/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #ifndef SIMON_SOUND_H #define SIMON_SOUND_H #include "sound/mixer.h" #include "simon/intern.h" namespace Simon { class BaseSound; class SimonSound { private: byte _game; const char *_gameDataPath; SoundMixer *_mixer; int _voice_index; int _ambient_index; BaseSound *_voice; BaseSound *_effects; bool _effects_paused; bool _ambient_paused; uint16 *_filenums; uint32 *_offsets; public: PlayingSoundHandle _voice_handle; PlayingSoundHandle _effects_handle; PlayingSoundHandle _ambient_handle; bool _voice_file; uint _ambient_playing; SimonSound(const byte game, const GameSpecificSettings *gss, const char *gameDataPath, SoundMixer *mixer); ~SimonSound(); void readSfxFile(const char *filename, const char *gameDataPath); void loadSfxTable(File *gameFile, uint32 base); void readVoiceFile(const char *filename, const char *gameDataPath); void playVoice(uint sound); void playEffects(uint sound); void playAmbient(uint sound); bool hasVoice(); void stopVoice(); void stopAll(); void effectsPause(bool b); void ambientPause(bool b); }; } // End of namespace Simon #endif