/* ScummVM - Scumm Interpreter * Copyright (C) 2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "sky/sky.h" #include "sky/skydefs.h" //game specific defines #include "common/file.h" #include "common/gameDetector.h" #include #include #ifdef _WIN32_WCE extern bool toolbar_drawn; extern bool draw_keyboard; #endif static const VersionSettings sky_settings[] = { /* Beneath a Steel Sky */ {"sky", "Beneath a Steel Sky", GID_SKY_FIRST, 99, 99, 99, 0, "sky.dsk" }, {NULL, NULL, 0, 0, 0, 0, 0, NULL} }; const VersionSettings *Engine_SKY_targetList() { return sky_settings; } Engine *Engine_SKY_create(GameDetector *detector, OSystem *syst) { return new SkyState(detector, syst); } SkyState::SkyState(GameDetector *detector, OSystem *syst) : Engine(detector, syst) { _game = detector->_gameId; if (!_mixer->bindToSystem(syst)) warning("Sound initialisation failed."); _mixer->setVolume(detector->_sfx_volume); //unnecessary? _debugMode = detector->_debugMode; _debugLevel = detector->_debugLevel; _language = detector->_language; } SkyState::~SkyState() { } void SkyState::errorString(const char *buf1, char *buf2) { strcpy(buf2, buf1); } void SkyState::pollMouseXY() { _mouse_x = _sdl_mouse_x; _mouse_y = _sdl_mouse_y; } void SkyState::go() { if (!_dump_file) _dump_file = stdout; initialise(); if (!_isDemo) intro(); while (1) { delay(100); } } void SkyState::initialise(void) { //initialise_memory(); initTimer(); //init_music(); _sound = new SkySound(_mixer); initialiseDisk(); initialiseScreen(); initVirgin(); //initMouse(); initialiseGrids(); } void SkyState::delay(uint amount) { //copied and mutilated from Simon.cpp OSystem::Event event; uint32 start = _system->get_msecs(); uint32 cur = start; _rnd.getRandomNumber(2); do { while (_system->poll_event(&event)) { switch (event.event_code) { case OSystem::EVENT_KEYDOWN: // Make sure backspace works right (this fixes a small issue on OS X) if (event.kbd.keycode == 8) _key_pressed = 8; else _key_pressed = (byte)event.kbd.ascii; break; case OSystem::EVENT_MOUSEMOVE: _sdl_mouse_x = event.mouse.x; _sdl_mouse_y = event.mouse.y; _mouse_pos_changed = true; break; case OSystem::EVENT_LBUTTONDOWN: _left_button_down++; #ifdef _WIN32_WCE _sdl_mouse_x = event.mouse.x; _sdl_mouse_y = event.mouse.y; #endif break; case OSystem::EVENT_RBUTTONDOWN: break; } } if (amount == 0) break; { uint this_delay = 20; // 1? if (this_delay > amount) this_delay = amount; _system->delay_msecs(this_delay); } cur = _system->get_msecs(); } while (cur < start + amount); }