/* ScummVM - Scumm Interpreter * Copyright (C) 2001/2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ // Video script opcodes for Simon1/Simon2 #include "stdafx.h" #include "simon/simon.h" #include "simon/intern.h" #include "simon/vga.h" typedef void (SimonState::*VgaOpcodeProc) (); static const uint16 vc_get_out_of_code = 0; // Opcode tables static const VgaOpcodeProc vga_opcode_table[] = { NULL, &SimonState::vc_1_dummy_op, &SimonState::vc_2_call, &SimonState::vc_3_new_thread, &SimonState::vc_4_dummy_op, &SimonState::vc_5_skip_if_neq, &SimonState::vc_6_skip_ifn_sib_with_a, &SimonState::vc_7_skip_if_sib_with_a, &SimonState::vc_8_skip_if_parent_is, &SimonState::vc_9_skip_if_unk3_is, &SimonState::vc_10_draw, &SimonState::vc_11_clear_pathfind_array, &SimonState::vc_12_delay, &SimonState::vc_13_offset_x, &SimonState::vc_14_offset_y, &SimonState::vc_15_wakeup_id, &SimonState::vc_16_sleep_on_id, &SimonState::vc_17_set_pathfind_item, &SimonState::vc_18_jump_rel, &SimonState::vc_19_chain_to_script, &SimonState::vc_20_set_code_word, &SimonState::vc_21_jump_if_code_word, &SimonState::vc_22_set_pal, &SimonState::vc_23_set_pri, &SimonState::vc_24_set_image_xy, &SimonState::vc_25_halt_thread, &SimonState::vc_26_set_window, &SimonState::vc_27_reset, &SimonState::vc_28_dummy_op, &SimonState::vc_29_stop_all_sounds, &SimonState::vc_30_set_base_delay, &SimonState::vc_31_set_palette_mode, &SimonState::vc_32_copy_var, &SimonState::vc_33_force_unlock, &SimonState::vc_34_force_lock, &SimonState::vc_35, &SimonState::vc_36_saveload_thing, &SimonState::vc_37_offset_y_f, &SimonState::vc_38_skip_if_var_zero, &SimonState::vc_39_set_var, &SimonState::vc_40_var_add, &SimonState::vc_41_var_sub, &SimonState::vc_42_delay_if_not_eq, &SimonState::vc_43_skip_if_bit_clear, &SimonState::vc_44_skip_if_bit_set, &SimonState::vc_45_set_x, &SimonState::vc_46_set_y, &SimonState::vc_47_add_var_f, &SimonState::vc_48, &SimonState::vc_49_set_bit, &SimonState::vc_50_clear_bit, &SimonState::vc_51_clear_hitarea_bit_0x40, &SimonState::vc_52_play_sound, &SimonState::vc_53_no_op, &SimonState::vc_54_no_op, &SimonState::vc_55_offset_hit_area, &SimonState::vc_56_no_op, &SimonState::vc_57_no_op, &SimonState::vc_58, &SimonState::vc_59, &SimonState::vc_60_kill_thread, &SimonState::vc_61_sprite_change, &SimonState::vc_62_palette_thing, &SimonState::vc_63_palette_thing_2, &SimonState::vc_64_skip_if_text, &SimonState::vc_65_palette_thing_3, &SimonState::vc_66_skip_if_nz, &SimonState::vc_67_skip_if_ge, &SimonState::vc_68_skip_if_le, &SimonState::vc_69, &SimonState::vc_70, &SimonState::vc_71, &SimonState::vc_72, &SimonState::vc_73_set_op189_flag, &SimonState::vc_74_clear_op189_flag, }; // Script parser void SimonState::run_vga_script() { for (;;) { uint opcode; if (_continous_vgascript) { if ((void *)_vc_ptr != (void *)&vc_get_out_of_code) { fprintf(_dump_file, "%.5d %.5X: %5d %4d ", _vga_tick_counter, _vc_ptr - _cur_vga_file_1, _vga_cur_sprite_id, _vga_cur_file_id); dump_video_script(_vc_ptr, true); } } if (!(_game & GAME_SIMON2)) { opcode = READ_BE_UINT16_UNALIGNED(_vc_ptr); _vc_ptr += 2; } else { opcode = *_vc_ptr++; } if (opcode >= gss->NUM_VIDEO_OP_CODES) error("Invalid VGA opcode '%d' encountered", opcode); if (opcode == 0) return; (this->*vga_opcode_table[opcode]) (); } } int SimonState::vc_read_var_or_word() { int16 var = vc_read_next_word(); if (var < 0) var = vc_read_var(-var); return var; } uint SimonState::vc_read_next_word() { uint a = READ_BE_UINT16_UNALIGNED(_vc_ptr); _vc_ptr += 2; return a; } uint SimonState::vc_read_next_byte() { return *_vc_ptr++; } void SimonState::vc_skip_next_instruction() { static const byte opcode_param_len_simon1[] = { 0, 6, 2, 10, 6, 4, 2, 2, 4, 4, 10, 0, 2, 2, 2, 2, 2, 0, 2, 0, 4, 2, 4, 2, 8, 0, 10, 0, 8, 0, 2, 2, 4, 0, 0, 4, 4, 2, 2, 4, 4, 4, 4, 2, 2, 2, 2, 4, 0, 2, 2, 2, 2, 4, 6, 6, 0, 0, 0, 0, 2, 6, 0, 0, }; static const byte opcode_param_len_simon2[] = { 0, 6, 2, 12, 6, 4, 2, 2, 4, 4, 9, 0, 1, 2, 2, 2, 2, 0, 2, 0, 4, 2, 4, 2, 7, 0, 10, 0, 8, 0, 2, 2, 4, 0, 0, 4, 4, 2, 2, 4, 4, 4, 4, 2, 2, 2, 2, 4, 0, 2, 2, 2, 2, 4, 6, 6, 2, 0, 6, 6, 4, 6, 0, 0, 0, 0, 4, 4, 4, 4, 4, 0, 4, 2, 2 }; if (_game & GAME_SIMON2) { uint opcode = vc_read_next_byte(); _vc_ptr += opcode_param_len_simon2[opcode]; } else { uint opcode = vc_read_next_word(); _vc_ptr += opcode_param_len_simon1[opcode]; } if (_continous_vgascript) fprintf(_dump_file, "; skipped\n"); } void SimonState::o_read_vgares_23() { // Simon1 Only if (_vga_res_328_loaded == true) { _vga_res_328_loaded = false; _lock_word |= 0x4000; read_vga_from_datfile_1(23); _lock_word &= ~0x4000; } } void SimonState::o_read_vgares_328() { // Simon1 Only if (_vga_res_328_loaded == false) { _vga_res_328_loaded = true; _lock_word |= 0x4000; read_vga_from_datfile_1(328); _lock_word &= ~0x4000; } } // VGA Script commands void SimonState::vc_1_dummy_op() { /* dummy opcode */ _vc_ptr += 6; } void SimonState::vc_2_call() { VgaPointersEntry *vpe; uint num; uint res; byte *old_file_1, *old_file_2; byte *b, *bb, *vc_ptr_org; num = vc_read_var_or_word(); old_file_1 = _cur_vga_file_1; old_file_2 = _cur_vga_file_2; for (;;) { res = num / 100; vpe = &_vga_buffer_pointers[res]; _cur_vga_file_1 = vpe->vgaFile1; _cur_vga_file_2 = vpe->vgaFile2; if (vpe->vgaFile1 != NULL) break; if (_vga_cur_file_2 != res) _video_var_7 = _vga_cur_file_2; ensureVgaResLoaded(res); _video_var_7 = 0xFFFF; } bb = _cur_vga_file_1; b = bb + READ_BE_UINT16_UNALIGNED(&((VgaFile1Header *) bb)->hdr2_start); b = bb + READ_BE_UINT16_UNALIGNED(&((VgaFile1Header2 *) b)->unk2_offs); while (READ_BE_UINT16_UNALIGNED(&((VgaFile1Struct0x8 *) b)->id) != num) b += sizeof(VgaFile1Struct0x8); vc_ptr_org = _vc_ptr; _vc_ptr = _cur_vga_file_1 + READ_BE_UINT16_UNALIGNED(&((VgaFile1Struct0x8 *) b)->script_offs); //dump_vga_script(_vc_ptr, res, num); run_vga_script(); _cur_vga_file_1 = old_file_1; _cur_vga_file_2 = old_file_2; _vc_ptr = vc_ptr_org; } void SimonState::vc_3_new_thread() { uint16 a, b, c, d, e, f; uint16 res; VgaSprite *vsp; VgaPointersEntry *vpe; byte *p, *pp; a = vc_read_next_word(); /* 0 */ if (_game & GAME_SIMON2) { f = vc_read_next_word(); /* 0 */ b = vc_read_next_word(); /* 2 */ } else { b = vc_read_next_word(); /* 2 */ f = b / 100; } c = vc_read_next_word(); /* 4 */ d = vc_read_next_word(); /* 6 */ e = vc_read_next_word(); /* 8 */ /* 2nd param ignored with simon1 */ if (has_vgastruct_with_id(b, f)) return; vsp = _vga_sprites; while (vsp->id) vsp++; vsp->base_color = e; vsp->unk6 = a; vsp->priority = 0; vsp->unk4 = 0; vsp->image = 0; vsp->x = c; vsp->y = d; vsp->id = b; vsp->unk7 = res = f; for (;;) { vpe = &_vga_buffer_pointers[res]; _cur_vga_file_1 = vpe->vgaFile1; if (vpe->vgaFile1 != NULL) break; if (res != _vga_cur_file_2) _video_var_7 = res; ensureVgaResLoaded(res); _video_var_7 = 0xFFFF; } pp = _cur_vga_file_1; p = pp + READ_BE_UINT16_UNALIGNED(&((VgaFile1Header *) pp)->hdr2_start); p = pp + READ_BE_UINT16_UNALIGNED(&((VgaFile1Header2 *) p)->id_table); while (READ_BE_UINT16_UNALIGNED(&((VgaFile1Struct0x6 *) p)->id) != b) p += sizeof(VgaFile1Struct0x6); #ifdef DUMP_FILE_NR { static bool dumped = false; if (res == DUMP_FILE_NR && !dumped) { dumped = true; dump_vga_file(_cur_vga_file_1); } } #endif #ifdef DUMP_BITMAPS_FILE_NR { static bool dumped = false; if (res == DUMP_BITMAPS_FILE_NR && !dumped) { dumped = true; dump_vga_bitmaps(_cur_vga_file_2, _cur_vga_file_1, res); } } #endif //dump_vga_script(_cur_vga_file_1 + READ_BE_UINT16_UNALIGNED(&((VgaFile1Struct0x6*)p)->script_offs), res, b); add_vga_timer(gss->VGA_DELAY_BASE, _cur_vga_file_1 + READ_BE_UINT16_UNALIGNED(&((VgaFile1Struct0x6 *) p)->script_offs), b, res); } void SimonState::vc_4_dummy_op() { /* dummy opcode */ _vc_ptr += 6; } void SimonState::vc_5_skip_if_neq() { uint var = vc_read_next_word(); uint value = vc_read_next_word(); if (vc_read_var(var) != value) vc_skip_next_instruction(); } void SimonState::vc_6_skip_ifn_sib_with_a() // vc_6_maybe_skip_3_inv { if (!vc_maybe_skip_proc_3(vc_read_next_word())) vc_skip_next_instruction(); } void SimonState::vc_7_skip_if_sib_with_a() // vc_7_maybe_skip_3 { if (vc_maybe_skip_proc_3(vc_read_next_word())) vc_skip_next_instruction(); } void SimonState::vc_8_skip_if_parent_is() // vc_8_maybe_skip_2 { uint a = vc_read_next_word(); uint b = vc_read_next_word(); if (!vc_maybe_skip_proc_2(a, b)) vc_skip_next_instruction(); } void SimonState::vc_9_skip_if_unk3_is() // vc_9_maybe_skip { uint a = vc_read_next_word(); uint b = vc_read_next_word(); if (!vc_maybe_skip_proc_1(a, b)) vc_skip_next_instruction(); } byte *vc_10_depack_column(VC10_state * vs) { int8 a = vs->depack_cont; byte *src = vs->depack_src; byte *dst = vs->depack_dest; byte dh = vs->dh; byte color; if (a != -0x80) goto start_here; for (;;) { a = *src++; start_here:; if (a >= 0) { color = *src++; do { *dst++ = color; if (!--dh) { if (--a < 0) a = -0x80; else src--; goto get_out; } } while (--a >= 0); } else { do { *dst++ = *src++; if (!