/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $Header$ * */ // Item script opcodes for Simon1/Simon2 #include "common/stdafx.h" #include "simon/simon.h" #include "simon/intern.h" #include "common/system.h" #ifdef _WIN32_WCE extern bool isSmartphone(void); #endif namespace Simon { int SimonEngine::runScript() { byte opcode; bool flag, condition; do { if (_continousMainScript) dumpOpcode(_codePtr); opcode = getByte(); if (opcode == 0xFF) return 0; if (_runScriptReturn1) return 1; /* Invert condition? */ flag = false; if (opcode == 0) { flag = true; opcode = getByte(); if (opcode == 0xFF) return 0; } condition = true; switch (opcode) { case 1:{ /* ptrA parent is */ condition = (getItem1Ptr()->parent == getNextItemID()); } break; case 2:{ /* ptrA parent is not */ condition = (getItem1Ptr()->parent != getNextItemID()); } break; case 5:{ /* parent is 1 */ condition = (getNextItemPtr()->parent == getItem1ID()); } break; case 6:{ /* parent isnot 1 */ condition = (getNextItemPtr()->parent != getItem1ID()); } break; case 7:{ /* parent is */ Item *item = getNextItemPtr(); condition = (item->parent == getNextItemID()); } break; case 11:{ /* is zero */ condition = (getNextVarContents() == 0); } break; case 12:{ /* isnot zero */ condition = (getNextVarContents() != 0); } break; case 13:{ /* equal */ uint tmp = getNextVarContents(); condition = (tmp == getVarOrWord()); } break; case 14:{ /* not equal */ uint tmp = getNextVarContents(); condition = (tmp != getVarOrWord()); } break; case 15:{ /* is greater */ uint tmp = getNextVarContents(); condition = (tmp > getVarOrWord()); } break; case 16:{ /* is less */ uint tmp = getNextVarContents(); condition = (tmp < getVarOrWord()); } break; case 17:{ /* is eq f */ uint tmp = getNextVarContents(); condition = (tmp == getNextVarContents()); } break; case 18:{ /* is not equal f */ uint tmp = getNextVarContents(); condition = (tmp != getNextVarContents()); } break; case 19:{ /* is greater f */ uint tmp = getNextVarContents(); condition = (tmp < getNextVarContents()); } break; case 20:{ /* is less f */ uint tmp = getNextVarContents(); condition = (tmp > getNextVarContents()); } break; case 23:{ condition = o_chance(getVarOrWord()); } break; case 25:{ /* has child of type 1 */ condition = hasChildOfType1(getNextItemPtr()); } break; case 26:{ /* has child of type 2 */ condition = hasChildOfType2(getNextItemPtr()); } break; case 27:{ /* item state is */ Item *item = getNextItemPtr(); condition = ((uint) item->state == getVarOrWord()); } break; case 28:{ /* item has prop */ Child2 *child = (Child2 *)findChildOfType(getNextItemPtr(), 2); byte num = getVarOrByte(); condition = child != NULL && (child->avail_props & (1 << num)) != 0; } break; case 31:{ /* set no parent */ setItemParent(getNextItemPtr(), NULL); } break; case 33:{ /* set item parent */ Item *item = getNextItemPtr(); setItemParent(item, getNextItemPtr()); } break; case 36:{ /* copy var */ uint value = getNextVarContents(); writeNextVarContents(value); } break; case 41:{ /* zero var */ writeNextVarContents(0); } break; case 42:{ /* set var */ uint var = getVarOrByte(); writeVariable(var, getVarOrWord()); } break; case 43:{ /* add */ uint var = getVarOrByte(); writeVariable(var, readVariable(var) + getVarOrWord()); } break; case 44:{ /* sub */ uint var = getVarOrByte(); writeVariable(var, readVariable(var) - getVarOrWord()); } break; case 45:{ /* add f */ uint var = getVarOrByte(); writeVariable(var, readVariable(var) + getNextVarContents()); } break; case 46:{ /* sub f */ uint var = getVarOrByte(); writeVariable(var, readVariable(var) - getNextVarContents()); } break; case 47:{ /* mul */ uint var = getVarOrByte(); writeVariable(var, readVariable(var) * getVarOrWord()); } break; case 48:{ /* div */ uint var = getVarOrByte(); int value = getVarOrWord(); if (value == 0) error("Division by zero in div"); writeVariable(var, readVariable(var) / value); } break; case 49:{ /* mul f */ uint var = getVarOrByte(); writeVariable(var, readVariable(var) * getNextVarContents()); } break; case 50:{ /* div f */ uint var = getVarOrByte(); int value = getNextVarContents(); if (value == 0) error("Division by zero in div f"); writeVariable(var, readVariable(var) / value); } break; case 51:{ /* mod */ uint var = getVarOrByte(); int value = getVarOrWord(); if (value == 0) error("Division by zero in mod"); writeVariable(var, readVariable(var) % value); } break; case 52:{ /* mod f */ uint var = getVarOrByte(); int value = getNextVarContents(); if (value == 0) error("Division by zero in mod f"); writeVariable(var, readVariable(var) % value); } break; case 53:{ /* random */ uint var = getVarOrByte(); uint value = (uint16)getVarOrWord(); // Disable random in simon1amiga for now // Since copy protection screen is currently unreadable if (_game == GAME_SIMON1AMIGA) writeVariable(var, 4); else writeVariable(var, _rnd.getRandomNumber(value - 1)); } break; case 55:{ /* set itemA parent */ setItemParent(getItem1Ptr(), getNextItemPtr()); } break; case 56:{ /* set child2 fr bit */ Child2 *child = (Child2 *)findChildOfType(getNextItemPtr(), 2); int value = getVarOrByte(); if (child != NULL && value >= 0x10) child->avail_props |= 1 << value; } break; case 57:{ /* clear child2 fr bit */ Child2 *child = (Child2 *)findChildOfType(getNextItemPtr(), 2); int value = getVarOrByte(); if (child != NULL && value >= 0x10) child->avail_props &= ~(1 << value); } break; case 58:{ /* make siblings */ Item *item = getNextItemPtr(); setItemParent(item, derefItem(getNextItemPtr()->parent)); } break; case 59:{ /* item inc state */ Item *item = getNextItemPtr(); if (item->state <= 30000) setItemState(item, item->state + 1); } break; case 60:{ /* item dec state */ Item *item = getNextItemPtr(); if (item->state >= 0) setItemState(item, item->state - 1); } break; case 61:{ /* item set state */ Item *item = getNextItemPtr(); int value = getVarOrWord(); if (value < 0) value = 0; if (value > 30000) value = 30000; setItemState(item, value); } break; case 62:{ /* show int */ showMessageFormat("%d", getNextVarContents()); } break; case 63:{ /* show string nl */ showMessageFormat("%s\n", getStringPtrByID(getNextStringID())); } break; case 64:{ /* show string */ showMessageFormat("%s", getStringPtrByID(getNextStringID())); } break; case 65:{ /* add hit area */ int id = getVarOrWord(); int x = getVarOrWord(); int y = getVarOrWord(); int w = getVarOrWord(); int h = getVarOrWord(); int number = getVarOrByte(); if (number < 20) addNewHitArea(id, x, y, w, h, (number << 8) + 129, 0xD0, _dummyItem2); } break; case 66:{ /* set item name */ uint var = getVarOrByte(); uint string_id = getNextStringID(); if (var < 20) _stringIdArray2[var] = string_id; } break; case 67:{ /* set item description */ uint var = getVarOrByte(); uint string_id = getNextStringID(); if (_game & GF_TALKIE) { uint speech_id = getNextWord(); if (var < 20) { _stringIdArray3[var] = string_id; _speechIdArray4[var] = speech_id; } } else { if (var < 20) { _stringIdArray3[var] = string_id; } } } break; case 68:{ /* exit interpreter */ shutdown(); } break; case 69:{ /* return 1 */ return 1; } case 70:{ /* show string from array */ const char *str = (const char *)getStringPtrByID(_stringIdArray3[getVarOrByte()]); if (_game & GF_SIMON2) { writeVariable(51, strlen(str) / 53 * 8 + 8); } showMessageFormat("%s\n", str); } break; case 71:{ /* start subroutine */ Subroutine *sub = getSubroutineByID(getVarOrWord()); if (sub != NULL) startSubroutine(sub); } break; case 76:{ /* add timeout */ uint timeout = getVarOrWord(); addTimeEvent(timeout, getVarOrWord()); } break; case 77:{ /* has item minus 1 */ condition = _subjectItem != NULL; } break; case 78:{ /* has item minus 3 */ condition = _objectItem != NULL; } break; case 79:{ /* childstruct fr2 is */ Child2 *child = (Child2 *)findChildOfType(getNextItemPtr(), 2); uint string_id = getNextStringID(); condition = (child != NULL) && child->string_id == string_id; } break; case 80:{ /* item equal */ condition = getNextItemPtr() == getNextItemPtr(); } break; case 82:{ /* dummy opcode */ getVarOrByte(); } break; case 83:{ /* restart subroutine */ if (_game & GF_SIMON2) o_83_helper(); return -10; } case 87:{ /* dummy opcode */ getNextStringID(); } break; case 88:{ /* or_lockWord */ _lockWord |= 0x10; } break; case 89:{ /* and lock word */ _lockWord &= ~0x10; } break; case 90:{ /* set minusitem to parent */ Item *item = derefItem(getNextItemPtr()->parent); switch (getVarOrByte()) { case 0: _objectItem = item; break; case 1: _subjectItem = item; break; default: error("set minusitem to parent, invalid subcode"); } } break; case 91:{ /* set minusitem to sibling */ Item *item = derefItem(getNextItemPtr()->sibling); switch (getVarOrByte()) { case 0: _objectItem = item; break; case 1: _subjectItem = item; break; default: error("set minusitem to sibling, invalid subcode"); } } break; case 92:{ /* set minusitem to child */ Item *item = derefItem(getNextItemPtr()->child); switch (getVarOrByte()) { case 0: _objectItem = item; break; case 1: _subjectItem = item; break; default: error("set minusitem to child, invalid subcode"); } } break; case 96:{ uint val = getVarOrWord(); o_set_video_mode(getVarOrByte(), val); } break; case 97:{ /* load vga */ ensureVgaResLoadedC(getVarOrWord()); } break; case 98:{ /* start vga */ uint vga_res, vgaSpriteId, windowNum, x, y, palette; if (_game & GF_SIMON2) { vga_res = getVarOrWord(); vgaSpriteId = getVarOrWord(); } else { vgaSpriteId = getVarOrWord(); vga_res = vgaSpriteId / 100; } windowNum = getVarOrByte(); x = getVarOrWord(); y = getVarOrWord(); palette = getVarOrWord(); loadSprite(windowNum, vga_res, vgaSpriteId, x, y, palette); } break; case 99:{ /* kill sprite */ if (_game & GF_SIMON1) { o_kill_sprite_simon1(getVarOrWord()); } else { uint a = getVarOrWord(); uint b = getVarOrWord(); o_kill_sprite_simon2(a, b); } } break; case 100:{ /* vga reset */ o_vga_reset(); } break; case 101:{ uint a = getVarOrByte(); uint b = getVarOrWord(); uint c = getVarOrWord(); uint d = getVarOrWord(); uint e = getVarOrWord(); uint f = getVarOrWord(); uint g = getVarOrWord(); o_defineWindow(a, b, c, d, e, f, g, 0); } break; case 102:{ changeWindow(getVarOrByte() & 7); } break; case 103:{ o_unk_103(); } break; case 104:{ closeWindow(getVarOrByte() & 7); } break; case 107:{ /* add item hitarea */ uint flags = 0; uint id = getVarOrWord(); uint params = id / 1000; uint x, y, w, h, unk3; Item *item; id = id % 1000; if (params & 1) flags |= 8; if (params & 2) flags |= 4; if (params & 4) flags |= 0x80; if (params & 8) flags |= 1; if (params & 16) flags |= 0x10; x = getVarOrWord(); y = getVarOrWord(); w = getVarOrWord(); h = getVarOrWord(); item = getNextItemPtrStrange(); unk3 = getVarOrWord(); if (x >= 1000) { unk3 += 0x4000; x -= 1000; } addNewHitArea(id, x, y, w, h, flags, unk3, item); } break; case 108:{ /* delete hitarea */ delete_hitarea(getVarOrWord()); } break; case 109:{ /* clear hitarea bit 0x40 */ clear_hitarea_bit_0x40(getVarOrWord()); } break; case 110:{ /* set hitarea bit 0x40 */ set_hitarea_bit_0x40(getVarOrWord()); } break; case 111:{ /* set hitarea xy */ uint hitarea_id = getVarOrWord(); uint x = getVarOrWord(); uint y = getVarOrWord(); set_hitarea_x_y(hitarea_id, x, y); } break; case 114:{ Item *item = getNextItemPtr(); uint fcs_index = getVarOrByte(); lock(); drawIconArray(fcs_index, item, 0, 0); unlock(); } break; case 115:{ /* item has flag */ Item *item = getNextItemPtr(); condition = (item->classFlags & (1 << getVarOrByte())) != 0; } break; case 116:{ /* item set flag */ Item *item = getNextItemPtr(); item->classFlags |= (1 << getVarOrByte()); } break; case 117:{ /* item clear flag */ Item *item = getNextItemPtr(); item->classFlags &= ~(1 << getVarOrByte()); } break; case 119:{ /* wait vga */ uint var = getVarOrWord(); _scriptVar2 = (var == 200); if (var != 200 || !