/* ScummVM - Scumm Interpreter * Copyright (C) 2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "grid.h" #define GRID_FILE_START 60000 int8 SkyGrid::_gridConvertTable[] = { 0, //0 1, //1 2, //2 3, //3 4, //4 5, //5 6, //6 7, //7 8, //8 9, //9 10, //10 11, //11 12, //12 13, //13 14, //14 15, //15 16, //16 17, //17 18, //18 19, //19 20, //20 21, //21 22, //22 23, //23 24, //24 25, //25 26, //26 27, //27 28, //28 29, //29 30, //30 31, //31 32, //32 33, //33 34, //34 -1, //35 35, //36 36, //37 37, //38 38, //39 39, //40 40, //41 41, //42 -1, //43 42, //44 43, //45 44, //46 45, //47 46, //48 -1, //49 -1, //50 -1, //51 -1, //52 -1, //53 -1, //54 -1, //55 -1, //56 -1, //57 -1, //58 -1, //59 -1, //60 -1, //61 -1, //62 -1, //63 -1, //64 47, //65 TOT_NO_GRIDS, //66 48, //67 49, //68 50, //69 51, //70 52, //71 53, //72 54, //73 55, //74 56, //75 57, //76 58, //77 59, //78 60, //79 -1, //80 61, //81 62, //82 -1, //83 -1, //84 -1, //85 -1, //86 -1, //87 -1, //88 TOT_NO_GRIDS, //89 63, //90 64, //91 65, //92 66, //93 67, //94 68, //95 69, //96 }; /*void SkyState::initialiseGrids() { _gameGrids = (uint8 *)malloc(TOT_NO_GRIDS * GRID_SIZE); }*/ SkyGrid::SkyGrid(SkyDisk *pDisk) { _gameGrids = (uint8 *)malloc(TOT_NO_GRIDS * GRID_SIZE); _disk = pDisk; } SkyGrid::~SkyGrid(void) { free(_gameGrids); } void SkyGrid::loadGrids(void) { // no endian conversion necessary as I'm using uint8* instead of uint32* for (uint8 cnt = 0; cnt < TOT_NO_GRIDS; cnt++) _disk->loadFile(GRID_FILE_START + cnt, _gameGrids + (cnt * GRID_SIZE)); // todo: add BASS hack for Reich's door (grid.asm, load_grids proc) } bool SkyGrid::getGridValues(Compact *cpt, uint32 *resBitNum, uint32 *resWidth) { uint32 width = *(uint32*)SkyCompact::getCompactElem(cpt,cpt->extCompact->megaSet+C_GRID_WIDTH); return getGridValues(cpt->xcood, cpt->ycood, width, cpt, resBitNum, resWidth); } bool SkyGrid::getGridValues(uint32 x, uint32 y, uint32 width, Compact *cpt, uint32 *resBitNum, uint32 *resWidth) { uint32 bitPos; if (y < TOP_LEFT_Y) return false; // off screen y -= TOP_LEFT_Y; y >>= 3; // convert to blocks if (y >= GRID_Y) return false; // off screen bitPos = y * 40; width++; x >>= 3; // convert to blocks int32 x_signed = (x - (TOP_LEFT_X >> 3)); if (x_signed < 0) { // at least partially off screen if (x_signed + width <= 0) return false; // completely off screen else width += x_signed; // adjust width to visible part and continue // x_signed is negative, so it's += } if ((GAME_SCREEN_WIDTH >> 3) <= x_signed) return false; // off screen if ((GAME_SCREEN_WIDTH >> 3) < x_signed + width) { // at least partially of screen if ((uint32)((GAME_SCREEN_WIDTH >> 3) - x_signed) >= width) return false; // off screen else width -= (GAME_SCREEN_WIDTH >> 3) - x_signed; // adjust width } bitPos += x_signed; int32 screenGridOfs = _gridConvertTable[cpt->screen] * GRID_SIZE; bitPos += (screenGridOfs << 3); // convert to bits int32 tmpBits = bitPos&0x1F; bitPos &= ~0x1F; // divide into dword address and bit number tmpBits = ~(tmpBits-0x1F); // NOTE THE ~ !! bitPos += tmpBits; // anyone have an idea what this calculation is meant for?! *resBitNum = bitPos; *resWidth = width; return true; } void SkyGrid::removeObjectFromWalk(Compact *cpt) { uint32 bitNum, width; if (getGridValues(cpt, &bitNum, &width)) removeObjectFromWalk(bitNum, width); } void SkyGrid::removeObjectFromWalk(uint32 bitNum, uint32 width) { for (uint32 cnt = 0; cnt < width; cnt++) { _gameGrids[bitNum >> 3] &= ~(1 << (bitNum & 0x7)); bitNum--; if ((bitNum & 0x1F) == 0) bitNum += 0x3F; } } void SkyGrid::objectToWalk(Compact *cpt) { uint32 bitNum, width; if (getGridValues(cpt, &bitNum, &width)) objectToWalk(bitNum, width); } void SkyGrid::objectToWalk(uint32 bitNum, uint32 width) { for (uint32 cnt = 0; cnt < width; cnt++) { _gameGrids[bitNum >> 3] |= (1 << (bitNum & 0x7)); bitNum--; if ((bitNum & 0x1F) == 0) bitNum += 0x3F; } } void SkyGrid::plotGrid(uint32 x, uint32 y, uint32 width, Compact *cpt) { uint32 resBitPos, resWidth; if (getGridValues(x, y, width-1, cpt, &resBitPos, &resWidth)) objectToWalk(resBitPos, resWidth); } void SkyGrid::removeGrid(uint32 x, uint32 y, uint32 width, Compact *cpt) { uint32 resBitPos, resWidth; if (getGridValues(x, y, width, cpt, &resBitPos, &resWidth)) removeObjectFromWalk(resBitPos, resWidth); } uint8 *SkyGrid::giveGrid(uint32 pScreen) { return _gameGrids + GRID_SIZE * _gridConvertTable[pScreen]; }