/* ScummVM - Scumm Interpreter * Copyright (C) 2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "sky/sky.h" #include "sky/skydefs.h" //game specific defines #include "sky/compact.h" #include "sky/logic.h" #include "sky/debug.h" #include "sky/mouse.h" #include "common/file.h" #include "common/gameDetector.h" #include #include #ifdef _WIN32_WCE extern bool toolbar_drawn; extern bool draw_keyboard; #endif static const VersionSettings sky_settings[] = { /* Beneath a Steel Sky */ {"sky", "Beneath a Steel Sky", GID_SKY_FIRST, 99, 0, "sky.dsk" }, {NULL, NULL, 0, 0, 0, NULL} }; const VersionSettings *Engine_SKY_targetList() { return sky_settings; } Engine *Engine_SKY_create(GameDetector *detector, OSystem *syst) { return new SkyState(detector, syst); } void **SkyState::_itemList[300]; SystemVars SkyState::_systemVars = {0, 0, 0, 0, 4316}; SkyState::SkyState(GameDetector *detector, OSystem *syst) : Engine(detector, syst) { _game = detector->_game.id; if (!_mixer->bindToSystem(syst)) warning("Sound initialisation failed."); _mixer->setVolume(detector->_sfx_volume); //unnecessary? _debugMode = detector->_debugMode; _debugLevel = detector->_debugLevel; _systemVars.language = detector->_language; _detector = detector; _introTextSpace = 0; _introTextSave = 0; } void SkyState::showQuitMsg(void) { uint8 *textBuf1 = (uint8*)calloc(GAME_SCREEN_WIDTH * 14 + sizeof(struct dataFileHeader),1); uint8 *textBuf2 = (uint8*)calloc(GAME_SCREEN_WIDTH * 14 + sizeof(struct dataFileHeader),1); char *vText1, *vText2; uint8 *screenData = _skyScreen->giveCurrent(); switch (_systemVars.language) { case DE_DEU: vText1 = VIG_DE1; vText2 = VIG_DE2; break; case FR_FRA: vText1 = VIG_FR1; vText2 = VIG_FR2; break; case IT_ITA: vText1 = VIG_IT1; vText2 = VIG_IT2; break; case PT_BRA: vText1 = VIG_PT1; vText2 = VIG_PT2; break; default: vText1 = VIG_EN1; vText2 = VIG_EN2; break; } _skyText->displayText(vText1, textBuf1, true, 320, 255); _skyText->displayText(vText2, textBuf2, true, 320, 255); uint8 *curLine1 = textBuf1 + sizeof(struct dataFileHeader); uint8 *curLine2 = textBuf2 + sizeof(struct dataFileHeader); uint8 *targetLine = screenData + GAME_SCREEN_WIDTH * 80; for (uint8 cnty = 0; cnty < 14; cnty++) { for (uint16 cntx = 0; cntx < GAME_SCREEN_WIDTH; cntx++) { if (curLine1[cntx]) targetLine[cntx] = curLine1[cntx]; if (curLine2[cntx]) (targetLine + 24 * GAME_SCREEN_WIDTH)[cntx] = curLine2[cntx]; } curLine1 += GAME_SCREEN_WIDTH; curLine2 += GAME_SCREEN_WIDTH; targetLine += GAME_SCREEN_WIDTH; } _skyScreen->halvePalette(); _skyScreen->showScreen(screenData); free(textBuf1); free(textBuf2); } SkyState::~SkyState() { delete _skyLogic; delete _skySound; delete _skyMusic; showQuitMsg(); delete _skyText; delete _skyMouse; delete _skyScreen; delay(1500); } void SkyState::errorString(const char *buf1, char *buf2) { strcpy(buf2, buf1); } void SkyState::go() { if (!_dump_file) _dump_file = stdout; initialise(); if (!isDemo() || isCDVersion()) intro(); _skyDisk->flushPrefetched(); loadBase0(); while (1) { delay(50); _skyMouse->mouseEngine((uint16)_sdl_mouse_x, (uint16)_sdl_mouse_y); _skyLogic->engine(); _skyScreen->recreate(); _skyScreen->spriteEngine(); _skyScreen->flip(); _system->update_screen(); } } void SkyState::initialise(void) { //initialise_memory(); _skyDisk = new SkyDisk(_gameDataPath); _skySound = new SkySound(_mixer, _skyDisk); _systemVars.gameVersion = _skyDisk->determineGameVersion(); if (_detector->getMidiDriverType() == MD_ADLIB) { _systemVars.systemFlags |= SF_SBLASTER; _skyMusic = new SkyAdlibMusic(_mixer, _skyDisk); } else { _systemVars.systemFlags |= SF_ROLAND; _skyMusic = new SkyGmMusic(_detector->createMidi(), _skyDisk); } _systemVars.systemFlags |= SF_PLAY_VOCS; _skyText = new SkyText(_skyDisk); _skyMouse = new SkyMouse(_system, _skyDisk); _skyScreen = new SkyScreen(_system, _skyDisk); initVirgin(); initItemList(); //initScript(); //initialiseRouter(); loadFixedItems(); _skyLogic = new