_skipVgaWait) o_wait_for_vga(var); _skipVgaWait = false; } break; case 120:{ o_unk_120(getVarOrWord()); } break; case 121:{ /* set vga item */ uint slot = getVarOrByte(); _vcItemArray[slot] = getNextItemPtr(); } break; case 125:{ /* item is sibling with item 1 */ Item *item = getNextItemPtr(); condition = (getItem1Ptr()->parent == item->parent); } break; case 126:{ Item *item = getNextItemPtr(); uint fcs_index = getVarOrByte(); uint a = 1 << getVarOrByte(); lock(); drawIconArray(fcs_index, item, 1, a); unlock(); } break; case 127:{ /* deals with music */ o_play_music_resource(); } break; case 128:{ /* dummy instruction */ getVarOrWord(); } break; case 129:{ /* dummy instruction */ getVarOrWord(); condition = true; } break; case 130:{ /* set script cond */ uint var = getVarOrByte(); getNextWord(); if (var == 1) _scriptCondB = getNextWord(); else _scriptCondC = getNextWord(); } break; case 132:{ /* save game */ _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true); o_save_game(); _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); } break; case 133:{ /* load game */ _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true); if (_game == GAME_FEEBLEFILES) { load_game(readVariable(55)); } else { o_load_game(); } _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); } break; case 134:{ /* dummy opcode? */ midi.stop(); _lastMusicPlayed = -1; } break; case 135:{ /* quit if user presses y */ if (_game == GAME_FEEBLEFILES) { // Switch CD debug(1, "Switch to CD number %d", readVariable(97)); } else { _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true); o_confirmQuit(); _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); } } break; case 136:{ /* set var to item unk3 */ Item *item = getNextItemPtr(); writeNextVarContents(item->state); } break; case 137:{ o_restoreIconArray(getVarOrByte()); } break; case 138:{ /* vga pointer op 4 */ o_unk_138(); } break; case 139:{ /* set parent special */ Item *item = getNextItemPtr(); _noParentNotify = true; setItemParent(item, getNextItemPtr()); _noParentNotify = false; } break; case 140:{ /* del te and add one */ killAllTimers(); addTimeEvent(3, 0xA0); } break; case 141:{ /* set m1 or m3 */ uint which = getVarOrByte(); Item *item = getNextItemPtr(); if (which == 1) { _subjectItem = item; } else { _objectItem = item; } } break; case 142:{ /* is hitarea 0x40 clear */ condition = is_hitarea_0x40_clear(getVarOrWord()); } break; case 143:{ /* start item sub */ Child1 *child = (Child1 *)findChildOfType(getNextItemPtr(), 1); if (child != NULL) { Subroutine *sub = getSubroutineByID(child->subroutine_id); if (sub) startSubroutine(sub); } } break; case 151:{ /* set array6 to item */ uint var = getVarOrByte(); Item *item = getNextItemPtr(); _itemArray6[var] = item; } break; case 152:{ /* set m1 or m3 to array6 */ Item *item = _itemArray6[getVarOrByte()]; uint var = getVarOrByte(); if (var == 1) { _subjectItem = item; } else { _objectItem = item; } } break; case 153:{ /* set bit */ uint bit = getVarOrByte(); _bitArray[bit >> 4] |= 1 << (bit & 15); break; } case 154:{ /* clear bit */ uint bit = getVarOrByte(); _bitArray[bit >> 4] &= ~(1 << (bit & 15)); break; } case 155:{ /* is bit clear? */ uint bit = getVarOrByte(); condition = (_bitArray[bit >> 4] & (1 << (bit & 15))) == 0; } break; case 156:{ /* is bit set? */ uint bit = getVarOrByte(); condition = (_bitArray[bit >> 4] & (1 << (bit & 15))) != 0; } break; case 157:{ /* get item