/* ScummVM - Scumm Interpreter * Copyright (C) 2003-2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "common/util.h" #include "sky/disk.h" #include "sky/intro.h" #include "sky/music/musicbase.h" #include "sky/screen.h" #include "sky/sky.h" #include "sky/sound.h" #include "sky/struc.h" #include "sky/text.h" namespace Sky { #ifdef MACOSX // FIXME: DELAY is already defined in sys/param.h ! // Better fix would be to remove sys/param.h froms stdafx.h, or // to change the name DELAY here to something else. #undef DELAY #endif #define SHOWSCREEN 0 #define COMMANDEND 0 // end of COMMANDFLIRT block #define FADEUP 1 // fade up palette #define FADEDOWN 2 #define DELAY 3 #define DOFLIRT 4 // start flirt sequence (and wait for it to finish) #define SCROLLFLIRT 5 // start special floppy intro flirt sequence (and wait for it) #define COMMANDFLIRT 6 // start flirt sequence and wait for it, while processing command block #define BGFLIRT 7 // start flirt sequence without waiting for it #define WAITFLIRT 8 // wait for sequence started by BGFLIRT #define STOPFLIRT 9 #define STARTMUSIC 10 #define WAITMUSIC 11 #define PLAYVOICE 12 #define WAITVOICE 13 #define LOADBG 14 // load new background sound #define PLAYBG 15 // play background sound #define LOOPBG 16 // loop background sound #define STOPBG 17 // stop background sound #define SEQEND 65535 // end of intro sequence #define IC_PREPARE_TEXT 20 // commands used in COMMANDFLIRT block #define IC_SHOW_TEXT 21 #define IC_REMOVE_TEXT 22 #define IC_MAKE_SOUND 23 #define IC_FX_VOLUME 24 #define FRAME_SIZE (GAME_SCREEN_WIDTH * GAME_SCREEN_HEIGHT) #define INTRO_TEXT_WIDTH 128 //CD intro file defines #define CDV_00 59500 #define CD_PAL 59501 #define CD_1_LOG 59502 #define CD_1 59503 #define CDV_01 59504 #define CDV_02 59505 #define CD_2 59506 #define CDV_03 59507 #define CDV_04 59508 #define CD_3 59509 #define CDV_05 59510 #define CDV_06 59511 #define CD_5 59512 #define CDV_07 59513 #define CDV_08 59514 #define CDV_09 59515 #define CD_7 59516 #define CDV_10 59518 #define CD_11 59519 #define CDV_11 59520 #define CD_11_PAL 59521 #define CD_11_LOG 59522 #define CDV_12 59523 #define CD_13 59524 #define CDV_13 59525 #define CDV_14 59527 #define CDV_15 59528 #define CD_15_PAL 59529 #define CD_15_LOG 59530 #define CDV_16 59531 #define CD_17_LOG 59532 #define CD_17 59533 #define CDV_17 59534 #define CDV_18 59535 #define CDV_19 59536 #define CD_19_PAL 59537 #define CD_19_LOG 59538 #define CDV_20 59539 #define CD_20_LOG 59540 #define CDV_21 59541 #define CD_21_LOG 59542 #define CDV_22 59545 #define CDV_23 59546 #define CD_23_PAL 59547 #define CD_24_LOG 59550 #define CDV_24 59551 #define CDV_25 59554 #define CDV_26 59556 #define CD_27 59557 #define CDV_27 59558 #define CD_27_PAL 59559 #define CD_27_LOG 59560 #define CDV_28 59561 #define CDV_29 59562 #define CDV_30 59563 #define CDV_31 59565 #define CDV_32 59566 #define CDV_33 59567 #define CDV_34 59568 #define CD_35 59569 #define CDV_35 59570 #define CD_35_PAL 59571 #define CD_35_LOG 59572 #define CDV_36 59574 #define CD_37 59575 #define CDV_37 59576 #define CD_37_PAL 59577 #define CD_37_LOG 59578 #define CDV_38 59579 #define CDV_39 59581 #define CDV_40 59583 #define CD_40_PAL 59584 #define CD_40_LOG 59585 #define CDV_41 59587 #define CDV_42 59588 #define CD_43 59589 #define CDV_43 59590 #define CD_43_PAL 59591 #define CD_43_LOG 59592 #define CDV_44 59594 #define CD_45 59595 #define CDV_45 59596 #define CD_45_PAL 59597 #define CD_45_LOG 59598 #define CDV_46 59600 #define CDV_47 59602 #define CD_47_PAL 59603 #define CD_47_LOG 59604 #define CD_48 59605 #define CDV_48 59606 #define CD_48_PAL 59607 #define CD_48_LOG 59608 #define CD_49 59609 #define CDV_49 59610 #define CD_50 59611 #define CDV_50 59612 #define CDV_51 59613 #define CDV_52 59614 #define CDV_53 59615 #define CDV_54 59616 #define CDV_55 59618 #define CD_55_PAL 59619 #define CD_55_LOG 59620 #define CDV_56 59621 #define CDV_57 59622 #define CD_58 59623 #define CDV_58 59624 #define CD_58_PAL 59625 #define CD_58_LOG 59626 #define CDV_59 59627 #define CDV_60 59628 #define CDV_61 59629 #define CDV_62 59630 #define CDV_63 59631 #define CDV_64 59632 #define CDV_65 59633 #define CDV_66 59635 #define CD_66_PAL 59636 #define CD_66_LOG 59637 #define CDV_67 59639 #define CD_67_PAL 59640 #define CD_67_LOG 59641 #define CDV_68 59642 #define CD_69 59643 #define CDV_69 59644 #define CD_69_PAL 59645 #define CD_69_LOG 59646 #define CDV_70 59647 #define CDV_71 59648 #define CDV_72 59649 #define CD_72_PAL 59650 #define CD_72_LOG 59651 #define CD_73_PAL 59652 #define CD_73_LOG 59653 #define CDV_73 59654 #define CDV_74 59655 #define CDV_75 59656 #define CD_76_PAL 59657 #define CD_76_LOG 59658 #define CDV_76 59659 #define CDV_77 59660 #define CD_78_PAL 59661 #define CD_78_LOG 59662 #define CDV_78 59663 #define CDV_79 59664 #define CDV_80 59665 #define CDV_81 59666 #define CDV_82 59667 #define CDV_83 59668 #define CDV_84 59669 #define CDV_85 59670 #define CDV_86 59671 #define CDV_87 59672 #define CD_100 60087 #define CD_101_LOG 60088 #define CD_101 60099 #define CD_102_LOG 60090 #define CD_102 60091 #define CD_103_PAL 60092 #define CD_103_LOG 60093 #define CD_103 60094 #define CD_104_PAL 60095 #define CD_104_LOG 60096 #define CD_104 60097 #define CD_105 60098 uint16 Intro::_mainIntroSeq[] = { DELAY, 3000, // keep virgin screen up FADEDOWN, SHOWSCREEN, 60112, // revo screen + palette FADEUP, 60113, DELAY, 8000, FADEDOWN, SHOWSCREEN, 60114, // gibbo screen + palette FADEUP, 60115, DELAY, 2000, FADEDOWN, SEQEND }; uint16 Intro::_cdIntroSeq[] = { PLAYVOICE, 59500, LOADBG, 59499, LOOPBG, WAITVOICE, PLAYVOICE, 59504, SHOWSCREEN, CD_1_LOG, FADEUP, CD_PAL, BGFLIRT, CD_1, WAITVOICE, PLAYVOICE, CDV_02, WAITVOICE, STOPFLIRT, BGFLIRT, CD_2, PLAYVOICE, CDV_03, WAITVOICE, PLAYVOICE, CDV_04, WAITFLIRT, WAITVOICE, PLAYVOICE, CDV_05, DELAY, 2000, BGFLIRT, CD_3, WAITVOICE, PLAYVOICE, CDV_06, WAITFLIRT, WAITVOICE, PLAYVOICE, CDV_07, BGFLIRT, CD_5, WAITVOICE, PLAYVOICE, CDV_08, WAITVOICE, PLAYVOICE, CDV_09, WAITFLIRT, WAITVOICE, PLAYVOICE, CDV_10, BGFLIRT, CD_7, WAITVOICE, PLAYVOICE, CDV_11, WAITFLIRT, FADEDOWN, SHOWSCREEN, CD_11_LOG, FADEUP, CD_11_PAL, WAITVOICE, PLAYVOICE, CDV_12, DELAY, 1600, BGFLIRT, CD_11, WAITVOICE, PLAYVOICE, CDV_13, WAITVOICE, WAITFLIRT, WAITVOICE, PLAYVOICE, CDV_14, LOADBG, 59498, // fade-in heli PLAYBG, DOFLIRT, CD_13, WAITVOICE, PLAYVOICE, CDV_15, FADEDOWN, SHOWSCREEN, CD_15_LOG, FADEUP, CD_15_PAL, WAITVOICE, LOADBG, 59496, // quiet heli LOOPBG, PLAYVOICE, CDV_16, WAITVOICE, PLAYVOICE, CDV_17, DELAY, 2000, SHOWSCREEN, CD_17_LOG, WAITVOICE, BGFLIRT, CD_17, PLAYVOICE, CDV_18, LOADBG, 59497, // loud heli LOOPBG, WAITFLIRT, WAITVOICE, FADEDOWN, SHOWSCREEN, CD_19_LOG, FADEUP, CD_19_PAL, PLAYVOICE, CDV_19, WAITVOICE, PLAYVOICE, CDV_20, FADEDOWN, SHOWSCREEN, CD_20_LOG, FADEUP, CD_19_PAL, WAITVOICE, PLAYVOICE, CDV_21, FADEDOWN, SHOWSCREEN, CD_21_LOG, FADEUP, CD_19_PAL, WAITVOICE, PLAYVOICE, CDV_22, LOADBG, 59494, // heli whine PLAYBG, WAITVOICE, PLAYVOICE, CDV_23, FADEDOWN, WAITVOICE, SHOWSCREEN, CD_24_LOG, FADEUP, CD_23_PAL, PLAYVOICE, CDV_24, WAITVOICE, PLAYVOICE, CDV_25, WAITVOICE, PLAYVOICE, CDV_26, WAITVOICE, FADEDOWN, SHOWSCREEN, CD_27_LOG, FADEUP, CD_27_PAL, PLAYVOICE, CDV_27, WAITVOICE, PLAYVOICE, CDV_29, WAITVOICE, PLAYVOICE, CDV_30, WAITVOICE, BGFLIRT, CD_27, PLAYVOICE, CDV_31, WAITVOICE, PLAYVOICE, CDV_32, WAITVOICE, PLAYVOICE, CDV_33, WAITVOICE, PLAYVOICE, CDV_34, WAITFLIRT, WAITVOICE, PLAYVOICE, CDV_35, WAITVOICE, PLAYVOICE, CDV_36, FADEDOWN, SHOWSCREEN, CD_35_LOG, FADEUP, CD_35_PAL, WAITVOICE, PLAYVOICE, CDV_37, DOFLIRT, CD_35, WAITVOICE, PLAYVOICE, CDV_38, DOFLIRT, CD_37, WAITVOICE, PLAYVOICE, CDV_39, WAITVOICE, FADEDOWN, SHOWSCREEN, CD_40_LOG, FADEUP, CD_40_PAL, PLAYVOICE, CDV_40, WAITVOICE, PLAYVOICE, CDV_41, WAITVOICE, PLAYVOICE, CDV_42, WAITVOICE, FADEDOWN, SHOWSCREEN, CD_43_LOG, FADEUP, CD_43_PAL, PLAYVOICE, CDV_43, WAITVOICE, DOFLIRT, CD_43, PLAYVOICE, CDV_45, FADEDOWN, SHOWSCREEN, CD_45_LOG, FADEUP, CD_45_PAL, WAITVOICE, PLAYVOICE, CDV_46, DOFLIRT, CD_45, WAITVOICE, FADEDOWN, SHOWSCREEN, CD_47_LOG, FADEUP, CD_47_PAL, PLAYVOICE, CDV_47, WAITVOICE, PLAYVOICE, CDV_48, FADEDOWN, SHOWSCREEN, CD_48_LOG, FADEUP, CD_48_PAL, WAITVOICE, BGFLIRT, CD_48, PLAYVOICE, CDV_49, WAITVOICE, PLAYVOICE, CDV_50, WAITFLIRT, WAITVOICE, PLAYVOICE, CDV_51, BGFLIRT, CD_49, WAITVOICE, PLAYVOICE, CDV_52, WAITVOICE, PLAYVOICE, CDV_53, WAITVOICE, WAITFLIRT, PLAYVOICE, CDV_54, DOFLIRT, CD_50, WAITVOICE, PLAYVOICE, CDV_55, WAITVOICE, PLAYVOICE, CDV_56, FADEDOWN, SHOWSCREEN, CD_55_LOG, FADEUP, CD_55_PAL, WAITVOICE, PLAYVOICE, CDV_57, WAITVOICE, FADEDOWN, SHOWSCREEN, CD_58_LOG, FADEUP, CD_58_PAL, PLAYVOICE, CDV_58, WAITVOICE, PLAYVOICE, CDV_59, WAITVOICE, PLAYVOICE, CDV_60, WAITVOICE, PLAYVOICE, CDV_61, WAITVOICE, PLAYVOICE, CDV_62, BGFLIRT, CD_58, WAITVOICE, PLAYVOICE, CDV_63, WAITVOICE, PLAYVOICE, CDV_64, WAITFLIRT, WAITVOICE, PLAYVOICE, CDV_65, FADEDOWN, WAITVOICE, SHOWSCREEN, CD_66_LOG, FADEUP, CD_66_PAL, PLAYVOICE, CDV_66, WAITVOICE, PLAYVOICE, CDV_67, FADEDOWN, SHOWSCREEN, CD_67_LOG, FADEUP, CD_67_PAL, WAITVOICE, PLAYVOICE, CDV_68, WAITVOICE, PLAYVOICE, CDV_69, FADEDOWN, SHOWSCREEN, CD_69_LOG, FADEUP, CD_69_PAL, WAITVOICE, PLAYVOICE, CDV_70, DOFLIRT, CD_69, WAITVOICE, FADEDOWN, PLAYVOICE, CDV_71, WAITVOICE, SHOWSCREEN, CD_72_LOG, FADEUP, CD_72_PAL, PLAYVOICE, CDV_72, WAITVOICE, FADEDOWN, SHOWSCREEN, CD_73_LOG, FADEUP, CD_73_PAL, PLAYVOICE, CDV_73, WAITVOICE, PLAYVOICE, CDV_74, WAITVOICE, PLAYVOICE, CDV_75, FADEDOWN, SHOWSCREEN, CD_76_LOG, FADEUP, CD_76_PAL, WAITVOICE, PLAYVOICE, CDV_76, WAITVOICE, PLAYVOICE, CDV_77, WAITVOICE, FADEDOWN, SHOWSCREEN, CD_78_LOG, FADEUP, CD_78_PAL, PLAYVOICE, CDV_78, WAITVOICE, PLAYVOICE, CDV_79, WAITVOICE, PLAYVOICE, CDV_80, BGFLIRT, CD_100, WAITVOICE, PLAYVOICE, CDV_81, WAITVOICE, PLAYVOICE, CDV_82, WAITVOICE, WAITFLIRT, SHOWSCREEN, CD_101_LOG, BGFLIRT, CD_101, PLAYVOICE, CDV_83, WAITVOICE, PLAYVOICE, CDV_84, WAITVOICE, PLAYVOICE, CDV_85, WAITVOICE, WAITFLIRT, SHOWSCREEN, CD_102_LOG, PLAYVOICE, CDV_86, DOFLIRT, CD_102, FADEDOWN, SHOWSCREEN, CD_103_LOG, FADEUP, CD_103_PAL, BGFLIRT, CD_103, WAITVOICE, PLAYVOICE, CDV_87, WAITFLIRT, WAITVOICE, STARTMUSIC, 2, FADEDOWN, SHOWSCREEN, CD_104_LOG, FADEUP, CD_104_PAL, DOFLIRT, CD_104, DOFLIRT, CD_105, SEQEND }; uint16 Intro::_floppyIntroSeq[] = { SHOWSCREEN, 60081, FADEUP, 60080, DOFLIRT, 60082, DOFLIRT, 60083, DOFLIRT, 60084, // Beneath a Steel Sky DOFLIRT, 60085, DOFLIRT, 60086, SCROLLFLIRT, COMMANDFLIRT, 60087, // => command list 4a 136, IC_MAKE_SOUND, 1, 70, 90, IC_FX_VOLUME, 80, 50, IC_FX_VOLUME, 90, 5, IC_FX_VOLUME, 100, COMMANDEND, SHOWSCREEN, 60088, COMMANDFLIRT, 60089, // => command list 4b (cockpit) 1000, IC_PREPARE_TEXT, 77, 220, IC_SHOW_TEXT, 20, 160, // radar detects jamming signal 105, IC_REMOVE_TEXT, 105, IC_PREPARE_TEXT, 81, 105, IC_SHOW_TEXT, 170, 86, // well switch to override you fool 35, IC_REMOVE_TEXT, 35, IC_PREPARE_TEXT, 477, 35, IC_SHOW_TEXT, 30, 160, 3, IC_REMOVE_TEXT, COMMANDEND, SHOWSCREEN, 60090, COMMANDFLIRT, 