/* ScummVM - Scumm Interpreter * Copyright (C) 2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef SKYSCREEN_H #define SKYSCREEN_H #include "stdafx.h" #include #include "common/engine.h" #include "common/scummsys.h" #include "sky/disk.h" #include "sky/skydefs.h" #include "sky/sky.h" #define SCROLL_JUMP 16 #define VGA_COLOURS 256 #define GAME_COLOURS 240 #define SEQ_DELAY 3 class SkyScreen { public: SkyScreen(OSystem *pSystem, SkyDisk *pDisk); ~SkyScreen(void); void setPalette(uint8 *pal); void setPalette(uint16 fileNum); void fnFadeDown(uint8 action); void paletteFadeUp(uint8 *pal); void paletteFadeUp(uint16 fileNr); void showScreen(uint16 fileNum); void showScreen(uint8 *pScreen); void handleTimer(void); void startSequence(uint16 fileNum); void stopSequence(void); bool sequenceRunning(void); uint32 seqFramesLeft(void) { return _seqInfo.framesLeft; }; uint8 *giveCurrent(void) { return _currentScreen; }; private: OSystem *_system; SkyDisk *_skyDisk; static uint8 _top16Colours[16*3]; uint8 _palette[1024]; bool volatile _gotTick; void waitForTimer(void); struct { uint32 framesLeft; uint32 delay; uint8 *seqData; uint8 *seqDataPos; bool running; } _seqInfo; void processSequence(void); uint8 *_currentScreen; //byte *_workScreen; //byte *_backScreen; //byte *_tempPal; //byte *_workPalette; //byte *_halfPalette; //byte *_scrollAddr; //byte *_lScreenBuf, *_lPaletteBuf; byte *_gameGrid; void convertPalette(uint8 *inPal, uint8* outPal); void palette_fadedown_helper(uint32 *pal, uint num); }; #endif //SKYSCREEN_H