/* ScummVM - Scumm Interpreter * Copyright (C) 2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "sky/sky.h" #define MICE_FILE 60300 #define NO_MAIN_OBJECTS 24 #define NO_LINC_OBJECTS 21 uint32 _mouseObjectList[] = { 65, 9, 66, 64, 8, 63, 10, 11, 71, 76, 37, 36, 42, 75, 79, 6, 74, 39, 49, 43, 34, 35, 77, 38, //Link cursors 24625, 24649, 24827, 24651, 24583, 24581, 24582, 24628, 24650, 24629, 24732, 24631, 24584, 24630, 24626, 24627, 24632, 24643, 24828, 24830, 24829 }; SkyMouse::SkyMouse(OSystem *system, SkyDisk *skyDisk) { _skyDisk = skyDisk; _system = system; _mouseWidth = 6; _mouseHeight = 6; _maskWidth = 6; _maskHeight = 6; _mouseB = 0; _miceData = _skyDisk->loadFile(MICE_FILE, NULL); fixMouseTransparency(_miceData, _skyDisk->_lastLoadedFileSize); _mouseData2 = _miceData; //load in the object mouse file _objectMouseData = _skyDisk->loadFile(MICE_FILE + 1, NULL); fixMouseTransparency(_objectMouseData, _skyDisk->_lastLoadedFileSize); _mouseWidth = 1; _mouseHeight = 1; //_systemFlags |= SF_MOUSE;; } SkyMouse::~SkyMouse( ){ free (_miceData); free (_objectMouseData); } void SkyMouse::replaceMouseCursors(uint16 fileNo) { _skyDisk->loadFile(fileNo, _objectMouseData); fixMouseTransparency(_objectMouseData, _skyDisk->_lastLoadedFileSize); } bool SkyMouse::fnAddHuman(void) { //reintroduce the mouse so that the human can control the player //could still be switched out at high-level if (!SkyLogic::_scriptVariables[MOUSE_STOP]) { SkyLogic::_scriptVariables[MOUSE_STATUS] |= 6; //cursor & mouse _tMouseX = _newSafeX; _tMouseY = _newSafeY; if (_aMouseY < 2) { //stop mouse activating top line _aMouseY = 2; _system->warp_mouse(GAME_SCREEN_WIDTH / 2, GAME_SCREEN_HEIGHT / 2); } //force the pointer engine into running a get-off //even if it's over nothing //KWIK-FIX //get off may contain script to remove mouse pointer text //surely this script should be run just in case //I am going to try it anyway if (SkyLogic::_scriptVariables[GET_OFF]) _skyLogic->script((uint16)SkyLogic::_scriptVariables[GET_OFF],(uint16)(SkyLogic::_scriptVariables[GET_OFF] >> 16)); SkyLogic::_scriptVariables[SPECIAL_ITEM] = 0xFFFFFFFF; SkyLogic::_scriptVariables[GET_OFF] = RESET_MOUSE; } return true; } void SkyMouse::fnSaveCoods(void) { SkyLogic::_scriptVariables[SAFEX] = _tMouseX; SkyLogic::_scriptVariables[SAFEY] = _tMouseY; } void SkyMouse::lockMouse(void) { _lockMouseX = _aMouseX; _lockMouseY = _aMouseY; } void SkyMouse::unlockMouse(void) { _aMouseX = _lockMouseX; _aMouseY = _lockMouseY; } void SkyMouse::restoreMouseData(uint16 frameNum) { warning("Stub: SkyMouse::restoreMouseData"); } void SkyMouse::drawNewMouse() { warning("Stub: SkyMouse::drawNewMouse"); //calculateMouseValues(); //saveMouseData(); //drawMouse(); } void SkyMouse::waitMouseNotPressed(void) { while (_mouseB) ; _bMouseB = 0; } //original sky uses different colors for transparency than our backends do, //so we simply swap our "transparent"-white with another one. void SkyMouse::fixMouseTransparency(byte *mouseData, uint32 size) { uint32 curPos = sizeof(struct dataFileHeader); uint32 cursorSize = ((struct dataFileHeader *)mouseData)->s_sp_size; while (curPos < size) { byte *cursor = mouseData + curPos; for (uint32 i = 0; i < cursorSize; i++) { if (cursor[i] == 255) cursor[i] = 242; else if (cursor[i] == 0) cursor[i] = 255; } curPos += cursorSize; } } void SkyMouse::spriteMouse(uint16 frameNum, uint8 