--dh) { if (++a == 0) a = -0x80; goto get_out; } } while (++a != 0); } } get_out:; vs->depack_src = src; vs->depack_cont = a; return vs->depack_dest + vs->y_skip; } void vc_10_skip_cols(VC10_state * vs) { vs->depack_cont = -0x80; while (vs->x_skip) { vc_10_depack_column(vs); vs->x_skip--; } } byte *SimonState::vc_10_depack_swap(byte *src, uint w, uint h) { w <<= 3; { byte *dst_org = _video_buf_1 + w; byte color; int8 cur = -0x80; uint w_cur = w; do { byte *dst = dst_org; uint h_cur = h; if (cur == -0x80) cur = *src++; for (;;) { if (cur >= 0) { /* rle_same */ color = *src++; do { *dst = color; dst += w; if (!--h_cur) { if (--cur < 0) cur = -0x80; else src--; goto next_line; } } while (--cur >= 0); } else { /* rle_diff */ do { *dst = *src++; dst += w; if (!--h_cur) { if (++cur == 0) cur = -0x80; goto next_line; } } while (++cur != 0); } cur = *src++; } next_line: dst_org++; } while (--w_cur); } { byte *dst_org, *src_org; uint i; src_org = dst_org = _video_buf_1 + w; do { byte *dst = dst_org; for (i = 0; i != w; ++i) { byte b = src_org[i]; b = (b >> 4) | (b << 4); *--dst = b; } src_org += w; dst_org += w; } while (--h); } return _video_buf_1; } byte *vc_10_no_depack_swap(byte *src) { error("vc_10_no_depack_swap unimpl"); return NULL; } /* must not be const */ static uint16 _video_windows[128] = { 0, 0, 20, 200, 0, 0, 3, 136, 17, 0, 3, 136, 0, 0, 20, 200, 0, 0, 20, 134 }; /* simon2 specific */ void SimonState::vc_10_helper_8(byte *dst, byte *src) { const uint pitch = _dx_surface_pitch; int8 reps = (int8)0x80; byte color; byte *dst_org = dst; uint h = _vga_var5, w = 8; for (;;) { reps = *src++; if (reps >= 0) { color = *src++; do { *dst = color; dst += pitch; /* reached bottom? */ if (--h == 0) { /* reached right edge? */ if (--w == 0) return; dst = ++dst_org; h = _vga_var5; } } while (--reps >= 0); } else { do { *dst = *src++; dst += pitch; /* reached bottom? */ if (--h == 0) { /* reached right edge? */ if (--w == 0) return; dst = ++dst_org; h = _vga_var5; } } while (++reps != 0); } } } void SimonState::vc_10_draw() { byte *p2; uint width, height; byte flags; const uint16 *vlut; VC10_state state; int cur; state.image = (int16)vc_read_next_word(); if (state.image == 0) return; state.base_color = (_vc_ptr[1] << 4); _vc_ptr += 2; state.x = (int16)vc_read_next_word(); if (_game & GAME_SIMON2) { state.x -= _x_scroll; } state.y = (int16)vc_read_next_word(); if (!(_game & GAME_SIMON2)) { state.e = vc_read_next_word(); } else { state.e = vc_read_next_byte(); } if (state.image < 0) state.image = vc_read_var(-state.image); p2 = _cur_vga_file_2 + state.image * 8; state.depack_src = _cur_vga_file_2 + READ_BE_UINT32_UNALIGNED(&*(uint32 *)p2); width = READ_BE_UINT16_UNALIGNED(p2 + 6) >> 4; height = p2[5]; flags = p2[4]; if (height == 0 || width == 0) return; #ifdef DUMP_DRAWN_BITMAPS dump_single_bitmap(_vga_cur_file_id, state.image, state.depack_src, width * 16, height, state.base_color); #endif if (flags & 0x80 && !(state.e & 0x10)) { if (state.e & 1) { state.e &= ~1; state.e |= 0x10; } else { state.e |= 0x8; } } if (_game & GAME_SIMON2 && width >= 21) { byte *src, *dst; uint w; _vga_var1 = width * 2 - 40; _vga_var7 = state.depack_src; _vga_var5 = height; if (_variableArray[34] == -1) state.x = _variableArray[502 / 2]; _x_scroll = state.x; vc_write_var(0xfb, _x_scroll); dst = dx_lock_attached(); src = state.depack_src + _x_scroll * 4; w = 40; do { vc_10_helper_8(dst, src + READ_BE_UINT32_UNALIGNED(&*(uint32 *)src)); dst += 8; src += 4; } while (--w); dx_unlock_attached(); return; } if (state.e & 0x10) state.depack_src = vc_10_depack_swap(state.depack_src, width, height); else if (state.e & 1) state.depack_src = vc_10_no_depack_swap(state.depack_src); vlut = &_video_windows[_video_palette_mode * 4]; state.draw_width = width << 1; /* cl */ state.draw_height = height; /* ch */ state.x_skip = 0; /* colums to skip = bh */ state.y_skip = 0; /* rows to skip = bl */ cur = state.x; if (cur < 0) { do { if (!--state.draw_width) return; state.x_skip++; } while (++cur); } state.x = cur; cur += state.draw_width - (vlut[2] << 1); if (cur > 0) { do { if (!--state.draw_width) return; } while (--cur); } cur = state.y; if (cur < 0) { do { if (!--state.draw_height) return; state.y_skip++; } while (++cur); } state.y = cur; cur += state.draw_height - vlut[3]; if (cur > 0) { do { if (!