/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ // Video script opcodes for Simon1/Simon2 #include "stdafx.h" #include "simon/simon.h" #include "simon/intern.h" #include "simon/vga.h" #include "common/system.h" namespace Simon { typedef void (SimonEngine::*VgaOpcodeProc) (); // Opcode tables static const VgaOpcodeProc vga_opcode_table[] = { NULL, &SimonEngine::vc_1_dummy_op, &SimonEngine::vc_2_call, &SimonEngine::vc_3_new_sprite, &SimonEngine::vc_4_dummy_op, &SimonEngine::vc_5_skip_if_neq, &SimonEngine::vc_6_skip_ifn_sib_with_a, &SimonEngine::vc_7_skip_if_sib_with_a, &SimonEngine::vc_8_skip_if_parent_is, &SimonEngine::vc_9_skip_if_unk3_is, &SimonEngine::vc_10_draw, &SimonEngine::vc_11_clear_pathfind_array, &SimonEngine::vc_12_delay, &SimonEngine::vc_13_set_sprite_offset_x, &SimonEngine::vc_14_set_sprite_offset_y, &SimonEngine::vc_15_wakeup_id, &SimonEngine::vc_16_sleep_on_id, &SimonEngine::vc_17_set_pathfind_item, &SimonEngine::vc_18_jump_rel, &SimonEngine::vc_19_chain_to_script, &SimonEngine::vc_20_set_code_word, &SimonEngine::vc_21_jump_if_code_word, &SimonEngine::vc_22_set_sprite_palette, &SimonEngine::vc_23_set_sprite_priority, &SimonEngine::vc_24_set_sprite_xy, &SimonEngine::vc_25_halt_sprite, &SimonEngine::vc_26_set_window, &SimonEngine::vc_27_reset, &SimonEngine::vc_28_dummy_op, &SimonEngine::vc_29_stop_all_sounds, &SimonEngine::vc_30_set_base_delay, &SimonEngine::vc_31_set_palette_mode, &SimonEngine::vc_32_copy_var, &SimonEngine::vc_33_force_unlock, &SimonEngine::vc_34_force_lock, &SimonEngine::vc_35, &SimonEngine::vc_36_saveload_thing, &SimonEngine::vc_37_set_sprite_offset_y, &SimonEngine::vc_38_skip_if_var_zero, &SimonEngine::vc_39_set_var, &SimonEngine::vc_40_var_add, &SimonEngine::vc_41_var_sub, &SimonEngine::vc_42_delay_if_not_eq, &SimonEngine::vc_43_skip_if_bit_clear, &SimonEngine::vc_44_skip_if_bit_set, &SimonEngine::vc_45_set_sprite_x, &SimonEngine::vc_46_set_sprite_y, &SimonEngine::vc_47_add_var_f, &SimonEngine::vc_48, &SimonEngine::vc_49_set_bit, &SimonEngine::vc_50_clear_bit, &SimonEngine::vc_51_clear_hitarea_bit_0x40, &SimonEngine::vc_52_play_sound, &SimonEngine::vc_53_no_op, &SimonEngine::vc_54_no_op, &SimonEngine::vc_55_offset_hit_area, &SimonEngine::vc_56_delay, &SimonEngine::vc_57_no_op, &SimonEngine::vc_58, &SimonEngine::vc_59, &SimonEngine::vc_60_kill_sprite, &SimonEngine::vc_61_sprite_change, &SimonEngine::vc_62_palette_thing, &SimonEngine::vc_63_palette_thing_2, &SimonEngine::vc_64_skip_if_no_speech, &SimonEngine::vc_65_palette_thing_3, &SimonEngine::vc_66_skip_if_nz, &SimonEngine::vc_67_skip_if_ge, &SimonEngine::vc_68_skip_if_le, &SimonEngine::vc_69_play_track, &SimonEngine::vc_70_queue_music, &SimonEngine::vc_71_check_music_queue, &SimonEngine::vc_72_play_track_2, &SimonEngine::vc_73_set_op189_flag, &SimonEngine::vc_74_clear_op189_flag, }; // Script parser void SimonEngine::run_vga_script() { for (;;) { uint opcode; if (_continous_vgascript) { if (_vc_ptr != (const byte *)&_vc_get_out_of_code) { fprintf(_dump_file, "%.5d %.5X: %5d %4d ", _vga_tick_counter, _vc_ptr - _cur_vga_file_1, _vga_cur_sprite_id, _vga_cur_file_id); dump_video_script(_vc_ptr, true); } } if (!(_game & GF_SIMON2)) { opcode = READ_BE_UINT16(_vc_ptr); _vc_ptr += 2; } else { opcode = *_vc_ptr++; } if (opcode >= NUM_VIDEO_OP_CODES) error("Invalid VGA opcode '%d' encountered", opcode); if (opcode == 0) return; (this->*vga_opcode_table[opcode]) (); } } int SimonEngine::vc_read_var_or_word() { int16 var = vc_read_next_word(); if (var < 0) var = vc_read_var(-var); return var; } uint SimonEngine::vc_read_next_word() { uint a = READ_BE_UINT16(_vc_ptr); _vc_ptr += 2; return a; } uint SimonEngine::vc_read_next_byte() { return *_vc_ptr++; } void SimonEngine::vc_skip_next_instruction() { static const byte opcode_param_len_simon1[] = { 0, 6, 2, 10, 6, 4, 2, 2, 4, 4, 10, 0, 2, 2, 2, 2, 2, 0, 2, 0, 4, 2, 4, 2, 8, 0, 10, 0, 8, 0, 2, 2, 4, 0, 0, 4, 4, 2, 2, 4, 4, 4, 4, 2, 2, 2, 2, 4, 0, 2, 2, 2, 2, 4, 6, 6, 0, 0, 0, 0, 2, 6, 0, 0, }; static const byte opcode_param_len_simon2[] = { 0, 6, 2, 12, 6, 4, 2, 2, 4, 4, 9, 0, 1, 2, 2, 2, 2, 0, 2, 0, 4, 2, 4, 2, 7, 0, 10, 0, 8, 0, 2, 2, 4, 0, 0, 4, 4, 2, 2, 4, 4, 4, 4, 2, 2, 2, 2, 4, 0, 2, 2, 2, 2, 4, 6, 6, 2, 0, 6, 6, 4, 6, 0, 0, 0, 0, 4, 4, 4, 4, 4, 0, 4, 2, 2 }; if (_game & GF_SIMON2) { uint opcode = vc_read_next_byte(); _vc_ptr += opcode_param_len_simon2[opcode]; } else { uint opcode = vc_read_next_word(); _vc_ptr += opcode_param_len_simon1[opcode]; } if (_continous_vgascript) fprintf(_dump_file, "; skipped\n"); } void SimonEngine::o_read_vgares_23() { // Simon1 Only if (_vga_res_328_loaded == true) { _vga_res_328_loaded = false; _lock_word |= 0x4000; read_vga_from_datfile_1(23); _lock_word &= ~0x4000; } } void SimonEngine::o_read_vgares_328() { // Simon1 