SkyLogic(_skyScreen, _skyDisk, _skyText, _skyMusic, _skyMouse, _skySound); _skyMouse->useLogicInstance(_skyLogic); _timer = Engine::_timer; // initialize timer *after* _skyScreen has been initialized. _timer->installProcedure(&timerHandler, 1000000 / 50); //call 50 times per second } void SkyState::initItemList() { //See List.asm for (cryptic) item # descriptions for (int i = 0; i < 300; i++) _itemList[i] = (void **)NULL; //init the non-null items _itemList[119] = (void **)SkyCompact::data_0; // Compacts - Section 0 _itemList[120] = (void **)SkyCompact::data_1; // Compacts - Section 1 if (isDemo()) { _itemList[121] = _itemList[122] = _itemList[123] = _itemList[124] = _itemList[125] = (void **)SkyCompact::data_0; } else { _itemList[121] = (void **)SkyCompact::data_2; // Compacts - Section 2 _itemList[122] = (void **)SkyCompact::data_3; // Compacts - Section 3 _itemList[123] = (void **)SkyCompact::data_4; // Compacts - Section 4 _itemList[124] = (void **)SkyCompact::data_5; // Compacts - Section 5 _itemList[125] = (void **)SkyCompact::data_6; // Compacts - Section 6 } } void SkyState::loadBase0(void) { _skyLogic->fnEnterSection(0, 0, 0); _skyMusic->startMusic(2); } void SkyState::loadFixedItems(void) { if (!isDemo()) _itemList[36] = (void **)_skyDisk->loadFile(26, NULL); _itemList[49] = (void **)_skyDisk->loadFile(49, NULL); _itemList[50] = (void **)_skyDisk->loadFile(50, NULL); _itemList[73] = (void **)_skyDisk->loadFile(73, NULL); _itemList[262] = (void **)_skyDisk->loadFile(262, NULL); if (isDemo()) return; _itemList[263] = (void **)_skyDisk->loadFile(263, NULL); _itemList[264] = (void **)_skyDisk->loadFile(264, NULL); _itemList[265] = (void **)_skyDisk->loadFile(265, NULL); _itemList[266] = (void **)_skyDisk->loadFile(266, NULL); _itemList[267] = (void **)_skyDisk->loadFile(267, NULL); _itemList[269] = (void **)_skyDisk->loadFile(269, NULL); _itemList[271] = (void **)_skyDisk->loadFile(271, NULL); _itemList[272] = (void **)_skyDisk->loadFile(272, NULL); } void **SkyState::fetchItem(uint32 num) { return _itemList[num]; } void SkyState::timerHandler(void *ptr) { ((SkyState*)ptr)->gotTimerTick(); } void SkyState::gotTimerTick(void) { _skyScreen->handleTimer(); } Compact *SkyState::fetchCompact(uint32 a) { SkyDebug::fetchCompact(a); uint32 sectionNum = (a & 0xf000) >> 12; uint32 compactNum = (a & 0x0fff); return (Compact *)(_itemList[119 + sectionNum][compactNum]); } void SkyState::delay(uint amount) { //copied and mutilated from Simon.cpp OSystem::Event event; uint32 start = _system->get_msecs(); uint32 cur = start; _key_pressed = 0; //reset do { while (_system->poll_event(&event)) { switch (event.event_code) { case OSystem::EVENT_KEYDOWN: // Make sure backspace works right (this fixes a small issue on OS X) if (event.kbd.keycode == 8) _key_pressed = 8; else _key_pressed = (byte)event.kbd.ascii; break; case OSystem::EVENT_MOUSEMOVE: _sdl_mouse_x = event.mouse.x; _sdl_mouse_y = event.mouse.y; _system->set_mouse_pos(_sdl_mouse_x, _sdl_mouse_y); break; case OSystem::EVENT_LBUTTONDOWN: _skyMouse->buttonPressed(1); #ifdef _WIN32_WCE _sdl_mouse_x = event.mouse.x; _sdl_mouse_y = event.mouse.y; #endif break; case OSystem::EVENT_RBUTTONDOWN: _skyMouse->buttonPressed(2); break; default: break; } } if (amount == 0) break; { uint this_delay = 20; // 1? if (this_delay > amount) this_delay = amount; _system->delay_msecs(this_delay); } cur = _system->get_msecs(); } while (cur < start + amount); } bool SkyState::isDemo(void) { switch (_systemVars.gameVersion) { case 267: return true; case 288: return false; case 303: return false; case 331: return false; case 365: return true; case 368: return false; case 372: return false; default: error("Unknown game version"); } } bool SkyState::isCDVersion(void) { switch (_systemVars.gameVersion) { case 267: return false; case 288: return false; case 303: return false; case 331: return false; case 365: return true; case 368: return true; case 372: return true; default: error("Unknown game version"); } }