--state.draw_height) return; } while (--cur); } assert(state.draw_width != 0 && state.draw_height != 0); state.draw_width <<= 2; state.surf2_addr = dx_lock_2(); state.surf2_pitch = _dx_surface_pitch; state.surf_addr = dx_lock_attached(); state.surf_pitch = _dx_surface_pitch; { uint offs = ((vlut[0] - _video_windows[16]) * 2 + state.x) * 8; uint offs2 = (vlut[1] - _video_windows[17] + state.y); state.surf2_addr += offs + offs2 * state.surf2_pitch; state.surf_addr += offs + offs2 * state.surf_pitch; } if (state.e & 0x20) { byte *mask, *src, *dst; byte h; uint w; state.x_skip <<= 2; state.dl = width; state.dh = height; vc_10_skip_cols(&state); /* XXX: implement transparency */ w = 0; do { mask = vc_10_depack_column(&state); /* esi */ src = state.surf2_addr + w * 2; /* ebx */ dst = state.surf_addr + w * 2; /* edi */ h = state.draw_height; do { if (mask[0] & 0xF0) dst[0] = src[0]; if (mask[0] & 0x0F) dst[1] = src[1]; mask++; dst += state.surf_pitch; src += state.surf2_pitch; } while (--h); } while (++w != state.draw_width); /* vc_10_helper_5 */ } else if (_lock_word & 0x20 && state.base_color == 0 || state.base_color == 0xC0) { byte *src, *dst; uint h, i; if (!(state.e & 8)) { src = state.depack_src + (width * state.y_skip << 4) + (state.x_skip << 3); dst = state.surf_addr; state.draw_width *= 2; if (state.e & 2) { /* no transparency */ h = state.draw_height; do { memcpy(dst, src, state.draw_width); dst += 320; src += width * 16; } while (--h); } else { /* transparency */ h = state.draw_height; do { for (i = 0; i != state.draw_width; i++) if (src[i]) dst[i] = src[i]; dst += 320; src += width * 16; } while (--h); } } else { byte *dst_org = state.surf_addr; src = state.depack_src; /* AAAAAAAA BBBBBBBB CCCCCCCC DDDDDDDD EEEEEEEE * aaaaabbb bbcccccd ddddeeee efffffgg ggghhhhh */ if (state.e & 2) { /* no transparency */ do { uint count = state.draw_width >> 2; dst = dst_org; do { uint32 bits = (src[0] << 24) | (src[1] << 16) | (src[2] << 8) | (src[3]); dst[0] = (byte)((bits >> (32 - 5)) & 31); dst[1] = (byte)((bits >> (32 - 10)) & 31); dst[2] = (byte)((bits >> (32 - 15)) & 31); dst[3] = (byte)((bits >> (32 - 20)) & 31); dst[4] = (byte)((bits >> (32 - 25)) & 31); dst[5] = (byte)((bits >> (32 - 30)) & 31); bits = (bits << 8) | src[4]; dst[6] = (byte)((bits >> (40 - 35)) & 31); dst[7] = (byte)((bits) & 31); dst += 8; src += 5; } while (--count); dst_org += 320; } while (--state.draw_height); } else { /* transparency */ do { uint count = state.draw_width >> 2; dst = dst_org; do { uint32 bits = (src[0] << 24) | (src[1] << 16) | (src[2] << 8) | (src[3]); byte tmp; tmp = (byte)((bits >> (32 - 5)) & 31); if (tmp) dst[0] = tmp; tmp = (byte)((bits >> (32 - 10)) & 31); if (tmp) dst[1] = tmp; tmp = (byte)((bits >> (32 - 15)) & 31); if (tmp) dst[2] = tmp; tmp = (byte)((bits >> (32 - 20)) & 31); if (tmp) dst[3] = tmp; tmp = (byte)((bits >> (32 - 25)) & 31); if (tmp) dst[4] = tmp; tmp = (byte)((bits >> (32 - 30)) & 31); if (tmp) dst[5] = tmp; bits = (bits << 8) | src[4]; tmp = (byte)((bits >> (40 - 35)) & 31); if (tmp) dst[6] = tmp; tmp = (byte)((bits) & 31); if (tmp) dst[7] = tmp; dst += 8; src += 5; } while (--count); dst_org += 320; } while (--state.draw_height); } } /* vc_10_helper_4 */ } else { if (_game & GAME_SIMON2 && state.e & 0x4 && _bit_array[10] & 0x800) { state.surf_addr = state.surf2_addr; state.surf_pitch = state.surf2_pitch; if (_debugMode) warning("vc_10_draw: (state.e&0x4)"); } if (state.e & 0x8) { uint w, h; byte *src, *dst, *dst_org; state.x_skip <<= 2; /* reached */ state.dl = width; state.dh = height; vc_10_skip_cols(&state); if (state.e & 2) { dst_org = state.surf_addr; w = 0; do { src = vc_10_depack_column(&state); dst = dst_org; h = 0; do { dst[0] = (*src >> 4) | state.base_color; dst[1] = (*src & 15) | state.base_color; dst += 320; src++; } while (++h != state.draw_height); dst_org += 2; } while (++w != state.draw_width); } else { dst_org = state.surf_addr; if (state.e & 0x40) { /* reached */ dst_org += vc_read_var(252); } w = 0; do { byte color; src = vc_10_depack_column(&state); dst = dst_org; h = 0; do { color = (*src >> 4); if (color) dst[0] = color | state.base_color; color = (*src & 15); if (color) dst[1] = color | state.base_color; dst += 320; src++; } while (++h != state.draw_height); dst_org += 2; } while (++w != state.draw_width); } /* vc_10_helper_6 */ } else { byte *src, *dst; uint count; src = state.depack_src + (width * state.y_skip) * 8; dst = state.surf_addr; state.x_skip <<= 2; if (state.e & 2) { do { for (count = 0; count != state.draw_width; count++) { dst[count * 2] = (src[count + state.x_skip] >> 4) | state.base_color; dst[count * 2 + 1] = (src[count + state.x_skip] & 15) | state.base_color; } dst += 320; src += width * 8; } while (--state.draw_height); } else { do { for (count = 0; count != state.draw_width; count++) { byte color; color = (src[count + state.x_skip] >> 4); if (color) dst[count * 2] = color | state.base_color; color = (src[count + state.x_skip] & 15); if (color) dst[count * 2 + 1] = color | state.base_color; } dst += 320; src += width * 8; } while (--state.draw_height); } /* vc_10_helper_7 */ } } dx_unlock_2(); dx_unlock_attached(); } void SimonState::vc_11_clear_pathfind_array() { memset(&_pathfind_array, 0, sizeof(_pathfind_array)); } void SimonState::vc_12_delay() //vc_12_sleep_variable { uint num; if (!