/* ScummVM - Scumm Interpreter * Copyright (C) 2001/2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef SIMON_INTERN_H #define SIMON_INTERN_H struct Child { Child *next; uint16 type; }; struct Child1 : Child { uint16 subroutine_id; uint16 fr2; uint16 array[1]; }; struct Child2 : Child { uint16 string_id; uint32 avail_props; int16 array[1]; }; struct Child3 : Child { }; struct Child9 : Child { uint16 array[4]; }; enum { CHILD1_SIZE = sizeof(Child1) - sizeof(uint16), CHILD2_SIZE = sizeof(Child2) - sizeof(int16) }; struct Item { uint16 parent; uint16 child; uint16 sibling; int16 unk1; int16 unk2; int16 unk3; /* signed int */ uint16 unk4; uint16 xxx_1; /* unused? */ Child *children; }; struct Subroutine { uint16 id; /* subroutine ID */ uint16 first; /* offset from subroutine start to first subroutine line */ Subroutine *next; /* next subroutine in linked list */ }; struct FillOrCopyDataEntry { Item *item; uint16 hit_area; uint16 xxx_1; }; struct FillOrCopyData { int16 unk1; Item *item_ptr; FillOrCopyDataEntry e[64]; int16 unk3, unk4; uint16 unk2; }; struct FillOrCopyStruct { byte mode; byte flags; uint16 x, y; uint16 width, height; uint16 textColumn, textRow; uint8 textColumnOffset, textLength, textMaxLength; uint8 fill_color, text_color, unk5; FillOrCopyData *fcs_data; }; // note on text offset: // the actual x-coordinate is: textColumn * 8 + textColumnOffset // the actual y-coordinate is: textRow * 8 enum { SUBROUTINE_LINE_SMALL_SIZE = 2, SUBROUTINE_LINE_BIG_SIZE = 8, }; struct SubroutineLine { uint16 next; int16 cond_a; int16 cond_b; int16 cond_c; }; struct TimeEvent { uint32 time; uint16 subroutine_id; TimeEvent *next; }; struct VgaFile1Header { uint16 x_1, x_2; uint16 hdr2_start; uint16 x_3, x_4; }; struct VgaFile1Header2 { uint16 x_1; uint16 unk1; uint16 x_2; uint16 id_count; uint16 x_3; uint16 unk2_offs; uint16 x_4; uint16 id_table; uint16 x_5; }; struct VgaFile1Struct0x8 { uint16 id; uint16 x_1; uint16 x_2; uint16 script_offs; }; struct VgaFile1Struct0x6 { uint16 id; uint16 x_2; uint16 script_offs; }; struct GameSpecificSettings { uint VGA_DELAY_BASE; uint TABLE_INDEX_BASE; uint TEXT_INDEX_BASE; uint NUM_GAME_OFFSETS; uint NUM_VIDEO_OP_CODES; uint VGA_MEM_SIZE; uint TABLES_MEM_SIZE; uint NUM_VOICE_RESOURCES; uint NUM_EFFECTS_RESOURCES; uint MUSIC_INDEX_BASE; uint SOUND_INDEX_BASE; const char *gme_filename; const char *wav_filename; const char *wav_filename2; const char *effects_filename; const char *gamepc_filename; }; #endif