/* ScummVM - Scumm Interpreter * Copyright (C) 2003-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "common/stdafx.h" #include "common/config-manager.h" #include "common/file.h" #include "common/system.h" #include "common/savefile.h" #include "common/util.h" #include "gui/message.h" #include "sky/compact.h" #include "sky/control.h" #include "sky/disk.h" #include "sky/logic.h" #include "sky/music/musicbase.h" #include "sky/mouse.h" #include "sky/screen.h" #include "sky/sky.h" #include "sky/skydefs.h" #include "sky/sound.h" #include "sky/struc.h" #include "sky/text.h" #include "sky/compact.h" namespace Sky { ConResource::ConResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, uint16 pX, uint16 pY, uint32 pText, uint8 pOnClick, OSystem *system, uint8 *screen) { _spriteData = (dataFileHeader *)pSpData; _numSprites = pNSprites; _curSprite = pCurSprite; _x = pX; _y = pY; _text = pText; _onClick = pOnClick; _system = system; _screen = screen; } bool ConResource::isMouseOver(uint32 mouseX, uint32 mouseY) { if ((mouseX >= _x) && (mouseY >= _y) && ((uint16)mouseX <= _x + _spriteData->s_width) && ((uint16)mouseY <= _y + _spriteData->s_height)) return true; else return false; } void ConResource::drawToScreen(bool doMask) { uint8 *screenPos = _y * GAME_SCREEN_WIDTH + _x + _screen; uint8 *updatePos = screenPos; if (!_spriteData) return; uint8 *spriteData = ((uint8 *)_spriteData) + sizeof(dataFileHeader); spriteData += _spriteData->s_sp_size * _curSprite; if (doMask) { for (uint16 cnty = 0; cnty < _spriteData->s_height; cnty++) { for (uint16 cntx = 0; cntx < _spriteData->s_width; cntx++) { if (spriteData[cntx]) screenPos[cntx] = spriteData[cntx]; } screenPos += GAME_SCREEN_WIDTH; spriteData += _spriteData->s_width; } } else { for (uint16 cnty = 0; cnty < _spriteData->s_height; cnty++) { memcpy(screenPos, spriteData, _spriteData->s_width); screenPos += GAME_SCREEN_WIDTH; spriteData += _spriteData->s_width; } } _system->copyRectToScreen(updatePos, GAME_SCREEN_WIDTH, _x, _y, _spriteData->s_width, _spriteData->s_height); } TextResource::TextResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, uint16 pX, uint16 pY, uint32 pText, uint8 pOnClick, OSystem *system, uint8 *screen) : ConResource(pSpData, pNSprites, pCurSprite, pX, pY, pText, pOnClick, system, screen) { _oldScreen = (uint8 *)malloc(PAN_CHAR_HEIGHT * 3 * PAN_LINE_WIDTH); _oldY = 0; _oldX = GAME_SCREEN_WIDTH; } TextResource::~TextResource(void) { free(_oldScreen); } void TextResource::flushForRedraw(void) { if (_oldX < GAME_SCREEN_WIDTH) { uint16 cpWidth = (PAN_LINE_WIDTH > (GAME_SCREEN_WIDTH - _oldX))?(GAME_SCREEN_WIDTH - _oldX):(PAN_LINE_WIDTH); for (uint8 cnty = 0; cnty < PAN_CHAR_HEIGHT; cnty++) memcpy(_screen + (cnty + _oldY) * GAME_SCREEN_WIDTH + _oldX, _oldScreen + cnty * PAN_LINE_WIDTH, cpWidth); } _oldX = GAME_SCREEN_WIDTH; } void TextResource::drawToScreen(bool doMask) { doMask = true; uint16 cnty, cntx, cpWidth, cpHeight; if ((_oldX == _x) && (_oldY == _y) && (_spriteData)) return; if (_oldX < GAME_SCREEN_WIDTH) { cpWidth = (PAN_LINE_WIDTH > (GAME_SCREEN_WIDTH - _oldX))?(GAME_SCREEN_WIDTH - _oldX):(PAN_LINE_WIDTH); if (_spriteData && (cpWidth > _spriteData->s_width)) cpWidth = _spriteData->s_width; if (_spriteData) cpHeight = (_spriteData->s_height > (GAME_SCREEN_HEIGHT - _oldY))?(GAME_SCREEN_HEIGHT - _oldY):(_spriteData->s_height); else cpHeight = PAN_CHAR_HEIGHT; for (cnty = 0; cnty < cpHeight; cnty++) memcpy(_screen + (cnty + _oldY) * GAME_SCREEN_WIDTH + _oldX, _oldScreen + cnty * PAN_LINE_WIDTH, cpWidth); _system->copyRectToScreen(_screen + _oldY * GAME_SCREEN_WIDTH + _oldX, GAME_SCREEN_WIDTH, _oldX, _oldY, cpWidth, PAN_CHAR_HEIGHT); } if (!_spriteData) { _oldX = GAME_SCREEN_WIDTH; return; } _oldX = _x; _oldY = _y; cpWidth = (PAN_LINE_WIDTH > (GAME_SCREEN_WIDTH - _x))?(GAME_SCREEN_WIDTH - _x):(PAN_LINE_WIDTH); if (cpWidth > _spriteData->s_width) cpWidth = _spriteData->s_width; cpHeight = (_spriteData->s_height > (GAME_SCREEN_HEIGHT - _y))?(GAME_SCREEN_HEIGHT - _y):(_spriteData->s_height); uint8 *screenPos = _screen + _y * GAME_SCREEN_WIDTH + _x; uint8 *copyDest = _oldScreen; uint8 *copySrc = ((uint8 *)_spriteData) + sizeof(dataFileHeader); for (cnty = 0; cnty < cpHeight; cnty++) { memcpy(copyDest, screenPos, cpWidth); for (cntx = 0; cntx < cpWidth; cntx++) if (copySrc[cntx]) screenPos[cntx] = copySrc[cntx]; copySrc += _spriteData->s_width; copyDest += PAN_LINE_WIDTH; screenPos += GAME_SCREEN_WIDTH; } _system->copyRectToScreen(_screen + _y * GAME_SCREEN_WIDTH + _x, GAME_SCREEN_WIDTH, _x, _y, cpWidth, cpHeight); } ControlStatus::ControlStatus(Text *skyText, OSystem *system, uint8 *scrBuf) { _skyText = skyText; _system = system; _screenBuf = scrBuf; _textData = NULL; _statusText = new TextResource(NULL, 2, 1, 64, 163, 0, DO_NOTHING, _system, _screenBuf); } ControlStatus::~ControlStatus(void) { if (_textData) free(_textData); delete _statusText; } void ControlStatus::setToText(const char *newText) { char tmpLine[256]; strcpy(tmpLine, newText); if (_textData) { _statusText->flushForRedraw(); free(_textData); } displayText_t disText = _skyText->displayText(tmpLine, NULL, true, STATUS_WIDTH, 255); _textData = (dataFileHeader *)disText.textData; _statusText->setSprite(_textData); _statusText->drawToScreen(WITH_MASK); } void ControlStatus::setToText(uint16 textNum) { _skyText->getText(textNum); if (_textData) free(_textData); displayText_t disText = _skyText->displayText(NULL, true, STATUS_WIDTH, 255); _textData = (dataFileHeader *)disText.textData; _statusText->setSprite(_textData); _statusText->drawToScreen(WITH_MASK); } void ControlStatus::drawToScreen(void) { _statusText->flushForRedraw(); _statusText->drawToScreen(WITH_MASK); } Control::Control(Common::SaveFileManager *saveFileMan, Screen *screen, Disk *disk, Mouse *mouse, Text *text, MusicBase *music, Logic *logic, Sound *sound, SkyCompact *skyCompact, OSystem *system) { _saveFileMan = saveFileMan; _skyScreen = screen; _skyDisk = disk; _skyMouse = mouse; _skyText = text; _skyMusic = music; _skyLogic = logic; _skySound = sound; _skyCompact = skyCompact; _system = system; } ConResource *Control::createResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, int16 pX, int16 pY, uint32 