(_game & GAME_SIMON2)) { num = vc_read_var_or_word(); } else { num = vc_read_next_byte() * _vga_base_delay; } add_vga_timer(num + gss->VGA_DELAY_BASE, _vc_ptr, _vga_cur_sprite_id, _vga_cur_file_id); _vc_ptr = (byte *)&vc_get_out_of_code; } void SimonState::vc_13_offset_x() { VgaSprite *vsp = find_cur_sprite(); int16 a = vc_read_next_word(); vsp->x += a; _vga_sprite_changed++; } void SimonState::vc_14_offset_y() { VgaSprite *vsp = find_cur_sprite(); int16 a = vc_read_next_word(); vsp->y += a; _vga_sprite_changed++; } void SimonState::vc_15_wakeup_id() //vc_15_start_funkystruct_by_id { VgaSleepStruct *vfs = _vga_sleep_structs, *vfs_tmp; uint16 id = vc_read_next_word(); while (vfs->ident != 0) { if (vfs->ident == id) { add_vga_timer(gss->VGA_DELAY_BASE, vfs->code_ptr, vfs->sprite_id, vfs->cur_vga_file); vfs_tmp = vfs; do { memcpy(vfs_tmp, vfs_tmp + 1, sizeof(VgaSleepStruct)); vfs_tmp++; } while (vfs_tmp->ident != 0); } else { vfs++; } } /* clear a wait event */ if (id == _vga_wait_for) _vga_wait_for = 0; } void SimonState::vc_16_sleep_on_id() //vc_16_setup_funkystruct { VgaSleepStruct *vfs = _vga_sleep_structs; while (vfs->ident) vfs++; vfs->ident = vc_read_next_word(); vfs->code_ptr = _vc_ptr; vfs->sprite_id = _vga_cur_sprite_id; vfs->cur_vga_file = _vga_cur_file_id; _vc_ptr = (byte *)&vc_get_out_of_code; } void SimonState::vc_17_set_pathfind_item() { uint a = vc_read_next_word(); _pathfind_array[a - 1] = (uint16 *)_vc_ptr; while (READ_BE_UINT16_UNALIGNED(_vc_ptr) != 999) _vc_ptr += 4; _vc_ptr += 2; } void SimonState::vc_18_jump_rel() { int16 offs = vc_read_next_word(); _vc_ptr += offs; } /* chain to script? */ void SimonState::vc_19_chain_to_script() { /* XXX: not implemented */ error("vc_19_chain_to_script: not implemented"); } /* helper routines */ /* write unaligned 16-bit */ static void write_16_le(void *p, uint16 a) { ((byte *)p)[0] = (byte)(a); ((byte *)p)[1] = (byte)(a >> 8); } /* read unaligned 16-bit */ static uint16 read_16_le(void *p) { return ((byte *)p)[0] | (((byte *)p)[1] << 8); } /* FIXME: unaligned access */ void SimonState::vc_20_set_code_word() { uint16 a = vc_read_next_word(); write_16_le(_vc_ptr, a); _vc_ptr += 2; } /* FIXME: unaligned access */ void SimonState::vc_21_jump_if_code_word() { if (!(_game & GAME_SIMON2)) { int16 a = vc_read_next_word(); byte *tmp = _vc_ptr + a; uint16 val = read_16_le(tmp + 4); if (val != 0) { write_16_le(tmp + 4, val - 1); _vc_ptr = tmp + 6; } } else { int16 a = vc_read_next_word(); byte *tmp = _vc_ptr + a; uint16 val = read_16_le(tmp + 3); if (val != 0) { write_16_le(tmp + 3, val - 1); _vc_ptr = tmp + 5; } } } void SimonState::vc_22_set_pal() { uint a = vc_read_next_word(); uint b = vc_read_next_word(); uint num = a == 0 ? 0x20 : 0x10; byte *palptr, *src; palptr = &_palette[(a << 6)]; src = _cur_vga_file_1 + 6 + b * 96; do { palptr[0] = src[0] << 2; palptr[1] = src[1] << 2; palptr[2] = src[2] << 2; palptr[3] = 0; palptr += 4; src += 3; } while (--num); _video_var_9 = 2; _vga_sprite_changed++; } void SimonState::vc_23_set_pri() { VgaSprite *vsp = find_cur_sprite(), *vus2; uint16 pri = vc_read_next_word(); VgaSprite bak; if (vsp->id == 0) { if (_debugMode) warning("tried to set pri for unknown id %d", _vga_cur_sprite_id); return; } memcpy(&bak, vsp, sizeof(bak)); bak.priority = pri; bak.unk6 |= 0x8000; vus2 = vsp; if (vsp != _vga_sprites && pri < vsp[-1].priority) { do { vsp--; } while (vsp != _vga_sprites && pri < vsp[-1].priority); do { memcpy(vus2, vus2 - 1, sizeof(VgaSprite)); } while (--vus2 != vsp); memcpy(vus2, &bak, sizeof(VgaSprite)); } else if (vsp[1].id != 0 && pri >= vsp[1].priority) { do { vsp++; } while (vsp[1].id != 0 && pri >= vsp[1].priority); do { memcpy(vus2, vus2 + 1, sizeof(VgaSprite)); } while (++vus2 != vsp); memcpy(vus2, &bak, sizeof(VgaSprite)); } else { vsp->priority = pri; } _vga_sprite_changed++; } void SimonState::vc_24_set_image_xy() { VgaSprite *vsp = find_cur_sprite(); vsp->image = vc_read_var_or_word(); if (vsp->id == 0) { if (_debugMode) warning("Trying to set XY of nonexistent sprite '%d'", _vga_cur_sprite_id); } vsp->x += (int16)vc_read_next_word(); vsp->y += (int16)vc_read_next_word(); if (!