int prop */ Item *item = getNextItemPtr(); Child2 *child = (Child2 *)findChildOfType(item, 2); uint prop = getVarOrByte(); if (child != NULL && child->avail_props & (1 << prop) && prop < 16) { uint offs = getOffsetOfChild2Param(child, 1 << prop); writeNextVarContents(child->array[offs]); } else { writeNextVarContents(0); } } break; case 158:{ /* set item prop */ Item *item = getNextItemPtr(); Child2 *child = (Child2 *)findChildOfType(item, 2); uint prop = getVarOrByte(); int value = getVarOrWord(); if (child != NULL && child->avail_props & (1 << prop) && prop < 16) { uint offs = getOffsetOfChild2Param(child, 1 << prop); child->array[offs] = value; } } break; case 160:{ o_unk_160(getVarOrByte()); } break; case 161:{ /* setup text */ TextLocation *tl = getTextLocation(getVarOrByte()); tl->x = getVarOrWord(); tl->y = getVarOrByte(); tl->width = getVarOrWord(); } break; case 162:{ /* print string */ o_print_str(); } break; case 163:{ /* play sound */ o_play_sound(getVarOrWord()); } break; case 164:{ _showPreposition = true; o_setup_cond_c(); _showPreposition = false; } break; case 165:{ /* item unk1 unk2 is */ Item *item = getNextItemPtr(); int16 a = getNextWord(), b = getNextWord(); condition = (item->adjective == a && item->noun == b); } break; case 166:{ /* set bit2 */ uint bit = getVarOrByte(); _bitArray[(bit >> 4) + 16] |= 1 << (bit & 15); } break; case 167:{ /* clear bit2 */ uint bit = getVarOrByte(); _bitArray[(bit >> 4) + 16] &= ~(1 << (bit & 15)); } break; case 168:{ /* is bit2 clear */ uint bit = getVarOrByte(); condition = (_bitArray[(bit >> 4) + 16] & (1 << (bit & 15))) == 0; } break; case 169:{ /* is bit2 set */ uint bit = getVarOrByte(); condition = (_bitArray[(bit >> 4) + 16] & (1 << (bit & 15))) != 0; } break; case 175:{ /* vga pointer op 1 */ o_lockZone(); } break; case 176:{ /* vga pointer op 2 */ o_unlockZone(); } break; case 177:{ /* inventory descriptions */ o_inventory_descriptions(); } break; case 178:{ /* path find */ uint a = getVarOrWord(); uint b = getVarOrWord(); uint c = getVarOrByte(); uint d = getVarOrByte(); o_pathfind(a, b, c, d); } break; case 179:{ /* conversation responses */ uint vgaSpriteId = getVarOrByte(); /* and room descriptions */ uint color = getVarOrByte(); uint string_id = getVarOrByte(); uint speech_id = 0; const char *string_ptr = (const char *)getStringPtrByID(_stringIdArray3[string_id]); TextLocation *tl = getTextLocation(vgaSpriteId); if (_game & GF_TALKIE) speech_id = _speechIdArray4[string_id]; if (_speech && speech_id != 0) talk_with_speech(speech_id, vgaSpriteId); if (string_ptr != NULL && _subtitles) talk_with_text(vgaSpriteId, color, string_ptr, tl->x, tl->y, tl->width); } break; case 180:{ /* force unlock */ o_force_unlock(); } break; case 181:{ /* force lock */ o_force_lock(); if (_game & GF_SIMON2) { changeWindow(1); showMessageFormat("\xC"); } } break; case 182:{ /* read vgares 328 */ if (_game == GAME_FEEBLEFILES) { // Load Smacker filename debug(1,"Load Smacker: %s", getStringPtrByID(getNextStringID())); } else if (_game & GF_SIMON2) { goto invalid_opcode; } else { o_read_vgares_328(); } } break; case 183:{ /* read vgares 23 */ if (_game == GAME_FEEBLEFILES) { // Play Smacker debug(1, "Play Smacker"); } else if (_game & GF_SIMON2) { goto invalid_opcode; } else { o_read_vgares_23(); } } break; case 184:{ /* clear vgapointer entry */ o_clear_vgapointer_entry(getVarOrWord()); } break; case 185:{ /* midi sfx file number */ if (_game & GF_SIMON2) goto invalid_opcode; _soundFileId = getVarOrWord(); if (_game == GAME_SIMON1CD32) { char buf[10]; sprintf(buf, "%d%s", _soundFileId, "Effects"); _sound->readSfxFile(buf); sprintf(buf, "%d%s", _soundFileId, "simon"); _sound->readVoiceFile(buf); } } break; case 186:{ /* vga pointer op 3 */ o_unk_186(); } break; case 187:{ /* fade to black */ if (_game & GF_SIMON2) goto invalid_opcode; o_fade_to_black(); } break; case 188: /* string2 is */ if (_game & GF_SIMON1) goto invalid_opcode; { uint i = getVarOrByte(); uint str = getNextStringID(); condition = (str < 20 && _stringIdArray2[i] == str); } break; case 189:{ /* clear_op189_flag */ if (_game & GF_SIMON1) goto invalid_opcode; _marks = 0; } break; case 190:{ uint i; if (_game & GF_SIMON1) goto invalid_opcode; i = getVarOrByte(); if (!