60091, // => command list 4c 1000, IC_FX_VOLUME, 100, 25, IC_FX_VOLUME, 110, 15, IC_FX_VOLUME, 120, 4, IC_FX_VOLUME, 127, COMMANDEND, FADEDOWN, SHOWSCREEN, 60093, FADEUP, 60092, COMMANDFLIRT, 60094, // => command list 5 31, IC_MAKE_SOUND, 2, 127, COMMANDEND, WAITMUSIC, FADEDOWN, SHOWSCREEN, 60096, STARTMUSIC, 2, FADEUP, 60095, COMMANDFLIRT, 60097, // => command list 6a 1000, IC_PREPARE_TEXT, 478, 13, IC_SHOW_TEXT, 175, 155, COMMANDEND, COMMANDFLIRT, 60098, // => command list 6b 131, IC_REMOVE_TEXT, 131, IC_PREPARE_TEXT, 479, 74, IC_SHOW_TEXT, 175, 155, 45, IC_REMOVE_TEXT, 45, IC_PREPARE_TEXT, 162, 44, IC_SHOW_TEXT, 175, 155, 4, IC_REMOVE_TEXT, COMMANDEND, SEQEND }; Intro::Intro(Disk *disk, Screen *screen, MusicBase *music, Sound *sound, Text *text, SoundMixer *mixer, OSystem *system) { _skyDisk = disk; _skyScreen = screen; _skyMusic = music; _skySound = sound; _skyText = text; _mixer = mixer; _system = system; _textBuf = (uint8*)malloc(10000); _saveBuf = (uint8*)malloc(10000); _bgBuf = NULL; _quitProg = false; _relDelay = 0; } Intro::~Intro(void) { _mixer->stopAll(); _skyDisk->flushPrefetched(); _skyScreen->stopSequence(); if (_textBuf) free(_textBuf); if (_saveBuf) free(_saveBuf); if (_bgBuf) free(_bgBuf); } bool Intro::doIntro(bool floppyIntro) { if (!SkyEngine::isCDVersion()) floppyIntro = true; _skyDisk->prefetchFile(60112); _skyDisk->prefetchFile(60113); _skyMusic->loadSection(0); _skySound->loadSection(0); if (!escDelay(3000)) return false; if (floppyIntro) _skyMusic->startMusic(1); uint16 *seqData = _mainIntroSeq; while (*seqData != SEQEND) { if (!nextPart(seqData)) return false; } if (floppyIntro) seqData = _floppyIntroSeq; else seqData = _cdIntroSeq; while (*seqData != SEQEND) { if (!nextPart(seqData)) return false; } return true; } bool Intro::nextPart(uint16 *&data) { uint8 *vData = NULL; // return false means cancel intro uint16 command = *data++; switch (command) { case SHOWSCREEN: _skyScreen->showScreen(*data++); return true; case FADEUP: _skyScreen->paletteFadeUp(*data++); _relDelay += 32 * 20; // hack: the screen uses a seperate delay function for the // blocking fadeups. So add 32*20 msecs to out delay counter. return true; case FADEDOWN: _skyScreen->fnFadeDown(0); _relDelay += 32 * 20; // hack: see above. return true; case DELAY: if (!escDelay(*data++)) return false; return true; case DOFLIRT: _skyScreen->startSequence(*data++); while (_skyScreen->sequenceRunning()) if (!escDelay(50)) return false; return true; case SCROLLFLIRT: return floppyScrollFlirt(); case COMMANDFLIRT: return commandFlirt(data); case STOPFLIRT: _skyScreen->stopSequence(); return true; case STARTMUSIC: _skyMusic->startMusic(*data++); return true; case WAITMUSIC: while (_skyMusic->musicIsPlaying()) if (!escDelay(50)) return false; return true; case BGFLIRT: _skyScreen->startSequence(*data++); return true; case WAITFLIRT: while (_skyScreen->sequenceRunning()) if (!escDelay(50)) return false; return true; case PLAYVOICE: if (!escDelay(200)) return false; vData = _skyDisk->loadFile(*data++); // HACK: Fill the header with silence. We should // probably use _skySound instead of calling playRaw() // directly, but this will have to do for now. memset(vData, 127, sizeof(struct dataFileHeader)); _mixer->playRaw(&_voice, vData, _skyDisk->_lastLoadedFileSize, 11025, SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_UNSIGNED, SOUND_VOICE); return true; case WAITVOICE: while (_voice.isActive()) if (!escDelay(50)) return false; return true; case LOADBG: _mixer->stopID(SOUND_BG); if (_bgBuf) free(_bgBuf); _bgBuf = _skyDisk->loadFile(*data++); _bgSize = _skyDisk->_lastLoadedFileSize; return true; case LOOPBG: _mixer->stopID(SOUND_BG); _mixer->playRaw(&_bgSfx, _bgBuf + 256, _bgSize - 768, 11025, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_LOOP, SOUND_BG); return true; case PLAYBG: _mixer->stopID(SOUND_BG); _mixer->playRaw(&_bgSfx, _bgBuf + 256, _bgSize - 768, 11025, SoundMixer::FLAG_UNSIGNED, SOUND_BG); return true; case STOPBG: _mixer->stopID(SOUND_BG); return true; default: error("Unknown intro command %X", command); } return true; } bool Intro::floppyScrollFlirt(void) { uint8 *scrollScreen = (uint8*)malloc(FRAME_SIZE * 2); memset(scrollScreen, 0, FRAME_SIZE); memcpy(scrollScreen + FRAME_SIZE, _skyScreen->giveCurrent(), FRAME_SIZE); uint8 *scrollPos = scrollScreen + FRAME_SIZE; uint8 *vgaData = _skyDisk->loadFile(60100); uint8 *diffData = _skyDisk->loadFile(60101); uint16 frameNum = READ_LE_UINT16(diffData); uint8 *diffPtr = diffData + 2; uint8 *vgaPtr = vgaData; bool doContinue = true; for (uint16 frameCnt = 1; (frameCnt < frameNum) && doContinue; frameCnt++) { uint8 scrollVal = *diffPtr++; if (scrollVal) scrollPos -= scrollVal * GAME_SCREEN_WIDTH; uint16 scrPos = 0; while (scrPos < FRAME_SIZE) { uint8 nrToDo, nrToSkip; do { nrToSkip = *diffPtr++; scrPos += nrToSkip; } while (nrToSkip == 255); do { nrToDo = *diffPtr++; memcpy(scrollPos + scrPos, vgaPtr, nrToDo); scrPos += nrToDo; vgaPtr += nrToDo; } while (nrToDo == 255); } _system->copyRectToScreen(scrollPos, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT); _system->updateScreen(); if (!escDelay(60)) doContinue = false; } memcpy(_skyScreen->giveCurrent(), scrollPos, FRAME_SIZE); free(diffData); free(vgaData); free(scrollScreen); return doContinue; } bool Intro::commandFlirt(uint16 *&data) { _skyScreen->startSequence(*data++); while ((*data != COMMANDEND) || _skyScreen->sequenceRunning()) { while ((_skyScreen->seqFramesLeft() < *data)) { data++; uint16 