(_game & GAME_SIMON2)) { vsp->unk4 = vc_read_next_word(); } else { vsp->unk4 = vc_read_next_byte(); } _vga_sprite_changed++; } void SimonState::vc_25_halt_thread() //vc_25_del_sprite_and_get_out { VgaSprite *vsp = find_cur_sprite(); while (vsp->id != 0) { memcpy(vsp, vsp + 1, sizeof(VgaSprite)); vsp++; } _vc_ptr = (byte *)&vc_get_out_of_code; _vga_sprite_changed++; } void SimonState::vc_26_set_window() { uint16 *as = &_video_windows[vc_read_next_word() * 4]; as[0] = vc_read_next_word(); as[1] = vc_read_next_word(); as[2] = vc_read_next_word(); as[3] = vc_read_next_word(); } void SimonState::vc_27_reset_simon1() { VgaSprite bak, *vsp; VgaSleepStruct *vfs; VgaTimerEntry *vte, *vte2; _lock_word |= 8; memset(&bak, 0, sizeof(bak)); vsp = _vga_sprites; while (vsp->id) { if (vsp->id == 128) { memcpy(&bak, vsp, sizeof(VgaSprite)); } vsp->id = 0; vsp++; } if (bak.id != 0) memcpy(_vga_sprites, &bak, sizeof(VgaSprite)); vfs = _vga_sleep_structs; while (vfs->ident) { vfs->ident = 0; vfs++; } vte = _vga_timer_list; while (vte->delay) { if (vte->sprite_id != 0x80) { vte2 = vte; while (vte2->delay) { memcpy(vte2, vte2 + 1, sizeof(VgaTimerEntry)); vte2++; } } else { vte++; } } vc_write_var(0xFE, 0); _lock_word &= ~8; } void SimonState::vc_27_reset_simon2() { _lock_word |= 8; { VgaSprite *vsp = _vga_sprites; while (vsp->id) { vsp->id = 0; vsp++; } } { VgaSleepStruct *vfs = _vga_sleep_structs; while (vfs->ident) { vfs->ident = 0; vfs++; } } { VgaTimerEntry *vte = _vga_timer_list; while (vte->delay) { VgaTimerEntry *vte2 = vte; while (vte2->delay) { memcpy(vte2, vte2 + 1, sizeof(VgaTimerEntry)); vte2++; } } } vc_write_var(0xFE, 0); _lock_word &= ~8; } void SimonState::vc_27_reset() { if (!(_game & GAME_SIMON2)) vc_27_reset_simon1(); else vc_27_reset_simon2(); } void SimonState::vc_28_dummy_op() { /* dummy opcode */ _vc_ptr += 8; } void SimonState::vc_29_stop_all_sounds() { _sound->stopAll(); } void SimonState::vc_30_set_base_delay() { _vga_base_delay = vc_read_next_word(); } void SimonState::vc_31_set_palette_mode() { _video_palette_mode = vc_read_next_word(); } uint SimonState::vc_read_var(uint var) { assert(var < 255); return (uint16)_variableArray[var]; } void SimonState::vc_write_var(uint var, int16 value) { _variableArray[var] = value; } void SimonState::vc_32_copy_var() { uint16 a = vc_read_var(vc_read_next_word()); vc_write_var(vc_read_next_word(), a); } void SimonState::vc_33_force_unlock() { if (_lock_counter != 0) { _lock_counter = 1; unlock(); } } void SimonState::vc_34_force_lock() { lock(); _lock_counter = 200; _left_button_down = 0; } void SimonState::vc_35() { /* not used? */ _vc_ptr += 4; _vga_sprite_changed++; } void SimonState::vc_36_saveload_thing() { _video_var_8 = false; uint vga_res = vc_read_next_word(); uint mode = vc_read_next_word(); if (!(_game & GAME_SIMON2)) { if (mode == 16) { _copy_partial_mode = 2; } else { set_video_mode_internal(mode, vga_res); } } else { set_video_mode_internal(mode, vga_res); } } void SimonState::vc_37_offset_y_f() //vc_37_sprite_unk3_add { VgaSprite *vsp = find_cur_sprite(); vsp->y += vc_read_var(vc_read_next_word()); _vga_sprite_changed++; } void SimonState::vc_38_skip_if_var_zero() { uint var = vc_read_next_word(); if (vc_read_var(var) == 0) vc_skip_next_instruction(); } void SimonState::vc_39_set_var() { uint var = vc_read_next_word(); int16 value = vc_read_next_word(); vc_write_var(var, value); } void SimonState::vc_40_var_add() { uint var = vc_read_next_word(); int16 value = vc_read_var(var) + vc_read_next_word(); if (_game & GAME_SIMON2 && var == 0xF && !(_bit_array[5] & 1)) { int16 tmp; if (_vga_var2 != 0) { if (_vga_var2 >= 0) goto no_scroll; _vga_var2 = 0; } else { if (_vga_var3 != 0) goto no_scroll; } if (value - _x_scroll >= 30) { _vga_var2 = 20; tmp = _vga_var1 - _x_scroll; if (tmp < 20) _vga_var2 = tmp; add_vga_timer(10, NULL, 0, 0); /* special timer */ } } no_scroll:; vc_write_var(var, value); } void SimonState::vc_41_var_sub() { uint var = vc_read_next_word(); int16 value = vc_read_var(var) - vc_read_next_word(); if (_game & GAME_SIMON2 && var == 0xF && !