mouseX, uint8 mouseY) { SkyState::_systemVars.mouseFlag |= MF_IN_INT; _mouseType2 = frameNum; byte *mouseData = _miceData; uint32 pos = ((struct dataFileHeader *)mouseData)->s_sp_size * frameNum; pos += sizeof(struct dataFileHeader); _mouseData2 = mouseData + pos; _mouseWidth = ((struct dataFileHeader *)mouseData)->s_width; _mouseHeight = ((struct dataFileHeader *)mouseData)->s_height; //_system->set_mouse_cursor(_mouseData2, _mouseWidth, _mouseHeight, mouseX, mouseY); // there's something wrong about the mouse's hotspot. using 4/4 seems to work fine. _system->set_mouse_cursor(_mouseData2, _mouseWidth, _mouseHeight, 4, 4); if (frameNum == MOUSE_BLANK) _system->show_mouse(false); else _system->show_mouse(true); SkyState::_systemVars.mouseFlag &= ~MF_IN_INT; } void SkyMouse::mouseEngine(uint16 mouseX, uint16 mouseY) { _aMouseX = mouseX; _aMouseY = mouseY; _tMouseX = _aMouseX + TOP_LEFT_X; _tMouseY = _aMouseY + TOP_LEFT_Y; _eMouseB = _bMouseB; _bMouseB = 0; if (!SkyLogic::_scriptVariables[MOUSE_STOP]) { if (SkyLogic::_scriptVariables[MOUSE_STATUS] & (1 << 1)) { pointerEngine(); if (SkyLogic::_scriptVariables[MOUSE_STATUS] & (1 << 2)) //buttons enabled? buttonEngine1(); } } _eMouseB = 0; //don't save up buttons } void SkyMouse::pointerEngine(void) { uint32 currentListNum = SkyLogic::_scriptVariables[MOUSE_LIST_NO]; uint16 *currentList; do { currentList = (uint16 *)SkyState::fetchCompact(currentListNum); while ((*currentList != 0) && (*currentList != 0xFFFF)) { uint16 itemNum = *currentList; Compact *itemData = SkyState::fetchCompact(itemNum); currentList++; if ((itemData->screen == SkyLogic::_scriptVariables[SCREEN]) && (itemData->status & 16)) { if (itemData->xcood + ((int16)itemData->mouseRelX) > _tMouseX) continue; if (itemData->xcood + ((int16)itemData->mouseRelX) + itemData->mouseSizeX < _tMouseX) continue; if (itemData->ycood + ((int16)itemData->mouseRelY) > _tMouseY) continue; if (itemData->ycood + ((int16)itemData->mouseRelY) + itemData->mouseSizeY < _tMouseY) continue; // we've hit the item if (SkyLogic::_scriptVariables[SPECIAL_ITEM] == itemNum) return; SkyLogic::_scriptVariables[SPECIAL_ITEM] = itemNum; if (SkyLogic::_scriptVariables[GET_OFF]) _skyLogic->mouseScript(SkyLogic::_scriptVariables[GET_OFF], itemData); SkyLogic::_scriptVariables[GET_OFF] = itemData->mouseOff; if (itemData->mouseOn) _skyLogic->mouseScript(itemData->mouseOn, itemData); return; } } if (*currentList == 0xFFFF) currentListNum = currentList[1]; } while (*currentList != 0); if (SkyLogic::_scriptVariables[SPECIAL_ITEM] != 0) { SkyLogic::_scriptVariables[SPECIAL_ITEM] = 0; if (SkyLogic::_scriptVariables[GET_OFF]) _skyLogic->script((uint16)SkyLogic::_scriptVariables[GET_OFF],(uint16)(SkyLogic::_scriptVariables[GET_OFF] >> 16)); SkyLogic::_scriptVariables[GET_OFF] = 0; } } void SkyMouse::buttonPressed(uint8 button) { if (_bMouseB == button) _mouseB = 1; else _mouseB = 0; _bMouseB = button; } void SkyMouse::buttonEngine1(void) { //checks for clicking on special item //"compare the size of this routine to S1 mouse_button" if (_eMouseB) { //anything pressed? SkyLogic::_scriptVariables[BUTTON] = _eMouseB; _eMouseB = 0; if (SkyLogic::_scriptVariables[SPECIAL_ITEM]) { //over anything? Compact *item = SkyState::fetchCompact(SkyLogic::_scriptVariables[SPECIAL_ITEM]); if (item->mouseClick) _skyLogic->mouseScript(FROM_LE_16(item->mouseClick), item); } } }