command = *data++; switch(command) { case IC_PREPARE_TEXT: _skyText->getText(*data++); _skyText->displayText(_textBuf, true, INTRO_TEXT_WIDTH, 255); break; case IC_SHOW_TEXT: ((dataFileHeader*)_textBuf)->s_x = *data++; ((dataFileHeader*)_textBuf)->s_y = *data++; showTextBuf(); break; case IC_REMOVE_TEXT: restoreScreen(); break; case IC_MAKE_SOUND: _skySound->playSound(data[0], data[1], 0); data += 2; break; case IC_FX_VOLUME: _skySound->playSound(1, *data++, 0); break; default: error("Unknown FLIRT command %X\n", command); } } if (!escDelay(50)) { _skyScreen->stopSequence(); return false; } } data++; // move pointer over "COMMANDEND" return true; } void Intro::showTextBuf(void) { uint16 x = ((dataFileHeader*)_textBuf)->s_x; uint16 y = ((dataFileHeader*)_textBuf)->s_y; uint16 width = ((dataFileHeader*)_textBuf)->s_width; uint16 height = ((dataFileHeader*)_textBuf)->s_height; uint8 *screenBuf = _skyScreen->giveCurrent() + y * GAME_SCREEN_WIDTH + x; memcpy(_saveBuf, _textBuf, sizeof(dataFileHeader)); uint8 *saveBuf = _saveBuf + sizeof(dataFileHeader); uint8 *textBuf = _textBuf + sizeof(dataFileHeader); for (uint16 cnty = 0; cnty < height; cnty++) { memcpy(saveBuf, screenBuf, width); for (uint16 cntx = 0; cntx < width; cntx++) if (textBuf[cntx]) screenBuf[cntx] = textBuf[cntx]; screenBuf += GAME_SCREEN_WIDTH; textBuf += width; saveBuf += width; } screenBuf = _skyScreen->giveCurrent() + y * GAME_SCREEN_WIDTH + x; _system->copyRectToScreen(screenBuf, GAME_SCREEN_WIDTH, x, y, width, height); } void Intro::restoreScreen(void) { uint16 x = ((dataFileHeader*)_saveBuf)->s_x; uint16 y = ((dataFileHeader*)_saveBuf)->s_y; uint16 width = ((dataFileHeader*)_saveBuf)->s_width; uint16 height = ((dataFileHeader*)_saveBuf)->s_height; uint8 *screenBuf = _skyScreen->giveCurrent() + y * GAME_SCREEN_WIDTH + x; uint8 *saveBuf = _saveBuf + sizeof(dataFileHeader); for (uint16 cnt = 0; cnt < height; cnt++) { memcpy(screenBuf, saveBuf, width); screenBuf += GAME_SCREEN_WIDTH; saveBuf += width; } _system->copyRectToScreen(_saveBuf + sizeof(dataFileHeader), width, x, y, width, height); } bool Intro::escDelay(uint32 msecs) { OSystem::Event event; if (_relDelay == 0) // first call, init with system time _relDelay = (int32)_system->getMillis(); _relDelay += msecs; // now wait until _system->getMillis() >= _relDelay int32 nDelay = 0; do { while (_system->pollEvent(event)) { if (event.type == OSystem::EVENT_KEYDOWN) { if (event.kbd.keycode == 27) return false; } else if (event.type == OSystem::EVENT_QUIT) { _quitProg = true; return false; } } nDelay = _relDelay - _system->getMillis(); if (nDelay < 0) nDelay = 0; else if (nDelay > 15) nDelay = 15; _system->delayMillis(nDelay); } while (nDelay == 15); return true; } } // End of namespace Sky