(_bit_array[5] & 1)) { int16 tmp; if (_vga_var2 != 0) { if (_vga_var2 < 0) goto no_scroll; _vga_var2 = 0; } else { if (_vga_var3 != 0) goto no_scroll; } if ((uint16)(value - _x_scroll) < 11) { _vga_var2 = -20; tmp = _vga_var1 - _x_scroll; if (_x_scroll < 20) _vga_var2 = -_x_scroll; add_vga_timer(10, NULL, 0, 0); /* special timer */ } } no_scroll:; vc_write_var(var, value); } void SimonState::vc_42_delay_if_not_eq() { uint val = vc_read_var(vc_read_next_word()); if (val == vc_read_next_word()) { add_vga_timer(_vga_base_delay + 1, _vc_ptr - 4, _vga_cur_sprite_id, _vga_cur_file_id); _vc_ptr = (byte *)&vc_get_out_of_code; } } void SimonState::vc_43_skip_if_bit_clear() { if (!vc_get_bit(vc_read_next_word())) { vc_skip_next_instruction(); } } void SimonState::vc_44_skip_if_bit_set() { if (vc_get_bit(vc_read_next_word())) { vc_skip_next_instruction(); } } void SimonState::vc_45_set_x() { VgaSprite *vsp = find_cur_sprite(); vsp->x = vc_read_var(vc_read_next_word()); _vga_sprite_changed++; } void SimonState::vc_46_set_y() { VgaSprite *vsp = find_cur_sprite(); vsp->y = vc_read_var(vc_read_next_word()); _vga_sprite_changed++; } void SimonState::vc_47_add_var_f() { uint var = vc_read_next_word(); vc_write_var(var, vc_read_var(var) + vc_read_var(vc_read_next_word())); } void SimonState::vc_48() { uint a = (uint16)_variableArray[12]; uint b = (uint16)_variableArray[13]; int c = _variableArray[14]; uint16 *p = _pathfind_array[a - 1]; int step; int y1, y2; int16 *vp; p += b * 2 + 1; step = 2; if (c < 0) { c = -c; step = -2; } vp = &_variableArray[20]; do { y2 = READ_BE_UINT16_UNALIGNED(p); p += step; y1 = READ_BE_UINT16_UNALIGNED(p) - y2; // assert(READ_BE_UINT16_UNALIGNED(&p[1]) != 999); vp[0] = y1 >> 1; vp[1] = y1 - (y1 >> 1); vp += 2; } while (--c); } void SimonState::vc_set_bit_to(uint bit, bool value) { uint16 *bits = &_bit_array[bit >> 4]; *bits = (*bits & ~(1 << (bit & 15))) | (value << (bit & 15)); } bool SimonState::vc_get_bit(uint bit) { uint16 *bits = &_bit_array[bit >> 4]; return (*bits & (1 << (bit & 15))) != 0; } void SimonState::vc_49_set_bit() { vc_set_bit_to(vc_read_next_word(), true); } void SimonState::vc_50_clear_bit() { vc_set_bit_to(vc_read_next_word(), false); } void SimonState::vc_51_clear_hitarea_bit_0x40() { clear_hitarea_bit_0x40(vc_read_next_word()); } void SimonState::vc_52_play_sound() { uint16 a = vc_read_next_word(); if (_game == GAME_SIMON1DOS) { playSting(a); } else if (!(_game & GAME_SIMON2)) { _sound->playEffects(a); } else { if (a >= 0x8000) { a = -a; _sound->playAmbient(a); } else { _sound->playEffects(a); } } } void SimonState::vc_53_no_op() { /* no op */ } void SimonState::vc_54_no_op() { /* no op */ } void SimonState::vc_55_offset_hit_area() { HitArea *ha = _hit_areas; uint count = ARRAYSIZE(_hit_areas); uint16 id = vc_read_next_word(); int16 x = vc_read_next_word(); int16 y = vc_read_next_word(); for (;;) { if (ha->id == id) { ha->x += x; ha->y += y; break; } ha++; if (!--count) break; } _need_hitarea_recalc++; } void SimonState::vc_56_no_op() { /* no op in simon1 */ if (_game & GAME_SIMON2) { uint num = vc_read_var_or_word() * _vga_base_delay; if (_continous_vgascript) fprintf(_dump_file, "; sleep_ex = %d\n", num + gss->VGA_DELAY_BASE); add_vga_timer(num + gss->VGA_DELAY_BASE, _vc_ptr, _vga_cur_sprite_id, _vga_cur_file_id); _vc_ptr = (byte *)&vc_get_out_of_code; } } void SimonState::vc_59() { if (_game & GAME_SIMON2) { uint file = vc_read_next_word(); uint start = vc_read_next_word(); uint end = vc_read_next_word() + 1; do { vc_kill_thread(file, start); } while (++start != end); } else { if (vc_59_helper()) vc_skip_next_instruction(); } } void SimonState::vc_58() { uint sprite = _vga_cur_sprite_id; uint file = _vga_cur_file_id; byte *vc_ptr; uint16 tmp; _vga_cur_file_id = vc_read_next_word(); _vga_cur_sprite_id = vc_read_next_word(); tmp = TO_BE_16(vc_read_next_word()); vc_ptr = _vc_ptr; _vc_ptr = (byte *)&tmp; vc_23_set_pri(); _vc_ptr = vc_ptr; _vga_cur_sprite_id = sprite; _vga_cur_file_id = file; } void SimonState::vc_57_no_op() { /* no op */ } void SimonState::vc_kill_thread(uint file, uint sprite) { uint16 old_sprite_id, old_cur_file_id; VgaSleepStruct *vfs; VgaSprite *vsp; VgaTimerEntry *vte; byte *vc_org; old_sprite_id = _vga_cur_sprite_id; old_cur_file_id = _vga_cur_file_id; vc_org = _vc_ptr; _vga_cur_file_id = file; _vga_cur_sprite_id = sprite; vfs = _vga_sleep_structs; while (vfs->ident != 0) { if (vfs->sprite_id == _vga_cur_sprite_id && (vfs->cur_vga_file == _vga_cur_file_id || !