Only if (_vga_res_328_loaded == false) { _vga_res_328_loaded = true; _lock_word |= 0x4000; read_vga_from_datfile_1(328); _lock_word &= ~0x4000; } } // VGA Script commands void SimonEngine::vc_1_dummy_op() { /* dummy opcode */ _vc_ptr += 6; } void SimonEngine::vc_2_call() { VgaPointersEntry *vpe; uint num; uint res; byte *old_file_1, *old_file_2; byte *b, *bb; const byte *vc_ptr_org; num = vc_read_var_or_word(); old_file_1 = _cur_vga_file_1; old_file_2 = _cur_vga_file_2; for (;;) { res = num / 100; vpe = &_vga_buffer_pointers[res]; _cur_vga_file_1 = vpe->vgaFile1; _cur_vga_file_2 = vpe->vgaFile2; if (vpe->vgaFile1 != NULL) break; if (_vga_cur_file_2 != res) _video_var_7 = _vga_cur_file_2; ensureVgaResLoaded(res); _video_var_7 = 0xFFFF; } bb = _cur_vga_file_1; b = bb + READ_BE_UINT16(&((VgaFile1Header *) bb)->hdr2_start); b = bb + READ_BE_UINT16(&((VgaFile1Header2 *) b)->unk2_offs); while (READ_BE_UINT16(&((VgaFile1Struct0x8 *) b)->id) != num) b += sizeof(VgaFile1Struct0x8); vc_ptr_org = _vc_ptr; _vc_ptr = _cur_vga_file_1 + READ_BE_UINT16(&((VgaFile1Struct0x8 *) b)->script_offs); //dump_vga_script(_vc_ptr, res, num); run_vga_script(); _cur_vga_file_1 = old_file_1; _cur_vga_file_2 = old_file_2; _vc_ptr = vc_ptr_org; } void SimonEngine::vc_3_new_sprite() { uint16 a, f, base_color, x, y, vga_sprite_id; uint16 res; VgaSprite *vsp; VgaPointersEntry *vpe; byte *p, *pp; byte *old_file_1; a = vc_read_next_word(); /* 0 */ if (_game & GF_SIMON2) { f = vc_read_next_word(); /* 0 */ vga_sprite_id = vc_read_next_word(); /* 2 */ } else { vga_sprite_id = vc_read_next_word(); /* 2 */ f = vga_sprite_id / 100; } x = vc_read_next_word(); /* 4 */ y = vc_read_next_word(); /* 6 */ base_color = vc_read_next_word(); /* 8 */ /* 2nd param ignored with simon1 */ if (has_vga_sprite_with_id(vga_sprite_id, f)) return; vsp = _vga_sprites; while (vsp->id) vsp++; vsp->base_color = base_color; vsp->unk6 = a; vsp->priority = 0; vsp->unk4 = 0; vsp->image = 0; vsp->x = x; vsp->y = y; vsp->id = vga_sprite_id; vsp->unk7 = res = f; old_file_1 = _cur_vga_file_1; for (;;) { vpe = &_vga_buffer_pointers[res]; _cur_vga_file_1 = vpe->vgaFile1; if (vpe->vgaFile1 != NULL) break; if (_vga_cur_file_2 != res) _video_var_7 = _vga_cur_file_2; ensureVgaResLoaded(res); _video_var_7 = 0xFFFF; } pp = _cur_vga_file_1; p = pp + READ_BE_UINT16(&((VgaFile1Header *) pp)->hdr2_start); p = pp + READ_BE_UINT16(&((VgaFile1Header2 *) p)->id_table); while (READ_BE_UINT16(&((VgaFile1Struct0x6 *) p)->id) != vga_sprite_id) p += sizeof(VgaFile1Struct0x6); #ifdef DUMP_FILE_NR { static bool dumped = false; if (res == DUMP_FILE_NR && !dumped) { dumped = true; dump_vga_file(_cur_vga_file_1); } } #endif #ifdef DUMP_BITMAPS_FILE_NR { static bool dumped = false; if (res == DUMP_BITMAPS_FILE_NR && !dumped) { dumped = true; dump_vga_bitmaps(_cur_vga_file_2, _cur_vga_file_1, res); } } #endif if (_start_vgascript) dump_vga_script(_cur_vga_file_1 + READ_BE_UINT16(&((VgaFile1Struct0x6*)p)->script_offs), res, vga_sprite_id); add_vga_timer(VGA_DELAY_BASE, _cur_vga_file_1 + READ_BE_UINT16(&((VgaFile1Struct0x6 *) p)->script_offs), vga_sprite_id, res); _cur_vga_file_1 = old_file_1; } void SimonEngine::vc_4_dummy_op() { /* dummy opcode */ _vc_ptr += 6; } void SimonEngine::vc_5_skip_if_neq() { uint var = vc_read_next_word(); uint value = vc_read_next_word(); if (vc_read_var(var) != value) vc_skip_next_instruction(); } void SimonEngine::vc_6_skip_ifn_sib_with_a() { if (!itemIsSiblingOf(vc_read_next_word())) vc_skip_next_instruction(); } void SimonEngine::vc_7_skip_if_sib_with_a() { if (itemIsSiblingOf(vc_read_next_word())) vc_skip_next_instruction(); } void SimonEngine::vc_8_skip_if_parent_is() { uint a = vc_read_next_word(); uint b = vc_read_next_word(); if (!itemIsParentOf(a, b)) vc_skip_next_instruction(); } void SimonEngine::vc_9_skip_if_unk3_is() { uint a = vc_read_next_word(); uint b = vc_read_next_word(); if (!vc_maybe_skip_proc_1(a, b)) vc_skip_next_instruction(); } byte *vc_10_depack_column(VC10_state * vs) { int8 a = vs->depack_cont; const byte *src = vs->depack_src; byte *dst = vs->depack_dest; byte dh = vs->dh; byte color; if (a == -0x80) a = *src++; for (;;) { if (a >= 0) { color = *src++; do { *dst++ = color; if (!--dh) { if (--a < 0) a = -0x80; else src--; goto get_out; } } while (--a >= 0); } else { do { *dst++ = *src++; if (!--dh) { if (++a == 0) a = -0x80; goto get_out; } } while (++a != 0); } a = *src++; } get_out:; vs->depack_src = src; vs->depack_cont = a; return vs->depack_dest + vs->y_skip; } void vc_10_skip_cols(VC10_state *vs) { vs->depack_cont = -0x80; while (vs->x_skip) { vc_10_depack_column(vs); vs->x_skip--; } } byte *SimonEngine::vc_10_depack_swap(const byte *src, uint w, uint h) { w <<= 3; { byte *dst_org = _video_buf_1 + w; byte color; int8 cur = -0x80; uint w_cur = w; do { byte *dst = dst_org; uint h_cur = h; if (cur == -0x80) cur = *src++; for (;;) { if (cur >= 0) { /* rle_same */ color = *src++; do { *dst = color; dst += w; if (!