/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "common/stdafx.h" #include "backends/fs/fs.h" #include "base/gameDetector.h" #include "base/plugins.h" #include "common/config-manager.h" #include "common/file.h" #include "common/md5.h" #include "common/system.h" #include "gui/about.h" #include "gui/message.h" #include "simon/simon.h" #include "simon/intern.h" #include "simon/vga.h" #include "simon/debugger.h" #include "simon/simon-md5.h" #include "sound/mididrv.h" #ifdef _WIN32_WCE extern bool isSmartphone(void); #endif #ifdef __PALM_OS__ #include "globals.h" #endif using Common::File; struct SimonGameSettings { const char *name; const char *description; uint32 features; const char *detectname; GameSettings toGameSettings() const { GameSettings dummy = { name, description, features }; return dummy; } }; static const SimonGameSettings simon_settings[] = { // Simon the Sorcerer 1 & 2 (not SCUMM games) {"simon1acorn", "Simon the Sorcerer 1 (Acorn)", GAME_SIMON1ACORN, "DATA"}, {"simon1dos", "Simon the Sorcerer 1 (DOS)", GAME_SIMON1DOS, "GAMEPC"}, {"simon1amiga", "Simon the Sorcerer 1 (Amiga)", GAME_SIMON1AMIGA, "gameamiga"}, {"simon2dos", "Simon the Sorcerer 2 (DOS)", GAME_SIMON2DOS, "GAME32"}, {"simon1talkie", "Simon the Sorcerer 1 Talkie", GAME_SIMON1TALKIE, "GAMEPC"}, {"simon1win", "Simon the Sorcerer 1 Talkie (Windows)", GAME_SIMON1TALKIE, 0}, {"simon2talkie", "Simon the Sorcerer 2 Talkie", GAME_SIMON2TALKIE, "GSPTR30"}, {"simon2win", "Simon the Sorcerer 2 Talkie (Windows)", GAME_SIMON2WIN, 0}, {"simon2mac", "Simon the Sorcerer 2 Talkie (Amiga or Mac)", GAME_SIMON2WIN, 0}, {"simon1cd32", "Simon the Sorcerer 1 Talkie (Amiga CD32)", GAME_SIMON1CD32, "gameamiga"}, {"simon1demo", "Simon the Sorcerer 1 (DOS Demo)", GAME_SIMON1DEMO, "GDEMO"}, // {"feeble", "The Feeble Files", GAME_FEEBLEFILES, "GAME22"}, {NULL, NULL, 0, NULL} }; static int compareMD5Table(const void *a, const void *b) { const char *key = (const char *)a; const MD5Table *elem = (const MD5Table *)b; return strcmp(key, elem->md5); } GameList Engine_SIMON_gameList() { const SimonGameSettings *g = simon_settings; GameList games; while (g->name) { games.push_back(g->toGameSettings()); g++; } return games; } DetectedGameList Engine_SIMON_detectGames(const FSList &fslist) { DetectedGameList detectedGames; const SimonGameSettings *g; char detectName[128]; char detectName2[128]; typedef Common::Map StringSet; StringSet fileSet; for (g = simon_settings; g->name; ++g) { if (g->detectname == NULL) continue; strcpy(detectName, g->detectname); strcpy(detectName2, g->detectname); strcat(detectName2, "."); // Iterate over all files in the given directory for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { if (!file->isDirectory()) { const char *name = file->displayName().c_str(); if ((!scumm_stricmp(detectName, name)) || (!scumm_stricmp(detectName2, name))) { // Match found, add to list of candidates, then abort inner loop. detectedGames.push_back(g->toGameSettings()); fileSet.addKey(file->path()); break; } } } } // Now, we check the MD5 sums of the 'candidate' files. If we have an exact match, // only return that. bool exactMatch = false; for (StringSet::const_iterator iter = fileSet.begin(); iter != fileSet.end(); ++iter) { uint8 md5sum[16]; const char *name = iter->_key.c_str(); if (Common::md5_file(name, md5sum)) { char md5str[32+1]; for (int j = 0; j < 16; j++) { sprintf(md5str + j*2, "%02x", (int)md5sum[j]); } const MD5Table *elem; elem = (const MD5Table *)bsearch(md5str, md5table, ARRAYSIZE(md5table)-1, sizeof(MD5Table), compareMD5Table); if (elem) { if (!exactMatch) detectedGames.clear(); // Clear all the non-exact candidates // Find the GameSettings for that target for (g = simon_settings; g->name; ++g) { if (0 == scumm_stricmp(g->name, elem->target)) break; } assert(g->name); // Insert the 'enhanced' game data into the candidate list detectedGames.push_back(DetectedGame(g->toGameSettings(), elem->language, elem->platform)); exactMatch = true; } } } return detectedGames; } Engine *Engine_SIMON_create(GameDetector *detector, OSystem *syst) { return new Simon::SimonEngine(detector, syst); } REGISTER_PLUGIN(SIMON, "Simon the Sorcerer") namespace Simon { #ifdef __PALM_OS__ #define PTR(a) a static const GameSpecificSettings *simon1_settings; static const GameSpecificSettings *simon1acorn_settings; static const GameSpecificSettings *simon1amiga_settings; static const GameSpecificSettings *simon1demo_settings; static const GameSpecificSettings *simon2win_settings; static const GameSpecificSettings *simon2dos_settings; #else #define PTR(a) &a static const GameSpecificSettings simon1_settings = { "SIMON.GME", // gme_filename "SIMON.WAV", // wav_filename "SIMON.VOC", // voc_filename "SIMON.MP3", // mp3_filename "SIMON.OGG", // vorbis_filename "SIMON.FLA", // flac_filename "EFFECTS.VOC", // voc_effects_filename "EFFECTS.MP3", // mp3_effects_filename "EFFECTS.OGG", // vorbis_effects_filename "EFFECTS.FLA", // flac_effects_filename "GAMEPC", // gamepc_filename }; static const GameSpecificSettings simon1acorn_settings = { "DATA", // gme_filename "", // wav_filename "SIMON", // voc_filename "SIMON.MP3", // mp3_filename "SIMON.OGG", // vorbis_filename "SIMON.FLA", // flac_filename "EFFECTS", // voc_effects_filename "EFFECTS.MP3", // mp3_effects_filename "EFFECTS.OGG", // vorbis_effects_filename "EFFECTS.FLA", // flac_effects_filename "GAMEBASE", // gamepc_filename }; static const GameSpecificSettings simon1amiga_settings = { "", // gme_filename "", // wav_filename "", // voc_filename "SIMON.MP3", // mp3_filename "SIMON.OGG", // vorbis_filename "SIMON.FLA", // flac_filename "", // voc_effects_filename "", // mp3_effects_filename "", // vorbis_effects_filename "", // flac_effects_filename "gameamiga", // gamepc_filename }; static const GameSpecificSettings simon1demo_settings = { "", // gme_filename "", // wav_filename "", // voc_filename "", // mp3_filename "", // vorbis_filename "", // flac_filename "", // voc_effects_filename "", // mp3_effects_filename "", // vorbis_effects_filename "", // flac_effects_filename "GDEMO", // gamepc_filename }; static const GameSpecificSettings simon2win_settings = { "SIMON2.GME", // gme_filename "SIMON2.WAV", // wav_filename "SIMON2.VOC", // voc_filename "SIMON2.MP3", // mp3_filename "SIMON2.OGG", // vorbis_filename "SIMON2.FLA", // flac_filename "", // voc_effects_filename "", // mp3_effects_filename "", // vorbis_effects_filename "", // flac_effects_filename "GSPTR30", // gamepc_filename }; static const GameSpecificSettings simon2dos_settings = { "SIMON2.GME", // gme_filename "", // wav_filename "", // voc_filename "", // mp3_filename "", // vorbis_filename "", // flac_filename "", // voc_effects_filename "", // mp3_effects_filename "", // vorbis_effects_filename "", // flac_effects_filename "GAME32", // gamepc_filename }; static const GameSpecificSettings feeblefiles_settings = { "", // gme_filename "VOICES.WAV", // wav_filename "VOICES.VOC", // voc_filename "VOICES.MP3", // mp3_filename "VOICES.OGG", // vorbis_filename "VOICES.FLA", // flac_filename "", // voc_effects_filename "", // mp3_effects_filename "", // vorbis_effects_filename "", // flac_effects_filename "GAME22", // gamepc_filename }; #endif static const char* bad_versions[3] = { "465eed710cc242b2de7dc77edd467c4c", // simon1dos (English) "bed9134804d96f72afa152b8ec5628c3", // simon1dos (French) "27c8e7feada80c75b70b9c2f6088d519", // simon2dos (English) }; SimonEngine::SimonEngine(GameDetector *detector, OSystem *syst) : Engine(syst), midi(syst) { int j =0; _vcPtr = 0; _vc_get_out_of_code = 0; _gameOffsetsPtr = 0; _debugger = 0; const SimonGameSettings *g = simon_settings; while (g->name) { if (!scumm_stricmp(detector->_game.name, g->name)) break; g++; } if (!g->name) error("Invalid game '%s'\n", detector->_game.name); SimonGameSettings game = *g; switch (Common::parsePlatform(ConfMan.get("platform"))) { case Common::kPlatformAmiga: case Common::kPlatformMacintosh: if (game.features & GF_SIMON2) game.features |= GF_WIN; break; case Common::kPlatformWindows: game.features |= GF_WIN; break; default: break; } _game = game.features; // Convert older targets if (g->detectname == NULL) { if (!strcmp("simon1win", g->name)) { ConfMan.set("gameid", "simon1talkie"); ConfMan.set("platform", "Windows"); } else if (!strcmp("simon2win", g->name) || !strcmp("simon2mac", g->name)) { ConfMan.set("gameid", "simon2talkie"); ConfMan.set("platform", "Windows"); } ConfMan.flushToDisk(); } else { char buf[100]; uint8 md5sum[16]; File f; sprintf(buf, g->detectname); f.open(buf); if (f.isOpen() == false) strcat(buf, "."); if (Common::md5_file(buf, md5sum)) { char md5str[32+1]; for (j = 0; j < 16; j++) { sprintf(md5str + j*2, "%02x", (int)md5sum[j]); } for (j = 0; j < 3; j++) { if (!strcmp(md5str, bad_versions[j])) error("Cracked versions aren't supported"); } printf("%s %s\n", md5str, buf); const MD5Table *elem; elem = (const MD5Table *)bsearch(md5str, md5table, ARRAYSIZE(md5table)-1, sizeof(MD5Table), compareMD5Table); if (elem) printf("Match found in database: target %s, language %s, platform %s\n", elem->target, Common::getLanguageDescription(elem->language), Common::getPlatformDescription(elem->platform)); else printf("Unknown MD5! Please report the details (language, platform, etc.) of this game to the ScummVM team\n"); } } VGA_DELAY_BASE = 1; if (_game == GAME_FEEBLEFILES) { NUM_VIDEO_OP_CODES = 85; #ifndef __PALM_OS__ VGA_MEM_SIZE = 7500000; #else VGA_MEM_SIZE = gVars->memory[kMemSimon2Games]; #endif TABLES_MEM_SIZE = 200000; } else if (_game & GF_SIMON2) { TABLE_INDEX_BASE = 1580 / 4; TEXT_INDEX_BASE = 1500 / 4; NUM_VIDEO_OP_CODES = 75; #ifndef __PALM_OS__ VGA_MEM_SIZE = 2000000; #else VGA_MEM_SIZE = gVars->memory[kMemSimon2Games]; #endif TABLES_MEM_SIZE = 100000; // Check whether to use MT-32 MIDI tracks in Simon the Sorcerer 2 if ((_game & GF_SIMON2) && (ConfMan.getBool("native_mt32") || (_midiDriver == MD_MT32))) MUSIC_INDEX_BASE = (1128 + 612) / 4; else MUSIC_INDEX_BASE = 1128 / 4; SOUND_INDEX_BASE = 1660 / 4; } else { TABLE_INDEX_BASE = 1576 / 4; TEXT_INDEX_BASE = 1460 / 4; NUM_VIDEO_OP_CODES = 64; #ifndef __PALM_OS__ VGA_MEM_SIZE = 1000000; #else VGA_MEM_SIZE = gVars->memory[kMemSimon1Games]; #endif TABLES_MEM_SIZE = 50000; MUSIC_INDEX_BASE = 1316 / 4; SOUND_INDEX_BASE = 0; } _language = Common::parseLanguage(ConfMan.get("language")); if (_game == GAME_FEEBLEFILES) { gss = PTR(feeblefiles_settings); } else if (_game & GF_SIMON2) { if (_game & GF_TALKIE) { gss = PTR(simon2win_settings); // Add default file directories File::addDefaultDirectory(_gameDataPath + "voices/"); File::addDefaultDirectory(_gameDataPath + "VOICES/"); } else { gss = PTR(simon2dos_settings); } } else if (_game & GF_SIMON1) { if (_game & GF_ACORN) { gss = PTR(simon1acorn_settings); // Add default file directories File::addDefaultDirectory(_gameDataPath + "execute/"); File::addDefaultDirectory(_gameDataPath + "EXECUTE/"); } else if (_game & GF_AMIGA) { gss = PTR(simon1amiga_settings); } else if (_game & GF_DEMO) { gss = PTR(simon1demo_settings); } else { gss = PTR(simon1_settings); } } if ((_game & GF_SIMON1) && (_game & GF_TALKIE)) { // Add default file directories switch (_language) { case 20: File::addDefaultDirectory(_gameDataPath + "hebrew/"); File::addDefaultDirectory(_gameDataPath + "HEBREW/"); break; case 5: