/* ScummVM - Scumm Interpreter * Copyright (C) 2001/2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ // Verb and hitarea handling #include "stdafx.h" #include "simon.h" void SimonState::defocusHitarea() { HitArea *last; HitArea *ha; if ((_game == GAME_SIMON2WIN) || (_game == GAME_SIMON2DOS)) { if (_bit_array[4]&0x8000) { o_unk_120(202); _last_hitarea_2_ptr = NULL; return; } } last = _hitarea_ptr_5; if (last == _hitarea_ptr_7) return; hitareaChangedHelper(); _hitarea_ptr_7 = last; if (last != NULL && _hitarea_unk_6 && (ha = findHitAreaByID(200)) && (ha->flags&0x40) && !(last->flags&0x40)) focusVerb(last->id); } static const char * const verb_names[] = { "Walk to", "Look at", "Open", "Move", "Consume", "Pick up", "Close", "Use", "Talk to", "Remove", "Wear", "Give" }; static const char * const verb_prep_names[] = { "","","","", "","","","with what ?", "","","","to whom ?" }; void SimonState::focusVerb(uint hitarea_id) { uint x; const char *txt; hitarea_id -= 101; CHECK_BOUNDS(hitarea_id, verb_prep_names); if (_show_preposition) { txt = verb_prep_names[hitarea_id]; } else { txt = verb_names[hitarea_id]; } x = (53 - strlen(txt)) * 3; showActionString(x, (const byte*)txt); } void SimonState::showActionString(uint x, const byte *string) { FillOrCopyStruct *fcs; fcs = _fcs_ptr_array_3[1]; if (fcs == NULL || fcs->text_color==0) return; fcs->unk1 = x >> 3; fcs->unk3 = x & 7; for(;*string;string++) video_putchar(fcs, *string); } void SimonState::hitareaChangedHelper() { FillOrCopyStruct *fcs; if ((_game == GAME_SIMON2WIN) || (_game == GAME_SIMON2WIN)) { if (_bit_array[4]&0x8000) return; } fcs = _fcs_ptr_array_3[1]; if (fcs != NULL && fcs->text_color != 0) video_fill_or_copy_from_3_to_2(fcs); _last_hitarea_2_ptr = NULL; _hitarea_ptr_7 = NULL; } HitArea *SimonState::findHitAreaByID(uint hitarea_id) { HitArea *ha = _hit_areas; uint count = ARRAYSIZE(_hit_areas); do{ if (ha->id == hitarea_id) return ha; } while(ha++,--count); return NULL; } HitArea *SimonState::findEmptyHitArea() { HitArea *ha = _hit_areas; uint count = ARRAYSIZE(_hit_areas); do{ if (ha->flags == 0) return ha; } while(ha++,--count); return NULL; } void SimonState::clear_hitarea_bit_0x40(uint hitarea) { HitArea *ha = findHitAreaByID(hitarea); if (ha != NULL) ha->flags &= ~0x40; } void SimonState::set_hitarea_bit_0x40(uint hitarea) { HitArea *ha = findHitAreaByID(hitarea); if (ha != NULL) { ha->flags |= 0x40; ha->flags &= ~2; if (hitarea == 102) hitarea_proc_1(); } } void SimonState::set_hitarea_x_y(uint hitarea, int x, int y) { HitArea *ha = findHitAreaByID(hitarea); if (ha != NULL) { ha->x = x; ha->y = y; } } void SimonState::delete_hitarea(uint hitarea) { HitArea *ha = findHitAreaByID(hitarea); if (ha != NULL) { ha->flags = 0; if (ha == _last_hitarea_2_ptr) defocusHitarea(); _need_hitarea_recalc++; } } bool SimonState::is_hitarea_0x40_clear(uint hitarea) { HitArea *ha = findHitAreaByID(hitarea); if (ha == NULL) return false; return (ha->flags & 0x40) == 0; } void SimonState::addNewHitArea(int id, int x, int y, int width, int height, int flags, int unk3,Item *item_ptr) { HitArea *ha; delete_hitarea(id); ha = findEmptyHitArea(); ha->x = x; ha->y = y; ha->width = width; ha->height = height; ha->flags = flags | 0x20; ha->id = ha->layer = id; ha->unk3 = unk3; ha->item_ptr = item_ptr; _need_hitarea_recalc++; } void SimonState::hitarea_proc_1() { uint id; HitArea *ha; if (_game & GAME_SIMON2) { id=2; if (!(_bit_array[4]&0x8000)) id = (_mouse_y >= 136) ? 102 : 101; } else { id = (_mouse_y >= 136) ? 