--h_cur) { if (--cur < 0) cur = -0x80; else src--; goto next_line; } } while (--cur >= 0); } else { /* rle_diff */ do { *dst = *src++; dst += w; if (!--h_cur) { if (++cur == 0) cur = -0x80; goto next_line; } } while (++cur != 0); } cur = *src++; } next_line: dst_org++; } while (--w_cur); } { byte *dst_org, *src_org; uint i; src_org = dst_org = _video_buf_1 + w; do { byte *dst = dst_org; for (i = 0; i != w; ++i) { byte b = src_org[i]; b = (b >> 4) | (b << 4); *--dst = b; } src_org += w; dst_org += w; } while (--h); } return _video_buf_1; } byte *SimonEngine::vc_10_no_depack_swap(const byte *src, uint w, uint h) { if (src == _vc_10_base_ptr_old) return _video_buf_1; _vc_10_base_ptr_old = src; h *= 8; byte *dst = _video_buf_1 + h - 1; uint h_cur = h; do { do { *dst = *src << 4; (*dst--) |= (*src++) >> 4; } while (--h_cur != 0); h_cur = h; dst += h * 2; } while (--w != 0); return _video_buf_1; } /* must not be const */ static uint16 _video_windows[128] = { 0, 0, 20, 200, 0, 0, 3, 136, 17, 0, 3, 136, 0, 0, 20, 200, 0, 0, 20, 134 }; /* simon2 specific */ void SimonEngine::decodeStripA(byte *dst, const byte *src, int height) { const uint pitch = _dx_surface_pitch; int8 reps = (int8)0x80; byte color; byte *dst_org = dst; uint h = height, w = 8; for (;;) { reps = *src++; if (reps >= 0) { color = *src++; do { *dst = color; dst += pitch; /* reached bottom? */ if (--h == 0) { /* reached right edge? */ if (--w == 0) return; dst = ++dst_org; h = height; } } while (--reps >= 0); } else { do { *dst = *src++; dst += pitch; /* reached bottom? */ if (--h == 0) { /* reached right edge? */ if (--w == 0) return; dst = ++dst_org; h = height; } } while (++reps != 0); } } } void SimonEngine::vc_10_draw() { byte *p2; uint width, height; byte flags; const uint16 *vlut; VC10_state state; int cur; state.image = (int16)vc_read_next_word(); if (state.image == 0) return; state.base_color = (_vc_ptr[1] << 4); _vc_ptr += 2; state.x = (int16)vc_read_next_word(); if (_game & GF_SIMON2) { state.x -= _x_scroll; } state.y = (int16)vc_read_next_word(); if (!(_game & GF_SIMON2)) { state.e = vc_read_next_word(); } else { state.e = vc_read_next_byte(); } if (state.image < 0) state.image = vc_read_var(-state.image); p2 = _cur_vga_file_2 + state.image * 8; state.depack_src = _cur_vga_file_2 + READ_BE_UINT32(p2); width = READ_BE_UINT16(p2 + 6) >> 4; height = p2[5]; flags = p2[4]; if (height == 0 || width == 0) return; if (_dump_images) dump_single_bitmap(_vga_cur_file_id, state.image, state.depack_src, width * 16, height, state.base_color); if (flags & 0x80 && !(state.e & 0x10)) { if (state.e & 1) { state.e &= ~1; state.e |= 0x10; } else { state.e |= 0x8; } } if (_game & GF_SIMON2 && width >= 21) { const byte *src; byte *dst; uint w; _vga_var1 = width * 2 - 40; _vga_var7 = state.depack_src; _sprite_height = height; if (_variableArray[34] == -1) state.x = _variableArray[251]; _x_scroll = state.x; vc_write_var(0xfb, _x_scroll); dst = dx_lock_attached(); src = state.depack_src + _x_scroll * 4; for (w = 0; w < 40; w++) { decodeStripA(dst, src + READ_BE_UINT32(src), height); dst += 8; src += 4; } dx_unlock_attached(); return; } if (state.e & 0x10) { state.depack_src = vc_10_depack_swap(state.depack_src, width, height); } else if (state.e & 1) { state.depack_src = vc_10_no_depack_swap(state.depack_src, width, height); } vlut = &_video_windows[_video_palette_mode * 4]; state.draw_width = width << 1; /* cl */ state.draw_height = height; /* ch */ state.x_skip = 0; /* colums to skip = bh */ state.y_skip = 0; /* rows to skip = bl */ cur = state.x; if (cur < 0) { do { if (!--state.draw_width) return; state.x_skip++; } while (++cur); } state.x = cur; cur += state.draw_width - (vlut[2] << 1); if (cur > 0) { do { if (!--state.draw_width) return; } while (--cur); } cur = state.y; if (cur < 0) { do { if (!--state.draw_height) return; state.y_skip++; } while (++cur); } state.y = cur; cur += state.draw_height - vlut[3]; if (cur > 0) { do { if (!--state.draw_height) return; } while (--cur); } assert(state.draw_width != 0 && state.draw_height != 0); state.draw_width <<= 2; state.surf2_addr = dx_lock_2(); state.surf2_pitch = _dx_surface_pitch; state.surf_addr = dx_lock_attached(); state.surf_pitch = _dx_surface_pitch; { uint offs, offs2; // Allow one section of Simon the Sorcerer 1 introduction to be displayed // in lower half of screen if (!