/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $Header$ * */ #include "common/stdafx.h" #include "gui/about.h" #include "gui/message.h" #include "simon/simon.h" #include "simon/intern.h" #include "common/savefile.h" #include "common/system.h" namespace Simon { void SimonEngine::o_saveGame() { saveOrLoadDialog(false); } void SimonEngine::o_loadGame() { saveOrLoadDialog(true); } int SimonEngine::countSaveGames() { Common::InSaveFile *f; uint i = 1; bool marks[256]; char *prefix = gen_savename(999); prefix[strlen(prefix)-3] = '\0'; _saveFileMan->listSavefiles(prefix, marks, 256); while (i < 256) { if (marks[i] && (f = _saveFileMan->openForLoading(gen_savename(i)))) { i++; delete f; } else break; } return i; } int SimonEngine::displaySaveGameList(int curpos, bool load, char *dst) { int slot, last_slot; Common::InSaveFile *in; showMessageFormat("\xC"); memset(dst, 0, 18 * 6); slot = curpos; while (curpos + 6 > slot) { if (!(in = _saveFileMan->openForLoading(gen_savename(slot)))) break; in->read(dst, 18); delete in; last_slot = slot; if (slot < 10) showMessageFormat(" "); showMessageFormat("%d", slot); showMessageFormat(".%s\n", dst); dst += 18; slot++; } // while_break if (!load) { if (curpos + 6 == slot) slot++; else { if (slot < 10) showMessageFormat(" "); showMessageFormat("%d.\n", slot); } } else { if (curpos + 6 == slot) { if ((in = _saveFileMan->openForLoading(gen_savename(slot)))) { slot++; delete in; } } } return slot - curpos; } void SimonEngine::quickLoadOrSave() { // simon1demo subroutines are missing too many segments // original demo didn't allow load or save either. if (getGameId() == GID_SIMON1DEMO) return; bool success; char buf[50]; char *filename = gen_savename(_saveLoadSlot); if (_saveLoadType == 2) { Subroutine *sub; success = loadGame(_saveLoadSlot); if (!success) { sprintf(buf, "Failed to load game state to file:\n\n%s", filename); } else { // Redraw Inventory mouseOff(); drawIconArray(2, getItem1Ptr(), 0, 0); mouseOn(); // Reset engine? vcSetBitTo(97, true); sub = getSubroutineByID(100); startSubroutine(sub); } } else { success = saveGame(_saveLoadSlot, _saveLoadName); if (!success) sprintf(buf, "Failed to save game state to file:\n\n%s", filename); } if (!success) { GUI::MessageDialog dialog(buf, "OK"); dialog.runModal(); } else if (_saveLoadType == 1) { sprintf(buf, "Successfully saved game state in file:\n\n%s", filename); GUI::TimedMessageDialog dialog(buf, 1500); dialog.runModal(); } _saveLoadType = 0; } void SimonEngine::saveGameDialog(char *buf) { int i; o_unk_132_helper_3(); i = displaySaveGameList(_saveLoadRowCurPos, _saveOrLoad, buf); _saveDialogFlag = true; if (i != 7) { i++; if (!_saveOrLoad) i++; _saveDialogFlag = false; } if (!--i) return; do { clear_hitarea_bit_0x40(0xd0 + i - 1); } while (--i); } void SimonEngine::saveOrLoadDialog(bool load) { time_t save_time; int number_of_savegames; int i; int unk132_result; FillOrCopyStruct *fcs; char *name; int name_len; bool b; char buf[108]; _saveOrLoad = load; save_time = time(NULL); _copyPartialMode = 1; number_of_savegames = countSaveGames(); if (!load) number_of_savegames++; number_of_savegames -= 6; if (number_of_savegames < 0) number_of_savegames = 0; number_of_savegames++; _numSaveGameRows = number_of_savegames; _saveLoadRowCurPos = 1; if (!load) _saveLoadRowCurPos = number_of_savegames; _saveLoadFlag = false; restart:; do { i = o_unk_132_helper(&b, buf); } while (!b); if (i == 205) goto get_out; if (!load) { // if_1 if_1:; unk132_result = i; set_hitarea_bit_0x40(0xd0 + i); leaveHitAreaById(0xd0 + i); // some code here fcs = _windowArray[5]; fcs->textRow = unk132_result; if (_language == Common::HB_ISR) { //Hebrew // init x offset with a 2 character savegame number + a period (18 pix) fcs->textColumn = 3; fcs->textColumnOffset = 6; fcs->textLength = 3; } else { // init x offset with a 2 character savegame number + a period (18 pix) fcs->textColumn = 2; fcs->textColumnOffset = 2; fcs->textLength = 3; } name = buf + i * 18; // now process entire savegame name to get correct x offset for cursor name_len = 0; while (name[name_len]) { if (_language == Common::HB_ISR) { //Hebrew byte width = 6; if (name[name_len] >= 64 && name[name_len] < 91) width = _hebrew_char_widths [name[name_len] - 64]; fcs->textLength++; fcs->textColumnOffset -= width; if (fcs->textColumnOffset < width) { fcs->textColumnOffset += 8; fcs->textColumn++; } } else { fcs->textLength++; fcs->textColumnOffset += 6; if (name[name_len] == 'i' || name[name_len] == 'l') fcs->textColumnOffset -= 2; if (fcs->textColumnOffset >= 8) { fcs->textColumnOffset -= 8; fcs->textColumn++; } } name_len++; } // while_1_end // do_3_start for (;;) { video_putchar(fcs, 0x7f); _saveLoadFlag = true; // do_2 do { i = o_unk_132_helper(&b, buf); if (b) { if (i == 205) goto get_out; clear_hitarea_bit_0x40(0xd0 + unk132_result); if (_saveLoadFlag) { o_clearCharacter(_windowArray[5], 8); // move code } goto if_1; } // is_not_b if (!_saveLoadFlag) { clear_hitarea_bit_0x40(0xd0 + unk132_result); goto restart; } } while (i >= 0x80 || i == 0); // after_do_2 o_clearCharacter(_windowArray[5], 8); if (i == 10 || i == 13) break; if (i == 8) { // do_backspace if (name_len != 0) { int x; byte m; name_len--; m = name[name_len]; if (_language == Common::HB_ISR) //Hebrew x = 8; else x = (name[name_len] == 'i' || name[name_len] == 'l') ? 1 : 8; name[name_len] = 0; o_clearCharacter(_windowArray[5], x, m); } } else if (i >= 32 && name_len != 17) { name[name_len++] = i; video_putchar(_windowArray[5], i); } } // do_save if (!saveGame(_saveLoadRowCurPos + unk132_result, buf + unk132_result * 18)) o_fileError(_windowArray[5], true); } else { if (!loadGame(_saveLoadRowCurPos + i)) o_fileError(_windowArray[5], false); } get_out:; o_unk_132_helper_3(); _base_time = time(NULL) - save_time + _base_time; _copyPartialMode = 0; dx_copy_rgn_from_3_to_2(94, 208, 46, 80); i = _timer4; do { delay(10); } while (i == _timer4); g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); } void SimonEngine::o_fileError(FillOrCopyStruct *fcs, bool save_error) { HitArea *ha; const char *string, *string2; if (save_error) { string = "\r Save failed."; string2 = "\r Disk error."; } else { string = "\r Load failed."; string2 = "\r File not found."; } video_putchar(fcs, 0xC); for (; *string; string++) video_putchar(fcs, *string); for (; *string2; string2++) video_putchar(fcs, *string2); fcs->textColumn = (fcs->width >> 1) - 3; fcs->textRow = fcs->height - 1; fcs->textLength = 0; string = "[ OK ]"; for (; *string; string++) video_putchar(fcs, *string); ha = findEmptyHitArea(); ha->x = ((fcs->width >> 1) + (fcs->x - 3)) << 3; ha->y = (fcs->height << 3) + fcs->y - 8; ha->width = 48; ha->height = 8; ha->flags = 0x20; ha->id = 0x7FFF; ha->layer = 0x3EF; loop:; _lastHitArea = _lastHitArea3 = 0; do { delay(1); } while (_lastHitArea3 == 0); ha = _lastHitArea; if (ha == NULL || ha->id != 0x7FFF) goto loop; // Return delete_hitarea(0x7FFF); } bool SimonEngine::saveGame(uint slot, char *caption) { Common::OutSaveFile *f; uint item_index, num_item, i, j; TimeEvent *te; _lockWord |= 0x100; f = _saveFileMan->openForSaving(gen_savename(slot)); if (f == NULL) { _lockWord &= ~0x100; return false; } if (getGameType() == GType_FF) { f->write(caption, 100); } else { f->write(caption, 18); } f->writeUint32BE(_itemArrayInited - 1); f->writeUint32BE(0xFFFFFFFF); f->writeUint32BE(0); f->writeUint32BE(0); i = 0; for (te = _firstTimeStruct; te; te = te->next) i++; f->writeUint32BE(i); for (te = _firstTimeStruct; te; te = te->next) { f->writeUint32BE(te->time + _base_time); f->writeUint16BE(te->subroutine_id); } item_index = 1; for (num_item = _itemArrayInited - 1; num_item; num_item--) { Item *item = _itemArrayPtr[item_index++]; f->writeUint16BE(item->parent); f->writeUint16BE(item->sibling); f->writeUint16BE(item->state); f->writeUint16BE(item->classFlags); Child1 *child1 = (Child1 *)findChildOfType(item, 1); if (child1) { f->writeUint16BE(child1->fr2); } Child2 *child2 = (Child2 *)findChildOfType(item, 2); if (child2) { f->writeUint32BE(child2->avail_props); i = child2->avail_props & 1; for (j = 1; j < 16; j++) { if ((1 << j) & child2->avail_props) { f->writeUint16BE(child2->array[i++]); } } } Child9 *child9 = (Child9 *)findChildOfType(item, 9); if (child9) { for (i = 0; i != 4; i++) { f->writeUint16BE(child9->array[i]); } } } // write the 255 variables for (i = 0; i != 255; i++) { f->writeUint16BE(readVariable(i)); } // write the items in array 6 for (i = 0; i != 10; i++) { f->writeUint16BE(itemPtrToID(_itemArray6[i])); } // Write the bits in array 1 & 2 for (i = 0; i != 32; i++) f->writeUint16BE(_bitArray[i]); // Write the bits in array 3 if (getGameType() == GType_FF) { for (i = 33; i != 48; i++) f->writeUint16BE(_bitArray[i]); } f->flush(); bool result = !f->ioFailed(); delete f; _lockWord &= ~0x100; return result; } char *SimonEngine::gen_savename(int slot) { static char buf[15]; if (getGameType() == GType_FF) { if (slot == 999) sprintf(buf, "save.%.3d", slot); else sprintf(buf, "feeble.%.3d", slot); } else if (getGameType() == GType_SIMON2) { sprintf(buf, "simon2.%.3d", slot); } else { sprintf(buf, "simon1.%.3d", slot); } return buf; } bool SimonEngine::loadGame(uint slot) { char ident[100]; Common::InSaveFile *f; uint num, item_index, i, j; _lockWord |= 0x100; f = _saveFileMan->openForLoading(gen_savename(slot)); if (f == NULL) { _lockWord &= ~0x100; return false; } if (getGameType() == GType_FF) { f->read(ident, 100); } else { f->read(ident, 18); } num = f->readUint32BE(); if (f->readUint32BE() != 0xFFFFFFFF || num != _itemArrayInited - 1) { delete f; _lockWord &= ~0x100; return false; } f->readUint32BE(); f->readUint32BE(); _noParentNotify = true; // add all timers killAllTimers(); for (num = f->readUint32BE(); num; num--) { uint32 timeout = f->readUint32BE(); uint16 func_to_call = f->readUint16BE(); addTimeEvent(timeout, func_to_call); } item_index = 1; for (num = _itemArrayInited - 1; num; num--) { Item *item = _itemArrayPtr[item_index++], *parent_item; uint parent = f->readUint16BE(); uint sibling = f->readUint16BE(); parent_item = derefItem(parent); setItemParent(item, parent_item); if (parent_item == NULL) { item->parent = parent; item->sibling = sibling; } item->state = f->readUint16BE(); item->classFlags = f->readUint16BE(); Child1 *child1 = (Child1 *)findChildOfType(item, 1); if (child1 != NULL) { child1->fr2 = f->readUint16BE(); } Child2 *child2 = (Child2 *)findChildOfType(item, 2); if (child2 != NULL) { child2->avail_props = f->readUint32BE(); i = child2->avail_props & 1; for (j = 1; j < 16; j++) { if ((1 << j) & child2->avail_props) { child2->array[i++] = f->readUint16BE(); } } } Child9 *child9 = (Child9 *) findChildOfType(item, 9); if (child9) { for (i = 0; i != 4; i++) { child9->array[i] = f->readUint16BE(); } } } // read the 255 variables for (i = 0; i != 255; i++) { writeVariable(i, f->readUint16BE()); } // read the items in array 6 for (i = 0; i != 10; i++) { _itemArray6[i] = derefItem(f->readUint16BE()); } // Read the bits in array 1 & 2 for (i = 0; i != 32; i++) _bitArray[i] = f->readUint16BE(); // Read the bits in array 3 if (getGameType() == GType_FF) { for (i = 33; i != 48; i++) _bitArray[i] = f->readUint16BE(); } if (f->ioFailed()) { error("load failed"); } delete f; _noParentNotify = false; _lockWord &= ~0x100; return true; } } // End of namespace Simon