102 : 101; } _hitarea_unk_4 = id; ha = findHitAreaByID(id); if (ha == NULL) return; if (ha->flags & 0x40) { _hitarea_unk_4 = 999; _hitarea_ptr_5 = NULL; } else { _verb_hitarea = ha->unk3; handle_verb_hitarea(ha); } } void SimonState::handle_verb_hitarea(HitArea *ha) { HitArea *tmp = _hitarea_ptr_5; if (ha == tmp) return; if (!(_game & GAME_SIMON2)) { if (tmp != NULL) { tmp->flags |= 8; video_toggle_colors(tmp, 0xd5, 0xd0, 0xd5, 0xA); } if (ha->flags & 2) video_toggle_colors(ha, 0xda, 0xd5, 0xd5, 5); else video_toggle_colors(ha, 0xdf, 0xda, 0xda, 0xA); ha->flags &= ~ (2 + 8); } else { if (ha->id<101) return; _mouse_cursor = ha->id - 101; _need_hitarea_recalc++; } _hitarea_ptr_5 = ha; } void SimonState::hitarea_leave(HitArea *ha) { if (!(_game & GAME_SIMON2)) { video_toggle_colors(ha, 0xdf, 0xd5, 0xda, 5); } else { video_toggle_colors(ha, 0xe7, 0xe5, 0xe6, 1); } } void SimonState::leaveHitAreaById(uint hitarea_id) { HitArea *ha = findHitAreaByID(hitarea_id); if (ha) hitarea_leave(ha); } void SimonState::handle_unk2_hitarea(FillOrCopyStruct *fcs) { uint index; index = get_fcs_ptr_3_index(fcs); if (fcs->fcs_data->unk1 == 0) return; lock(); fcs_unk_proc_1(index, fcs->fcs_data->item_ptr, fcs->fcs_data->unk1-1, fcs->fcs_data->unk2); unlock(); } void SimonState::handle_unk_hitarea(FillOrCopyStruct *fcs) { uint index; index = get_fcs_ptr_3_index(fcs); lock(); fcs_unk_proc_1(index, fcs->fcs_data->item_ptr, fcs->fcs_data->unk1+1, fcs->fcs_data->unk2); unlock(); } void SimonState::setup_hitarea_from_pos(uint x, uint y, uint mode) { HitArea *best_ha; if (_game & GAME_SIMON2) { if (_bit_array[4]&0x8000 || y < 134) { x += _x_scroll * 8; } } { HitArea *ha = _hit_areas; uint count = ARRAYSIZE(_hit_areas); uint16 layer = 0; const uint16 x_ = x; const uint16 y_ = y; best_ha = NULL; do{ if (ha->flags & 0x20) { if (!(ha->flags & 0x40)) { if (x_ >= ha->x && y_ >= ha->y && x_ - ha->x < ha->width && y_- ha->y < ha->height && layer <= ha->layer) { layer = ha->layer; best_ha = ha; } else { if (ha->flags & 2) { hitarea_leave(ha); ha->flags &=~2; } } } else { ha->flags &= ~2; } } } while(ha++,--count); } if (best_ha == NULL) { defocusHitarea(); return; } if (mode != 0 && mode != 3) { _last_hitarea = best_ha; _variableArray[1] = x; _variableArray[2] = y; } if (best_ha->flags&4) { defocusHitarea(); } else if (best_ha != _last_hitarea_2_ptr) { new_current_hitarea(best_ha); } if (best_ha->flags&8 && !(best_ha->flags&2)) { hitarea_leave(best_ha); best_ha->flags |= 2; } return; } void SimonState::new_current_hitarea(HitArea *ha) { bool result; hitareaChangedHelper(); if (ha->flags & 1) { result = hitarea_proc_2(ha->flags>>8); } else { result = hitarea_proc_3(ha->item_ptr); } if (result) _last_hitarea_2_ptr = ha; } bool SimonState::hitarea_proc_2(uint a) { uint x; const byte *string_ptr; if (_game & GAME_SIMON2) { if (_bit_array[4]&0x8000) { Subroutine *sub; _variableArray[84] = a; sub = getSubroutineByID(5003); if (sub != NULL) startSubroutineEx(sub); return true; } } if (a >= 20) return false; string_ptr = getStringPtrByID(_stringid_array_2[a]); x = (53 - (strlen((const char*)string_ptr) - 1)) * 3; showActionString(x, string_ptr); return true; } bool SimonState::hitarea_proc_3(Item *item) { Child2 *child2; uint x; const byte *string_ptr; if (item == 0 || item==&_dummy_item_2 || item == &_dummy_item_3) return false; child2 = findChildOfType2(item); if (child2 == NULL) return false; string_ptr = getStringPtrByID(child2->string_id); x = (53 - (strlen((const char*)string_ptr) - 1)) * 3; showActionString(x, string_ptr); return true; }