(_game & GF_SIMON2) && _subroutine == 2926) { offs = ((vlut[0]) * 2 + state.x) * 8; offs2 = (vlut[1] + state.y); } else { offs = ((vlut[0] - _video_windows[16]) * 2 + state.x) * 8; offs2 = (vlut[1] - _video_windows[17] + state.y); } state.surf2_addr += offs + offs2 * state.surf2_pitch; state.surf_addr += offs + offs2 * state.surf_pitch; } if (state.e & 0x20) { byte *mask, *src, *dst; byte h; uint w; state.x_skip <<= 2; state.dl = width; state.dh = height; vc_10_skip_cols(&state); w = 0; do { mask = vc_10_depack_column(&state); /* esi */ src = state.surf2_addr + w * 2; /* ebx */ dst = state.surf_addr + w * 2; /* edi */ h = state.draw_height; if (!(_game & GF_SIMON2) && vc_get_bit(88)) { /* transparency */ do { if (mask[0] & 0xF0) { if ((dst[0] & 0x0F0) == 0x20) dst[0] = src[0]; } if (mask[0] & 0x0F) { if ((dst[1] & 0x0F0) == 0x20) dst[1] = src[1]; } mask++; dst += state.surf_pitch; src += state.surf2_pitch; } while (--h); } else { /* no transparency */ do { if (mask[0] & 0xF0) dst[0] = src[0]; if (mask[0] & 0x0F) dst[1] = src[1]; mask++; dst += state.surf_pitch; src += state.surf2_pitch; } while (--h); } } while (++w != state.draw_width); /* vc_10_helper_5 */ } else if (_lock_word & 0x20 && state.base_color == 0 || state.base_color == 0xC0) { const byte *src; byte *dst; uint h, i; if (!(state.e & 8)) { src = state.depack_src + (width * state.y_skip << 4) + (state.x_skip << 3); dst = state.surf_addr; state.draw_width *= 2; if (state.e & 2) { /* no transparency */ h = state.draw_height; do { memcpy(dst, src, state.draw_width); dst += 320; src += width * 16; } while (--h); } else { /* transparency */ h = state.draw_height; do { for (i = 0; i != state.draw_width; i++) if (src[i]) dst[i] = src[i]; dst += 320; src += width * 16; } while (--h); } } else { byte *dst_org = state.surf_addr; src = state.depack_src; /* AAAAAAAA BBBBBBBB CCCCCCCC DDDDDDDD EEEEEEEE * aaaaabbb bbcccccd ddddeeee efffffgg ggghhhhh */ if (state.e & 2) { /* no transparency */ do { uint count = state.draw_width >> 2; dst = dst_org; do { uint32 bits = (src[0] << 24) | (src[1] << 16) | (src[2] << 8) | (src[3]); dst[0] = (byte)((bits >> (32 - 5)) & 31); dst[1] = (byte)((bits >> (32 - 10)) & 31); dst[2] = (byte)((bits >> (32 - 15)) & 31); dst[3] = (byte)((bits >> (32 - 20)) & 31); dst[4] = (byte)((bits >> (32 - 25)) & 31); dst[5] = (byte)((bits >> (32 - 30)) & 31); bits = (bits << 8) | src[4]; dst[6] = (byte)((bits >> (40 - 35)) & 31); dst[7] = (byte)((bits) & 31); dst += 8; src += 5; } while (--count); dst_org += 320; } while (--state.draw_height); } else { /* transparency */ do { uint count = state.draw_width >> 2; dst = dst_org; do { uint32 bits = (src[0] << 24) | (src[1] << 16) | (src[2] << 8) | (src[3]); byte tmp; tmp = (byte)((bits >> (32 - 5)) & 31); if (tmp) dst[0] = tmp; tmp = (byte)((bits >> (32 - 10)) & 31); if (tmp) dst[1] = tmp; tmp = (byte)((bits >> (32 - 15)) & 31); if (tmp) dst[2] = tmp; tmp = (byte)((bits >> (32 - 20)) & 31); if (tmp) dst[3] = tmp; tmp = (byte)((bits >> (32 - 25)) & 31); if (tmp) dst[4] = tmp; tmp = (byte)((bits >> (32 - 30)) & 31); if (tmp) dst[5] = tmp; bits = (bits << 8) | src[4]; tmp = (byte)((bits >> (40 - 35)) & 31); if (tmp) dst[6] = tmp; tmp = (byte)((bits) & 31); if (tmp) dst[7] = tmp; dst += 8; src += 5; } while (--count); dst_org += 320; } while (--state.draw_height); } } /* vc_10_helper_4 */ } else { if (_game & GF_SIMON2 && state.e & 0x4 && _bit_array[10] & 0x800) { state.surf_addr = state.surf2_addr; state.surf_pitch = state.surf2_pitch; } if (state.e & 0x8) { uint w, h; byte *src, *dst, *dst_org; state.x_skip <<= 2; /* reached */ state.dl = width; state.dh = height; vc_10_skip_cols(&state); if (state.e & 2) { dst_org = state.surf_addr; w = 0; do { src = vc_10_depack_column(&state); dst = dst_org; h = 0; do { dst[0] = (*src >> 4) | state.base_color; dst[1] = (*src & 15) | state.base_color; dst += 320; src++; } while (++h != state.draw_height); dst_org += 2; } while (++w != state.draw_width); } else { dst_org = state.surf_addr; if (state.e & 0x40) { /* reached */ dst_org += vc_read_var(252); } w = 0; do { byte color; src = vc_10_depack_column(&state); dst = dst_org; h = 0; do { color = (*src >> 4); if (color) dst[0] = color | state.base_color; color = (*src & 15); if (color) dst[1] = color | state.base_color; dst += 320; src++; } while (++h != state.draw_height); dst_org += 2; } while (++w != state.draw_width); } /* vc_10_helper_6 */ } else { const byte *src; byte *dst; uint count; src = state.depack_src + (width * state.y_skip) * 8; dst = state.surf_addr; state.x_skip <<= 2; if (state.e & 2) { do { for (count = 0; count != state.draw_width; count++) { dst[count * 2] = (src[count + state.x_skip] >> 4) | state.base_color; dst[count * 2 + 1] = (src[count + state.x_skip] & 15) | state.base_color; } dst += 320; src += width * 8; } while (--state.draw_height); } else { do { for (count = 0; count != state.draw_width; count++) { byte color; color = (src[count + state.x_skip] >> 4); if (color) dst[count * 2] = color | state.base_color; color = (src[count + state.x_skip] & 15); if (color) dst[count * 2 + 1] = color | state.base_color; } dst += 320; src += width * 8; } while (--state.draw_height); } /* vc_10_helper_7 */ } } dx_unlock_2(); dx_unlock_attached(); } void SimonEngine::vc_11_clear_pathfind_array() { memset(&_pathfind_array, 0, sizeof(_pathfind_array)); } void SimonEngine::vc_12_delay() { VgaSprite *vsp = find_cur_sprite(); uint num; if (!