pText, uint8 pOnClick, uint8 panelType) { if (pText) pText += 0x7000; if (panelType == MAINPANEL) { pX += MPNL_X; pY += MPNL_Y; } else { pX += SPNL_X; pY += SPNL_Y; } return new ConResource(pSpData, pNSprites, pCurSprite, pX, pY, pText, pOnClick, _system, _screenBuf); } void Control::removePanel(void) { free(_screenBuf); free(_sprites.controlPanel); free(_sprites.button); free(_sprites.buttonDown); free(_sprites.savePanel); free(_sprites.yesNo); free(_sprites.slide); free(_sprites.slide2); free(_sprites.slode); free(_sprites.slode2); free(_sprites.musicBodge); delete _controlPanel; delete _exitButton; delete _slide; delete _slide2; delete _slode; delete _restorePanButton; delete _savePanButton; delete _dosPanButton; delete _restartPanButton; delete _fxPanButton; delete _musicPanButton; delete _bodge; delete _yesNo; delete _text; delete _statusBar; } void Control::initPanel(void) { _screenBuf = (uint8 *)malloc(GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT); memset(_screenBuf, 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT); uint16 volY = (127 - _skyMusic->giveVolume()) / 4 + 59 - MPNL_Y; // volume slider's Y coordinate uint16 spdY = (SkyEngine::_systemVars.gameSpeed - 2) / SPEED_MULTIPLY; spdY += MPNL_Y + 83; // speed slider's initial position _sprites.controlPanel = _skyDisk->loadFile(60500); _sprites.button = _skyDisk->loadFile(60501); _sprites.buttonDown = _skyDisk->loadFile(60502); _sprites.savePanel = _skyDisk->loadFile(60503); _sprites.yesNo = _skyDisk->loadFile(60504); _sprites.slide = _skyDisk->loadFile(60505); _sprites.slode = _skyDisk->loadFile(60506); _sprites.slode2 = _skyDisk->loadFile(60507); _sprites.slide2 = _skyDisk->loadFile(60508); if (SkyEngine::_systemVars.gameVersion < 368) _sprites.musicBodge = NULL; else _sprites.musicBodge = _skyDisk->loadFile(60509); //Main control panel: X Y Text OnClick _controlPanel = createResource(_sprites.controlPanel, 1, 0, 0, 0, 0, DO_NOTHING, MAINPANEL); _exitButton = createResource( _sprites.button, 3, 0, 16, 125, 50, EXIT, MAINPANEL); _slide = createResource( _sprites.slide2, 1, 0, 19,spdY, 95, SPEED_SLIDE, MAINPANEL); _slide2 = createResource( _sprites.slide2, 1, 0, 19,volY, 14, MUSIC_SLIDE, MAINPANEL); _slode = createResource( _sprites.slode2, 1, 0, 9, 49, 0, DO_NOTHING, MAINPANEL); _restorePanButton = createResource( _sprites.button, 3, 0, 58, 19, 51, REST_GAME_PANEL, MAINPANEL); _savePanButton = createResource( _sprites.button, 3, 0, 58, 39, 48, SAVE_GAME_PANEL, MAINPANEL); _dosPanButton = createResource( _sprites.button, 3, 0, 58, 59, 93, QUIT_TO_DOS, MAINPANEL); _restartPanButton = createResource( _sprites.button, 3, 0, 58, 79, 94, RESTART, MAINPANEL); if (SkyEngine::_systemVars.systemFlags & SF_FX_OFF) _fxPanButton = createResource( _sprites.button, 3, 0, 58, 99, 87, TOGGLE_FX, MAINPANEL); else _fxPanButton = createResource( _sprites.button, 3, 2, 58, 99, 86, TOGGLE_FX, MAINPANEL); if (SkyEngine::isCDVersion()) { // CD Version: Toggle text/speech _musicPanButton = createResource( _sprites.button, 3, 0, 58, 119, 52, TOGGLE_TEXT, MAINPANEL); } else { // disk version: toggle music on/off _musicPanButton = createResource( _sprites.button, 3, 0, 58, 119, 91, TOGGLE_MS, MAINPANEL); } _bodge = createResource( _sprites.musicBodge, 2, 1, 98, 115, 0, DO_NOTHING, MAINPANEL); _yesNo = createResource( _sprites.yesNo, 1, 0, -2, 40, 0, DO_NOTHING, MAINPANEL); _text = new TextResource(NULL, 1, 0, 15, 137, 0, DO_NOTHING, _system, _screenBuf); _controlPanLookList[0] = _exitButton; _controlPanLookList[1] = _restorePanButton; _controlPanLookList[2] = _savePanButton; _controlPanLookList[3] = _dosPanButton; _controlPanLookList[4] = _restartPanButton; _controlPanLookList[5] = _fxPanButton; _controlPanLookList[6] = _musicPanButton; _controlPanLookList[7] = _slide; _controlPanLookList[8] = _slide2; // save/restore panel _savePanel = createResource( _sprites.savePanel, 1, 0, 0, 0, 0, DO_NOTHING, SAVEPANEL); _saveButton = createResource( _sprites.button, 3, 0, 29, 129, 48, SAVE_A_GAME, SAVEPANEL); _downFastButton = createResource(_sprites.buttonDown, 1, 0, 212, 114, 0, SHIFT_DOWN_FAST, SAVEPANEL); _downSlowButton = createResource(_sprites.buttonDown, 1, 0, 212, 104, 0, SHIFT_DOWN_SLOW, SAVEPANEL); _upFastButton = createResource(_sprites.buttonDown, 1, 0, 212, 10, 0, SHIFT_UP_FAST, SAVEPANEL); _upSlowButton = createResource(_sprites.buttonDown, 1, 0, 212, 21, 0, SHIFT_UP_SLOW, SAVEPANEL); _quitButton = createResource( _sprites.button, 3, 0, 72, 129, 49, SP_CANCEL, SAVEPANEL); _restoreButton = createResource( _sprites.button, 3, 0, 29, 129, 51, RESTORE_A_GAME, SAVEPANEL); _autoSaveButton = createResource( _sprites.button, 3, 0, 115, 129, 0x8FFF, RESTORE_AUTO, SAVEPANEL); _savePanLookList[0] = _saveButton; _restorePanLookList[0] = _restoreButton; _restorePanLookList[1] = _savePanLookList[1] = _downSlowButton; _restorePanLookList[2] = _savePanLookList[2] = _downFastButton; _restorePanLookList[3] = _savePanLookList[3] = _upFastButton; _restorePanLookList[4] = _savePanLookList[4] = _upSlowButton; _restorePanLookList[5] = _savePanLookList[5] = _quitButton; _restorePanLookList[6] = _autoSaveButton; _statusBar = new ControlStatus(_skyText, _system, _screenBuf); } void Control::buttonControl(ConResource *pButton) { char autoSave[] = "Restore Autosave"; if (pButton == NULL) { if (_textSprite) free(_textSprite); _textSprite = NULL; _curButtonText = 0; _text->setSprite(NULL); return; } if (_curButtonText != pButton->_text) { if (_textSprite) free(_textSprite); _textSprite = NULL; _curButtonText = pButton->_text; if (pButton->_text) { displayText_t textRes; if (pButton->_text == 0xFFFF) { // text for autosave button textRes = _skyText->displayText(autoSave, NULL, false, PAN_LINE_WIDTH, 255); } else { _skyText->getText(pButton->_text); textRes = _skyText->displayText(NULL, false, PAN_LINE_WIDTH, 255); } _textSprite = (dataFileHeader *)textRes.textData; _text->setSprite(_textSprite); } else _text->setSprite(NULL); } _text->setXY(_mouseX + 12, _mouseY - 16); } void Control::drawTextCross(uint32 flags) { _bodge->drawToScreen(NO_MASK); if (!(flags & SF_ALLOW_SPEECH)) drawCross(151, 124); if (!