(_marks & (1 << i))) o_waitForMark(i); } break; // Feeble opcodes case 191: warning("STUB: script opcode 191"); if (_bitArray[5] & 0x0008) { // Clear some variables } else { // Clear some other variables } break; case 192:{ uint a = getVarOrByte(); uint b = getVarOrByte(); uint c = getVarOrByte(); uint d = getVarOrByte(); if (_bitArray[5] & 0x0008) { // Set some variables } else { // Set some other variables } warning("STUB: script opcode 192 (%d, %d, %d, %d)", a, b, c, d); } break; case 193: // pause clock warning("STUB: script opcode 193"); break; case 194: // resume clock warning("STUB: script opcode 194"); break; case 195:{ // Set palette colour? uint blue = getVarOrByte(); uint green = getVarOrByte(); uint red = getVarOrByte(); uint color = getVarOrByte(); warning("STUB: script opcode 195 (%d, %d, %d, %d)", blue, green, red, color); } break; case 196:{ /* set bit3 */ uint bit = getVarOrByte(); _bitArray[(bit >> 4) + 32] |= 1 << (bit & 15); } break; case 197:{ /* clear bit3 */ uint bit = getVarOrByte(); _bitArray[(bit >> 4) + 32] &= ~(1 << (bit & 15)); } break; case 198:{ /* is bit3 clear */ uint bit = getVarOrByte(); condition = (_bitArray[(bit >> 4) + 32] & (1 << (bit & 15))) == 0; } break; case 199:{ /* is bit3 set */ uint bit = getVarOrByte(); condition = (_bitArray[(bit >> 4) + 32] & (1 << (bit & 15))) != 0; } break; default: invalid_opcode:; error("Invalid opcode '%d'", opcode); } } while (condition != flag); return 0; } int SimonEngine::startSubroutine(Subroutine *sub) { int result = -1; SubroutineLine *sl; const byte *old_code_ptr; if (_startMainScript) dumpSubroutine(sub); old_code_ptr = _codePtr; if (++_recursionDepth > 40) error("Recursion error"); sl = (SubroutineLine *)((byte *)sub + sub->first); while ((byte *)sl != (byte *)sub) { if (checkIfToRunSubroutineLine(sl, sub)) { result = 0; _codePtr = (byte *)sl; if (sub->id) _codePtr += 2; else _codePtr += 8; if (_continousMainScript) fprintf(_dumpFile, "; %d\n", sub->id); result = runScript(); if (result != 0) { /* result -10 means restart subroutine */ if (result == -10) { delay(0); /* maybe leave control to the VGA */ sl = (SubroutineLine *)((byte *)sub + sub->first); continue; } break; } } sl = (SubroutineLine *)((byte *)sub + sl->next); } _codePtr = old_code_ptr; _recursionDepth--; return result; } int SimonEngine::startSubroutineEx(Subroutine *sub) { return startSubroutine(sub); } bool SimonEngine::checkIfToRunSubroutineLine(SubroutineLine *sl, Subroutine *sub) { if (sub->id) return true; if (sl->cond_a != -1 && sl->cond_a != _scriptCondA && (sl->cond_a != -2 || _scriptCondA != -1)) return false; if (sl->cond_b != -1 && sl->cond_b != _scriptCondB && (sl->cond_b != -2 || _scriptCondB != -1)) return false; if (sl->cond_c != -1 && sl->cond_c != _scriptCondC && (sl->cond_c != -2 || _scriptCondC != -1)) return false; return true; } void SimonEngine::o_83_helper() { if (_exitCutscene) { if (vc_get_bit(9)) { startSubroutine170(); } } else { processSpecialKeys(); } } void SimonEngine::o_waitForMark(uint i) { _exitCutscene = false; while (!