(_game & GF_SIMON2)) { num = vc_read_var_or_word(); } else { num = vc_read_next_byte() * _vga_base_delay; } // Work around to allow inventory arrows to be // shown in some versions of Simon the Sorcerer 1 if (!(_game & GF_SIMON2) && !(_game & GF_WIN) && vsp->id == 0x80) num = 0; else num += VGA_DELAY_BASE; add_vga_timer(num, _vc_ptr, _vga_cur_sprite_id, _vga_cur_file_id); _vc_ptr = (byte *)&_vc_get_out_of_code; } void SimonEngine::vc_13_set_sprite_offset_x() { VgaSprite *vsp = find_cur_sprite(); vsp->x += (int16)vc_read_next_word(); _vga_sprite_changed++; } void SimonEngine::vc_14_set_sprite_offset_y() { VgaSprite *vsp = find_cur_sprite(); vsp->y += (int16)vc_read_next_word(); _vga_sprite_changed++; } void SimonEngine::vc_15_wakeup_id() { VgaSleepStruct *vfs = _vga_sleep_structs, *vfs_tmp; uint16 id = vc_read_next_word(); while (vfs->ident != 0) { if (vfs->ident == id) { add_vga_timer(VGA_DELAY_BASE, vfs->code_ptr, vfs->sprite_id, vfs->cur_vga_file); vfs_tmp = vfs; do { memcpy(vfs_tmp, vfs_tmp + 1, sizeof(VgaSleepStruct)); vfs_tmp++; } while (vfs_tmp->ident != 0); } else { vfs++; } } /* clear a wait event */ if (id == _vga_wait_for) _vga_wait_for = 0; } void SimonEngine::vc_16_sleep_on_id() { VgaSleepStruct *vfs = _vga_sleep_structs; while (vfs->ident) vfs++; vfs->ident = vc_read_next_word(); vfs->code_ptr = _vc_ptr; vfs->sprite_id = _vga_cur_sprite_id; vfs->cur_vga_file = _vga_cur_file_id; _vc_ptr = (byte *)&_vc_get_out_of_code; } void SimonEngine::vc_17_set_pathfind_item() { uint a = vc_read_next_word(); _pathfind_array[a - 1] = (const uint16 *)_vc_ptr; while (READ_BE_UINT16(_vc_ptr) != 999) _vc_ptr += 4; _vc_ptr += 2; } void SimonEngine::vc_18_jump_rel() { int16 offs = vc_read_next_word(); _vc_ptr += offs; } /* chain to script? */ void SimonEngine::vc_19_chain_to_script() { /* unused */ error("vc_19_chain_to_script: not implemented"); } /* helper routines */ void SimonEngine::vc_20_set_code_word() { /* FIXME: This opcode is somewhat strange: it first reads a BE word from * the script (advancing the script pointer in doing so); then it writes * back the same word, this time as LE, into the script. */ uint16 a = vc_read_next_word(); WRITE_LE_UINT16(const_cast(_vc_ptr), a); _vc_ptr += 2; } void SimonEngine::vc_21_jump_if_code_word() { int16 a = vc_read_next_word(); const byte *tmp = _vc_ptr + a; if (_game & GF_SIMON2) tmp += 3; else tmp += 4; uint16 val = READ_LE_UINT16(tmp); if (val != 0) { // Decrement counter WRITE_LE_UINT16(const_cast(tmp), val - 1); _vc_ptr = tmp + 2; } } void SimonEngine::vc_22_set_sprite_palette() { uint a = vc_read_next_word(); uint b = vc_read_next_word(); uint num = a == 0 ? 0x20 : 0x10; byte *palptr, *src; palptr = &_palette[(a << 6)]; src = _cur_vga_file_1 + 6 + b * 96; do { palptr[0] = src[0] << 2; palptr[1] = src[1] << 2; palptr[2] = src[2] << 2; palptr[3] = 0; palptr += 4; src += 3; } while (--num); _video_var_9 = 2; _vga_sprite_changed++; } void SimonEngine::vc_23_set_sprite_priority() { VgaSprite *vsp = find_cur_sprite(), *vus2; uint16 pri = vc_read_next_word(); VgaSprite bak; if (vsp->id == 0) return; memcpy(&bak, vsp, sizeof(bak)); bak.priority = pri; bak.unk6 |= 0x8000; vus2 = vsp; if (vsp != _vga_sprites && pri < vsp[-1].priority) { do { vsp--; } while (vsp != _vga_sprites && pri < vsp[-1].priority); do { memcpy(vus2, vus2 - 1, sizeof(VgaSprite)); } while (--vus2 != vsp); memcpy(vus2, &bak, sizeof(VgaSprite)); } else if (vsp[1].id != 0 && pri >= vsp[1].priority) { do { vsp++; } while (vsp[1].id != 0 && pri >= vsp[1].priority); do { memcpy(vus2, vus2 + 1, sizeof(VgaSprite)); } while (++vus2 != vsp); memcpy(vus2, &bak, sizeof(VgaSprite)); } else { vsp->priority = pri; } _vga_sprite_changed++; } void SimonEngine::vc_24_set_sprite_xy() { VgaSprite *vsp = find_cur_sprite(); vsp->image = vc_read_var_or_word(); vsp->x += (int16)vc_read_next_word(); vsp->y += (int16)vc_read_next_word(); if (!