File::addDefaultDirectory(_gameDataPath + "spanish/"); File::addDefaultDirectory(_gameDataPath + "SPANISH/"); break; case 3: File::addDefaultDirectory(_gameDataPath + "italian/"); File::addDefaultDirectory(_gameDataPath + "ITALIAN/"); break; case 2: File::addDefaultDirectory(_gameDataPath + "french/"); File::addDefaultDirectory(_gameDataPath + "FRENCH/"); break; } } _keyPressed = 0; _gameFile = 0; _strippedTxtMem = 0; _textSize = 0; _stringTabNum = 0; _stringTabPos = 0; _stringtab_numalloc = 0; _stringTabPtr = 0; _itemArrayPtr = 0; _itemArraySize = 0; _itemArrayInited = 0; _itemHeapPtr = 0; _itemHeapCurPos = 0; _itemHeapSize = 0; _iconFilePtr = 0; _tblList = 0; _codePtr = 0; _localStringtable = 0; _stringIdLocalMin = 1; _stringIdLocalMax = 0; _tablesHeapPtr = 0; _tablesHeapPtrOrg = 0; _tablesheapPtrNew = 0; _tablesHeapSize = 0; _tablesHeapCurPos = 0; _tablesHeapCurPosOrg = 0; _tablesHeapCurPosNew = 0; _subroutineList = 0; _subroutineListOrg = 0; _subroutine = 0; _dxSurfacePitch = 0; _recursionDepth = 0; _lastVgaTick = 0; _marks = 0; _scriptVar2 = 0; _runScriptReturn1 = 0; _skipVgaWait = 0; _noParentNotify = 0; _vgaRes328Loaded = 0; _hitarea_unk_3 = 0; _mortalFlag = 0; _videoVar8 = 0; _usePaletteDelay = 0; _syncFlag2 = 0; _inCallBack = 0; _cepeFlag = 0; _copyPartialMode = 0; _speed = 1; _fastMode = 0; _dxUse3Or4ForLock = 0; _debugMode = 0; _pause = 0; _startMainScript = 0; _continousMainScript = 0; _startVgaScript = 0; _continousVgaScript = 0; _drawImagesDebug = 0; _dumpImages = 0; _speech = true; _subtitles = true; _fade = true; _mouseCursor = 0; _vgaVar9 = 0; _scriptUnk1 = 0; _vgaVar6 = 0; _scrollX = 0; _scrollY = 0; _scrollXMax = 0; _scrollYMax = 0; _scrollCount = 0; _scrollFlag = 0; _scrollHeight = 0; _scrollWidth = 0; _scrollImage = 0; _vgaVar8 = 0; _scriptCondA = 0; _scriptCondB = 0; _scriptCondC = 0; _fcsUnk1 = 0; _fcsPtr1 = 0; _subjectItem = 0; _objectItem = 0; _item1 = 0; _hitAreaObjectItem = 0; _lastHitArea = 0; _lastHitArea2Ptr = 0; _lastHitArea3 = 0; _leftButtonDown = 0; _hitAreaSubjectItem = 0; _hitAreaPtr5 = 0; _hitAreaPtr7 = 0; _needHitAreaRecalc = 0; _verbHitArea = 0; _hitAreaUnk4 = 0; _lockCounter = 0; _windowNum = 0; _printCharUnk1 = 0; _printCharUnk2 = 0; _numLettersToPrint = 0; _lastTime = 0; _firstTimeStruct = 0; _pendingDeleteTimeEvent = 0; _base_time = 0; _mouseX = 0; _mouseY = 0; _mouseXOld = 0; _mouseYOld = 0; _dummyItem1 = new Item(); _dummyItem2 = new Item(); _dummyItem3 = new Item(); _lockWord = 0; _scrollUpHitArea = 0; _scrollDownHitArea = 0; _videoVar7 = 0xFFFF; _paletteColorCount = 0; _videoVar4 = 0; _videoVar5 = 0; _videoVar3 = 0; _unkPalFlag = 0; _exitCutscene = 0; _skipSpeech = 0; _videoVar9 = 0; _soundFileId = 0; _lastMusicPlayed = -1; _nextMusicToPlay = -1; _showPreposition = 0; _showMessageFlag = 0; _videoNumPalColors = 0; _vgaSpriteChanged = 0; _vgaBufFreeStart = 0; _vgaBufEnd = 0; _vgaBufStart = 0; _vgaFileBufOrg = 0; _vgaFileBufOrg2 = 0; _curVgaFile1 = 0; _curVgaFile2 = 0; _timer1 = 0; _timer5 = 0; _timer4 = 0; _frameRate = 1; _vgaCurFile2 = 0; _vgaWaitFor = 0; _vgaCurFileId = 0; _vgaCurSpriteId = 0; _nextVgaTimerToProcess = 0; memset(_vcItemArray, 0, sizeof(_vcItemArray)); memset(_itemArray6, 0, sizeof(_itemArray6)); memset(_stringIdArray2, 0, sizeof(_stringIdArray2)); memset(_stringIdArray3, 0, sizeof(_stringIdArray3)); memset(_speechIdArray4, 0, sizeof(_speechIdArray4)); memset(_bitArray, 0, sizeof(_bitArray)); memset(_variableArray, 0, sizeof(_variableArray)); memset(_fcsPtrArray3, 0, sizeof(_fcsPtrArray3)); memset(_fcsData1, 0, sizeof(_fcsData1)); memset(_fcsData2, 0, sizeof(_fcsData2)); _freeStringSlot = 0; memset(_stringReturnBuffer, 0, sizeof(_stringReturnBuffer)); memset(_pathFindArray, 0, sizeof(_pathFindArray)); memset(_paletteBackup, 0, sizeof(_paletteBackup)); memset(_palette, 0, sizeof(_palette)); memset(_videoBuf1, 0, sizeof(_videoBuf1)); _fcs_list = new FillOrCopyStruct[16]; memset(_lettersToPrintBuf, 0, sizeof(_lettersToPrintBuf)); _numScreenUpdates = 0; _vgaTickCounter = 0; _sound = 0; _effectsPaused = false; _ambientPaused = false; _musicPaused = false; _dumpFile = 0; _saveLoadType = 0; _saveLoadSlot = 0; memset(_saveLoadName, 0, sizeof(_saveLoadName)); _saveLoadRowCurPos = 0; _numSaveGameRows = 0; _saveDialogFlag = false; _saveOrLoad = false; _saveLoadFlag = false; _sdlMouseX = 0; _sdlMouseY = 0; _sdl_buf_3 = 0; _sdl_buf = 0; _sdl_buf_attached = 0; _vc10BasePtrOld = 0; memcpy (_hebrew_char_widths, "\x5\x5\x4\x6\x5\x3\x4\x5\x6\x3\x5\x5\x4\x6\x5\x3\x4\x6\x5\x6\x6\x6\x5\x5\x5\x6\x5\x6\x6\x6\x6\x6", 32); if (_game == GAME_FEEBLEFILES) { _screenWidth = 640; _screenHeight = 480; } else { _screenWidth = 320; _screenHeight = 200; } } int SimonEngine::init(GameDetector &detector) { // Setup mixer if (!_mixer->isReady()) warning("Sound initialization failed. " "Features of the game that depend on sound synchronization will most likely break"); set_volume(ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); _system->beginGFXTransaction(); initCommonGFX(detector); _system->initSize(_screenWidth, _screenHeight); if (_game == GAME_FEEBLEFILES) _system->setGraphicsMode("1x"); _system->endGFXTransaction(); // Setup midi driver MidiDriver *driver = 0; _midiDriver = MD_NULL; if (_game == GAME_SIMON1AMIGA || _game == GAME_SIMON1CD32) driver = MidiDriver::createMidi(MD_NULL); // Create fake MIDI driver for Simon1Amiga and Simon2CD32 for now else { _midiDriver = MidiDriver::detectMusicDriver(MDT_ADLIB | MDT_NATIVE); driver = MidiDriver::createMidi(_midiDriver); } if (!driver) driver = MidiDriver_ADLIB_create(_mixer); else if (ConfMan.getBool("native_mt32") || (_midiDriver == MD_MT32)) driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE); midi.mapMT32toGM (!(_game & GF_SIMON2) && !(ConfMan.getBool("native_mt32") || (_midiDriver == MD_MT32))); midi.set_driver(driver); int ret = midi.open(); if (ret) warning ("MIDI Player init failed: \"%s\"", midi.getErrorName (ret)); midi.set_volume(ConfMan.getInt("music_volume")); _debugMode = (gDebugLevel >= 0); if (ConfMan.hasKey("music_mute") && ConfMan.getBool("music_mute") == 1) midi.pause(_musicPaused ^= 1); if ((_game & GF_SIMON2) && ConfMan.hasKey("speech_mute") && ConfMan.getBool("speech_mute") == 1) _speech = 0; if ((!(_game & GF_SIMON2) && _language > 1) || ((_game & GF_SIMON2) && _language == 20)) { if (ConfMan.hasKey("subtitles") && ConfMan.getBool("subtitles") == 0) _subtitles = 0; } else _subtitles = ConfMan.getBool("subtitles"); // Make sure either speech or subtitles is enabled if ((_game & GF_TALKIE) && !_speech && !_subtitles) _subtitles = 1; if (ConfMan.hasKey("fade") && ConfMan.getBool("fade") == 0) _fade = 0; if (ConfMan.hasKey("slow_down") && ConfMan.getInt("slow_down") >= 1) _speed = ConfMan.getInt("slow_down"); // FIXME Use auto dirty rects cleanup code to reduce CPU usage g_system->setFeatureState(OSystem::kFeatureAutoComputeDirtyRects, true); return 0; } SimonEngine::~SimonEngine() { delete _gameFile; midi.close(); free(_stringTabPtr); free(_itemArrayPtr); free(_itemHeapPtr - _itemHeapCurPos); free(_tablesHeapPtr - _tablesHeapCurPos); free(_tblList); free(_iconFilePtr); free(_gameOffsetsPtr); delete _dummyItem1; delete _dummyItem2; delete _dummyItem3; delete [] _fcs_list; delete _sound; delete _debugger; } void SimonEngine::errorString(const char *buf1, char *buf2) { strcpy(buf2, buf1); #ifdef _WIN32_WCE if (isSmartphone()) return; #endif // Unless an error -originated- within the debugger, spawn the // debugger. Otherwise exit out normally. if (_debugger && !_debugger->isAttached()) { // (Print it again in case debugger segfaults) printf("%s\n", buf2); _debugger->attach(buf2); _debugger->onFrame(); } } void SimonEngine::palette_fadeout(uint32 *pal_values, uint num) { byte *p = (byte *)pal_values; do { if (p[0] >= 8) p[0] -= 8; else p[0] = 0; if (p[1] >= 8) p[1] -= 8; else p[1] = 0; if (p[2] >= 8) p[2] -= 8; else p[2] = 0; p += sizeof(uint32); } while (--num); } byte *SimonEngine::allocateItem(uint size) { byte *org = _itemHeapPtr; size = (size + 3) & ~3; _itemHeapPtr += size; _itemHeapCurPos += size; if (_itemHeapCurPos > _itemHeapSize) error("Itemheap overflow"); return org; } void SimonEngine::alignTableMem() { if ((unsigned long)_tablesHeapPtr & 3) { _tablesHeapPtr += 2; _tablesHeapCurPos += 2; } } byte *SimonEngine::allocateTable(uint size) { byte *org = _tablesHeapPtr; size = (size + 1) & ~1; _tablesHeapPtr += size; _tablesHeapCurPos += size; if (_tablesHeapCurPos > _tablesHeapSize) error("Tablesheap overflow"); return org; } int SimonEngine::allocGamePcVars(File *in) { uint item_array_size, item_array_inited, stringtable_num; uint32 version; uint i; item_array_size = in->readUint32BE(); version = in->readUint32BE(); item_array_inited = in->readUint32BE(); stringtable_num = in->readUint32BE(); item_array_inited += 2; // first two items are predefined item_array_size += 2; if (version != 0x80) error("Not a runtime database"); _itemArrayPtr = (Item **)calloc(item_array_size, sizeof(Item *)); if (_itemArrayPtr == NULL) error("Out of memory for Item array"); _itemArraySize = item_array_size; _itemArrayInited = item_array_inited; for (i = 1; i < item_array_inited; i++) { _itemArrayPtr[i] = (Item *)allocateItem(sizeof(Item)); } // The rest is cleared automatically by calloc allocateStringTable(stringtable_num + 10); _stringTabNum = stringtable_num; return item_array_inited; } void SimonEngine::loginPlayerHelper(Item *item, int a, int b) { Child9 *child; child = (Child9 *) findChildOfType(item, 9); if (child == NULL) { child = (Child9 *) allocateChildBlock(item, 9, sizeof(Child9)); } if (a >= 0 && a <= 3) child->array[a] = b; } void SimonEngine::loginPlayer() { Child *child; _item1 = _itemArrayPtr[1]; _item1->adjective = -1; _item1->noun = 10000; child = (Child *)allocateChildBlock(_item1, 3, sizeof(Child)); if (child == NULL) error("player create failure"); loginPlayerHelper(_item1, 0, 0); } void SimonEngine::allocateStringTable(int num) { _stringTabPtr = (byte **)calloc(num, sizeof(byte *)); _stringTabPos = 0; _stringtab_numalloc = num; } void SimonEngine::setupStringTable(byte *mem, int num) { int i = 0; for (;;) { _stringTabPtr[i++] = mem; if (--num == 0) break; for (; *mem; mem++); mem++; } _stringTabPos = i; } void SimonEngine::setupLocalStringTable(byte *mem, int num) { int i = 0; for (;;) { _localStringtable[i++] = mem; if (--num == 0) break; for (; *mem; mem++); mem++; } } void SimonEngine::readSubroutineLine(File *in, SubroutineLine *sl, Subroutine *sub) { byte line_buffer[1024], *q = line_buffer; int size; if (sub->id == 0) { sl->cond_a = in->readUint16BE(); sl->cond_b = in->readUint16BE(); sl->cond_c = in->readUint16BE(); } while ((*q = in->readByte()) != 0xFF) { if (*q == 87) { in->readUint16BE(); } else { q = readSingleOpcode(in, q); } } size = q - line_buffer + 1; memcpy(allocateTable(size), line_buffer, size); } SubroutineLine *SimonEngine::createSubroutineLine(Subroutine *sub, int where) { SubroutineLine *sl, *cur_sl = NULL, *last_sl = NULL; if (sub->id == 0) sl = (SubroutineLine *)allocateTable(SUBROUTINE_LINE_BIG_SIZE); else sl = (SubroutineLine *)allocateTable(SUBROUTINE_LINE_SMALL_SIZE); // where is what offset to insert the line at, locate the proper beginning line if (sub->first != 0) { cur_sl = (SubroutineLine *)((byte *)sub + sub->first); while (where) { last_sl = cur_sl; cur_sl = (SubroutineLine *)((byte *)sub + cur_sl->next); if ((byte *)cur_sl == (byte *)sub) break; where--; } } if (last_sl != NULL) { // Insert the subroutine line in the middle of the link last_sl->next = (byte *)sl - (byte *)sub; sl->next = (byte *)cur_sl - (byte *)sub; } else { // Insert the subroutine line at the head of the link sl->next = sub->first; sub->first = (byte *)sl - (byte *)sub; } return sl; } void SimonEngine::readSubroutine(File *in, Subroutine *sub) { while (in->readUint16BE() == 0) { readSubroutineLine(in, createSubroutineLine(sub, 0xFFFF), sub); } } Subroutine *SimonEngine::createSubroutine(uint id) { Subroutine *sub; alignTableMem(); sub = (Subroutine *)allocateTable(sizeof(Subroutine)); sub->id = id; sub->first = 0; sub->next = _subroutineList; _subroutineList = sub; return sub; } void SimonEngine::readSubroutineBlock(File *in) { while (in->readUint16BE() == 0) { readSubroutine(in, createSubroutine(in->readUint16BE())); } } Child *SimonEngine::findChildOfType(Item *i, uint type) { Child *child = i->children; for (; child; child = child->next) if (child->type == type) return child; return NULL; } bool SimonEngine::hasChildOfType1(Item *item) { return findChildOfType(item, 1) != NULL; } bool SimonEngine::hasChildOfType2(Item *item) { return findChildOfType(item, 2) != NULL; } uint SimonEngine::getOffsetOfChild2Param(Child2 *child, uint prop) { uint m = 1; uint offset = 0; while (m != prop) { if (child->avail_props & m) offset++; m <<= 1; } return offset; } Child *SimonEngine::allocateChildBlock(Item *i, uint type, uint size) { Child *child = (Child *)allocateItem(size); child->next = i->children; i->children = child; child->type = type; return child; } void SimonEngine::allocItemHeap() { _itemHeapSize = 10000; _itemHeapCurPos = 0; _itemHeapPtr = (byte *)calloc(10000, 1); } void SimonEngine::allocTablesHeap() { _tablesHeapSize = TABLES_MEM_SIZE; _tablesHeapCurPos = 0; _tablesHeapPtr = (byte *)calloc(TABLES_MEM_SIZE, 1); } void SimonEngine::setItemState(Item *item, int value) { item->state = value; } int SimonEngine::getNextWord() { int16 a = (int16)READ_BE_UINT16(_codePtr); _codePtr += 2; return a; } uint SimonEngine::getNextStringID() { return (uint16)getNextWord(); } uint SimonEngine::getVarOrByte() { uint a = *_codePtr++; if (a != 255) return a; return readVariable(*_codePtr++); } uint SimonEngine::getVarOrWord() { uint a = READ_BE_UINT16(_codePtr); _codePtr += 2; if (a >= 30000 && a < 30512) return readVariable(a - 30000); return a; } Item *SimonEngine::getNextItemPtr() { int a = getNextWord(); switch (a) { case -1: return _subjectItem; case -3: return _objectItem; case -5: return getItem1Ptr(); case -7: return getItemPtrB(); case -9: return derefItem(getItem1Ptr()->parent); default: return derefItem(a); } } Item *SimonEngine::getNextItemPtrStrange() { int a = getNextWord(); switch (a) { case -1: return _subjectItem; case -3: return _objectItem; case -5: return _dummyItem2; case -7: return NULL; case -9: return _dummyItem3; default: return derefItem(a); } } uint SimonEngine::getNextItemID() { int a = getNextWord(); switch (a) { case -1: return itemPtrToID(_subjectItem); case -3: return itemPtrToID(_objectItem); case -5: return getItem1ID(); case -7: return 0; case -9: return getItem1Ptr()->parent; default: return a; } } Item *SimonEngine::getItem1Ptr() { if (_item1) return _item1; return _dummyItem1; } Item *SimonEngine::getItemPtrB() { error("getItemPtrB: is this code ever used?"); return _dummyItem1; } uint SimonEngine::getNextVarContents() { return (uint16)readVariable(getVarOrByte()); } uint SimonEngine::readVariable(uint variable) { if (variable >= 255) error("Variable %d out of range in read", variable); return _variableArray[variable]; } void SimonEngine::writeNextVarContents(uint16 contents) { writeVariable(getVarOrByte(), contents); } void SimonEngine::writeVariable(uint variable, uint16 contents) { if (variable >= 256) error("Variable %d out of range in write", variable); _variableArray[variable] = contents; } void SimonEngine::setItemParent(Item *item, Item *parent) { Item *old_parent = derefItem(item->parent); if (item == parent) error("Trying to set item as its own parent"); // unlink it if it has a parent if (old_parent) unlinkItem(item); itemChildrenChanged(old_parent); linkItem(item, parent); itemChildrenChanged(parent); } void SimonEngine::itemChildrenChanged(Item *item) { int i; FillOrCopyStruct *fcs; if (_noParentNotify) return; lock(); for (i = 0; i != 8; i++) { fcs = _fcsPtrArray3[i]; if (fcs && fcs->fcs_data && fcs->fcs_data->item_ptr == item) { if (_fcsData1[i]) { _fcsData2[i] = true; } else { _fcsData2[i] = false; fcs_unk_proc_1(i, item, fcs->fcs_data->unk1, fcs->fcs_data->unk2); } } } unlock(); } void SimonEngine::unlinkItem(Item *item) { Item *first, *parent, *next; // can't unlink item without parent if (item->parent == 0) return; // get parent and first child of parent parent = derefItem(item->parent); first = derefItem(parent->child); // the node to remove is first in the parent's children? if (first == item) { parent->child = item->sibling; item->parent = 0; item->sibling = 0; return; } for (;;) { if (!first) error("unlinkItem: parent empty"); if (first->sibling == 0) error("unlinkItem: parent does not contain child"); next = derefItem(first->sibling); if (next == item) { first->sibling = next->sibling; item->parent = 0; item->sibling = 0; return; } first = next; } } void SimonEngine::linkItem(Item *item, Item *parent) { uint id; // Don't allow that an item that is already linked is relinked if (item->parent) return; id = itemPtrToID(parent); item->parent = id; if (parent != 0) { item->sibling = parent->child; parent->child = itemPtrToID(item); } else { item->sibling = 0; } } const byte *SimonEngine::getStringPtrByID(uint string_id) { const byte *string_ptr; byte *dst; _freeStringSlot ^= 1; if (string_id < 0x8000) { string_ptr = _stringTabPtr[string_id]; } else { string_ptr = getLocalStringByID(string_id); } dst = _stringReturnBuffer[_freeStringSlot]; strcpy((char *)dst, (const char *)string_ptr); return dst; } const byte *SimonEngine::getLocalStringByID(uint string_id) { if (string_id < _stringIdLocalMin || string_id >= _stringIdLocalMax) { loadTextIntoMem(string_id); } return _localStringtable[string_id - _stringIdLocalMin]; } void SimonEngine::loadTextIntoMem(uint string_id) { byte *p; char filename[30]; int i; uint base_min = 0x8000, base_max, size; _tablesHeapPtr = _tablesheapPtrNew; _tablesHeapCurPos = _tablesHeapCurPosNew; p = _strippedTxtMem; // get filename while (*p) { for (i = 0; *p; p++, i++) filename[i] = *p; filename[i] = 0; p++; base_max = (p[0] << 8) | p[1]; p += 2; if (string_id < base_max) { _stringIdLocalMin = base_min; _stringIdLocalMax = base_max; _localStringtable = (byte **)_tablesHeapPtr; size = (base_max - base_min + 1) * sizeof(byte *); _tablesHeapPtr += size; _tablesHeapCurPos += size; size = loadTextFile(filename, _tablesHeapPtr); setupLocalStringTable(_tablesHeapPtr, base_max - base_min + 1); _tablesHeapPtr += size; _tablesHeapCurPos += size; if (_tablesHeapCurPos > _tablesHeapSize) { error("loadTextIntoMem: Out of table memory"); } return; } base_min = base_max; } error("loadTextIntoMem: didn't find %d", string_id); } void SimonEngine::loadTablesIntoMem(uint subr_id) { byte *p; int i; uint min_num, max_num; char filename[30]; File *in; p = _tblList; if (p == NULL) return; while (*p) { for (i = 0; *p; p++, i++) filename[i] = *p; filename[i] = 0; p++; for (;;) { min_num = (p[0] << 8) | p[1]; p += 2; if (min_num == 0) break; max_num = (p[0] << 8) | p[1]; p += 2; if (subr_id >= min_num && subr_id <= max_num) { _subroutineList = _subroutineListOrg; _tablesHeapPtr = _tablesHeapPtrOrg; _tablesHeapCurPos = _tablesHeapCurPosOrg; _stringIdLocalMin = 1; _stringIdLocalMax = 0; in = openTablesFile(filename); readSubroutineBlock(in); closeTablesFile(in); if (_game == GAME_SIMON2DOS || _game == GAME_SIMON2TALKIE || _game == GAME_SIMON2WIN) { _sound->loadSfxTable(_gameFile, _gameOffsetsPtr[atoi(filename + 6) - 1 + SOUND_INDEX_BASE]); } else if (_game == GAME_SIMON1TALKIE) { memcpy(filename, "SFXXXX", 6); _sound->readSfxFile(filename); } alignTableMem(); _tablesheapPtrNew = _tablesHeapPtr; _tablesHeapCurPosNew = _tablesHeapCurPos; if (_tablesHeapCurPos > _tablesHeapSize) error("loadTablesIntoMem: Out of table memory"); return; } } } debug(1,"loadTablesIntoMem: didn't find %d", subr_id); } void SimonEngine::playSting(uint a) { if (!midi._enable_sfx) return; char filename[15]; File mus_file; uint16 mus_offset; sprintf(filename, "STINGS%i.MUS", _soundFileId); mus_file.open(filename); if (!mus_file.isOpen()) { warning("Can't load sound effect from '%s'", filename); return; } mus_file.seek(a * 2, SEEK_SET); mus_offset = mus_file.readUint16LE(); if (mus_file.ioFailed()) error("Can't read sting %d offset", a); mus_file.seek(mus_offset, SEEK_SET); midi.loadSMF(&mus_file, a, true); midi.startTrack(0); } Subroutine *SimonEngine::getSubroutineByID(uint subroutine_id) { Subroutine *cur; _subroutine = subroutine_id; for (cur = _subroutineList; cur; cur = cur->next) { if (cur->id == subroutine_id) return cur; } loadTablesIntoMem(subroutine_id); for (cur = _subroutineList; cur; cur = cur->next) { if (cur->id == subroutine_id) return cur; } debug(1,"getSubroutineByID: subroutine %d not found", subroutine_id); return NULL; } uint SimonEngine::loadTextFile_gme(const char *filename, byte *dst) { uint res; uint32 offs; uint32 size; res = atoi(filename + 4) + TEXT_INDEX_BASE - 1; offs = _gameOffsetsPtr[res]; size = _gameOffsetsPtr[res + 1] - offs; resfile_read(dst, offs, size); return size; } File *SimonEngine::openTablesFile_gme(const char *filename) { uint res; uint32 offs; res = atoi(filename + 6) + TABLE_INDEX_BASE - 1; offs = _gameOffsetsPtr[res]; _gameFile->seek(offs, SEEK_SET); return _gameFile; } uint SimonEngine::loadTextFile_simon1(const char *filename, byte *dst) { File fo; fo.open(filename); uint32 size; if (fo.isOpen() == false) error("loadTextFile: Can't open '%s'", filename); size = fo.size(); if (fo.read(dst, size) != size) error("loadTextFile: fread failed"); fo.close(); return size; } File *SimonEngine::openTablesFile_simon1(const char *filename) { File *fo = new File(); fo->open(filename); if (fo->isOpen() == false) error("openTablesFile: Can't open '%s'", filename); return fo; } uint SimonEngine::loadTextFile(const char *filename, byte *dst) { if (_game & GF_OLD_BUNDLE) return loadTextFile_simon1(filename, dst); else return loadTextFile_gme(filename, dst); } File *SimonEngine::openTablesFile(const char *filename) { if (_game & GF_OLD_BUNDLE) return openTablesFile_simon1(filename); else return openTablesFile_gme(filename); } void SimonEngine::closeTablesFile(File *in) { if (_game & GF_OLD_BUNDLE) { in->close(); delete in; } } void SimonEngine::addTimeEvent(uint timeout, uint subroutine_id) { TimeEvent *te = (TimeEvent *)malloc(sizeof(TimeEvent)), *first, *last = NULL; time_t cur_time; time(&cur_time); te->time = cur_time + timeout - _base_time; te->subroutine_id = subroutine_id; first = _firstTimeStruct; while (first) { if (te->time <= first->time) { if (last) { last->next = te; te->next = first; return; } te->next = _firstTimeStruct; _firstTimeStruct = te; return; } last = first; first = first->next; } if (last) { last->next = te; te->next = NULL; } else { _firstTimeStruct = te; te->next = NULL; } } void SimonEngine::delTimeEvent(TimeEvent *te) { TimeEvent *cur; if (te == _pendingDeleteTimeEvent) _pendingDeleteTimeEvent = NULL; if (te == _firstTimeStruct) { _firstTimeStruct = te->next; free(te); return; } cur = _firstTimeStruct; if (cur == NULL) error("delTimeEvent: none available"); for (;;) { if (cur->next == NULL) error("delTimeEvent: no such te"); if (te == cur->next) { cur->next = te->next; free(te); return; } cur = cur->next; } } void SimonEngine::killAllTimers() { TimeEvent *cur, *next; for (cur = _firstTimeStruct; cur; cur = next) { next = cur->next; delTimeEvent(cur); } } bool SimonEngine::kickoffTimeEvents() { time_t cur_time; TimeEvent *te; bool result = false; time(&cur_time); cur_time -= _base_time; while ((te = _firstTimeStruct) != NULL && te->time <= (uint32)cur_time) { result = true; _pendingDeleteTimeEvent = te; invokeTimeEvent(te); if (_pendingDeleteTimeEvent) { _pendingDeleteTimeEvent = NULL; delTimeEvent(te); } } return result; } void SimonEngine::invokeTimeEvent(TimeEvent *te) { Subroutine *sub; _scriptCondA = 0; if (_runScriptReturn1) return; sub = getSubroutineByID(te->subroutine_id); if (sub != NULL) startSubroutineEx(sub); _runScriptReturn1 = false; } void SimonEngine::o_setup_cond_c() { setup_cond_c_helper(); _objectItem = _hitAreaObjectItem; if (_objectItem == _dummyItem2) _objectItem = getItem1Ptr(); if (_objectItem == _dummyItem3) _objectItem = derefItem(getItem1Ptr()->parent); if (_objectItem != NULL) { _scriptCondC = _objectItem->noun; } else { _scriptCondC = -1; } } void SimonEngine::setup_cond_c_helper() { HitArea *last; if (_game & GF_SIMON2) { _mouseCursor = 0; if (_hitAreaUnk4 != 999) { _mouseCursor = 9; _needHitAreaRecalc++; _hitAreaUnk4 = 0; } } _lastHitArea = 0; _hitAreaObjectItem = NULL; last = _lastHitArea2Ptr; defocusHitarea(); _lastHitArea2Ptr = last; for (;;) { _lastHitArea = NULL; _lastHitArea3 = 0; _leftButtonDown = 0; do { if (_exitCutscene && (_bitArray[0] & 0x200)) { startSubroutine170(); goto out_of_here; } delay(100); } while (_lastHitArea3 == (HitArea *) 0xFFFFFFFF || _lastHitArea3 == 0); if (_lastHitArea == NULL) { } else if (_lastHitArea->id == 0x7FFB) { handle_uparrow_hitarea(_lastHitArea->fcs); } else if (_lastHitArea->id == 0x7FFC) { handle_downarrow_hitarea(_lastHitArea->fcs); } else if (_lastHitArea->item_ptr != NULL) { _hitAreaObjectItem = _lastHitArea->item_ptr; _variableArray[60] = (_lastHitArea->flags & 1) ? (_lastHitArea->flags >> 8) : 0xFFFF; break; } } out_of_here: _lastHitArea3 = 0; _lastHitArea = 0; _lastHitArea2Ptr = NULL; } void SimonEngine::startSubroutine170() { Subroutine *sub; _sound->stopVoice(); sub = getSubroutineByID(170); if (sub != NULL) startSubroutineEx(sub); _runScriptReturn1 = true; } uint SimonEngine::get_fcs_ptr_3_index(FillOrCopyStruct *fcs) { uint i; for (i = 0; i != ARRAYSIZE(_fcsPtrArray3); i++) if (_fcsPtrArray3[i] == fcs) return i; error("get_fcs_ptr_3_index: not found"); return 0; } void SimonEngine::lock() { _lockCounter++; } void SimonEngine::unlock() { _lockWord |= 1; if (_lockCounter != 0) _lockCounter--; _lockWord &= ~1; } void SimonEngine::handle_mouse_moved() { uint x; if (_lockCounter) { _system->showMouse(false); return; } _system->showMouse(true); pollMouseXY(); if (_mouseX >= 32768) _mouseX = 0; if (_mouseX >= 638 / 2) _mouseX = 638 / 2; if (_mouseY >= 32768) _mouseY = 0; if (_mouseY >= 199) _mouseY = 199; if (_hitAreaUnk4) { uint id = 101; if (_mouseY >= 136) id = 102; if (_hitAreaUnk4 != id) hitarea_proc_1(); } if (_game & GF_SIMON2) { if (_bitArray[4] & 0x8000) { if (!_vgaVar9) { if (_mouseX >= 630 / 2 || _mouseX < 9) goto get_out2; _vgaVar9 = 1; } if (_scrollCount == 0) { if (_mouseX >= 631 / 2) { if (_scrollX != _scrollXMax) _scrollFlag = 1; } else if (_mouseX < 8) { if (_scrollX != 0) _scrollFlag = -1; } } } else { get_out2:; _vgaVar9 = 0; } } if (_mouseX != _mouseXOld || _mouseY != _mouseYOld) _needHitAreaRecalc++; x = 0; if (_lastHitArea3 == 0 && _leftButtonDown != 0) { _leftButtonDown = 0; x = 1; } else { if (_hitarea_unk_3 == 0 && _needHitAreaRecalc == 0) goto get_out; } setup_hitarea_from_pos(_mouseX, _mouseY, x); _lastHitArea3 = _lastHitArea; if (x == 1 && _lastHitArea == NULL) _lastHitArea3 = (HitArea *) - 1; get_out: draw_mouse_pointer(); _needHitAreaRecalc = 0; } void SimonEngine::fcs_unk_proc_1(uint fcs_index, Item *item_ptr, int unk1, int unk2) { Item *item_ptr_org = item_ptr; FillOrCopyStruct *fcs_ptr; uint width_div_3, height_div_3; uint j, k, i, num_sibs_with_flag; bool item_again; uint x_pos, y_pos; fcs_ptr = _fcsPtrArray3[fcs_index & 7]; if (!(_game & GF_SIMON2)) { width_div_3 = fcs_ptr->width / 3; height_div_3 = fcs_ptr->height / 3; } else { width_div_3 = 100; height_div_3 = 40; } i = 0; if (fcs_ptr == NULL) return; if (fcs_ptr->fcs_data) fcs_unk1(fcs_index); fcs_ptr->fcs_data = (FillOrCopyData *) malloc(sizeof(FillOrCopyData)); fcs_ptr->fcs_data->item_ptr = item_ptr; fcs_ptr->fcs_data->unk3 = -1; fcs_ptr->fcs_data->unk4 = -1; fcs_ptr->fcs_data->unk1 = unk1; fcs_ptr->fcs_data->unk2 = unk2; item_ptr = derefItem(item_ptr->child); while (item_ptr && unk1-- != 0) { num_sibs_with_flag = 0; while (item_ptr && width_div_3 > num_sibs_with_flag) { if ((unk2 == 0 || item_ptr->classFlags & unk2) && has_item_childflag_0x10(item_ptr)) if (!(_game & GF_SIMON2)) { num_sibs_with_flag++; } else { num_sibs_with_flag += 20; } item_ptr = derefItem(item_ptr->sibling); } } if (item_ptr == NULL) { fcs_ptr->fcs_data->unk1 = 0; item_ptr = derefItem(item_ptr_org->child); } x_pos = 0; y_pos = 0; item_again = false; k = 0; j = 0; while (item_ptr) { if ((unk2 == 0 || item_ptr->classFlags & unk2) && has_item_childflag_0x10(item_ptr)) { if (item_again == false) { fcs_ptr->fcs_data->e[k].item = item_ptr; if (!(_game & GF_SIMON2)) { draw_icon_c(fcs_ptr, item_get_icon_number(item_ptr), x_pos * 3, y_pos); fcs_ptr->fcs_data->e[k].hit_area = setup_icon_hit_area(fcs_ptr, x_pos * 3, y_pos, item_get_icon_number(item_ptr), item_ptr); } else { draw_icon_c(fcs_ptr, item_get_icon_number(item_ptr), x_pos, y_pos); fcs_ptr->fcs_data->e[k].hit_area = setup_icon_hit_area(fcs_ptr, x_pos, y_pos, item_get_icon_number(item_ptr), item_ptr); } k++; } else { fcs_ptr->fcs_data->e[k].item = NULL; j = 1; } x_pos += (_game & GF_SIMON2) ? 20 : 1; if (x_pos >= width_div_3) { x_pos = 0; y_pos += (_game & GF_SIMON2) ? 20 : 1; if (y_pos >= height_div_3) item_again = true; } } item_ptr = derefItem(item_ptr->sibling); } fcs_ptr->fcs_data->e[k].item = NULL; if (j != 0 || fcs_ptr->fcs_data->unk1 != 0) { fcs_unk_proc_2(fcs_ptr, fcs_index); } } void SimonEngine::fcs_unk_proc_2(FillOrCopyStruct *fcs, uint fcs_index) { setup_hit_areas(fcs, fcs_index); fcs->fcs_data->unk3 = _scrollUpHitArea; fcs->fcs_data->unk4 = _scrollDownHitArea; } void SimonEngine::setup_hit_areas(FillOrCopyStruct *fcs, uint fcs_index) { HitArea *ha; ha = findEmptyHitArea(); _scrollUpHitArea = ha - _hitAreas; if (!(_game & GF_SIMON2)) { ha->x = 308; ha->y = 149; ha->width = 12; ha->height = 17; ha->flags = 0x24; ha->id = 0x7FFB; ha->layer = 100; ha->fcs = fcs; ha->unk3 = 1; } else { ha->x = 81; ha->y = 158; ha->width = 12; ha->height = 26; ha->flags = 36; ha->id = 0x7FFB; ha->layer = 100; ha->fcs = fcs; ha->unk3 = 1; } ha = findEmptyHitArea(); _scrollDownHitArea = ha - _hitAreas; if (!(_game & GF_SIMON2)) { ha->x = 308; ha->y = 176; ha->width = 12; ha->height = 17; ha->flags = 0x24; ha->id = 0x7FFC; ha->layer = 100; ha->fcs = fcs; ha->unk3 = 1; // Simon1 specific o_kill_sprite_simon1(0x80); loadSprite(0, 1, 0x80, 0, 0, 0xE); } else { ha->x = 227; ha->y = 162; ha->width = 12; ha->height = 26; ha->flags = 36; ha->id = 0x7FFC; ha->layer = 100; ha->fcs = fcs; ha->unk3 = 1; } } bool SimonEngine::has_item_childflag_0x10(Item *item) { Child2 *child = (Child2 *)findChildOfType(item, 2); return child && (child->avail_props & 0x10) != 0; } uint SimonEngine::item_get_icon_number(Item *item) { Child2 *child = (Child2 *)findChildOfType(item, 2); uint offs; if (child == NULL || !(child->avail_props & 0x10)) return 0; offs = getOffsetOfChild2Param(child, 0x10); return child->array[offs]; } void SimonEngine::f10_key() { HitArea *ha, *dha; uint count; uint y_, x_; byte *dst; uint b, color; _lockWord |= 0x8000; if (_game & GF_SIMON2) color = 0xec; else color = 0xe1; uint limit = (_game & GF_SIMON2) ? 200 : 134; for (int i = 0; i < 5; i++) { ha = _hitAreas; count = ARRAYSIZE(_hitAreas); timer_vga_sprites(); do { if (ha->id != 0 && ha->flags & 0x20 && !(ha->flags & 0x40)) { dha = _hitAreas; if (ha->flags & 1) { while (dha != ha && dha->flags != ha->flags) ++dha; if (dha != ha && dha->flags == ha->flags) continue; } else { dha = _hitAreas; while (dha != ha && dha->item_ptr != ha->item_ptr) ++dha; if (dha != ha && dha->item_ptr == ha->item_ptr) continue; } if (ha->y >= limit || ((_game & GF_SIMON2) && ha->y >= _vgaVar8)) continue; y_ = (ha->height >> 1) - 4 + ha->y; x_ = (ha->width >> 1) - 4 + ha->x - (_scrollX << 3); if (x_ >= 0x137) continue; dst = dx_lock_attached(); dst += (((_dxSurfacePitch >> 2) * y_) << 2) + x_; b = _dxSurfacePitch; dst[4] = color; dst[b+1] = color; dst[b+4] = color; dst[b+7] = color; b += _dxSurfacePitch; dst[b+2] = color; dst[b+4] = color; dst[b+6] = color; b += _dxSurfacePitch; dst[b+3] = color; dst[b+5] = color; b += _dxSurfacePitch; dst[b] = color; dst[b+1] = color; dst[b+2] = color; dst[b+6] = color; dst[b+7] = color; dst[b+8] = color; b += _dxSurfacePitch; dst[b+3] = color; dst[b+5] = color; b += _dxSurfacePitch; dst[b+2] = color; dst[b+4] = color; dst[b+6] = color; b += _dxSurfacePitch; dst[b+1] = color; dst[b+4] = color; dst[b+7] = color; b += _dxSurfacePitch; dst[b+4] = color; dx_unlock_attached(); } } while (ha++, --count); dx_update_screen_and_palette(); delay(100); timer_vga_sprites(); dx_update_screen_and_palette(); delay(100); } _lockWord &= ~0x8000; } void SimonEngine::hitarea_stuff() { HitArea *ha; uint id; _leftButtonDown = 0; _lastHitArea = 0; _verbHitArea = 0; _hitAreaSubjectItem = NULL; _hitAreaObjectItem = NULL; hitarea_proc_1(); startOver: for (;;) { _lastHitArea = NULL; _lastHitArea3 = NULL; for (;;) { if (_keyPressed == 35) f10_key(); processSpecialKeys(); if (_lastHitArea3 == (HitArea *) 0xFFFFFFFF) goto startOver; if (_lastHitArea3 != 0) break; hitarea_stuff_helper(); delay(100); } ha = _lastHitArea; if (ha == NULL) { } else if (ha->id == 0x7FFB) { handle_uparrow_hitarea(ha->fcs); } else if (ha->id == 0x7FFC) { handle_downarrow_hitarea(ha->fcs); } else if (ha->id >= 101 && ha->id < 113) { _verbHitArea = ha->unk3; handle_verb_hitarea(ha); _hitAreaUnk4 = 0; } else { if ((_verbHitArea != 0 || _hitAreaSubjectItem != ha->item_ptr && ha->flags & 0x80) && ha->item_ptr) { if_1:; _hitAreaSubjectItem = ha->item_ptr; id = 0xFFFF; if (ha->flags & 1) id = ha->flags >> 8; _variableArray[60] = id; new_current_hitarea(ha); if (_verbHitArea != 0) break; } else { // else 1 if (ha->unk3 == 0) { if (ha->item_ptr) goto if_1; } else { _verbHitArea = ha->unk3 & 0xBFFF; if (ha->unk3 & 0x4000) { _hitAreaSubjectItem = ha->item_ptr; break; } if (_hitAreaSubjectItem != NULL) break; } } } } _needHitAreaRecalc++; } void SimonEngine::hitarea_stuff_helper() { time_t cur_time; if (!