(flags & SF_ALLOW_TEXT)) drawCross(173, 124); } void Control::drawCross(uint16 x, uint16 y) { _text->flushForRedraw(); uint8 *bufPos, *crossPos; bufPos = _screenBuf + y * GAME_SCREEN_WIDTH + x; crossPos = _crossImg; for (uint16 cnty = 0; cnty < CROSS_SZ_Y; cnty++) { for (uint16 cntx = 0; cntx < CROSS_SZ_X; cntx++) if (crossPos[cntx] != 0xFF) bufPos[cntx] = crossPos[cntx]; bufPos += GAME_SCREEN_WIDTH; crossPos += CROSS_SZ_X; } bufPos = _screenBuf + y * GAME_SCREEN_WIDTH + x; _system->copyRectToScreen(bufPos, GAME_SCREEN_WIDTH, x, y, CROSS_SZ_X, CROSS_SZ_Y); _text->drawToScreen(WITH_MASK); } void Control::animClick(ConResource *pButton) { if (pButton->_curSprite != pButton->_numSprites -1) { pButton->_curSprite++; _text->flushForRedraw(); pButton->drawToScreen(NO_MASK); _text->drawToScreen(WITH_MASK); _system->updateScreen(); delay(150); pButton->_curSprite--; _text->flushForRedraw(); pButton->drawToScreen(NO_MASK); _text->drawToScreen(WITH_MASK); _system->updateScreen(); } } void Control::drawMainPanel(void) { memset(_screenBuf, 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT); _system->copyRectToScreen(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT); _controlPanel->drawToScreen(NO_MASK); _exitButton->drawToScreen(NO_MASK); _savePanButton->drawToScreen(NO_MASK); _restorePanButton->drawToScreen(NO_MASK); _dosPanButton->drawToScreen(NO_MASK); _restartPanButton->drawToScreen(NO_MASK); _fxPanButton->drawToScreen(NO_MASK); _musicPanButton->drawToScreen(NO_MASK); _slode->drawToScreen(WITH_MASK); _slide->drawToScreen(WITH_MASK); _slide2->drawToScreen(WITH_MASK); _bodge->drawToScreen(WITH_MASK); if (SkyEngine::isCDVersion()) drawTextCross(SkyEngine::_systemVars.systemFlags & TEXT_FLAG_MASK); _statusBar->drawToScreen(); } void Control::doLoadSavePanel(void) { if (SkyEngine::isDemo()) return; // I don't think this can even happen initPanel(); _skyScreen->clearScreen(); if (SkyEngine::_systemVars.gameVersion < 331) _skyScreen->setPalette(60509); else _skyScreen->setPalette(60510); _savedMouse = _skyMouse->giveCurrentMouseType(); _savedCharSet = _skyText->giveCurrentCharSet(); _skyText->fnSetFont(0); _skyMouse->spriteMouse(MOUSE_NORMAL, 0, 0); _lastButton = -1; _curButtonText = 0; _textSprite = NULL; saveRestorePanel(false); memset(_screenBuf, 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT); _system->copyRectToScreen(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT); _system->updateScreen(); _skyScreen->forceRefresh(); _skyScreen->setPaletteEndian((uint8 *)_skyCompact->fetchCpt(SkyEngine::_systemVars.currentPalette)); removePanel(); _skyMouse->spriteMouse(_savedMouse, 0, 0); _skyText->fnSetFont(_savedCharSet); } void Control::doControlPanel(void) { if (SkyEngine::isDemo()) { return; } initPanel(); _savedCharSet = _skyText->giveCurrentCharSet(); _skyText->fnSetFont(0); _skyScreen->clearScreen(); if (SkyEngine::_systemVars.gameVersion < 331) _skyScreen->setPalette(60509); else _skyScreen->setPalette(60510); drawMainPanel(); _savedMouse = _skyMouse->giveCurrentMouseType(); _skyMouse->spriteMouse(MOUSE_NORMAL, 0, 0); bool quitPanel = false; _lastButton = -1; _curButtonText = 0; _textSprite = NULL; uint16 clickRes = 0; while (!quitPanel) { _text->drawToScreen(WITH_MASK); _system->updateScreen(); _mouseClicked = false; delay(50); if (_keyPressed == 27) { // escape pressed _mouseClicked = false; quitPanel = true; } bool haveButton = false; for (uint8 lookCnt = 0; lookCnt < 9; lookCnt++) { if (_controlPanLookList[lookCnt]->isMouseOver(_mouseX, _mouseY)) { haveButton = true; buttonControl(_controlPanLookList[lookCnt]); if (_mouseClicked && _controlPanLookList[lookCnt]->_onClick) { clickRes = handleClick(_controlPanLookList[lookCnt]); _text->flushForRedraw(); drawMainPanel(); _text->drawToScreen(WITH_MASK); if ((clickRes == QUIT_PANEL) || (clickRes == GAME_SAVED) || (clickRes == GAME_RESTORED)) quitPanel = true; } _mouseClicked = false; } } if (!haveButton) buttonControl(NULL); } memset(_screenBuf, 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT); _system->copyRectToScreen(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT); _system->updateScreen(); _skyScreen->forceRefresh(); _skyScreen->setPaletteEndian((uint8 *)_skyCompact->fetchCpt(SkyEngine::_systemVars.currentPalette)); removePanel(); _skyMouse->spriteMouse(_savedMouse, 0, 0); _skyText->fnSetFont(_savedCharSet); } uint16 Control::handleClick(ConResource *pButton) { char quitDos[] = "Quit to DOS?"; char restart[] = "Restart?"; switch(pButton->_onClick) { case DO_NOTHING: return 0; case REST_GAME_PANEL: if (!loadSaveAllowed()) return CANCEL_PRESSED; // can't save/restore while choosing animClick(pButton); return saveRestorePanel(false); // texts can't be edited case SAVE_GAME_PANEL: if (!loadSaveAllowed()) return CANCEL_PRESSED; // can't save/restore while choosing animClick(pButton); return saveRestorePanel(true); // texts can be edited case SAVE_A_GAME: animClick(pButton); return saveGameToFile(); case RESTORE_A_GAME: animClick(pButton); return restoreGameFromFile(false); case RESTORE_AUTO: animClick(pButton); return restoreGameFromFile(true); case SP_CANCEL: animClick(pButton); return CANCEL_PRESSED; case SHIFT_DOWN_FAST: animClick(pButton); return shiftDown(FAST); case SHIFT_DOWN_SLOW: animClick(pButton); return shiftDown(SLOW); case SHIFT_UP_FAST: animClick(pButton); return shiftUp(FAST); case SHIFT_UP_SLOW: animClick(pButton); return shiftUp(SLOW); case SPEED_SLIDE: _mouseClicked = true; return doSpeedSlide(); case MUSIC_SLIDE: _mouseClicked = true; return doMusicSlide(); case TOGGLE_FX: return toggleFx(pButton); case TOGGLE_MS: animClick(pButton); toggleMusic(); return TOGGLED; case TOGGLE_TEXT: animClick(pButton); return toggleText(); case EXIT: animClick(pButton); return QUIT_PANEL; case RESTART: animClick(pButton); if (getYesNo(restart)) { restartGame(); return GAME_RESTORED; } else return 0; case QUIT_TO_DOS: animClick(pButton); if (getYesNo(quitDos)) { showGameQuitMsg(false); delay(1500); _system->quit(); } return 0; default: error("Control::handleClick: unknown routine: %X",pButton->_onClick); } } bool Control::getYesNo(char *text) { bool retVal = false; bool quitPanel = false; uint8 mouseType = MOUSE_NORMAL; uint8 wantMouse = MOUSE_NORMAL; dataFileHeader *dlgTextDat; uint16 textY = MPNL_Y; _yesNo->drawToScreen(WITH_MASK); if (text) { displayText_t dlgLtm = _skyText->displayText(text, NULL, true, _yesNo->_spriteData->s_width - 8, 37); dlgTextDat = (dataFileHeader *)dlgLtm.textData; textY = MPNL_Y + 44 + (28 - dlgTextDat->s_height) / 2; } else dlgTextDat = NULL; TextResource *dlgText = new TextResource(dlgTextDat, 1, 0, MPNL_X+2, textY, 0, DO_NOTHING, _system, _screenBuf); dlgText->drawToScreen(WITH_MASK); while (!quitPanel) { if (mouseType != wantMouse) { mouseType = wantMouse; _skyMouse->spriteMouse(mouseType, 0, 0); } _system->updateScreen(); delay(50); if ((_mouseY >= 83) && (_mouseY <= 110)) { if ((_mouseX >= 77) && (_mouseX <= 114)) { // over 'yes' wantMouse = MOUSE_CROSS; if (_mouseClicked) { quitPanel = true; retVal = true; } } else if ((_mouseX >= 156) && (_mouseX <= 193)) { // over 'no' wantMouse = MOUSE_CROSS; if (_mouseClicked) { quitPanel = true; retVal = false; } } else wantMouse = MOUSE_NORMAL; } else wantMouse = MOUSE_NORMAL; } _mouseClicked = false; if (dlgTextDat) free(dlgTextDat); delete dlgText; return retVal; } uint16 Control::doMusicSlide(void) { int ofsY = _slide2->_y - _mouseY; uint8 volume; while (_mouseClicked) { delay(50); int newY = ofsY + _mouseY; if (newY < 59) newY = 59; if (newY > 91) newY = 91; if (newY != _slide2->_y) { _slode->drawToScreen(NO_MASK); _slide2->setXY(_slide2->_x, (uint16)newY); _slide2->drawToScreen(WITH_MASK); _slide->drawToScreen(WITH_MASK); volume = (newY - 59) * 4; if (volume >= 128) volume = 0; else volume = 127 - volume; _skyMusic->setVolume(volume); } buttonControl(_slide2); _text->drawToScreen(WITH_MASK); _system->updateScreen(); } return 0; } uint16 Control::doSpeedSlide(void) { int ofsY = _slide->_y - _mouseY; uint16 speedDelay = _slide->_y - (MPNL_Y + 93); speedDelay *= SPEED_MULTIPLY; speedDelay += 2; while (_mouseClicked) { delay(50); int newY = ofsY + _mouseY; if (newY < MPNL_Y + 93) newY = MPNL_Y + 93; if (newY > MPNL_Y + 104) newY = MPNL_Y + 104; if ((newY == 110) || (newY == 108)) newY = 109; if (newY != _slide->_y) { _slode->drawToScreen(NO_MASK); _slide->setXY(_slide->_x, (uint16)newY); _slide->drawToScreen(WITH_MASK); _slide2->drawToScreen(WITH_MASK); speedDelay = newY - (MPNL_Y + 93); speedDelay *= SPEED_MULTIPLY; speedDelay += 2; } buttonControl(_slide); _text->drawToScreen(WITH_MASK); _system->updateScreen(); } SkyEngine::_systemVars.gameSpeed = speedDelay; return SPEED_CHANGED; } uint16 Control::toggleFx(ConResource *pButton) { SkyEngine::_systemVars.systemFlags ^= SF_FX_OFF; if (SkyEngine::_systemVars.systemFlags & SF_FX_OFF) { pButton->_curSprite = 0; pButton->_text = 0x7000 + 87; _statusBar->setToText(0x7000 + 87); } else { pButton->_curSprite = 2; pButton->_text = 0x7000 + 86; _statusBar->setToText(0x7000 + 86); } pButton->drawToScreen(WITH_MASK); buttonControl(pButton); _system->updateScreen(); return TOGGLED; } uint16 Control::toggleText(void) { uint32 flags = SkyEngine::_systemVars.systemFlags & TEXT_FLAG_MASK; SkyEngine::_systemVars.systemFlags &= ~TEXT_FLAG_MASK; if (flags == SF_ALLOW_TEXT) { flags = SF_ALLOW_SPEECH; _statusBar->setToText(0x7000 + 21); // speech only } else if (flags == SF_ALLOW_SPEECH) { flags = SF_ALLOW_SPEECH | SF_ALLOW_TEXT; _statusBar->setToText(0x7000 + 52); // text and speech } else { flags = SF_ALLOW_TEXT; _statusBar->setToText(0x7000 + 35); // text only } ConfMan.set("subtitles", (flags & SF_ALLOW_TEXT) != 0); SkyEngine::_systemVars.systemFlags |= flags; drawTextCross(flags); _system->updateScreen(); return TOGGLED; } void Control::toggleMusic(void) { if (SkyEngine::_systemVars.systemFlags & SF_MUS_OFF) { SkyEngine::_systemVars.systemFlags &= ~SF_MUS_OFF; _skyMusic->startMusic(SkyEngine::_systemVars.currentMusic); _statusBar->setToText(0x7000 + 88); } else { SkyEngine::_systemVars.systemFlags |= SF_MUS_OFF; _skyMusic->startMusic(0); _statusBar->setToText(0x7000 + 89); } } uint16 Control::shiftDown(uint8 speed) { if (speed == SLOW) { if (_firstText >= MAX_SAVE_GAMES - MAX_ON_SCREEN) return 0; _firstText++; } else { if (_firstText <= MAX_SAVE_GAMES - 2 * MAX_ON_SCREEN) _firstText += MAX_ON_SCREEN; else if (_firstText < MAX_SAVE_GAMES - MAX_ON_SCREEN) _firstText = MAX_SAVE_GAMES - MAX_ON_SCREEN; else return 0; } return SHIFTED; } uint16 Control::shiftUp(uint8 speed) { if (speed == SLOW) { if (_firstText > 0) _firstText--; else return 0; } else { if (_firstText >= MAX_ON_SCREEN) _firstText -= MAX_ON_SCREEN; else if (_firstText > 0) _firstText = 0; else return 0; } return SHIFTED; } bool Control::autoSaveExists(void) { bool test = false; Common::InSaveFile *f; char fName[20]; if (SkyEngine::isCDVersion()) strcpy(fName, "SKY-VM-CD.ASD"); else sprintf(fName, "SKY-VM%03d.ASD", SkyEngine::_systemVars.gameVersion); f = _saveFileMan->openForLoading(fName); if (f != NULL) { test = true; delete f; } return test; } uint16 Control::saveRestorePanel(bool allowSave) { _keyPressed = 0; buttonControl(NULL); _text->drawToScreen(WITH_MASK); // flush text restore buffer ConResource **lookList; uint16 cnt; uint8 lookListLen; if (allowSave) { lookList = _savePanLookList; lookListLen = 6; _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true); } else { lookList = _restorePanLookList; if (autoSaveExists()) lookListLen = 7; else lookListLen = 6; } bool withAutoSave = (lookListLen == 7); uint8 *saveGameTexts = (uint8 *)malloc(MAX_SAVE_GAMES * MAX_TEXT_LEN); dataFileHeader *textSprites[MAX_ON_SCREEN + 1]; for (cnt = 0; cnt < MAX_ON_SCREEN + 1; cnt++) textSprites[cnt] = NULL; _firstText = 0; loadDescriptions(saveGameTexts); _selectedGame = 0; bool quitPanel = false; bool refreshNames = true; bool refreshAll = true; uint16 clickRes = 0; while (!quitPanel) { clickRes = 0; if (refreshNames || refreshAll) { if (refreshAll) { _text->flushForRedraw(); _savePanel->drawToScreen(NO_MASK); _quitButton->drawToScreen(NO_MASK); if (withAutoSave) _autoSaveButton->drawToScreen(NO_MASK); refreshAll = false; } for (cnt = 0; cnt < MAX_ON_SCREEN; cnt++) if (textSprites[cnt]) free(textSprites[cnt]); setUpGameSprites(saveGameTexts, textSprites, _firstText, _selectedGame); showSprites(textSprites, allowSave); refreshNames = false; } _text->drawToScreen(WITH_MASK); _system->updateScreen(); _mouseClicked = false; delay(50); if (_keyPressed == 27) { // escape pressed _mouseClicked = false; clickRes = CANCEL_PRESSED; quitPanel = true; } else if ((_keyPressed == 13) || (_keyPressed == 15)) { clickRes = handleClick(lookList[0]); if (clickRes == GAME_SAVED) saveDescriptions(saveGameTexts); quitPanel = true; _mouseClicked = false; _keyPressed = 0; } if (allowSave && _keyPressed) { handleKeyPress(_keyPressed, _selectedGame * MAX_TEXT_LEN + saveGameTexts); refreshNames = true; _keyPressed = 0; } bool haveButton = false; for (cnt = 0; cnt < lookListLen; cnt++) if (lookList[cnt]->isMouseOver(_mouseX, _mouseY)) { buttonControl(lookList[cnt]); haveButton = true; if (_mouseClicked && lookList[cnt]->_onClick) { _mouseClicked = false; clickRes = handleClick(lookList[cnt]); if (clickRes == SHIFTED) { _selectedGame = _firstText; refreshNames = true; } if (clickRes == NO_DISK_SPACE) { displayMessage(0, "Could not save game in directory '%s'", _saveFileMan->getSavePath()); quitPanel = true; } if ((clickRes == CANCEL_PRESSED) || (clickRes == GAME_RESTORED)) quitPanel = true; if (clickRes == GAME_SAVED) { saveDescriptions(saveGameTexts); quitPanel = true; } if (clickRes == RESTORE_FAILED) refreshAll = true; } } if (_mouseClicked) { if ((_mouseX >= GAME_NAME_X) && (_mouseX <= GAME_NAME_X + PAN_LINE_WIDTH) && (_mouseY >= GAME_NAME_Y) && (_mouseY <= GAME_NAME_Y + PAN_CHAR_HEIGHT * MAX_ON_SCREEN)) { _selectedGame = (_mouseY - GAME_NAME_Y) / PAN_CHAR_HEIGHT + _firstText; refreshNames = true; } } if (!haveButton) buttonControl(NULL); } for (cnt = 0; cnt < MAX_ON_SCREEN + 1; cnt++) free(textSprites[cnt]); free(saveGameTexts); if (allowSave) { _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); } return clickRes; } bool Control::checkKeyList(uint8 key) { static const uint8 charList[14] = " ,().='-&+!?\""; for (uint chCnt = 0; chCnt < ARRAYSIZE(charList); chCnt++) if (charList[chCnt] == key) return true; return false; } void Control::handleKeyPress(uint8 key, uint8 *textBuf) { if (key == 8) { // backspace for (uint8 cnt = 0; cnt < 6; cnt++) if (!textBuf[cnt]) return; while (textBuf[1]) textBuf++; textBuf[0] = 0; } else { if (_enteredTextWidth >= PAN_LINE_WIDTH - 10) return; if (((key >= 'A') && (key <= 'Z')) || ((key >= 'a') && (key <= 'z')) || ((key >= '0') && (key <= '9')) || checkKeyList(key)) { uint8 strLen = 0; while (textBuf[0]) { textBuf++; strLen++; } if (strLen < MAX_TEXT_LEN) { textBuf[0] = key; textBuf[1] = 0; } } } } void Control::setUpGameSprites(uint8 *nameBuf, dataFileHeader **nameSprites, uint16 firstNum, uint16 selectedGame) { char cursorChar[2] = "-"; nameBuf += firstNum * MAX_TEXT_LEN; displayText_t textSpr; if (!nameSprites[MAX_ON_SCREEN]) { textSpr = _skyText->displayText(cursorChar, NULL, false, 15, 0); nameSprites[MAX_ON_SCREEN] = (dataFileHeader *)textSpr.textData; } for (uint16 cnt = 0; cnt < MAX_ON_SCREEN; cnt++) { if (firstNum + cnt == selectedGame) textSpr = _skyText->displayText((char*)nameBuf, NULL, false, PAN_LINE_WIDTH, 0); else textSpr = _skyText->displayText((char*)nameBuf, NULL, false, PAN_LINE_WIDTH, 37); nameBuf += MAX_TEXT_LEN; nameSprites[cnt] = (dataFileHeader *)textSpr.textData; if (firstNum + cnt == selectedGame) { nameSprites[cnt]->flag = 1; _enteredTextWidth = (uint16)textSpr.textWidth; } else nameSprites[cnt]->flag = 0; } } void Control::showSprites(dataFileHeader **nameSprites, bool allowSave) { ConResource *drawResource = new ConResource(NULL, 1, 0, 0, 0, 0, 0, _system, _screenBuf); for (uint16 cnt = 0; cnt < MAX_ON_SCREEN; cnt++) { drawResource->setSprite(nameSprites[cnt]); drawResource->setXY(GAME_NAME_X, GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT); if (nameSprites[cnt]->flag) { // name is highlighted for (uint16 cnty = GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT; cnty < GAME_NAME_Y + (cnt + 1) * PAN_CHAR_HEIGHT - 1; cnty++) memset(_screenBuf + cnty * GAME_SCREEN_WIDTH + GAME_NAME_X, 37, PAN_LINE_WIDTH); drawResource->drawToScreen(WITH_MASK); if (allowSave) { drawResource->setSprite(nameSprites[MAX_ON_SCREEN]); drawResource->setXY(GAME_NAME_X + _enteredTextWidth + 1, GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT + 4); drawResource->drawToScreen(WITH_MASK); } _system->copyRectToScreen(_screenBuf + (GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT) * GAME_SCREEN_WIDTH + GAME_NAME_X, GAME_SCREEN_WIDTH, GAME_NAME_X, GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT, PAN_LINE_WIDTH, PAN_CHAR_HEIGHT); } else drawResource->drawToScreen(NO_MASK); } delete drawResource; } void Control::loadDescriptions(uint8 *destBuf) { memset(destBuf, 0, MAX_SAVE_GAMES * MAX_TEXT_LEN); Common::InSaveFile *inf; inf = _saveFileMan->openForLoading("SKY-VM.SAV"); if (inf != NULL) { uint8 *tmpBuf = (uint8 *)malloc(MAX_SAVE_GAMES * MAX_TEXT_LEN); inf->read(tmpBuf, MAX_SAVE_GAMES * MAX_TEXT_LEN); uint8 *destPos = destBuf; uint8 *inPos = tmpBuf; for (uint16 cnt = 0; cnt < MAX_SAVE_GAMES; cnt++) { sprintf((char*)destPos,"%3d: ", cnt + 1); uint8 nameCnt = 0; while ((destPos[nameCnt + 5] = inPos[nameCnt])) nameCnt++; destPos += MAX_TEXT_LEN; inPos += nameCnt + 1; } free(tmpBuf); delete inf; } else { uint8 *destPos = destBuf; for (uint16 cnt = 0; cnt < MAX_SAVE_GAMES; cnt++) { sprintf((char*)destPos,"%3d: ", cnt + 1); destPos += MAX_TEXT_LEN; } } } bool Control::loadSaveAllowed(void) { if (SkyEngine::_systemVars.systemFlags & SF_CHOOSING) return false; // texts get lost during load/save, so don't allow it during choosing if (Logic::_scriptVariables[SCREEN] >= 101) return false; // same problem with LINC terminals if ((Logic::_scriptVariables[SCREEN] >= 82) && (Logic::_scriptVariables[SCREEN] != 85) && (Logic::_scriptVariables[SCREEN] < 90)) return false; // don't allow saving in final rooms return true; } int Control::displayMessage(const char *altButton, const char *message, ...) { char buf[STRINGBUFLEN]; va_list va; va_start(va, message); vsnprintf(buf, STRINGBUFLEN, message, va); va_end(va); GUI::MessageDialog dialog(buf, "OK", altButton); int result = dialog.runModal(); _skyMouse->spriteMouse(MOUSE_NORMAL, 0, 0); return result; } void Control::saveDescriptions(uint8 *srcBuf) { uint8 *tmpBuf = (uint8 *)malloc(MAX_SAVE_GAMES * MAX_TEXT_LEN); uint8 *tmpPos = tmpBuf; uint8 *srcPos = srcBuf; for (uint16 cnt = 0; cnt < MAX_SAVE_GAMES; cnt++) { uint8 namePos = 5; while (srcPos[namePos]) { if (srcPos[namePos] != '_') { *tmpPos = srcPos[namePos]; tmpPos++; } namePos++; } *tmpPos = 0; tmpPos++; srcPos += MAX_TEXT_LEN; } Common::OutSaveFile *outf; outf = _saveFileMan->openForSaving("SKY-VM.SAV"); if (outf != NULL) { outf->write(tmpBuf, tmpPos - tmpBuf); delete outf; } free(tmpBuf); } void Control::doAutoSave(void) { char fName[20]; if (SkyEngine::isCDVersion()) strcpy(fName, "SKY-VM-CD.ASD"); else sprintf(fName, "SKY-VM%03d.ASD", SkyEngine::_systemVars.gameVersion); Common::OutSaveFile *outf; outf = _saveFileMan->openForSaving(fName); if (outf == NULL) { displayMessage(0, "Unable to create autosave file '%s' in directory '%s'", fName, _saveFileMan->getSavePath()); return; } uint8 *saveData = (uint8 *)malloc(0x20000); uint32 fSize = prepareSaveData(saveData); if (outf->write(saveData, fSize) != fSize) displayMessage(0, "Unable to write autosave file '%s' in directory '%s'. Disk full?", fName, _saveFileMan->getSavePath()); delete outf; free(saveData); } uint16 Control::saveGameToFile(void) { char fName[20]; sprintf(fName,"SKY-VM.%03d", _selectedGame); Common::OutSaveFile *outf; outf = _saveFileMan->openForSaving(fName); if (outf == NULL) { return NO_DISK_SPACE; } uint8 *saveData = (uint8 *)malloc(0x20000); uint32 fSize = prepareSaveData(saveData); if (outf->write(saveData, fSize) != fSize) { free(saveData); delete outf; return NO_DISK_SPACE; } delete outf; free(saveData); return GAME_SAVED; } #define STOSD(ptr, val) { *(uint32 *)(ptr) = TO_LE_32(val); (ptr) += 4; } #define STOSW(ptr, val) { *(uint16 *)(ptr) = TO_LE_16(val); (ptr) += 2; } uint32 Control::prepareSaveData(uint8 *destBuf) { uint32 cnt; memset(destBuf, 0, 4); // space for data size uint8 *destPos = destBuf + 4; STOSD(destPos, SAVE_FILE_REVISION); STOSD(destPos, SkyEngine::_systemVars.gameVersion); STOSW(destPos, _skySound->_saveSounds[0]); STOSW(destPos, _skySound->_saveSounds[1]); STOSD(destPos, _skyMusic->giveCurrentMusic()); STOSD(destPos, _savedCharSet); STOSD(destPos, _savedMouse); STOSD(destPos, SkyEngine::_systemVars.currentPalette); for (cnt = 0; cnt < 838; cnt++) STOSD(destPos, Logic::_scriptVariables[cnt]); uint32 *loadedFilesList = _skyDisk->giveLoadedFilesList(); for (cnt = 0; cnt < 60; cnt++) STOSD(destPos, loadedFilesList[cnt]); for (cnt = 0; cnt < _skyCompact->_numSaveIds; cnt++) { uint16 numElems; uint16 *rawCpt = (uint16*)_skyCompact->fetchCptInfo(_skyCompact->_saveIds[cnt], &numElems, NULL, NULL); for (uint16 elemCnt = 0; elemCnt < numElems; elemCnt++) STOSW(destPos, rawCpt[elemCnt]); } *(uint32 *)destBuf = TO_LE_32(destPos - destBuf); // save size return destPos - destBuf; } #undef STOSD #undef STOSW #define LODSD(strPtr, val) { val = READ_LE_UINT32(strPtr); (strPtr) += 4; } #define LODSW(strPtr, val) { val = READ_LE_UINT16(strPtr); (strPtr) += 2; } void Control::importOldMegaSet(uint8 **srcPos, MegaSet *mega) { LODSW(*srcPos, mega->gridWidth); LODSW(*srcPos, mega->colOffset); LODSW(*srcPos, mega->colWidth); LODSW(*srcPos, mega->lastChr); } void Control::importOldCompact(Compact* destCpt, uint8 **srcPos, uint16 numElems, uint16 type, char *name) { uint16 saveType; LODSW(*srcPos, saveType); if ((saveType & (SAVE_EXT | SAVE_TURNP)) && (numElems < 54)) error("Cpt %s: Savedata doesn't match cpt size (%d)!\n", name, numElems); if ((saveType & SAVE_MEGA0) && (numElems < 54 + 13)) error("Cpt %s: Savedata doesn't match cpt size (%d)!\n", name, numElems); if ((saveType & SAVE_MEGA1) && (numElems < 54 + 13 + 13)) error("Cpt %s: Savedata doesn't match cpt size (%d)!\n", name, numElems); if ((saveType & SAVE_MEGA2) && (numElems < 54 + 13 + 13 + 13)) error("Cpt %s: Savedata doesn't match cpt size (%d)!\n", name, numElems); if ((saveType & SAVE_MEGA3) && (numElems < 54 + 13 + 13 + 13)) error("Cpt %s: Savedata doesn't match cpt size (%d)!\n", name, numElems); if (saveType & SAVE_GRAFX) { uint16 graphType, target, pos; LODSW(*srcPos, graphType); LODSW(*srcPos, target); LODSW(*srcPos, pos); // convert to new compact system.. destCpt->grafixProgPos = pos; if (graphType == OG_PTR_NULL) destCpt->grafixProgId = 0; else if (graphType == OG_AUTOROUTE) destCpt->grafixProgId = destCpt->animScratchId; else if (graphType == OG_COMPACT) destCpt->grafixProgId = target; else if (graphType == OG_TALKTABLE) destCpt->grafixProgId = ((uint16*)_skyCompact->fetchCpt(CPT_TALK_TABLE_LIST))[target]; else if (graphType == OG_COMPACTELEM) destCpt->grafixProgId = *(uint16*)_skyCompact->getCompactElem(destCpt, target); else error("Illegal GrafixProg type encountered for compact %s", name); } if (saveType & SAVE_TURNP) { // basically impossible to import these. simply set it to end-of-turn and hope the script // will take care of it. destCpt->turnProgId = 0x13B; destCpt->turnProgPos = 1; uint16 turnSkipLen; LODSW(*srcPos, turnSkipLen); *srcPos += 2 * turnSkipLen; } else if (numElems >= 49) { destCpt->turnProgId = 0; destCpt->turnProgPos = 0; } LODSW(*srcPos, destCpt->logic); LODSW(*srcPos, destCpt->status); LODSW(*srcPos, destCpt->sync); LODSW(*srcPos, destCpt->screen); LODSW(*srcPos, destCpt->place); // getToTable LODSW(*srcPos, destCpt->xcood); LODSW(*srcPos, destCpt->ycood); LODSW(*srcPos, destCpt->frame); LODSW(*srcPos, destCpt->cursorText); LODSW(*srcPos, destCpt->mouseOn); LODSW(*srcPos, destCpt->mouseOff); LODSW(*srcPos, destCpt->mouseClick); LODSW(*srcPos, destCpt->mouseRelX); LODSW(*srcPos, destCpt->mouseRelY); LODSW(*srcPos, destCpt->mouseSizeX); LODSW(*srcPos, destCpt->mouseSizeY); LODSW(*srcPos, destCpt->actionScript); LODSW(*srcPos, destCpt->upFlag); LODSW(*srcPos, destCpt->downFlag); LODSW(*srcPos, destCpt->getToFlag); LODSW(*srcPos, destCpt->flag); LODSW(*srcPos, destCpt->mood); // grafixProg LODSW(*srcPos, destCpt->offset); LODSW(*srcPos, destCpt->mode); LODSW(*srcPos, destCpt->baseSub); LODSW(*srcPos, destCpt->baseSub_off); if (saveType & SAVE_EXT) { LODSW(*srcPos, destCpt->actionSub); LODSW(*srcPos, destCpt->actionSub_off); LODSW(*srcPos, destCpt->getToSub); LODSW(*srcPos, destCpt->getToSub_off); LODSW(*srcPos, destCpt->extraSub); LODSW(*srcPos, destCpt->extraSub_off); LODSW(*srcPos, destCpt->dir); LODSW(*srcPos, destCpt->stopScript); LODSW(*srcPos, destCpt->miniBump); LODSW(*srcPos, destCpt->leaving); LODSW(*srcPos, destCpt->atWatch); LODSW(*srcPos, destCpt->atWas); LODSW(*srcPos, destCpt->alt); LODSW(*srcPos, destCpt->request); LODSW(*srcPos, destCpt->spWidth_xx); LODSW(*srcPos, destCpt->spColour); LODSW(*srcPos, destCpt->spTextId); LODSW(*srcPos, destCpt->spTime); LODSW(*srcPos, destCpt->arAnimIndex); // turnProg LODSW(*srcPos, destCpt->waitingFor); LODSW(*srcPos, destCpt->arTargetX); LODSW(*srcPos, destCpt->arTargetY); // animScratch LODSW(*srcPos, destCpt->megaSet); if (saveType & SAVE_MEGA0) importOldMegaSet(srcPos, &(destCpt->megaSet0)); if (saveType & SAVE_MEGA1) importOldMegaSet(srcPos, &(destCpt->megaSet1)); if (saveType & SAVE_MEGA2) importOldMegaSet(srcPos, &(destCpt->megaSet2)); if (saveType & SAVE_MEGA3) importOldMegaSet(srcPos, &(destCpt->megaSet3)); } } uint16 Control::parseSaveData(uint8 *srcBuf) { uint32 reloadList[60]; uint32 cnt; uint8 *srcPos = srcBuf; uint32 size; uint32 saveRev; uint32 gameVersion; LODSD(srcPos, size); LODSD(srcPos, saveRev); if (saveRev > SAVE_FILE_REVISION) { displayMessage(0, "Unknown save file revision (%d)", saveRev); return RESTORE_FAILED; } else if (saveRev < OLD_SAVEGAME_TYPE) { displayMessage(0, "This savegame version is unsupported."); return RESTORE_FAILED; } LODSD(srcPos, gameVersion); if (gameVersion != SkyEngine::_systemVars.gameVersion) { if ((!SkyEngine::isCDVersion()) || (gameVersion < 365)) { // cd versions are compatible displayMessage(NULL, "This savegame was created by\n" "Beneath a Steel Sky v0.0%03d\n" "It cannot be loaded by this version (v0.0%3d)", gameVersion, SkyEngine::_systemVars.gameVersion); return RESTORE_FAILED; } } SkyEngine::_systemVars.systemFlags |= SF_GAME_RESTORED; LODSW(srcPos, _skySound->_saveSounds[0]); LODSW(srcPos, _skySound->_saveSounds[1]); _skySound->restoreSfx(); uint32 music, mouseType, palette; LODSD(srcPos, music); LODSD(srcPos, _savedCharSet); LODSD(srcPos, mouseType); LODSD(srcPos, palette); _skyLogic->parseSaveData((uint32*)srcPos); srcPos += NUM_SKY_SCRIPTVARS * sizeof(uint32); for (cnt = 0; cnt < 60; cnt++) LODSD(srcPos, reloadList[cnt]); if (saveRev == SAVE_FILE_REVISION) { for (cnt = 0; cnt < _skyCompact->_numSaveIds; cnt++) { uint16 numElems; uint16 *rawCpt = (uint16*)_skyCompact->fetchCptInfo(_skyCompact->_saveIds[cnt], &numElems, NULL, NULL); for (uint16 elemCnt = 0; elemCnt < numElems; elemCnt++) LODSW(srcPos, rawCpt[elemCnt]); } } else { // import old savegame revision for (cnt = 0; cnt < (uint32)(_skyCompact->_numSaveIds - 2); cnt++) { uint16 numElems; uint16 type; char name[128]; uint16 *rawCpt = (uint16*)_skyCompact->fetchCptInfo(_skyCompact->_saveIds[cnt], &numElems, &type, name); if (type == COMPACT) { importOldCompact((Compact*)rawCpt, &srcPos, numElems, type, name); } else if (type == ROUTEBUF) { assert(numElems == 32); for (uint32 elemCnt = 0; elemCnt < numElems; elemCnt++) LODSW(srcPos, rawCpt[elemCnt]); } } uint16 *rawCpt = (uint16*)_skyCompact->fetchCpt(0xBF); for (cnt = 0; cnt < 3; cnt++) LODSW(srcPos, rawCpt[cnt]); rawCpt = (uint16*)_skyCompact->fetchCpt(0xC2); for (cnt = 0; cnt < 13; cnt++) LODSW(srcPos, rawCpt[cnt]); } if (srcPos - srcBuf != (int32)size) error("Restore failed! Savegame data = %d bytes. Expected size: %d", srcPos-srcBuf, size); _skyDisk->refreshFilesList(reloadList); SkyEngine::_systemVars.currentMusic = (uint16)music; if (!(SkyEngine::_systemVars.systemFlags & SF_MUS_OFF)) _skyMusic->startMusic((uint16)music); _savedMouse = (uint16)mouseType; SkyEngine::_systemVars.currentPalette = palette; // will be set when doControlPanel ends return GAME_RESTORED; } uint16 Control::restoreGameFromFile(bool autoSave) { char fName[20]; if (autoSave) { if (SkyEngine::isCDVersion()) strcpy(fName, "SKY-VM-CD.ASD"); else sprintf(fName, "SKY-VM%03d.ASD", SkyEngine::_systemVars.gameVersion); } else sprintf(fName,"SKY-VM.%03d", _selectedGame); Common::InSaveFile *inf; inf = _saveFileMan->openForLoading(fName); if (inf == NULL) { return RESTORE_FAILED; } uint32 infSize = inf->readUint32LE(); if (infSize < 4) infSize = 4; uint8 *saveData = (uint8 *)malloc(infSize); *(uint32 *)saveData = TO_LE_32(infSize); if (inf->read(saveData+4, infSize-4) != infSize-4) { displayMessage(NULL, "Can't read from file '%s'", fName); free(saveData); delete inf; return RESTORE_FAILED; } uint16 res = parseSaveData(saveData); SkyEngine::_systemVars.pastIntro = true; delete inf; free(saveData); return res; } uint16 Control::quickXRestore(uint16 slot) { uint16 result; initPanel(); _mouseClicked = false; _savedCharSet = _skyText->giveCurrentCharSet(); _skyText->fnSetFont(0); _system->copyRectToScreen(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, FULL_SCREEN_WIDTH, FULL_SCREEN_HEIGHT); _system->updateScreen(); if (SkyEngine::_systemVars.gameVersion < 331) _skyScreen->setPalette(60509); else _skyScreen->setPalette(60510); _savedMouse = _skyMouse->giveCurrentMouseType(); _skyMouse->spriteMouse(MOUSE_NORMAL, 0, 0); if (slot == 0) result = restoreGameFromFile(true); else { _selectedGame = slot - 1; result = restoreGameFromFile(false); } if (result == GAME_RESTORED) { memset(_skyScreen->giveCurrent(), 0, GAME_SCREEN_WIDTH * GAME_SCREEN_HEIGHT); _skyScreen->showScreen(_skyScreen->giveCurrent()); _skyScreen->forceRefresh(); _skyScreen->setPaletteEndian((uint8 *)_skyCompact->fetchCpt(SkyEngine::_systemVars.currentPalette)); } else { memset(_screenBuf, 0, FULL_SCREEN_WIDTH * FULL_SCREEN_HEIGHT); _system->copyRectToScreen(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT); _system->updateScreen(); _skyScreen->showScreen(_skyScreen->giveCurrent()); _skyScreen->setPalette(60111); } _skyMouse->spriteMouse(_savedMouse, 0, 0); _skyText->fnSetFont(_savedCharSet); removePanel(); return result; } void Control::restartGame(void) { if (SkyEngine::_systemVars.gameVersion <= 267) return; // no restart for floppy demo uint8 *resetData = _skyCompact->createResetData((uint16)SkyEngine::_systemVars.gameVersion); parseSaveData((uint8*)resetData); free(resetData); _skyScreen->forceRefresh(); memset(_skyScreen->giveCurrent(), 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT); _skyScreen->showScreen(_skyScreen->giveCurrent()); _skyScreen->setPaletteEndian((uint8 *)_skyCompact->fetchCpt(SkyEngine::_systemVars.currentPalette)); _skyMouse->spriteMouse(_savedMouse, 0, 0); SkyEngine::_systemVars.pastIntro = true; } void Control::delay(unsigned int amount) { OSystem::Event event; uint32 start = _system->getMillis(); uint32 cur = start; _keyPressed = 0; //reset do { while (_system->pollEvent(event)) { switch (event.type) { case OSystem::EVENT_KEYDOWN: // Make sure backspace works right (this fixes a small issue on OS X) if (event.kbd.keycode == 8) _keyPressed = 8; else _keyPressed = (byte)event.kbd.ascii; break; case OSystem::EVENT_MOUSEMOVE: _mouseX = event.mouse.x; _mouseY = event.mouse.y; break; case OSystem::EVENT_LBUTTONDOWN: #ifdef __PALM_OS__ _mouseX = event.mouse.x; _mouseY = event.mouse.y; #endif _mouseClicked = true; break; case OSystem::EVENT_LBUTTONUP: _mouseClicked = false; break; case OSystem::EVENT_RBUTTONDOWN: break; case OSystem::EVENT_QUIT: if (!SkyEngine::_systemVars.quitting) showGameQuitMsg(false); break; default: break; } } uint this_delay = 20; // 1? #ifdef _WIN32_WCE this_delay = 10; #endif if (this_delay > amount) this_delay = amount; if (this_delay > 0) _system->delayMillis(this_delay); cur = _system->getMillis(); } while (cur < start + amount); } void Control::showGameQuitMsg(bool useScreen) { SkyEngine::_systemVars.quitting = true; _skyText->fnSetFont(0); uint8 *textBuf1 = (uint8 *)malloc(GAME_SCREEN_WIDTH * 14 + sizeof(dataFileHeader)); uint8 *textBuf2 = (uint8 *)malloc(GAME_SCREEN_WIDTH * 14 + sizeof(dataFileHeader)); uint8 *screenData; if (useScreen) { if (_skyScreen->sequenceRunning()) _skyScreen->stopSequence(); screenData = _skyScreen->giveCurrent(); } else screenData = _screenBuf; _skyText->displayText(_quitTexts[SkyEngine::_systemVars.language * 2 + 0], textBuf1, true, 320, 255); _skyText->displayText(_quitTexts[SkyEngine::_systemVars.language * 2 + 1], textBuf2, true, 320, 255); uint8 *curLine1 = textBuf1 + sizeof(dataFileHeader); uint8 *curLine2 = textBuf2 + sizeof(dataFileHeader); uint8 *targetLine = screenData + GAME_SCREEN_WIDTH * 80; for (uint8 cnty = 0; cnty < PAN_CHAR_HEIGHT; cnty++) { for (uint16 cntx = 0; cntx < GAME_SCREEN_WIDTH; cntx++) { if (curLine1[cntx]) targetLine[cntx] = curLine1[cntx]; if (curLine2[cntx]) (targetLine + 24 * GAME_SCREEN_WIDTH)[cntx] = curLine2[cntx]; } curLine1 += GAME_SCREEN_WIDTH; curLine2 += GAME_SCREEN_WIDTH; targetLine += GAME_SCREEN_WIDTH; } _skyScreen->halvePalette(); _skyScreen->showScreen(screenData); free(textBuf1); free(textBuf2); // __tom (FIXME): This is a poor method of turning // off music. ~GmMusic, ~AdlibMusic, and ~MT32Music // should do it themselves so the appropriate MIDI // controller events (e.g. 123/'All Notes Off') can // be sent. However, that requires a re-write of // other code and for now this fixes hanging notes // on MT-32 + other external GMIDI synths. _skyMusic->stopMusic(); delay(1500); ConfMan.flushToDisk(); _system->quit(); } char Control::_quitTexts[16][35] = { "Game over player one", "BE VIGILANT", "Das Spiel ist aus.", "SEI WACHSAM", "Game over joueur 1", "SOYEZ VIGILANTS", "Game over player one", "BE VIGILANT", "SPELET \x2Ar SLUT, Agent 1.", "VAR VAKSAM", "Game over giocatore 1", "SIATE VIGILANTI", "Fim de jogo para o jogador um", "BE VIGILANT" "Game over player one", "BE VIGILANT", }; uint8 Control::_crossImg[594] = { 0xFF, 0xFF, 0xFF, 0xFF, 0x09, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x0B, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0x4F, 0x4D, 0x61, 0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x08, 0x4E, 0x53, 0x50, 0x4F, 0x0C, 0x4D, 0x4E, 0x51, 0x58, 0x58, 0x54, 0x4E, 0x08, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x4E, 0x54, 0x58, 0x50, 0x4E, 0xFF, 0xFF, 0xFF, 0xFF, 0x50, 0x4E, 0x54, 0x58, 0x58, 0x54, 0x4E, 0x0C, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0x53, 0x58, 0x54, 0x4E, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x50, 0x4E, 0x55, 0x58, 0x58, 0x53, 0x4E, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x05, 0x51, 0x58, 0x58, 0x51, 0x50, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x4F, 0x51, 0x58, 0x59, 0x58, 0x51, 0x61, 0xFF, 0xFF, 0x61, 0x54, 0x58, 0x58, 0x4F, 0x52, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x4E, 0x55, 0x58, 0x58, 0x57, 0x4E, 0x4F, 0x56, 0x58, 0x57, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x4F, 0x51, 0x58, 0x58, 0x58, 0x58, 0x58, 0x54, 0x4E, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x6A, 0x4F, 0x58, 0x58, 0x58, 0x58, 0x52, 0x06, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x04, 0x54, 0x58, 0x58, 0x58, 0x58, 0x57, 0x53, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x04, 0x09, 0x58, 0x58, 0x58, 0x57, 0x56, 0x58, 0x58, 0x58, 0x57, 0x4F, 0x0A, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0x55, 0x58, 0x58, 0x58, 0x58, 0x4E, 0x64, 0x57, 0x58, 0x58, 0x58, 0x58, 0x53, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0x57, 0x58, 0x58, 0x58, 0x58, 0x50, 0xFF, 0xFF, 0x4E, 0x57, 0x58, 0x58, 0x58, 0x58, 0x56, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0x58, 0x58, 0x58, 0x58, 0x58, 0x53, 0x09, 0xFF, 0xFF, 0xFF, 0x4E, 0x57, 0x58, 0x58, 0x58, 0x58, 0x58, 0x0B, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0x57, 0x58, 0x58, 0x58, 0x58, 0x56, 0x4E, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0x58, 0x58, 0x58, 0x58, 0x58, 0x57, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x04, 0x55, 0x58, 0x58, 0x58, 0x58, 0x58, 0x4E, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x4F, 0x58, 0x58, 0x58, 0x58, 0x4E, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x06, 0x58, 0x58, 0x58, 0x58, 0x58, 0x52, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x0C, 0x52, 0x58, 0x58, 0x51, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0x56, 0x58, 0x58, 0x58, 0x58, 0x56, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0x56, 0x58, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0x4D, 0x4D, 0x51, 0x56, 0x58, 0x58, 0x50, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x4F, 0x54, 0x09, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x4E, 0x50, 0x54, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x06, 0x50, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF }; } // End of namespace Sky