(_game & GF_SIMON2)) { vsp->unk4 = vc_read_next_word(); } else { vsp->unk4 = vc_read_next_byte(); } _vga_sprite_changed++; } void SimonEngine::vc_25_halt_sprite() { VgaSprite *vsp = find_cur_sprite(); while (vsp->id != 0) { memcpy(vsp, vsp + 1, sizeof(VgaSprite)); vsp++; } _vc_ptr = (byte *)&_vc_get_out_of_code; _vga_sprite_changed++; } void SimonEngine::vc_26_set_window() { uint16 *as = &_video_windows[vc_read_next_word() * 4]; as[0] = vc_read_next_word(); as[1] = vc_read_next_word(); as[2] = vc_read_next_word(); as[3] = vc_read_next_word(); } void SimonEngine::vc_27_reset_simon1() { VgaSprite bak, *vsp; VgaSleepStruct *vfs; VgaTimerEntry *vte, *vte2; _lock_word |= 8; memset(&bak, 0, sizeof(bak)); vsp = _vga_sprites; while (vsp->id) { if (vsp->id == 0x80) { memcpy(&bak, vsp, sizeof(VgaSprite)); } vsp->id = 0; vsp++; } if (bak.id != 0) memcpy(_vga_sprites, &bak, sizeof(VgaSprite)); vfs = _vga_sleep_structs; while (vfs->ident) { vfs->ident = 0; vfs++; } vte = _vga_timer_list; while (vte->delay) { if (vte->sprite_id != 0x80) { vte2 = vte; while (vte2->delay) { memcpy(vte2, vte2 + 1, sizeof(VgaTimerEntry)); vte2++; } } else { vte++; } } vc_write_var(0xFE, 0); _lock_word &= ~8; } void SimonEngine::vc_27_reset_simon2() { _lock_word |= 8; { VgaSprite *vsp = _vga_sprites; while (vsp->id) { vsp->id = 0; vsp++; } } { VgaSleepStruct *vfs = _vga_sleep_structs; while (vfs->ident) { vfs->ident = 0; vfs++; } } { VgaTimerEntry *vte = _vga_timer_list; while (vte->delay) { VgaTimerEntry *vte2 = vte; while (vte2->delay) { memcpy(vte2, vte2 + 1, sizeof(VgaTimerEntry)); vte2++; } } } vc_write_var(0xFE, 0); _lock_word &= ~8; } void SimonEngine::vc_27_reset() { if (!(_game & GF_SIMON2)) vc_27_reset_simon1(); else vc_27_reset_simon2(); } void SimonEngine::vc_28_dummy_op() { /* unused */ _vc_ptr += 8; } void SimonEngine::vc_29_stop_all_sounds() { _sound->stopAll(); } void SimonEngine::vc_30_set_base_delay() { _vga_base_delay = vc_read_next_word(); } void SimonEngine::vc_31_set_palette_mode() { _video_palette_mode = vc_read_next_word(); } uint SimonEngine::vc_read_var(uint var) { assert(var < 255); return (uint16)_variableArray[var]; } void SimonEngine::vc_write_var(uint var, int16 value) { _variableArray[var] = value; } void SimonEngine::vc_32_copy_var() { uint16 a = vc_read_var(vc_read_next_word()); vc_write_var(vc_read_next_word(), a); } void SimonEngine::vc_33_force_unlock() { if (_lock_counter != 0) { _lock_counter = 1; unlock(); } } void SimonEngine::vc_34_force_lock() { lock(); _lock_counter = 200; _left_button_down = 0; } void SimonEngine::vc_35() { /* unused */ _vc_ptr += 4; _vga_sprite_changed++; } void SimonEngine::vc_36_saveload_thing() { _video_var_8 = false; uint vga_res = vc_read_next_word(); uint mode = vc_read_next_word(); if (!(_game & GF_SIMON2)) { if (mode == 16) { _copy_partial_mode = 2; } else { set_video_mode_internal(mode, vga_res); } } else { set_video_mode_internal(mode, vga_res); } } void SimonEngine::vc_37_set_sprite_offset_y() { VgaSprite *vsp = find_cur_sprite(); vsp->y += vc_read_var(vc_read_next_word()); _vga_sprite_changed++; } void SimonEngine::vc_38_skip_if_var_zero() { uint var = vc_read_next_word(); if (vc_read_var(var) == 0) vc_skip_next_instruction(); } void SimonEngine::vc_39_set_var() { uint var = vc_read_next_word(); int16 value = vc_read_next_word(); vc_write_var(var, value); } void SimonEngine::vc_40_var_add() { uint var = vc_read_next_word(); int16 value = vc_read_var(var) + vc_read_next_word(); if (_game & GF_SIMON2 && var == 0xF && !(_bit_array[5] & 1)) { int16 tmp; if (_vga_var2 != 0) { if (_vga_var2 >= 0) goto no_scroll; _vga_var2 = 0; } else { if (_xscroll_step != 0) goto no_scroll; } if (value - _x_scroll >= 30) { _vga_var2 = 20; tmp = _vga_var1 - _x_scroll; if (tmp < 20) _vga_var2 = tmp; add_vga_timer(6, NULL, 0, 0); /* special timer */ } } no_scroll:; vc_write_var(var, value); } void SimonEngine::vc_41_var_sub() { uint var = vc_read_next_word(); int16 value = vc_read_var(var) - vc_read_next_word(); if (_game & GF_SIMON2 && var == 0xF && !(_bit_array[5] & 1)) { int16 tmp; if (_vga_var2 != 0) { if (_vga_var2 < 0) goto no_scroll; _vga_var2 = 0; } else { if (_xscroll_step != 0) goto no_scroll; } if ((uint16)(value - _x_scroll) < 11) { _vga_var2 = -20; tmp = _vga_var1 - _x_scroll; if (_x_scroll < 20) _vga_var2 = -_x_scroll; add_vga_timer(6, NULL, 0, 0); /* special timer */ } } no_scroll:; vc_write_var(var, value); } void SimonEngine::vc_42_delay_if_not_eq() { uint val = vc_read_var(vc_read_next_word()); if (val != vc_read_next_word()) { add_vga_timer(_vga_base_delay + 1, _vc_ptr - 4, _vga_cur_sprite_id, _vga_cur_file_id); _vc_ptr = (byte *)&_vc_get_out_of_code; } } void SimonEngine::vc_43_skip_if_bit_clear() { if (!vc_get_bit(vc_read_next_word())) { vc_skip_next_instruction(); } } void SimonEngine::vc_44_skip_if_bit_set() { if (vc_get_bit(vc_read_next_word())) { vc_skip_next_instruction(); } } void SimonEngine::vc_45_set_sprite_x() { VgaSprite *vsp = find_cur_sprite(); vsp->x = vc_read_var(vc_read_next_word()); _vga_sprite_changed++; } void SimonEngine::vc_46_set_sprite_y() { VgaSprite *vsp = find_cur_sprite(); vsp->y = vc_read_var(vc_read_next_word()); _vga_sprite_changed++; } void