(_game & GAME_SIMON2)) ) { while (vfs->ident != 0) { memcpy(vfs, vfs + 1, sizeof(VgaSleepStruct)); vfs++; } break; } vfs++; } vsp = find_cur_sprite(); if (vsp->id) { vc_25_halt_thread(); vte = _vga_timer_list; while (vte->delay != 0) { if (vte->sprite_id == _vga_cur_sprite_id && (vte->cur_vga_file == _vga_cur_file_id || !(_game & GAME_SIMON2)) ) { delete_vga_timer(vte); break; } vte++; } } _vga_cur_file_id = old_cur_file_id; _vga_cur_sprite_id = old_sprite_id; _vc_ptr = vc_org; } void SimonState::vc_60_kill_thread() { uint file; if (_game & GAME_SIMON2) { file = vc_read_next_word(); } else { file = _vga_cur_file_id; } uint sprite = vc_read_next_word(); vc_kill_thread(file, sprite); } void SimonState::vc_61_sprite_change() { VgaSprite *vsp = find_cur_sprite(); vsp->image = vc_read_var_or_word(); vsp->x += vc_read_next_word(); vsp->y += vc_read_next_word(); vsp->unk4 = 36; _vga_sprite_changed++; } void SimonState::vc_62_palette_thing() { uint i; byte *vc_ptr_org = _vc_ptr; vc_29_stop_all_sounds(); if (!_video_var_3) { if (_game & GAME_SIMON2) { if (_midi_unk2 != 0xffff) { playMusic(999, _midi_unk2); } } } else _video_var_3 = true; _video_num_pal_colors = 256; if (_video_palette_mode == 4) _video_num_pal_colors = 208; memcpy(_video_buf_1, _palette_backup, _video_num_pal_colors * sizeof(uint32)); for (i = NUM_PALETTE_FADEOUT; i != 0; --i) { palette_fadeout((uint32 *)_video_buf_1, _video_num_pal_colors); _system->set_palette(_video_buf_1, 0, _video_num_pal_colors); _system->update_screen(); delay(5); } if (!(_game & GAME_SIMON2)) { uint16 params[5]; /* parameters to vc_10_draw */ VgaSprite *vsp; VgaPointersEntry *vpe; vsp = _vga_sprites; while (vsp->id != 0) { if (vsp->id == 128) { byte *f1 = _cur_vga_file_1; byte *f2 = _cur_vga_file_2; uint palmode = _video_palette_mode; vpe = &_vga_buffer_pointers[vsp->unk7]; _cur_vga_file_1 = vpe->vgaFile1; _cur_vga_file_2 = vpe->vgaFile2; _video_palette_mode = vsp->unk6; params[0] = READ_BE_UINT16_UNALIGNED(&vsp->image); params[1] = READ_BE_UINT16_UNALIGNED(&vsp->base_color); params[2] = READ_BE_UINT16_UNALIGNED(&vsp->x); params[3] = READ_BE_UINT16_UNALIGNED(&vsp->y); params[4] = READ_BE_UINT16_UNALIGNED(&vsp->unk4); _vc_ptr = (byte *)params; vc_10_draw(); _video_palette_mode = palmode; _cur_vga_file_1 = f1; _cur_vga_file_2 = f2; break; } vsp++; } } dx_clear_surfaces(_video_palette_mode == 4 ? 134 : 200); _vc_ptr = vc_ptr_org; } void SimonState::vc_63_palette_thing_2() { _palette_color_count = 208; if (_video_palette_mode != 4) { _palette_color_count = 256; } _video_var_3 = false; } void SimonState::vc_64_skip_if_text() { // Simon2 if (vc_59_helper()) vc_skip_next_instruction(); } void SimonState::vc_65_palette_thing_3() { // Simon2 _palette_color_count = 0x270; _video_num_pal_colors = 0x0D0; if (_video_palette_mode != 4) { _palette_color_count = 0x300; _video_num_pal_colors = 0x100; } _palette_color_count |= 0x8000; _video_var_3 = false; } void SimonState::vc_66_skip_if_nz() { // Simon2 uint a = vc_read_next_word(); uint b = vc_read_next_word(); if (vc_read_var(a) != vc_read_var(b)) vc_skip_next_instruction(); } void SimonState::vc_67_skip_if_ge() { // Simon2 uint a = vc_read_next_word(); uint b = vc_read_next_word(); if (vc_read_var(a) >= vc_read_var(b)) vc_skip_next_instruction(); } void SimonState::vc_68_skip_if_le() { // Simon2 uint a = vc_read_next_word(); uint b = vc_read_next_word(); if (vc_read_var(a) <= vc_read_var(b)) vc_skip_next_instruction(); } void SimonState::vc_69() { // Simon2 uint16 a = vc_read_next_word(); uint16 b = vc_read_next_word(); if (_debugMode) warning("vc_69(%d,%d): music stuff?", a, b); if (_vc72_var1 == 999) { _vc70_var2 = b; if (_game & GAME_WIN) { midi.initialize(); midi.play(); } _vc72_var1 = b; } else if (_vc72_var1 != 0xFFFF) { if (_vc72_var1 != a) { _vc72_var3 = a; _vc72_var2 = a; } } } void SimonState::vc_70() { // Simon2 uint16 a = vc_read_next_word(); uint16 b = vc_read_next_word(); _vc70_var1 = a; _vc70_var2 = b; if (_debugMode) warning("vc_70(%d,%d): music stuff?", a, b); } void SimonState::vc_71() { // Simon2 if (_vc72_var3 == 0xFFFF && _vc72_var1 == 0xFFFF) vc_skip_next_instruction(); } void SimonState::vc_72() { // Simon2 uint16 a = vc_read_next_word(); uint16 b = vc_read_next_word(); if (a != _vc72_var1) { _vc72_var2 = b; _vc72_var3 = a; } if (_debugMode) warning("vc_72(%d,%d): music stuff?", a, b); } void SimonState::vc_73_set_op189_flag() { // Simon2 vc_read_next_byte(); _op_189_flags |= 1 << vc_read_next_byte(); } void SimonState::vc_74_clear_op189_flag() { // Simon2 vc_read_next_byte(); _op_189_flags &= ~(1 << vc_read_next_byte()); }