(_game & GF_SIMON2)) { uint subr_id = _variableArray[254]; if (subr_id != 0) { Subroutine *sub = getSubroutineByID(subr_id); if (sub != NULL) { startSubroutineEx(sub); startUp_helper_2(); } _variableArray[254] = 0; _runScriptReturn1 = false; } } else { if (_variableArray[254] || _variableArray[249]) { hitarea_stuff_helper_2(); } } time(&cur_time); if ((uint) cur_time != _lastTime) { _lastTime = cur_time; if (kickoffTimeEvents()) startUp_helper_2(); } } // Simon 2 specific void SimonEngine::hitarea_stuff_helper_2() { uint subr_id; Subroutine *sub; subr_id = _variableArray[249]; if (subr_id != 0) { sub = getSubroutineByID(subr_id); if (sub != NULL) { _variableArray[249] = 0; startSubroutineEx(sub); startUp_helper_2(); } _variableArray[249] = 0; } subr_id = _variableArray[254]; if (subr_id != 0) { sub = getSubroutineByID(subr_id); if (sub != NULL) { _variableArray[254] = 0; startSubroutineEx(sub); startUp_helper_2(); } _variableArray[254] = 0; } _runScriptReturn1 = false; } void SimonEngine::startUp_helper_2() { if (!_mortalFlag) { _mortalFlag = true; showmessage_print_char(0); _fcsUnk1 = 0; if (_fcsPtrArray3[0] != 0) { _fcsPtr1 = _fcsPtrArray3[0]; showmessage_helper_3(_fcsPtr1->textLength, _fcsPtr1->textMaxLength); } _mortalFlag = false; } } void SimonEngine::pollMouseXY() { _mouseX = _sdlMouseX; _mouseY = _sdlMouseY; } void SimonEngine::handle_verb_clicked(uint verb) { Subroutine *sub; int result; _objectItem = _hitAreaObjectItem; if (_objectItem == _dummyItem2) { _objectItem = getItem1Ptr(); } if (_objectItem == _dummyItem3) { _objectItem = derefItem(getItem1Ptr()->parent); } _subjectItem = _hitAreaSubjectItem; if (_subjectItem == _dummyItem2) { _subjectItem = getItem1Ptr(); } if (_subjectItem == _dummyItem3) { _subjectItem = derefItem(getItem1Ptr()->parent); } if (_subjectItem) { _scriptCondB = _subjectItem->noun; } else { _scriptCondB = -1; } if (_objectItem) { _scriptCondC = _objectItem->noun; } else { _scriptCondC = -1; } _scriptCondA = _verbHitArea; sub = getSubroutineByID(0); if (sub == NULL) return; result = startSubroutine(sub); if (result == -1) showMessageFormat("I don't understand"); _runScriptReturn1 = false; sub = getSubroutineByID(100); if (sub) startSubroutine(sub); if (_game & GF_SIMON2) _runScriptReturn1 = false; startUp_helper_2(); } TextLocation *SimonEngine::getTextLocation(uint a) { switch (a) { case 1: return &_textLocation1; case 2: return &_textLocation2; case 101: return &_textLocation3; case 102: return &_textLocation4; default: error("text, invalid value %d", a); } return NULL; } void SimonEngine::o_print_str() { uint vgaSpriteId = getVarOrByte(); uint color = getVarOrByte(); uint string_id = getNextStringID(); const byte *string_ptr = NULL; uint speech_id = 0; TextLocation *tl; if (string_id != 0xFFFF) string_ptr = getStringPtrByID(string_id); if (_game & GF_TALKIE) speech_id = (uint16)getNextWord(); tl = getTextLocation(vgaSpriteId); if (_speech && speech_id != 0) talk_with_speech(speech_id, vgaSpriteId); if ((_game & GF_SIMON2) && (_game & GF_TALKIE) && speech_id == 0) o_kill_sprite_simon2(2, vgaSpriteId + 2); if (string_ptr != NULL && (speech_id == 0 || _subtitles)) talk_with_text(vgaSpriteId, color, (const char *)string_ptr, tl->x, tl->y, tl->width); } void SimonEngine::ensureVgaResLoadedC(uint vga_res) { _lockWord |= 0x80; ensureVgaResLoaded(vga_res); _lockWord &= ~0x80; } void SimonEngine::ensureVgaResLoaded(uint vga_res) { VgaPointersEntry *vpe; CHECK_BOUNDS(vga_res, _vgaBufferPointers); vpe = _vgaBufferPointers + vga_res; if (vpe->vgaFile1 != NULL) return; vpe->vgaFile2 = read_vga_from_datfile_2(vga_res * 2 + 1); vpe->vgaFile1 = read_vga_from_datfile_2(vga_res * 2); } byte *SimonEngine::setup_vga_destination(uint32 size) { byte *dest, *end; _videoVar4 = 0; for (;;) { dest = _vgaBufFreeStart; end = dest + size; if (end >= _vgaBufEnd) { _vgaBufFreeStart = _vgaBufStart; } else { _videoVar5 = false; vga_buf_unk_proc3(end); if (_videoVar5) continue; vga_buf_unk_proc1(end); if (_videoVar5) continue; delete_memptr_range(end); _vgaBufFreeStart = end; return dest; } } } void SimonEngine::setup_vga_file_buf_pointers() { byte *alloced; alloced = (byte *)malloc(VGA_MEM_SIZE); _vgaBufFreeStart = alloced; _vgaBufStart = alloced; _vgaFileBufOrg = alloced; _vgaFileBufOrg2 = alloced; _vgaBufEnd = alloced + VGA_MEM_SIZE; } void SimonEngine::vga_buf_unk_proc3(byte *end) { VgaPointersEntry *vpe; if (_videoVar7 == 0xFFFF) return; if (_videoVar4 == 2) error("vga_buf_unk_proc3: _videoVar4 == 2"); vpe = &_vgaBufferPointers[_videoVar7]; if (_vgaBufFreeStart <= vpe->vgaFile1 && end >= vpe->vgaFile1 || _vgaBufFreeStart <= vpe->vgaFile2 && end >= vpe->vgaFile2) { _videoVar5 = 1; _videoVar4++; _vgaBufFreeStart = vpe->vgaFile1 + 0x5000; } else { _videoVar5 = 0; } } void SimonEngine::vga_buf_unk_proc1(byte *end) { VgaSprite *vsp; if (_lockWord & 0x20) return; for (vsp = _vgaSprites; vsp->id; vsp++) { vga_buf_unk_proc2(vsp->fileId, end); if (_videoVar5 == true) return; } } void SimonEngine::delete_memptr_range(byte *end) { uint count = ARRAYSIZE(_vgaBufferPointers); VgaPointersEntry *vpe = _vgaBufferPointers; do { if (_vgaBufFreeStart <= vpe->vgaFile1 && end >= vpe->vgaFile1 || _vgaBufFreeStart <= vpe->vgaFile2 && end >= vpe->vgaFile2) { vpe->dd = 0; vpe->vgaFile1 = NULL; vpe->vgaFile2 = NULL; } } while (++vpe, --count); } void SimonEngine::vga_buf_unk_proc2(uint a, byte *end) { VgaPointersEntry *vpe; vpe = &_vgaBufferPointers[a]; if (_vgaBufFreeStart <= vpe->vgaFile1 && end >= vpe->vgaFile1 || _vgaBufFreeStart <= vpe->vgaFile2 && end >= vpe->vgaFile2) { _videoVar5 = true; _videoVar4++; _vgaBufFreeStart = vpe->vgaFile1 + 0x5000; } else { _videoVar5 = false; } } void SimonEngine::o_clear_vgapointer_entry(uint a) { VgaPointersEntry *vpe; vpe = &_vgaBufferPointers[a]; vpe->dd = 0; vpe->vgaFile1 = NULL; vpe->vgaFile2 = NULL; } void SimonEngine::o_set_video_mode(uint mode, uint vga_res) { if (mode == 4) vc29_stopAllSounds(); if (_lockWord & 0x10) error("o_set_video_mode_ex: _lockWord & 0x10"); set_video_mode_internal(mode, vga_res); } void SimonEngine::set_video_mode_internal(uint mode, uint vga_res_id) { uint num, num_lines; VgaPointersEntry *vpe; byte *bb, *b; // uint16 count; const byte *vc_ptr_org; _windowNum = mode; _lockWord |= 0x20; if (vga_res_id == 0) { if (!(_game & GF_SIMON2)) { _unkPalFlag = true; } else { _dxUse3Or4ForLock = true; _vgaVar6 = true; } } _vgaCurFile2 = num = vga_res_id / 100; for (;;) { vpe = &_vgaBufferPointers[num]; _curVgaFile1 = vpe->vgaFile1; _curVgaFile2 = vpe->vgaFile2; if (vpe->vgaFile1 != NULL) break; ensureVgaResLoaded(num); } // ensure flipping complete bb = _curVgaFile1; if (_game == GAME_FEEBLEFILES) { b = bb + READ_LE_UINT16(&((VgaFileHeader_Feeble *) bb)->hdr2_start); //count = READ_LE_UINT16(&((VgaFileHeader2_Feeble *) b)->imageCount); b = bb + READ_LE_UINT16(&((VgaFileHeader2_Feeble *) b)->imageTable); while (READ_LE_UINT16(&((ImageHeader_Feeble *) b)->id) != vga_res_id) b += sizeof(ImageHeader_Feeble); } else { b = bb + READ_BE_UINT16(&((VgaFileHeader_Simon *) bb)->hdr2_start); //count = READ_BE_UINT16(&((VgaFileHeader2_Simon *) b)->imageCount); b = bb + READ_BE_UINT16(&((VgaFileHeader2_Simon *) b)->imageTable); while (READ_BE_UINT16(&((ImageHeader_Simon *) b)->id) != vga_res_id) b += sizeof(ImageHeader_Simon); } if (!(_game & GF_SIMON2)) { if (num == 16300) { dx_clear_attached_from_top(134); _usePaletteDelay = true; } } else { _scrollX = 0; _scrollXMax = 0; _scrollCount = 0; _scrollFlag = 0; _scrollHeight = 134; if (_variableArray[34] != -1) _variableArray[251] = 0; } vc_ptr_org = _vcPtr; if (_game == GAME_FEEBLEFILES) { _vcPtr = _curVgaFile1 + READ_LE_UINT16(&((ImageHeader_Feeble *) b)->scriptOffs); } else { _vcPtr = _curVgaFile1 + READ_BE_UINT16(&((ImageHeader_Simon *) b)->scriptOffs); } //dump_vga_script(_vcPtr, num, vga_res_id); run_vga_script(); _vcPtr = vc_ptr_org; if (_game & GF_SIMON2) { if (!_dxUse3Or4ForLock) { num_lines = _windowNum == 4 ? 134 : 200; _vgaVar8 = num_lines; dx_copy_from_attached_to_2(0, 0, _screenWidth, num_lines); dx_copy_from_attached_to_3(num_lines); _syncFlag2 = 1; } _dxUse3Or4ForLock = false; } else { // Allow one section of Simon the Sorcerer 1 introduction to be displayed // in lower half of screen if (_subroutine == 2923 || _subroutine == 2926) num_lines = 200; else num_lines = _windowNum == 4 ? 134 : 200; dx_copy_from_attached_to_2(0, 0, _screenWidth, num_lines); dx_copy_from_attached_to_3(num_lines); _syncFlag2 = 1; _timer5 = 0; } _lockWord &= ~0x20; if (!(_game & GF_SIMON2)) { if (_unkPalFlag) { _unkPalFlag = false; while (_paletteColorCount != 0) { delay(10); } } } } void SimonEngine::o_fade_to_black() { uint i; memcpy(_videoBuf1, _paletteBackup, 256 * sizeof(uint32)); i = NUM_PALETTE_FADEOUT; do { palette_fadeout((uint32 *)_videoBuf1, 32); palette_fadeout((uint32 *)_videoBuf1 + 32 + 16, 144); palette_fadeout((uint32 *)_videoBuf1 + 32 + 16 + 144 + 16, 48); _system->setPalette(_videoBuf1, 0, 256); if (_fade) _system->updateScreen(); delay(5); } while (--i); memcpy(_paletteBackup, _videoBuf1, 256 * sizeof(uint32)); memcpy(_palette, _videoBuf1, 256 * sizeof(uint32)); } void SimonEngine::delete_vga_timer(VgaTimerEntry * vte) { _lockWord |= 1; if (vte + 1 <= _nextVgaTimerToProcess) { _nextVgaTimerToProcess--; } do { memcpy(vte, vte + 1, sizeof(VgaTimerEntry)); vte++; } while (vte->delay); _lockWord &= ~1; } void SimonEngine::expire_vga_timers() { VgaTimerEntry *vte = _vgaTimerList; _vgaTickCounter++; while (vte->delay) { if (!--vte->delay) { uint16 cur_file = vte->cur_vga_file; uint16 cur_unk = vte->sprite_id; const byte *script_ptr = vte->script_pointer; _nextVgaTimerToProcess = vte + 1; delete_vga_timer(vte); if ((_game & GF_SIMON2) && script_ptr == NULL) { // special scroll timer scroll_timeout(); } else { vc_resume_sprite(script_ptr, cur_file, cur_unk); } vte = _nextVgaTimerToProcess; } else { vte++; } } } // Simon2 specific void SimonEngine::scroll_timeout() { if (_scrollCount == 0) return; if (_scrollCount < 0) { if (_scrollFlag != -1) { _scrollFlag = -1; if (++_scrollCount == 0) return; } } else { if (_scrollFlag != 1) { _scrollFlag = 1; if (--_scrollCount == 0) return; } } add_vga_timer(6, NULL, 0, 0); } void SimonEngine::vc_resume_sprite(const byte *code_ptr, uint16 cur_file, uint16 cur_sprite) { VgaPointersEntry *vpe; _vgaCurSpriteId = cur_sprite; _vgaCurFileId = cur_file; _vgaCurFile2 = cur_file; vpe = &_vgaBufferPointers[cur_file]; _curVgaFile1 = vpe->vgaFile1; _curVgaFile2 = vpe->vgaFile2; _vcPtr = code_ptr; run_vga_script(); } void SimonEngine::add_vga_timer(uint num, const byte *code_ptr, uint cur_sprite, uint cur_file) { VgaTimerEntry *vte; // When Simon talks to the Golum about stew in French version of // Simon the Sorcerer 1 the code_ptr is at wrong location for // sprite 200. This was a bug in the original game, which // caused several glitches in this scene. // We work around the problem by correcting the code_ptr for sprite // 200 in this scene, if it is wrong. if (!