SimonEngine::vc_47_add_var_f() { uint var = vc_read_next_word(); vc_write_var(var, vc_read_var(var) + vc_read_var(vc_read_next_word())); } void SimonEngine::vc_48() { uint a = (uint16)_variableArray[12]; uint b = (uint16)_variableArray[13]; int c = _variableArray[14]; const uint16 *p = _pathfind_array[a - 1]; int step; int y1, y2; int16 *vp; p += b * 2 + 1; step = 2; if (c < 0) { c = -c; step = -2; } vp = &_variableArray[20]; do { y2 = READ_BE_UINT16(p); p += step; y1 = READ_BE_UINT16(p) - y2; vp[0] = y1 >> 1; vp[1] = y1 - (y1 >> 1); vp += 2; } while (--c); } void SimonEngine::vc_set_bit_to(uint bit, bool value) { uint16 *bits = &_bit_array[bit >> 4]; *bits = (*bits & ~(1 << (bit & 15))) | (value << (bit & 15)); } bool SimonEngine::vc_get_bit(uint bit) { uint16 *bits = &_bit_array[bit >> 4]; return (*bits & (1 << (bit & 15))) != 0; } void SimonEngine::vc_49_set_bit() { vc_set_bit_to(vc_read_next_word(), true); } void SimonEngine::vc_50_clear_bit() { vc_set_bit_to(vc_read_next_word(), false); } void SimonEngine::vc_51_clear_hitarea_bit_0x40() { clear_hitarea_bit_0x40(vc_read_next_word()); } void SimonEngine::vc_52_play_sound() { uint16 sound_id = vc_read_next_word(); if (_game == GAME_SIMON1DOS) { playSting(sound_id); } else if (!(_game & GF_SIMON2)) { _sound->playEffects(sound_id); } else { if (sound_id >= 0x8000) { sound_id = -sound_id; _sound->playAmbient(sound_id); } else { _sound->playEffects(sound_id); } } } void SimonEngine::vc_53_no_op() { /* unused */ _vc_ptr += 4; } void SimonEngine::vc_54_no_op() { /* unused */ _vc_ptr += 6; } void SimonEngine::vc_55_offset_hit_area() { HitArea *ha = _hit_areas; uint count = ARRAYSIZE(_hit_areas); uint16 id = vc_read_next_word(); int16 x = vc_read_next_word(); int16 y = vc_read_next_word(); for (;;) { if (ha->id == id) { ha->x += x; ha->y += y; break; } ha++; if (!--count) break; } _need_hitarea_recalc++; } void SimonEngine::vc_56_delay() { if (_game & GF_SIMON2) { uint num = vc_read_var_or_word() * _vga_base_delay; add_vga_timer(num + VGA_DELAY_BASE, _vc_ptr, _vga_cur_sprite_id, _vga_cur_file_id); _vc_ptr = (byte *)&_vc_get_out_of_code; } } void SimonEngine::vc_59() { if (_game & GF_SIMON2) { uint file = vc_read_next_word(); uint start = vc_read_next_word(); uint end = vc_read_next_word() + 1; do { vc_kill_sprite(file, start); } while (++start != end); } else { if (!_mixer->isSoundHandleActive(_sound->_voice_handle)) vc_skip_next_instruction(); } } void SimonEngine::vc_58() { uint sprite = _vga_cur_sprite_id; uint file = _vga_cur_file_id; const byte *vc_ptr_org; uint16 tmp; _vga_cur_file_id = vc_read_next_word(); _vga_cur_sprite_id = vc_read_next_word(); tmp = TO_BE_16(vc_read_next_word()); vc_ptr_org = _vc_ptr; _vc_ptr = (byte *)&tmp; vc_23_set_sprite_priority(); _vc_ptr = vc_ptr_org; _vga_cur_sprite_id = sprite; _vga_cur_file_id = file; } void SimonEngine::vc_57_no_op() { /* unused */ } void SimonEngine::vc_kill_sprite(uint file, uint sprite) { uint16 old_sprite_id, old_cur_file_id; VgaSleepStruct *vfs; VgaSprite *vsp; VgaTimerEntry *vte; const byte *vc_ptr_org; old_sprite_id = _vga_cur_sprite_id; old_cur_file_id = _vga_cur_file_id; vc_ptr_org = _vc_ptr; _vga_cur_file_id = file; _vga_cur_sprite_id = sprite; vfs = _vga_sleep_structs; while (vfs->ident != 0) { if (vfs->sprite_id == _vga_cur_sprite_id && (vfs->cur_vga_file == _vga_cur_file_id || !(_game & GF_SIMON2)) ) { while (vfs->ident != 0) { memcpy(vfs, vfs + 1, sizeof(VgaSleepStruct)); vfs++; } break; } vfs++; } vsp = find_cur_sprite(); if (vsp->id) { vc_25_halt_sprite(); vte = _vga_timer_list; while (vte->delay != 0) { if (vte->sprite_id == _vga_cur_sprite_id && (vte->cur_vga_file == _vga_cur_file_id || !(_game & GF_SIMON2)) ) { delete_vga_timer(vte); break; } vte++; } } _vga_cur_file_id = old_cur_file_id; _vga_cur_sprite_id = old_sprite_id; _vc_ptr = vc_ptr_org; } void SimonEngine::vc_60_kill_sprite() { uint file; if (_game & GF_SIMON2) { file = vc_read_next_word(); } else { file = _vga_cur_file_id; } uint sprite = vc_read_next_word(); vc_kill_sprite(file, sprite); } void SimonEngine::vc_61_sprite_change() { VgaSprite *vsp = find_cur_sprite(); vsp->image = vc_read_var_or_word(); vsp->x += vc_read_next_word(); vsp->y += vc_read_next_word(); vsp->unk4 = 36; _vga_sprite_changed++; } void SimonEngine::vc_62_palette_thing() { uint i; vc_29_stop_all_sounds(); if (!_video_var_3) { _video_var_3 = true; _video_num_pal_colors = 256; if (_video_palette_mode == 4) _video_num_pal_colors = 208; memcpy(_video_buf_1, _palette_backup, _video_num_pal_colors * sizeof(uint32)); for (i = NUM_PALETTE_FADEOUT; i != 0; --i) { palette_fadeout((uint32 *)_video_buf_1, _video_num_pal_colors); _system->setPalette(_video_buf_1, 0, _video_num_pal_colors); if (_fade) _system->updateScreen(); delay(5); } if (!