/* ScummVM - Scumm Interpreter * Copyright (C) 2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef SKYMOUSE_H #define SKYMOUSE_H #include "stdafx.h" #include "sky/disk.h" #include "sky/logic.h" #include "sky/struc.h" class SkyLogic; class SkyMouse { public: SkyMouse(OSystem *system, SkyDisk *skyDisk); ~SkyMouse(void); void mouseEngine(uint16 mouseX, uint16 mouseY); void replaceMouseCursors(uint16 fileNo); bool fnAddHuman(void); void fnSaveCoods(void); void fnOpenCloseHand(bool open); uint16 findMouseCursor(uint32 itemNum); void lockMouse(void); void unlockMouse(void); void restoreMouseData(uint16 frameNum); void drawNewMouse(void); void spriteMouse(uint16 frameNum, uint8 mouseX, uint8 mouseY); void useLogicInstance(SkyLogic *skyLogic) { _skyLogic = skyLogic; }; void buttonPressed(uint8 button); void waitMouseNotPressed(void); uint16 giveMouseX(void) { return _mouseX; }; uint16 giveMouseY(void) { return _mouseY; }; uint16 giveCurrentMouseType(void) { return _currentCursor; }; bool wasClicked(void); void logicClick(void) { _logicClick = true; }; protected: void pointerEngine(uint16 xPos, uint16 yPos); void buttonEngine1(void); void fixMouseTransparency(byte *mouseData, uint32 size); bool _logicClick; uint16 _mouseB; //mouse button uint16 _mouseX; //actual mouse coordinates uint16 _mouseY; uint16 _currentCursor; byte *_miceData; //address of mouse sprites byte *_objectMouseData; //address of object mouse sprites static uint32 _mouseMainObjects[24]; static uint32 _mouseLincObjects[21]; OSystem *_system; SkyDisk *_skyDisk; SkyLogic *_skyLogic; }; #endif //SKYMOUSE_H