(_marks & (1 << i))) { if (_exitCutscene) { if (vc_get_bit(9)) { startSubroutine170(); break; } } else { processSpecialKeys(); } delay(10); } } bool SimonEngine::o_chance(uint a) { if (a == 0) return 0; if (a == 100) return 1; a += _scriptUnk1; if (a <= 0) { _scriptUnk1 = 0; return 0; } if ((uint)_rnd.getRandomNumber(99) < a) { if (_scriptUnk1 <= 0) _scriptUnk1 -= 5; else _scriptUnk1 = 0; return 1; } if (_scriptUnk1 >= 0) _scriptUnk1 += 5; else _scriptUnk1 = 0; return 0; } void SimonEngine::o_inventory_descriptions() { uint vgaSpriteId = getVarOrByte(); uint color = getVarOrByte(); const char *string_ptr = NULL; TextLocation *tl = NULL; char buf[256]; Child2 *child = (Child2 *)findChildOfType(getNextItemPtr(), 2); if (child != NULL && child->avail_props & 1) { string_ptr = (const char *)getStringPtrByID(child->array[0]); tl = getTextLocation(vgaSpriteId); } if ((_game & GF_SIMON2) && (_game & GF_TALKIE)) { if (child != NULL && child->avail_props & 0x200) { uint speech_id = child->array[getOffsetOfChild2Param(child, 0x200)]; if (child->avail_props & 0x100) { uint speech_id_offs = child->array[getOffsetOfChild2Param(child, 0x100)]; if (speech_id == 116) speech_id = speech_id_offs + 115; if (speech_id == 92) speech_id = speech_id_offs + 98; if (speech_id == 99) speech_id = 9; if (speech_id == 97) { switch (speech_id_offs) { case 12: speech_id = 109; break; case 14: speech_id = 108; break; case 18: speech_id = 107; break; case 20: speech_id = 106; break; case 22: speech_id = 105; break; case 28: speech_id = 104; break; case 90: speech_id = 103; break; case 92: speech_id = 102; break; case 100: speech_id = 51; break; default: error("o_177: invalid case %d", speech_id_offs); } } } if (_speech) talk_with_speech(speech_id, vgaSpriteId); } } else if (_game & GF_TALKIE) { if (child != NULL && child->avail_props & 0x200) { uint offs = getOffsetOfChild2Param(child, 0x200); talk_with_speech(child->array[offs], vgaSpriteId); } else if (child != NULL && child->avail_props & 0x100) { uint offs = getOffsetOfChild2Param(child, 0x100); talk_with_speech(child->array[offs] + 3550, vgaSpriteId); } } if (child != NULL && (child->avail_props & 1) && _subtitles) { if (child->avail_props & 0x100) { sprintf(buf, "%d%s", child->array[getOffsetOfChild2Param(child, 0x100)], string_ptr); string_ptr = buf; } if (string_ptr != NULL) talk_with_text(vgaSpriteId, color, string_ptr, tl->x, tl->y, tl->width); } } void SimonEngine::o_confirmQuit() { // If all else fails, use English as fallback. byte keyYes = 'y'; byte keyNo = 'n'; switch (_language) { case 21: // Russian break; case 20: // Hebrew keyYes = 'f'; break; case 5: // Spanish keyYes = 's'; break; case 3: // Italian keyYes = 's'; break; case 2: // French keyYes = 'o'; break; case 1: // German keyYes = 'j'; break; default: break; } for (;;) { delay(1); #ifdef _WIN32_WCE if (isSmartphone()) { if (_keyPressed) { if (_keyPressed == 13) shutdown(); else break; } } #endif if (_keyPressed == keyYes) shutdown(); else if (_keyPressed == keyNo) break; } } void SimonEngine::o_restoreIconArray(uint fcs_index) { FillOrCopyStruct *fcs; fcs = _windowArray[fcs_index & 7]; if (fcs->fcs_data == NULL) return; drawIconArray(fcs_index, fcs->fcs_data->item_ptr, fcs->fcs_data->unk1, fcs->fcs_data->unk2); } void SimonEngine::o_unk_138() { _vgaBufStart = _vgaBufFreeStart; _vgaFileBufOrg = _vgaBufFreeStart; } void SimonEngine::o_unk_186() { _vgaBufFreeStart = _vgaFileBufOrg2; _vgaBufStart = _vgaFileBufOrg2; _vgaFileBufOrg = _vgaFileBufOrg2; } void SimonEngine::o_lockZone() { _vgaBufStart = _vgaBufFreeStart; } void SimonEngine::o_unlockZone() { _vgaBufFreeStart = _vgaFileBufOrg; _vgaBufStart = _vgaFileBufOrg; } int SimonEngine::o_unk_132_helper(bool *b, char *buf) { HitArea *ha; *b = true; if (!_saveLoadFlag) { strange_jump:; _saveLoadFlag = false; savegame_dialog(buf); } start_over:; _keyPressed = 0; if (_game == GAME_SIMON1CD32) goto start_over_3; start_over_2:; _lastHitArea = _lastHitArea3 = 0; do { if (_keyPressed != 0) { if (_saveLoadFlag) { *b = false; return _keyPressed; } goto start_over; } delay(100); } while (_lastHitArea3 == 0); ha = _lastHitArea; if (ha == NULL || ha->id < 205) goto start_over_2; if (ha->id == 205) return ha->id; if (ha->id == 206) { if (_saveLoadRowCurPos == 1) goto start_over_2; if (_saveLoadRowCurPos < 7) _saveLoadRowCurPos = 1; else _saveLoadRowCurPos -= 6; goto strange_jump; } if (ha->id == 207) { if (!