(_game & GF_SIMON2)) { uint16 params[5]; /* parameters to vc_10_draw */ VgaSprite *vsp; VgaPointersEntry *vpe; const byte *vc_ptr_org = _vc_ptr; vsp = _vga_sprites; while (vsp->id != 0) { if (vsp->id == 0x80) { byte *old_file_1 = _cur_vga_file_1; byte *old_file_2 = _cur_vga_file_2; uint palmode = _video_palette_mode; vpe = &_vga_buffer_pointers[vsp->unk7]; _cur_vga_file_1 = vpe->vgaFile1; _cur_vga_file_2 = vpe->vgaFile2; _video_palette_mode = vsp->unk6; params[0] = READ_BE_UINT16(&vsp->image); params[1] = READ_BE_UINT16(&vsp->base_color); params[2] = READ_BE_UINT16(&vsp->x); params[3] = READ_BE_UINT16(&vsp->y); params[4] = READ_BE_UINT16(&vsp->unk4); _vc_ptr = (byte *)params; vc_10_draw(); _video_palette_mode = palmode; _cur_vga_file_1 = old_file_1; _cur_vga_file_2 = old_file_2; break; } vsp++; } _vc_ptr = vc_ptr_org; } // Allow one section of Simon the Sorcerer 1 introduction to be displayed // in lower half of screen if (!(_game & GF_SIMON2) && (_subroutine == 2923 || _subroutine == 2926)) dx_clear_surfaces(200); else dx_clear_surfaces(_video_palette_mode == 4 ? 134 : 200); } if (_game & GF_SIMON2) { if (_next_music_to_play != -1) loadMusic(_next_music_to_play); } } void SimonEngine::vc_63_palette_thing_2() { _palette_color_count = 208; if (_video_palette_mode != 4) { _palette_color_count = 256; } _video_var_3 = false; } void SimonEngine::vc_64_skip_if_no_speech() { // Simon2 if (!_mixer->isSoundHandleActive(_sound->_voice_handle) || (_subtitles && _language != 20)) vc_skip_next_instruction(); } void SimonEngine::vc_65_palette_thing_3() { // Simon2 _palette_color_count = 624; _video_num_pal_colors = 208; if (_video_palette_mode != 4) { _palette_color_count = 768; _video_num_pal_colors = 256; } _palette_color_count |= 0x8000; _video_var_3 = false; } void SimonEngine::vc_66_skip_if_nz() { // Simon2 uint a = vc_read_next_word(); uint b = vc_read_next_word(); if (vc_read_var(a) != vc_read_var(b)) vc_skip_next_instruction(); } void SimonEngine::vc_67_skip_if_ge() { // Simon2 uint a = vc_read_next_word(); uint b = vc_read_next_word(); if (vc_read_var(a) >= vc_read_var(b)) vc_skip_next_instruction(); } void SimonEngine::vc_68_skip_if_le() { // Simon2 uint a = vc_read_next_word(); uint b = vc_read_next_word(); if (vc_read_var(a) <= vc_read_var(b)) vc_skip_next_instruction(); } void SimonEngine::vc_69_play_track() { // Simon2 int16 track = vc_read_next_word(); int16 loop = vc_read_next_word(); // Jamieson630: // This is a "play track". The original // design stored the track to play if one was // already in progress, so that the next time a // "fill MIDI stream" event occured, the MIDI // player would find the change and switch // tracks. We use a different architecture that // allows for an immediate response here, but // we'll simulate the variable changes so other // scripts don't get thrown off. // NOTE: This opcode looks very similar in function // to vc_72(), except that vc_72() may allow for // specifying a non-valid track number (999 or -1) // as a means of stopping what music is currently // playing. midi.setLoop(loop != 0); midi.startTrack(track); } void SimonEngine::vc_70_queue_music() { // Simon2 uint16 track = vc_read_next_word(); uint16 loop = vc_read_next_word(); // Jamieson630: // This sets the "on end of track" action. // It specifies whether to loop the current // track and, if not, whether to switch to // a different track upon completion. if (track != 0xFFFF && track != 999) midi.queueTrack(track, loop != 0); else midi.setLoop(loop != 0); } void SimonEngine::vc_71_check_music_queue() { // Simon2 // Jamieson630: // This command skips the next instruction // unless (1) there is a track playing, AND // (2) there is a track queued to play after it. if (!midi.isPlaying (true)) vc_skip_next_instruction(); } void SimonEngine::vc_72_play_track_2() { // Simon2 // Jamieson630: // This is a "play or stop track". Note that // this opcode looks very similar in function // to vc_69(), except that this opcode may allow // for specifying a track of 999 or -1 in order to // stop the music. We'll code it that way for now. // NOTE: It's possible that when "stopping" a track, // we're supposed to just go on to the next queued // track, if any. Must find out if there is ANY // case where this is used to stop a track in the // first place. int16 track = vc_read_next_word(); int16 loop = vc_read_next_word(); if (track == -1 || track == 999) { midi.stop(); } else { midi.setLoop (loop != 0); midi.startTrack (track); } } void SimonEngine::vc_73_set_op189_flag() { // Simon2 vc_read_next_byte(); _op_189_flags |= 1 << vc_read_next_byte(); } void SimonEngine::vc_74_clear_op189_flag() { // Simon2 vc_read_next_byte(); _op_189_flags &= ~(1 << vc_read_next_byte()); } } // End of namespace Simon