/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #include "sound/mixer.h" #include "simon/intern.h" class SimonSound { private: class Sound { protected: File *_file; uint32 *_offsets; SoundMixer *_mixer; public: Sound(SoundMixer *mixer, File *file, uint32 base = 0); Sound(SoundMixer *mixer, File *file, uint32 *offsets); virtual int playSound(uint sound, PlayingSoundHandle *handle, byte flags = 0) = 0; }; class WavSound : public Sound { public: WavSound(SoundMixer *mixer, File *file, uint32 base = 0) : Sound(mixer, file, base) {}; WavSound(SoundMixer *mixer, File *file, uint32 *offsets) : Sound(mixer, file, offsets) {}; int playSound(uint sound, PlayingSoundHandle *handle, byte flags = 0); }; class VocSound : public Sound { public: VocSound(SoundMixer *mixer, File *file, uint32 base = 0) : Sound(mixer, file, base) {}; int playSound(uint sound, PlayingSoundHandle *handle, byte flags = 0); }; class MP3Sound : public Sound { public: MP3Sound(SoundMixer *mixer, File *file, uint32 base = 0) : Sound(mixer, file, base) {}; int playSound(uint sound, PlayingSoundHandle *handle, byte flags = 0); }; byte _game; const char *_gameDataPath; SoundMixer *_mixer; int _voice_index; int _ambient_index; Sound *_voice; Sound *_effects; bool _effects_paused; bool _ambient_paused; uint16 *_filenums; uint32 *_offsets; public: PlayingSoundHandle _voice_handle; PlayingSoundHandle _effects_handle; PlayingSoundHandle _ambient_handle; bool _voice_file; uint _ambient_playing; SimonSound(const byte game, const GameSpecificSettings *gss, const char *gameDataPath, SoundMixer *mixer); void readSfxFile(const char *filename, const char *gameDataPath); void loadSfxTable(File *gameFile, uint32 base); void playVoice(uint sound); void playEffects(uint sound); void playAmbient(uint sound); bool hasVoice(); void stopVoice(); void stopAll(); void effectsPause(bool b); void ambientPause(bool b); };