color_1 != 0) *dst = color_1 | base; dst += pitch; color_2 = *src++ & 0xF; if (color_2 != 0) *dst = color_2 | base; dst += pitch; // reached bottom? if (--h == 0) { // reached right edge? if (--w == 0) return; dst = ++dst_org; h = h_org; } } while (--reps >= 0); } } } void SimonEngine::draw_icon_c(FillOrCopyStruct *fcs, uint icon, uint x, uint y) { byte *dst; byte *src; _lock_word |= 0x8000; dst = dx_lock_2(); if (!(_game & GF_SIMON2)) { // Simon 1 dst += (x + fcs->x) * 8; dst += (y * 25 + fcs->y) * _dx_surface_pitch; if (_game & GF_AMIGA) { src = _icon_file_ptr; src += READ_BE_UINT32(&((uint32 *)src)[icon]); decompress_icon_amiga (dst, src, 0xE0, _dx_surface_pitch); } else { src = _icon_file_ptr; src += READ_LE_UINT16(&((uint16 *)src)[icon]); decompress_icon(dst, src, 24, 12, 0xE0, _dx_surface_pitch); } } else { // Simon 2 dst += 110; dst += x; dst += (y + fcs->y) * _dx_surface_pitch; src = _icon_file_ptr; src += READ_LE_UINT16(&((uint16 *)src)[icon * 2 + 0]); decompress_icon(dst, src, 20, 10, 0xE0, _dx_surface_pitch); src = _icon_file_ptr; src += READ_LE_UINT16(&((uint16 *)src)[icon * 2 + 1]); decompress_icon(dst, src, 20, 10, 0xD0, _dx_surface_pitch); } dx_unlock_2(); _lock_word &= ~0x8000; } uint SimonEngine::setup_icon_hit_area(FillOrCopyStruct *fcs, uint x, uint y, uint icon_number, Item *item_ptr) { HitArea *ha; ha = findEmptyHitArea(); if (!(_game & GF_SIMON2)) { ha->x = (x + fcs->x) << 3; ha->y = y * 25 + fcs->y; ha->item_ptr = item_ptr; ha->width = 24; ha->height = 24; ha->flags = 0xB0; ha->id = 0x7FFD; ha->layer = 100; ha->unk3 = 0xD0; } else { ha->x = x + 110; ha->y = fcs->y + y; ha->item_ptr = item_ptr; ha->width = 20; ha->height = 20; ha->flags = 0xB0; ha->id = 0x7FFD; ha->layer = 100; ha->unk3 = 0xD0; } return ha - _hit_areas; } } // End of namespace Simon