(_game & GF_SIMON2) && (_language == 2) && (code_ptr - _vgaBufferPointers[cur_file].vgaFile1 == 4) && (cur_sprite == 200) && (cur_file == 2)) code_ptr += 0x66; _lockWord |= 1; for (vte = _vgaTimerList; vte->delay; vte++) { } vte->delay = num; vte->script_pointer = code_ptr; vte->sprite_id = cur_sprite; vte->cur_vga_file = cur_file; _lockWord &= ~1; } void SimonEngine::o_force_unlock() { if (_game & GF_SIMON2 && _bitArray[4] & 0x8000) _mouseCursor = 0; _lockCounter = 0; } void SimonEngine::o_force_lock() { if (_game & GF_SIMON2) { _lockWord |= 0x8000; vc34_setMouseOff(); _lockWord &= ~0x8000; } else { _lockWord |= 0x4000; vc34_setMouseOff(); _lockWord &= ~0x4000; } } void SimonEngine::o_wait_for_vga(uint a) { _vgaWaitFor = a; _timer1 = 0; _exitCutscene = false; _skipSpeech = false; while (_vgaWaitFor != 0) { if (_skipSpeech && _game & GF_SIMON2) { if (_vgaWaitFor == 200 && !vc_get_bit(14)) { skip_speech(); break; } } else if (_exitCutscene) { if (vc_get_bit(9)) { startSubroutine170(); break; } } else { processSpecialKeys(); } delay(10); if (_game & GF_SIMON2) { if (_timer1 >= 1000) { warning("wait timed out"); break; } } else if (_timer1 >= 500) { warning("wait timed out"); break; } } } void SimonEngine::skip_speech() { _sound->stopVoice(); if (!(_bitArray[1] & 0x1000)) { _bitArray[0] |= 0x4000; _variableArray[100] = 5; loadSprite(4, 1, 0x1e, 0, 0, 0); o_wait_for_vga(0x82); o_kill_sprite_simon2(2, 1); } } void SimonEngine::timer_vga_sprites() { VgaSprite *vsp; VgaPointersEntry *vpe; const byte *vc_ptr_org = _vcPtr; uint16 params[5]; // parameters to vc10 if (_videoVar9 == 2) _videoVar9 = 1; if (_game & GF_SIMON2 && _scrollFlag) { timer_vga_sprites_helper(); } vsp = _vgaSprites; while (vsp->id != 0) { vsp->windowNum &= 0x7FFF; vpe = &_vgaBufferPointers[vsp->fileId]; _curVgaFile1 = vpe->vgaFile1; _curVgaFile2 = vpe->vgaFile2; _windowNum = vsp->windowNum; _vgaCurSpriteId = vsp->id; params[0] = readUint16Wrapper(&vsp->image); params[1] = readUint16Wrapper(&vsp->palette); params[2] = readUint16Wrapper(&vsp->x); params[3] = readUint16Wrapper(&vsp->y); if (_game & GF_SIMON2) { *(byte *)(¶ms[4]) = (byte)vsp->flags; } else { params[4] = READ_BE_UINT16(&vsp->flags); } _vcPtr = (const byte *)params; vc10_draw(); vsp++; } if (_drawImagesDebug) memset(_sdl_buf_attached, 0, _screenWidth * _screenHeight); _videoVar8++; _vcPtr = vc_ptr_org; } void SimonEngine::timer_vga_sprites_helper() { byte *dst = dx_lock_2(); const byte *src; uint x; if (_scrollFlag < 0) { memmove(dst + 8, dst, _screenWidth * _scrollHeight - 8); } else { memmove(dst, dst + 8, _screenWidth * _scrollHeight - 8); } x = _scrollX - 1; if (_scrollFlag > 0) { dst += _screenWidth - 8; x += 41; } src = _scrollImage + x * 4; decodeStripA(dst, src + READ_BE_UINT32(src), _scrollHeight); dx_unlock_2(); memcpy(_sdl_buf_attached, _sdl_buf, _screenWidth * _screenHeight); dx_copy_from_attached_to_3(_scrollHeight); _scrollX += _scrollFlag; vc_write_var(0xfB, _scrollX); _scrollFlag = 0; } void SimonEngine::timer_vga_sprites_2() { VgaSprite *vsp; VgaPointersEntry *vpe; const byte *vc_ptr_org = _vcPtr; uint16 params[5]; // parameters to vc10_draw if (_videoVar9 == 2) _videoVar9 = 1; vsp = _vgaSprites; while (vsp->id != 0) { vsp->windowNum &= 0x7FFF; vpe = &_vgaBufferPointers[vsp->fileId]; _curVgaFile1 = vpe->vgaFile1; _curVgaFile2 = vpe->vgaFile2; _windowNum = vsp->windowNum; _vgaCurSpriteId = vsp->id; if (vsp->image) fprintf(_dumpFile, "id:%5d image:%3d base-color:%3d x:%3d y:%3d flags:%x\n", vsp->id, vsp->image, vsp->palette, vsp->x, vsp->y, vsp->flags); params[0] = readUint16Wrapper(&vsp->image); params[1] = readUint16Wrapper(&vsp->palette); params[2] = readUint16Wrapper(&vsp->x); params[3] = readUint16Wrapper(&vsp->y); params[4] = readUint16Wrapper(&vsp->flags); _vcPtr = (const byte *)params; vc10_draw(); vsp++; } _videoVar8++; _vcPtr = vc_ptr_org; } void SimonEngine::timer_proc1() { _timer4++; if (_game & GF_SIMON2) { if (_lockWord & 0x80E9 || _lockWord & 2) return; } else { if (_lockWord & 0xC0E9 || _lockWord & 2) return; } _timer1++; _lockWord |= 2; if (!(_lockWord & 0x10)) { expire_vga_timers(); expire_vga_timers(); _syncFlag2 ^= 1; _cepeFlag ^= 1; if (!_cepeFlag) expire_vga_timers(); if (_lockCounter != 0 && !_syncFlag2) { _lockWord &= ~2; return; } } timer_vga_sprites(); if (_drawImagesDebug) timer_vga_sprites_2(); if (_copyPartialMode == 1) { dx_copy_from_2_to_attached(80, 46, 208 - 80, 94 - 46); } if (_copyPartialMode == 2) { // copy partial from attached to 2 dx_copy_from_attached_to_2(176, 61, _screenWidth - 176, 134 - 61); _copyPartialMode = 0; } if (_videoVar8) { handle_mouse_moved(); dx_update_screen_and_palette(); _videoVar8 = false; } _lockWord &= ~2; } void SimonEngine::timer_callback() { if (_timer5 != 0) { _syncFlag2 = true; _timer5--; } else { timer_proc1(); } } void SimonEngine::fcs_setTextColor(FillOrCopyStruct *fcs, uint value) { fcs->text_color = value; } void SimonEngine::o_vga_reset() { if (_game & GF_SIMON2) { _lockWord |= 0x8000; vc27_resetSprite(); _lockWord &= ~0x8000; } else { _lockWord |= 0x4000; vc27_resetSprite(); _lockWord &= ~0x4000; } } bool SimonEngine::itemIsSiblingOf(uint16 a) { Item *item; CHECK_BOUNDS(a, _vcItemArray); item = _vcItemArray[a]; if (item == NULL) return true; return getItem1Ptr()->parent == item->parent; } bool SimonEngine::itemIsParentOf(uint16 a, uint16 b) { Item *item_a, *item_b; CHECK_BOUNDS(a, _vcItemArray); CHECK_BOUNDS(b, _vcItemArray); item_a = _vcItemArray[a]; item_b = _vcItemArray[b]; if (item_a == NULL || item_b == NULL) return true; return derefItem(item_a->parent) == item_b; } bool SimonEngine::vc_maybe_skip_proc_1(uint16 a, int16 b) { Item *item; CHECK_BOUNDS(a, _vcItemArray); item = _vcItemArray[a]; if (item == NULL) return true; return item->state == b; } // OK void SimonEngine::fcs_delete(uint a) { if (_fcsPtrArray3[a] == NULL) return; fcs_unk1(a); video_copy_if_flag_0x8_c(_fcsPtrArray3[a]); _fcsPtrArray3[a] = NULL; if (_fcsUnk1 == a) { _fcsPtr1 = NULL; fcs_unk_2(0); } } // OK void SimonEngine::fcs_unk_2(uint a) { a &= 7; if (_fcsPtrArray3[a] == NULL || _fcsUnk1 == a) return; _fcsUnk1 = a; showmessage_print_char(0); _fcsPtr1 = _fcsPtrArray3[a]; showmessage_helper_3(_fcsPtr1->textLength, _fcsPtr1->textMaxLength); } // OK FillOrCopyStruct *SimonEngine::fcs_alloc(uint x, uint y, uint w, uint h, uint flags, uint fill_color, uint unk4) { FillOrCopyStruct *fcs; fcs = _fcs_list; while (fcs->mode != 0) fcs++; fcs->mode = 2; fcs->x = x; fcs->y = y; fcs->width = w; fcs->height = h; fcs->flags = flags; fcs->fill_color = fill_color; fcs->text_color = unk4; fcs->textColumn = 0; fcs->textRow = 0; fcs->textColumnOffset = 0; fcs->textMaxLength = fcs->width * 8 / 6; // characters are 6 pixels return fcs; } Item *SimonEngine::derefItem(uint item) { if (item >= _itemArraySize) error("derefItem: invalid item %d", item); return _itemArrayPtr[item]; } uint SimonEngine::itemPtrToID(Item *id) { uint i; for (i = 0; i != _itemArraySize; i++) if (_itemArrayPtr[i] == id) return i; error("itemPtrToID: not found"); return 0; } void SimonEngine::o_pathfind(int x, int y, uint var_1, uint var_2) { const uint16 *p; uint i, j; uint prev_i; uint x_diff, y_diff; uint best_i = 0, best_j = 0, best_dist = 0xFFFFFFFF; if (_game & GF_SIMON2) { x += _scrollX * 8; } int end = (_game == GAME_FEEBLEFILES) ? 9999 : 999; prev_i = 21 - _variableArray[12]; for (i = 20; i != 0; --i) { p = (const uint16 *)_pathFindArray[20 - i]; if (!p) continue; for (j = 0; readUint16Wrapper(&p[0]) != end; j++, p += 2) { // 0xE703 = byteswapped 999 x_diff = abs((int)(readUint16Wrapper(&p[0]) - x)); y_diff = abs((int)(readUint16Wrapper(&p[1]) - 12 - y)); if (x_diff < y_diff) { x_diff >>= 2; y_diff <<= 2; } x_diff += y_diff >> 2; if (x_diff < best_dist || x_diff == best_dist && prev_i == i) { best_dist = x_diff; best_i = 21 - i; best_j = j; } } } _variableArray[var_1] = best_i; _variableArray[var_2] = best_j; } // ok void SimonEngine::fcs_unk1(uint fcs_index) { FillOrCopyStruct *fcs; uint16 fcsunk1; uint16 i; fcs = _fcsPtrArray3[fcs_index & 7]; fcsunk1 = _fcsUnk1; if (fcs == NULL || fcs->fcs_data == NULL) return; fcs_unk_2(fcs_index); fcs_putchar(12); fcs_unk_2(fcsunk1); for (i = 0; fcs->fcs_data->e[i].item != NULL; i++) { delete_hitarea_by_index(fcs->fcs_data->e[i].hit_area); } if (fcs->fcs_data->unk3 != -1) { delete_hitarea_by_index(fcs->fcs_data->unk3); } if (fcs->fcs_data->unk4 != -1) { delete_hitarea_by_index(fcs->fcs_data->unk4); if (!(_game & GF_SIMON2)) fcs_unk_5(fcs, fcs_index); } free(fcs->fcs_data); fcs->fcs_data = NULL; _fcsData1[fcs_index] = 0; _fcsData2[fcs_index] = 0; } // ok void SimonEngine::fcs_unk_5(FillOrCopyStruct *fcs, uint fcs_index) { o_kill_sprite_simon1(0x80); } void SimonEngine::delete_hitarea_by_index(uint index) { CHECK_BOUNDS(index, _hitAreas); _hitAreas[index].flags = 0; } // ok void SimonEngine::fcs_putchar(uint a) { if (_fcsPtr1 != _fcsPtrArray3[0]) video_putchar(_fcsPtr1, a); } // ok void SimonEngine::video_fill_or_copy_from_3_to_2(FillOrCopyStruct *fcs) { if (fcs->flags & 0x10) copy_img_from_3_to_2(fcs); else video_erase(fcs); fcs->textColumn = 0; fcs->textRow = 0; fcs->textColumnOffset = 0; fcs->textLength = 0; } // ok void SimonEngine::copy_img_from_3_to_2(FillOrCopyStruct *fcs) { _lockWord |= 0x8000; if (!(_game & GF_SIMON2)) { dx_copy_rgn_from_3_to_2(fcs->y + fcs->height * 8 + ((fcs == _fcsPtrArray3[2]) ? 1 : 0), (fcs->x + fcs->width) * 8, fcs->y, fcs->x * 8); } else { if (_vgaVar6 && _fcsPtrArray3[2] == fcs) { fcs = _fcsPtrArray3[0x18 / 4]; _vgaVar6 = 0; } dx_copy_rgn_from_3_to_2(fcs->y + fcs->height * 8, (fcs->x + fcs->width) * 8, fcs->y, fcs->x * 8); } _lockWord &= ~0x8000; } void SimonEngine::video_erase(FillOrCopyStruct *fcs) { byte *dst; uint h; _lockWord |= 0x8000; dst = dx_lock_2(); dst += _dxSurfacePitch * fcs->y + fcs->x * 8; h = fcs->height * 8; do { memset(dst, fcs->fill_color, fcs->width * 8); dst += _dxSurfacePitch; } while (--h); dx_unlock_2(); _lockWord &= ~0x8000; } VgaSprite *SimonEngine::find_cur_sprite() { VgaSprite *vsp = _vgaSprites; while (vsp->id) { if (_game & GF_SIMON2) { if (vsp->id == _vgaCurSpriteId && vsp->fileId == _vgaCurFileId) break; } else { if (vsp->id == _vgaCurSpriteId) break; } vsp++; } return vsp; } bool SimonEngine::isSpriteLoaded(uint16 id, uint16 fileId) { VgaSprite *vsp = _vgaSprites; while (vsp->id) { if (_game & GF_SIMON2) { if (vsp->id == id && vsp->fileId == fileId) return true; } else { if (vsp->id == id) return true; } vsp++; } return false; } void SimonEngine::processSpecialKeys() { switch (_keyPressed) { case 27: // escape _exitCutscene = true; break; case 59: // F1 if (_game & GF_SIMON2) { vc_write_var(5, 50); } else { vc_write_var(5, 40); } vc_write_var(86, 0); break; case 60: // F2 if (_game & GF_SIMON2) { vc_write_var(5, 75); } else { vc_write_var(5, 60); } vc_write_var(86, 1); break; case 61: // F3 if (_game & GF_SIMON2) { vc_write_var(5, 125); } else { vc_write_var(5, 100); } vc_write_var(86, 2); break; case 63: // F5 if (_game & GF_SIMON2) _exitCutscene = true; break; case 'p': pause(); break; case 't': if ((_game & GF_SIMON2 && _game & GF_TALKIE) || ( _game & GF_TALKIE && _language > 1)) if (_speech) _subtitles ^= 1; break; case 'v': if ((_game & GF_SIMON2) && (_game & GF_TALKIE)) if (_subtitles) _speech ^= 1; case '+': midi.set_volume(midi.get_volume() + 16); break; case '-': midi.set_volume(midi.get_volume() - 16); break; case 'm': midi.pause(_musicPaused ^= 1); break; case 's': if (_game == GAME_SIMON1DOS) midi._enable_sfx ^= 1; else _sound->effectsPause(_effectsPaused ^= 1); break; case 'b': _sound->ambientPause(_ambientPaused ^= 1); break; case 'r': if (_debugMode) _startMainScript ^= 1; break; case 'o': if (_debugMode) _continousMainScript ^= 1; break; case 'a': if (_debugMode) _startVgaScript ^= 1; break; case 'g': if (_debugMode) _continousVgaScript ^= 1; break; case 'i': if (_debugMode) _drawImagesDebug ^= 1; break; case 'd': if (_debugMode) _dumpImages ^=1; break; } _keyPressed = 0; } void SimonEngine::pause() { _keyPressed = 1; _pause = 1; bool ambient_status = _ambientPaused; bool music_status = _musicPaused; midi.pause(true); _sound->ambientPause(true); while (_pause) { delay(1); if (_keyPressed == 'p') _pause = 0; } midi.pause(music_status); _sound->ambientPause(ambient_status); } void SimonEngine::video_toggle_colors(HitArea * ha, byte a, byte b, byte c, byte d) { byte *src, color; uint w, h, i; _lockWord |= 0x8000; src = dx_lock_2() + ha->y * _dxSurfacePitch + ha->x; w = ha->width; h = ha->height; // Works around bug in original Simon the Sorcerer 2 // Animations continue in background when load/save dialog is open // often causing the savegame name highlighter to be cut short if (!