/* ScummVM - Scumm Interpreter * Copyright (C) 2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include #include "common/scummsys.h" #include "sky/skydefs.h" #include "sky/sky.h" #define SCROLL_JUMP 16 #define VGA_COLOURS 256 #define GAME_COLOURS 240 uint8 top16Colours[] = { 0, 0, 0, 38, 38, 38, 63, 63, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 54, 54, 45, 47, 49, 32, 31, 41, 29, 23, 37, 23, 18, 30, 49, 11, 11, 39, 5, 5, 29, 1, 1, 63, 63, 63 }; void SkyState::initialiseScreen(void) { int i; uint8 tmpPal[1024]; _system->init_size(FULL_SCREEN_WIDTH, FULL_SCREEN_HEIGHT); _backScreen = (uint8 *)malloc(FULL_SCREEN_WIDTH * FULL_SCREEN_HEIGHT); _gameGrid = (uint8 *)malloc(GRID_X * GRID_Y * 2); _workPalette = (uint8 *)malloc(VGA_COLOURS * 3); //blank the first 240 colors of the palette memset(tmpPal, 0, GAME_COLOURS * 4); //set the remaining colors for (i = 0; i < (VGA_COLOURS-GAME_COLOURS); i++) { tmpPal[GAME_COLOURS + i * 4] = (top16Colours[i * 3] << 2) + (top16Colours[i * 3] & 3); tmpPal[GAME_COLOURS + i * 4 + 1] = (top16Colours[i * 3 + 1] << 2) + (top16Colours[i * 3 + 1] & 3); tmpPal[GAME_COLOURS + i * 4 + 2] = (top16Colours[i * 3 + 2] << 2) + (top16Colours[i * 3 + 2] & 3); tmpPal[GAME_COLOURS + i * 4 + 3] = 0x00; } //set the palette _system->set_palette(tmpPal, 0, 256); } //set a new palette, pal is a pointer to dos vga rgb components 0..63 void SkyState::setPalette(uint8 *pal) { convertPalette(pal, _palette); _system->set_palette(_palette, 0, 256); } void SkyState::convertPalette(uint8 *inPal, uint8* outPal) { //convert 3 byte 0..63 rgb to 4byte 0..255 rgbx int i; for (i = 0; i < VGA_COLOURS; i++) { outPal[4 * i] = (inPal[3 * i] << 2) + (inPal[3 * i] & 3); outPal[4 * i + 1] = (inPal[3 * i + 1] << 2) + (inPal[3 * i + 1] & 3); outPal[4 * i + 2] = (inPal[3 * i + 2] << 2) + (inPal[3 * i + 2] & 3); outPal[4 * i + 3] = 0x00; } } //action = 0, simply fade out //action = 1, scroll left //action = 2, scroll right void SkyState::fnFadeDown(uint8 action) { if (action) { //do scroll } else { int i = 32; do { palette_fadedown_helper((uint32 *)_palette, 256); _system->set_palette(_palette, 0, 256); _system->update_screen(); delay(10); } while (--i); } } void SkyState::palette_fadedown_helper(uint32 *pal, uint num) { byte *p = (byte *)pal; do { if (p[0] >= 8) p[0] -= 8; else p[0] = 0; if (p[1] >= 8) p[1] -= 8; else p[1] = 0; if (p[2] >= 8) p[2] -= 8; else p[2] = 0; p += sizeof(uint32); } while (--num); } void SkyState::paletteFadeUp(uint8 *pal) { byte tmpPal[1024]; convertPalette(pal, tmpPal); int i = 32; do { palette_fadeup_helper((uint32 *)_palette, (uint32 *)tmpPal, 256); _system->set_palette(_palette, 0, 256); _system->update_screen(); delay(10); } while (--i); } void SkyState::palette_fadeup_helper(uint32 *realPal, uint32 *desiredPal, int num) { byte *r = (byte *)realPal; byte *d = (byte *)desiredPal; do { if (r[0] < d[0]-8) r[0] += 8; else r[0] = d[0]; if (r[1] < d[1]-8) r[1] += 8; else r[1] = d[1]; if (r[2] < d[2]-8) r[2] += 8; else r[2] = d[2]; r += sizeof(uint32); d += sizeof(uint32); } while (--num); }