/* ScummVM - Scumm Interpreter * Copyright (C) 2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include #include "common/scummsys.h" #include "sky/skydefs.h" #include "sky/sky.h" #define fade_jump 2 #define scroll_jump 16 #define vga_colours 256 #define game_colours 240 uint8 top_16_colours[] = { 0, 0, 0, 38, 38, 38, 63, 63, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 54, 54, 45, 47, 49, 32, 31, 41, 29, 23, 37, 23, 18, 30, 49, 11, 11, 39, 5, 5, 29, 1, 1, 63, 63, 63 }; void SkyState::initialise_screen(void) { int i; uint8 tmp_pal[1024]; _system->init_size(full_screen_width, full_screen_height); _backscreen = (uint8 *)malloc(full_screen_width*full_screen_height); _game_grid = (uint8 *)malloc(GRID_X*GRID_Y*2); _work_palette = (uint8 *)malloc(vga_colours*3); //blank the first 240 colors of the palette memset(tmp_pal, 0, game_colours * 4); //set the remaining colors for (i=0; i<(vga_colours-game_colours); i++) { tmp_pal[game_colours+i*4] = (top_16_colours[i*3] << 2) + (top_16_colours[i*3] & 3); tmp_pal[game_colours+i*4+1] = (top_16_colours[i*3+1] << 2) + (top_16_colours[i*3+1] & 3); tmp_pal[game_colours+i*4+2] = (top_16_colours[i*3+2] << 2) + (top_16_colours[i*3+2] & 3); tmp_pal[game_colours+i*4+3] = 0x00; } //set the palette _system->set_palette(tmp_pal, 0, 256); } //set a new palette, pal is a pointer to dos vga rgb components 0..63 void SkyState::set_palette(uint8 *pal) { convert_palette(pal, _palette); _system->set_palette(_palette, 0, 256); } void SkyState::convert_palette(uint8 *inpal, uint8* outpal) //convert 3 byte 0..63 rgb to 4byte 0..255 rgbx { int i; for (i = 0; i < vga_colours; i++) { outpal[4*i] = (inpal[3*i] << 2) + (inpal[3*i] & 3); outpal[4*i+1] = (inpal[3*i+1] << 2) + (inpal[3*i+1] & 3); outpal[4*i+2] = (inpal[3*i+2] << 2) + (inpal[3*i+2] & 3); outpal[4*i+3] = 0x00; } }