_saveDialogFlag) goto start_over_2; _saveLoadRowCurPos += 6; if (_saveLoadRowCurPos >= _numSaveGameRows) _saveLoadRowCurPos = _numSaveGameRows; goto strange_jump; } if (ha->id >= 214) goto start_over_2; return ha->id - 208; //FIXME Hack to allow load and save file selection in simon1cd32 // Uses the follow keys for moving around // 1 - 6 to select slot to load/save // Up Arrow to move up slots // Down Arrow to move down slots // X to exit start_over_3:; if (_saveLoadFlag) { *b = false; delay(1); return _keyPressed; } if (_keyPressed == 17) { if (_saveLoadRowCurPos == 1) goto start_over_3; if (_saveLoadRowCurPos < 7) _saveLoadRowCurPos = 1; else _saveLoadRowCurPos -= 6; goto strange_jump; } if (_keyPressed == 18) { if (!_saveDialogFlag) goto start_over_3; _saveLoadRowCurPos += 6; if (_saveLoadRowCurPos >= _numSaveGameRows) _saveLoadRowCurPos = _numSaveGameRows; goto strange_jump; } if (_keyPressed == 120) return 205; if (_keyPressed > 48 && _keyPressed < 55) { return _keyPressed - 49; } delay(1); goto start_over_3; } void SimonEngine::o_unk_132_helper_3() { for (int i = 208; i != 208 + 6; i++) set_hitarea_bit_0x40(i); } void SimonEngine::o_clear_character(FillOrCopyStruct *fcs, int x, byte b) { byte old_text; video_putchar(fcs, x, b); old_text = fcs->text_color; fcs->text_color = fcs->fill_color; if (_language == 20) { //Hebrew x = 128; } else { x += 120; if (x != 128) x = 129; } video_putchar(fcs, x); fcs->text_color = old_text; video_putchar(fcs, 8); } void SimonEngine::o_play_music_resource() { int music = getVarOrWord(); int track = getVarOrWord(); // Jamieson630: // This appears to be a "load or play music" command. // The music resource is specified, and optionally // a track as well. Normally we see two calls being // made, one to load the resource and another to // actually start a track (so the resource is // effectively preloaded so there's no latency when // starting playback). if (_game & GF_SIMON2) { int loop = getVarOrByte(); midi.setLoop (loop != 0); if (_lastMusicPlayed != music) _nextMusicToPlay = music; else midi.startTrack (track); } else { if (music != _lastMusicPlayed) { _lastMusicPlayed = music; loadMusic (music); midi.startTrack (track); } } } void SimonEngine::o_unk_120(uint a) { uint16 id = TO_BE_16(a); if (_game & GF_SIMON2) { _lockWord |= 0x8000; _vcPtr = (byte *)&id; vc15_wakeup_id(); _lockWord &= ~0x8000; } else { _lockWord |= 0x4000; _vcPtr = (byte *)&id; vc15_wakeup_id(); _lockWord &= ~0x4000; } } void SimonEngine::o_play_sound(uint sound_id) { if (_game == GAME_SIMON1DOS) playSting(sound_id); else _sound->playEffects(sound_id); } void SimonEngine::o_unk_160(uint a) { fcs_setTextColor(_windowArray[_curWindow], a); } void SimonEngine::o_unk_103() { lock(); removeIconArray(_curWindow); showMessageFormat("\x0C"); unlock(); } void SimonEngine::o_kill_sprite_simon1(uint a) { uint16 b = TO_BE_16(a); _lockWord |= 0x4000; _vcPtr = (byte *)&b; vc60_killSprite(); _lockWord &= ~0x4000; } void SimonEngine::o_kill_sprite_simon2(uint a, uint b) { uint16 items[2]; items[0] = TO_BE_16(a); items[1] = TO_BE_16(b); _lockWord |= 0x8000; _vcPtr = (byte *)&items; vc60_killSprite(); _lockWord &= ~0x8000; } /* OK */ void SimonEngine::o_defineWindow(uint a, uint b, uint c, uint d, uint e, uint f, uint g, uint h) { a &= 7; if (_windowArray[a]) closeWindow(a); _windowArray[a] = openWindow(b, c, d, e, f, g, h); if (a == _curWindow) { _textWindow = _windowArray[a]; showmessage_helper_3(_textWindow->textLength, _textWindow->textMaxLength); } } } // End of namespace Simon