(h > 0 && w > 0 && ha->x + w <= _screenWidth && ha->y + h <= _screenHeight)) { debug(1,"Invalid coordinates in video_toggle_colors (%d,%d,%d,%d)", ha->x, ha->y, ha->width, ha->height); _lockWord &= ~0x8000; return; } do { for (i = 0; i != w; ++i) { color = src[i]; if (a >= color && b < color) { if (c >= color) color += d; else color -= d; src[i] = color; } } src += _dxSurfacePitch; } while (--h); dx_unlock_2(); _lockWord &= ~0x8000; } void SimonEngine::video_copy_if_flag_0x8_c(FillOrCopyStruct *fcs) { if (fcs->flags & 8) copy_img_from_3_to_2(fcs); fcs->mode = 0; } void SimonEngine::loadSprite(uint windowNum, uint fileId, uint vgaSpriteId, uint x, uint y, uint palette) { VgaSprite *vsp; VgaPointersEntry *vpe; byte *p, *pp; uint count; _lockWord |= 0x40; if (isSpriteLoaded(vgaSpriteId, fileId)) { _lockWord &= ~0x40; return; } vsp = _vgaSprites; while (vsp->id != 0) vsp++; vsp->windowNum = windowNum; vsp->priority = 0; vsp->flags = 0; vsp->y = y; vsp->x = x; vsp->image = 0; vsp->palette = palette; vsp->id = vgaSpriteId; if (_game & GF_SIMON1) vsp->fileId = fileId = vgaSpriteId / 100; else vsp->fileId = fileId; for (;;) { vpe = &_vgaBufferPointers[fileId]; _vgaCurFile2 = fileId; _curVgaFile1 = vpe->vgaFile1; if (vpe->vgaFile1 != NULL) break; ensureVgaResLoaded(fileId); } pp = _curVgaFile1; if (_game == GAME_FEEBLEFILES) { p = pp + READ_LE_UINT16(&((VgaFileHeader_Feeble *) pp)->hdr2_start); count = READ_LE_UINT16(&((VgaFileHeader2_Feeble *) p)->animationCount); p = pp + READ_LE_UINT16(&((VgaFileHeader2_Feeble *) p)->animationTable); } else { p = pp + READ_BE_UINT16(&((VgaFileHeader_Simon *) pp)->hdr2_start); count = READ_BE_UINT16(&((VgaFileHeader2_Simon *) p)->animationCount); p = pp + READ_BE_UINT16(&((VgaFileHeader2_Simon *) p)->animationTable); } for (;;) { if (_game == GAME_FEEBLEFILES) { if (READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->id) == vgaSpriteId) { if (_startVgaScript) dump_vga_script(pp + READ_LE_UINT16(&((AnimationHeader_Feeble*)p)->scriptOffs), fileId, vgaSpriteId); add_vga_timer(VGA_DELAY_BASE, pp + READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->scriptOffs), vgaSpriteId, fileId); break; } p += sizeof(AnimationHeader_Feeble); } else { if (READ_BE_UINT16(&((AnimationHeader_Simon *) p)->id) == vgaSpriteId) { if (_startVgaScript) dump_vga_script(pp + READ_BE_UINT16(&((AnimationHeader_Simon*)p)->scriptOffs), fileId, vgaSpriteId); add_vga_timer(VGA_DELAY_BASE, pp + READ_BE_UINT16(&((AnimationHeader_Simon *) p)->scriptOffs), vgaSpriteId, fileId); break; } p += sizeof(AnimationHeader_Simon); } if (!--count) { vsp->id = 0; break; } } _lockWord &= ~0x40; } void SimonEngine::talk_with_speech(uint speech_id, uint vgaSpriteId) { if (!(_game & GF_SIMON2)) { if (speech_id == 9999) { if (_subtitles) return; if (!(_bitArray[0] & 0x4000) && !(_bitArray[1] & 0x1000)) { _bitArray[0] |= 0x4000; _variableArray[100] = 0xF; loadSprite(4, 1, 0x82, 0, 0, 0); o_wait_for_vga(0x82); } _skipVgaWait = true; } else { if (_subtitles && _scriptVar2) { loadSprite(4, 2, 204, 0, 0, 0); o_wait_for_vga(204); o_kill_sprite_simon1(204); } o_kill_sprite_simon1(vgaSpriteId + 201); _sound->playVoice(speech_id); loadSprite(4, 2, vgaSpriteId + 201, 0, 0, 0); } } else { if (speech_id == 0xFFFF) { if (_subtitles) return; if (!(_bitArray[0] & 0x4000) && !(_bitArray[1] & 0x1000)) { _bitArray[0] |= 0x4000; _variableArray[100] = 5; loadSprite(4, 1, 0x1e, 0, 0, 0); o_wait_for_vga(0x82); } _skipVgaWait = true; } else { if (_subtitles && _language != 20) { _sound->playVoice(speech_id); return; } else if (_subtitles && _scriptVar2) { loadSprite(4, 2, 5, 0, 0, 0); o_wait_for_vga(205); o_kill_sprite_simon2(2,5); } o_kill_sprite_simon2(2, vgaSpriteId + 2); _sound->playVoice(speech_id); loadSprite(4, 2, vgaSpriteId + 2, 0, 0, 0); } } } void SimonEngine::talk_with_text(uint vgaSpriteId, uint color, const char *string, int16 x, int16 y, int16 width) { char convertedString[320]; char *convertedString2 = convertedString; int16 height, len_div_3; int stringLength = strlen(string); int padding, lettersPerRow, lettersPerRowJustified; const int textHeight = 10; height = textHeight; lettersPerRow = width / 6; lettersPerRowJustified = stringLength / (stringLength / lettersPerRow + 1) + 1; len_div_3 = (stringLength + 3) / 3; if (!(_game & GF_SIMON2) && (_game & GF_TALKIE)) { if (_variableArray[141] == 0) _variableArray[141] = 9; _variableArray[85] = _variableArray[141] * len_div_3; } else { if (_variableArray[86] == 0) len_div_3 >>= 1; if (_variableArray[86] == 2) len_div_3 <<= 1; _variableArray[85] = len_div_3 * 5; } assert(stringLength > 0); while (stringLength > 0) { int pos = 0; if (stringLength > lettersPerRow) { int removeLastWord = 0; if (lettersPerRow > lettersPerRowJustified) { pos = lettersPerRowJustified; while (string[pos] != ' ') pos++; if (pos > lettersPerRow) removeLastWord = 1; } if (lettersPerRow <= lettersPerRowJustified || removeLastWord) { pos = lettersPerRow; while (string[pos] != ' ' && pos > 0) pos--; } height += textHeight; y -= textHeight; } else pos = stringLength; padding = (lettersPerRow - pos) % 2 ? (lettersPerRow - pos) / 2 + 1 : (lettersPerRow - pos) / 2; while (padding--) *convertedString2++ = ' '; stringLength -= pos; while (pos--) *convertedString2++ = *string++; *convertedString2++ = '\n'; string++; // skip space stringLength--; // skip space } *(convertedString2 - 1) = '\0'; if (_game & GF_SIMON2) o_kill_sprite_simon2(2, vgaSpriteId); else o_kill_sprite_simon1(vgaSpriteId + 199); color = color * 3 + 192; if (_game & GF_AMIGA) render_string_amiga(vgaSpriteId, color, width, height, convertedString); else render_string(vgaSpriteId, color, width, height, convertedString); int b = 4; if (!(_bitArray[8] & 0x20)) b = 3; x >>= 3; if (y < 2) y = 2; if (_game & GF_SIMON2) loadSprite(b, 2, vgaSpriteId, x, y, 12); else loadSprite(b, 2, vgaSpriteId + 199, x, y, 12); } // Thanks to Stuart Caie for providing the original // C conversion upon which this decruncher is based. #define SD_GETBIT(var) do { \ if (!bits--) { \ s -= 4; \ if (s < src) \ return false; \ bb = READ_BE_UINT32(s); \ bits = 31; \ } \ (var) = bb & 1; \ bb >>= 1; \ }while (0) #define SD_GETBITS(var, nbits) do { \ bc = (nbits); \ (var) = 0; \ while (bc--) { \ (var) <<= 1; \ SD_GETBIT(bit); \ (var) |= bit; \ } \ }while (0) #define SD_TYPE_LITERAL (0) #define SD_TYPE_MATCH (1) static bool decrunch_file_amiga (byte *src, byte *dst, uint32 size) { byte *s = src + size - 4; uint32 destlen = READ_BE_UINT32 (s); uint32 bb, x, y; byte *d = dst + destlen; byte bc, bit, bits, type; // Initialize bit buffer. s -= 4; bb = x = READ_BE_UINT32 (s); bits = 0; do { x >>= 1; bits++; } while (x); bits--; while (d > dst) { SD_GETBIT(x); if (x) { SD_GETBITS(x, 2); switch (x) { case 0: type = SD_TYPE_MATCH; x = 9; y = 2; break; case 1: type = SD_TYPE_MATCH; x = 10; y = 3; break; case 2: type = SD_TYPE_MATCH; x = 12; SD_GETBITS(y, 8); break; default: type = SD_TYPE_LITERAL; x = 8; y = 8; } } else { SD_GETBIT(x); if (x) { type = SD_TYPE_MATCH; x = 8; y = 1; } else { type = SD_TYPE_LITERAL; x = 3; y = 0; } } if (type == SD_TYPE_LITERAL) { SD_GETBITS(x, x); y += x; if ((int)(y + 1) > (d - dst)) return false; // Overflow? do { SD_GETBITS(x, 8); *--d = x; } while (y-- > 0); } else { if ((int)(y + 1) > (d - dst)) return false; // Overflow? SD_GETBITS(x, x); if ((d + x) > (dst + destlen)) return false; // Offset overflow? do { d--; *d = d[x]; } while (y-- > 0); } } // Successful decrunch. return true; } #undef SD_GETBIT #undef SD_GETBITS #undef SD_TYPE_LITERAL #undef SD_TYPE_MATCH void SimonEngine::read_vga_from_datfile_1(uint vga_id) { if (_game & GF_OLD_BUNDLE) { File in; char buf[15]; uint32 size; if (vga_id == 23) vga_id = 112; if (vga_id == 328) vga_id = 119; if (_game == GAME_SIMON1CD32) { sprintf(buf, "0%d.out", vga_id); } else if (_game == GAME_SIMON1AMIGA) { sprintf(buf, "0%d.pkd", vga_id); } else { sprintf(buf, "0%d.VGA", vga_id); } in.open(buf); if (in.isOpen() == false) error("read_vga_from_datfile_1: can't open %s", buf); size = in.size(); if (_game == GAME_SIMON1AMIGA) { byte *buffer = new byte[size]; if (in.read(buffer, size) != size) error("read_vga_from_datfile_1: read failed"); decrunch_file_amiga (buffer, _vgaBufferPointers[11].vgaFile2, size); delete [] buffer; } else { if (in.read(_vgaBufferPointers[11].vgaFile2, size) != size) error("read_vga_from_datfile_1: read failed"); } in.close(); } else { uint32 offs_a = _gameOffsetsPtr[vga_id]; uint32 size = _gameOffsetsPtr[vga_id + 1] - offs_a; resfile_read(_vgaBufferPointers[11].vgaFile2, offs_a, size); } } byte *SimonEngine::read_vga_from_datfile_2(uint id) { // !!! HACK !!! // allocate more space for text to cope with foreign languages that use // up more space than english. I hope 6400 bytes are enough. This number // is base on: 2 (lines) * 320 (screen width) * 10 (textheight) -- olki int extraBuffer = (id == 5 ? 6400 : 0); if (_game & GF_OLD_BUNDLE) { File in; char buf[15]; uint32 size; byte *dst; if (_game == GAME_SIMON1CD32) { sprintf(buf, "%.3d%d.out", id >> 1, (id & 1) + 1); } else if (_game == GAME_SIMON1AMIGA) { sprintf(buf, "%.3d%d.pkd", id >> 1, (id & 1) + 1); } else { sprintf(buf, "%.3d%d.VGA", id >> 1, (id & 1) + 1); } in.open(buf); if (in.isOpen() == false) error("read_vga_from_datfile_2: can't open %s", buf); size = in.size(); if (_game == GAME_SIMON1AMIGA) { byte *buffer = new byte[size]; if (in.read(buffer, size) != size) error("read_vga_from_datfile_2: read failed"); dst = setup_vga_destination (READ_BE_UINT32(buffer + size - 4) + extraBuffer); decrunch_file_amiga (buffer, dst, size); delete[] buffer; } else { dst = setup_vga_destination(size + extraBuffer); if (in.read(dst, size) != size) error("read_vga_from_datfile_2: read failed"); } in.close(); return dst; } else { uint32 offs_a = _gameOffsetsPtr[id]; uint32 size = _gameOffsetsPtr[id + 1] - offs_a; byte *dst; dst = setup_vga_destination(size + extraBuffer); resfile_read(dst, offs_a, size); return dst; } } void SimonEngine::resfile_read(void *dst, uint32 offs, uint32 size) { _gameFile->seek(offs, SEEK_SET); if (_gameFile->read(dst, size) != size) error("resfile_read(%d,%d) read failed", offs, size); } void SimonEngine::openGameFile() { if (!(_game & GF_OLD_BUNDLE)) { _gameFile = new File(); _gameFile->open(gss->gme_filename); if (_gameFile->isOpen() == false) error("Can't open game file '%s'", gss->gme_filename); uint32 size = _gameFile->readUint32LE(); _gameOffsetsPtr = (uint32 *)malloc(size); if (_gameOffsetsPtr == NULL) error("out of memory, game offsets"); resfile_read(_gameOffsetsPtr, 0, size); #if defined(SCUMM_BIG_ENDIAN) for (uint r = 0; r < size / sizeof(uint32); r++) _gameOffsetsPtr[r] = FROM_LE_32(_gameOffsetsPtr[r]); #endif } if (_game != GAME_FEEBLEFILES) loadIconFile(); vc34_setMouseOff(); runSubroutine101(); startUp_helper_2(); } void SimonEngine::runSubroutine101() { Subroutine *sub; sub = getSubroutineByID(101); if (sub != NULL) startSubroutineEx(sub); startUp_helper_2(); } void SimonEngine::dx_copy_rgn_from_3_to_2(uint b, uint r, uint y, uint x) { byte *dst, *src; uint i; dst = dx_lock_2(); src = _sdl_buf_3; dst += y * _dxSurfacePitch; src += y * _dxSurfacePitch; while (y < b) { for (i = x; i < r; i++) dst[i] = src[i]; y++; dst += _dxSurfacePitch; src += _dxSurfacePitch; } dx_unlock_2(); } void SimonEngine::dx_clear_surfaces(uint num_lines) { memset(_sdl_buf_attached, 0, num_lines * _screenWidth); _system->copyRectToScreen(_sdl_buf_attached, _screenWidth, 0, 0, _screenWidth, _screenHeight); if (_dxUse3Or4ForLock) { memset(_sdl_buf, 0, num_lines * _screenWidth); memset(_sdl_buf_3, 0, num_lines * _screenWidth); } } void SimonEngine::dx_clear_attached_from_top(uint lines) { memset(_sdl_buf_attached, 0, lines * _screenWidth); } void SimonEngine::dx_copy_from_attached_to_2(uint x, uint y, uint w, uint h) { uint offs = x + y * _screenWidth; byte *s = _sdl_buf_attached + offs; byte *d = _sdl_buf + offs; do { memcpy(d, s, w); d += _screenWidth; s += _screenWidth; } while (--h); } void SimonEngine::dx_copy_from_2_to_attached(uint x, uint y, uint w, uint h) { uint offs = x + y * _screenWidth; byte *s = _sdl_buf + offs; byte *d = _sdl_buf_attached + offs; do { memcpy(d, s, w); d += _screenWidth; s += _screenWidth; } while (--h); } void SimonEngine::dx_copy_from_attached_to_3(uint lines) { memcpy(_sdl_buf_3, _sdl_buf_attached, lines * _screenWidth); } void SimonEngine::dx_update_screen_and_palette() { _numScreenUpdates++; if (_paletteColorCount == 0 && _videoVar9 == 1) { _videoVar9 = 0; if (memcmp(_palette, _paletteBackup, 256 * 4) != 0) { memcpy(_paletteBackup, _palette, 256 * 4); _system->setPalette(_palette, 0, 256); } } _system->copyRectToScreen(_sdl_buf_attached, _screenWidth, 0, 0, _screenWidth, _screenHeight); _system->updateScreen(); memcpy(_sdl_buf_attached, _sdl_buf, _screenWidth * _screenHeight); if (_paletteColorCount != 0) { if (!(_game & GF_SIMON2) && _usePaletteDelay) { delay(100); _usePaletteDelay = false; } realizePalette(); } } void SimonEngine::realizePalette() { _videoVar9 = false; memcpy(_paletteBackup, _palette, 256 * 4); if (_paletteColorCount & 0x8000) { fadeUpPalette(); } else { _system->setPalette(_palette, 0, _paletteColorCount); } _paletteColorCount = 0; } void SimonEngine::fadeUpPalette() { bool done; _paletteColorCount = (_paletteColorCount & 0x7fff) / 4; memset(_videoBuf1, 0, _paletteColorCount * sizeof(uint32)); // This function is used by Simon 2 when riding the lion to the goblin // camp. Note that _paletteColorCount is not 1024 in this scene, so // only part of the palette is faded up. But apparently that's enough, // as long as we make sure that the remaining palette colours aren't // completely ignored. if (_paletteColorCount < _videoNumPalColors) memcpy(_videoBuf1 + _paletteColorCount * sizeof(uint32), _palette + _paletteColorCount * sizeof(uint32), (_videoNumPalColors - _paletteColorCount) * sizeof(uint32)); do { uint8 *src; byte *dst; int i; done = true; src = _palette; dst = _videoBuf1; for (i = 0; i < _paletteColorCount; i++) { if (src[0] > dst[0]) { if (dst[0] > src[0] - 4) dst[0] = src[0]; else dst[0] += 4; done = false; } if (src[1] > dst[1]) { if (dst[1] > src[1] - 4) dst[1] = src[1]; else dst[1] += 4; done = false; } if (src[2] > dst[2]) { if (dst[2] > src[2] - 4) dst[2] = src[2]; else dst[2] += 4; done = false; } dst += 4; src += 4; } _system->setPalette(_videoBuf1, 0, _videoNumPalColors); delay(5); } while (!done); } int SimonEngine::go() { if (!_dumpFile) _dumpFile = stdout; // allocate buffers _sdl_buf_3 = (byte *)calloc(_screenWidth * _screenHeight, 1); _sdl_buf = (byte *)calloc(_screenWidth * _screenHeight, 1); _sdl_buf_attached = (byte *)calloc(_screenWidth * _screenHeight, 1); allocItemHeap(); allocTablesHeap(); setup_vga_file_buf_pointers(); _sound = new Sound(_game, gss, _mixer); _debugger = new Debugger(this); if (ConfMan.hasKey("sfx_mute") && ConfMan.getBool("sfx_mute") == 1) { if (_game == GAME_SIMON1DOS) midi._enable_sfx ^= 1; else _sound->effectsPause(_effectsPaused ^= 1); } loadGamePcFile(gss->gamepc_filename); addTimeEvent(0, 1); openGameFile(); _lastMusicPlayed = -1; _frameRate = 1; _startMainScript = false; _continousMainScript = false; _startVgaScript = false; _continousVgaScript = false; _drawImagesDebug = false; if (gDebugLevel == 2) _continousMainScript = true; if (gDebugLevel == 3) _continousVgaScript = true; if (gDebugLevel == 4) _startMainScript = true; if (gDebugLevel == 5) _startVgaScript = true; if (_game & GF_TALKIE) { // English and German versions of Simon the Sorcerer 1 don't have full subtitles if (!(_game & GF_SIMON2) && _language < 2) _subtitles = false; } else { _subtitles = true; } while (1) { hitarea_stuff(); handle_verb_clicked(_verbHitArea); delay(100); } return 0; } void SimonEngine::shutdown() { delete _gameFile; midi.close(); free(_stringTabPtr); free(_itemArrayPtr); free(_itemHeapPtr - _itemHeapCurPos); free(_tablesHeapPtr - _tablesHeapCurPos); free(_tblList); free(_iconFilePtr); free(_gameOffsetsPtr); _system->quit(); } void SimonEngine::delay(uint amount) { OSystem::Event event; uint32 start = _system->getMillis(); uint32 cur = start; uint this_delay, vga_period; if (_debugger->isAttached()) _debugger->onFrame(); if (_fastMode) vga_period = 10; else if (_game & GF_SIMON2) vga_period = 45 * _speed; else vga_period = 50 * _speed; _rnd.getRandomNumber(2); do { while (!_inCallBack && cur >= _lastVgaTick + vga_period && !_pause) { _lastVgaTick += vga_period; // don't get too many frames behind if (cur >= _lastVgaTick + vga_period * 2) _lastVgaTick = cur; _inCallBack = true; timer_callback(); _inCallBack = false; } while (_system->pollEvent(event)) { switch (event.type) { case OSystem::EVENT_KEYDOWN: if (event.kbd.keycode >= '0' && event.kbd.keycode <='9' && (event.kbd.flags == OSystem::KBD_ALT || event.kbd.flags == OSystem::KBD_CTRL)) { _saveLoadSlot = event.kbd.keycode - '0'; // There is no save slot 0 if (_saveLoadSlot == 0) _saveLoadSlot = 10; sprintf(_saveLoadName, "Quicksave %d", _saveLoadSlot); _saveLoadType = (event.kbd.flags == OSystem::KBD_ALT) ? 1 : 2; // We should only allow a load or save when it was possible in original // This stops load/save during copy protection, conversations and cut scenes if (!_lockCounter && !_showPreposition) quick_load_or_save(); } else if (event.kbd.flags == OSystem::KBD_CTRL) { if (event.kbd.keycode == 'a') { GUI::Dialog *_aboutDialog; _aboutDialog = new GUI::AboutDialog(); _aboutDialog->runModal(); } else if (event.kbd.keycode == 'f') _fastMode ^= 1; else if (event.kbd.keycode == 'd') _debugger->attach(); } // Make sure backspace works right (this fixes a small issue on OS X) if (event.kbd.keycode == 8) _keyPressed = 8; else _keyPressed = (byte)event.kbd.ascii; break; case OSystem::EVENT_MOUSEMOVE: _sdlMouseX = event.mouse.x; _sdlMouseY = event.mouse.y; break; case OSystem::EVENT_LBUTTONDOWN: _leftButtonDown++; #if defined (_WIN32_WCE) || defined(__PALM_OS__) _sdlMouseX = event.mouse.x; _sdlMouseY = event.mouse.y; #endif break; case OSystem::EVENT_RBUTTONDOWN: if (_game & GF_SIMON2) _skipSpeech = true; else _exitCutscene = true; break; case OSystem::EVENT_QUIT: shutdown(); return; break; default: break; } } if (amount == 0) break; { this_delay = _fastMode ? 1 : 20 * _speed; if (this_delay > amount) this_delay = amount; _system->delayMillis(this_delay); } cur = _system->getMillis(); } while (cur < start + amount); } void SimonEngine::loadMusic (uint music) { char buf[4]; if (_game & GF_AMIGA) { if (_game != GAME_SIMON1CD32) { // TODO Add support for decruncher debug(5,"loadMusic - Decrunch %dtune attempt", music); } // TODO Add Protracker support for simon1amiga/cd32 debug(5,"playMusic - Load %dtune attempt", music); } else if (_game & GF_SIMON2) { // Simon 2 music midi.stop(); _gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music - 1], SEEK_SET); _gameFile->read(buf, 4); if (!memcmp(buf, "FORM", 4)) { _gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music - 1], SEEK_SET); midi.loadXMIDI (_gameFile); } else { _gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music - 1], SEEK_SET); midi.loadMultipleSMF (_gameFile); } _lastMusicPlayed = music; _nextMusicToPlay = -1; } else if (_game & GF_SIMON1) { // Simon 1 music midi.stop(); midi.setLoop (true); // Must do this BEFORE loading music. (GMF may have its own override.) if (_game & GF_TALKIE) { // FIXME: The very last music resource, a cymbal crash for when the // two demons crash into each other, should NOT be looped like the // other music tracks. In simon1dos/talkie the GMF resource includes // a loop override that acomplishes this, but there seems to be nothing // for this in the SMF resources. if (music == 35) midi.setLoop (false); _gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music], SEEK_SET); _gameFile->read(buf, 4); if (!memcmp(buf, "GMF\x1", 4)) { _gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music], SEEK_SET); midi.loadSMF (_gameFile, music); } else { _gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music], SEEK_SET); midi.loadMultipleSMF (_gameFile); } } else { char filename[15]; File f; sprintf(filename, "MOD%d.MUS", music); f.open(filename); if (f.isOpen() == false) { warning("Can't load music from '%s'", filename); return; } if (_game & GF_DEMO) midi.loadS1D (&f); else midi.loadSMF (&f, music); } midi.startTrack (0); } } byte *SimonEngine::dx_lock_2() { _dxSurfacePitch = _screenWidth; return _sdl_buf; } void SimonEngine::dx_unlock_2() { } byte *SimonEngine::dx_lock_attached() { _dxSurfacePitch = _screenWidth; return _dxUse3Or4ForLock ? _sdl_buf_3 : _sdl_buf_attached; } void SimonEngine::dx_unlock_attached() { } void SimonEngine::set_volume(int volume) { _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, volume); } byte SimonEngine::getByte() { return *_codePtr++; } } // End of namespace Simon #ifdef __PALM_OS__ #include "scumm_globals.h" _GINIT(Simon_Simon) _GSETPTR(Simon::simon1_settings, GBVARS_SIMON1SETTINGS_INDEX, Simon::GameSpecificSettings, GBVARS_SIMON) _GSETPTR(Simon::simon1acorn_settings, GBVARS_SIMON1ACORNSETTINGS_INDEX, Simon::GameSpecificSettings, GBVARS_SIMON) _GSETPTR(Simon::simon1amiga_settings, GBVARS_SIMON1AMIGASETTINGS_INDEX, Simon::GameSpecificSettings, GBVARS_SIMON) _GSETPTR(Simon::simon1demo_settings, GBVARS_SIMON1DEMOSETTINGS_INDEX, Simon::GameSpecificSettings, GBVARS_SIMON) _GSETPTR(Simon::simon2win_settings, GBVARS_SIMON2WINSETTINGS_INDEX, Simon::GameSpecificSettings, GBVARS_SIMON) _GSETPTR(Simon::simon2dos_settings, GBVARS_SIMON2DOSSETTINGS_INDEX, Simon::GameSpecificSettings, GBVARS_SIMON) _GEND _GRELEASE(Simon_Simon) _GRELEASEPTR(GBVARS_SIMON1SETTINGS_INDEX, GBVARS_SIMON) _GRELEASEPTR(GBVARS_SIMON1ACORNSETTINGS_INDEX, GBVARS_SIMON) _GRELEASEPTR(GBVARS_SIMON1AMIGASETTINGS_INDEX, GBVARS_SIMON) _GRELEASEPTR(GBVARS_SIMON1DEMOSETTINGS_INDEX, GBVARS_SIMON) _GRELEASEPTR(GBVARS_SIMON2WINSETTINGS_INDEX, GBVARS_SIMON) _GRELEASEPTR(GBVARS_SIMON2DOSSETTINGS_INDEX, GBVARS_SIMON) _GEND #endif