/* ScummVM - Scumm Interpreter * Copyright (C) 2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "sky/sky.h" #include "sky/skydefs.h" //game specific defines #include "sky/compact.h" #include "sky/logic.h" #include "sky/debug.h" #include "sky/mouse.h" #include "common/file.h" #include "common/gameDetector.h" #include #include #ifdef _WIN32_WCE extern bool toolbar_drawn; extern bool draw_keyboard; #endif /* At the beginning the reverse engineers were happy, and did rejoice at their task, for the engine before them did shineth and was full of promise. But then they did look closer and see'th the aweful truth; it's code was assembly and messy (rareth was its comments). And so large were it's includes that did at first seem small; queereth also was its compact(s). Then they did findeth another version, and this was slightly different from the first. Then a third, and this was different again. All different, but not really better, for all were not really compatible. But, eventually, it did come to pass that Steel Sky was implemented on a modern platform. And the programmers looked and saw that it was indeed a miracle. But they were not joyous and instead did weep for nobody knew just what had been done. Except people who read the source. Hello. With apologies to the CD32 SteelSky file. */ #undef WITH_DEBUG_CHEATS static const VersionSettings sky_settings[] = { /* Beneath a Steel Sky */ {"sky", "Beneath a Steel Sky", GID_SKY_FIRST, 99, VersionSettings::ADLIB_DONT_CARE, 0, "sky.dsk" }, {NULL, NULL, 0, 0, VersionSettings::ADLIB_DONT_CARE, 0, NULL} }; const VersionSettings *Engine_SKY_targetList() { return sky_settings; } Engine *Engine_SKY_create(GameDetector *detector, OSystem *syst) { return new SkyState(detector, syst); } void **SkyState::_itemList[300]; SystemVars SkyState::_systemVars = {0, 0, 0, 0, 4316, 0, 0, false, false }; SkyState::SkyState(GameDetector *detector, OSystem *syst) : Engine(detector, syst) { _game = detector->_game.id; if (!_mixer->bindToSystem(syst)) warning("Sound initialisation failed."); _mixer->setVolume(detector->_sfx_volume); //unnecessary? _debugMode = detector->_debugMode; _debugLevel = detector->_debugLevel; _detector = detector; _floppyIntro = detector->_floppyIntro; _introTextSpace = 0; _introTextSave = 0; } SkyState::~SkyState() { delete _skyLogic; delete _skySound; delete _skyMusic; delete _skyText; delete _skyMouse; delete _skyScreen; } void SkyState::errorString(const char *buf1, char *buf2) { strcpy(buf2, buf1); } uint8 SkyState::_languageTable[11] = { SKY_USA, // EN_USA SKY_GERMAN, // DE_DEU SKY_FRENCH, // FR_FRA SKY_ITALIAN, // IT_ITA SKY_PORTUGUESE, // PT_BRA SKY_SPANISH, // ES_ESP SKY_USA, // JA_JPN SKY_USA, // ZH_TWN SKY_USA, // KO_KOR SKY_SWEDISH, // SE_SWE SKY_ENGLISH // EN_GRB }; void SkyState::doCheat(uint8 num) { switch(num) { case 1: warning("executed cheat: get jammer"); SkyLogic::_scriptVariables[258] = 42; // got_jammer SkyLogic::_scriptVariables[240] = 69; // got_sponsor break; case 2: warning("executed cheat: computer room"); SkyLogic::_scriptVariables[479] = 2; // card_status SkyLogic::_scriptVariables[480] = 1; // card_fix break; case 3: warning("executed cheat: get to burke"); SkyLogic::_scriptVariables[190] = 42; // knows_port break; case 4: warning("executed cheat: get to reactor section"); SkyLogic::_scriptVariables[451] = 42; // foreman_friend _skyLogic->fnSendSync(8484, 1, 0); // send sync to RAD suit (put in locker) _skyLogic->fnKillId(ID_ANITA_SPY, 0, 0); // stop anita from getting to you break; default: warning("unknown cheat: %d", num); break; } } void SkyState::handleKey(void) { if (_key_pressed == 63) _skyControl->doControlPanel(); if ((_key_pressed == 27) && (!_systemVars.pastIntro)) _skyControl->restartGame(); #ifdef WITH_DEBUG_CHEATS if ((_key_pressed >= '0') && (_key_pressed <= '9')) doCheat(_key_pressed - '0'); if (_key_pressed == 'r') { warning("loading grid"); _skyLogic->_skyGrid->loadGrids(); } #endif if (_key_pressed == '.') _skyMouse->logicClick(); _key_pressed = 0; } void SkyState::go() { if (!_dump_file) _dump_file = stdout; initialise(); bool introSkipped = false; if (!_quickLaunch) { if (_systemVars.gameVersion > 267) // don't do intro for floppydemos introSkipped = !intro(); _skyDisk->flushPrefetched(); loadBase0(); } if (introSkipped) _skyControl->restartGame(); _lastSaveTime = _system->get_msecs(); while (1) { delay(_systemVars.gameSpeed); if (_system->get_msecs() - _lastSaveTime > 5 * 60 * 1000) { if (_systemVars.systemFlags & SF_CHOOSING) _lastSaveTime += 30 * 1000; else { _lastSaveTime = _system->get_msecs(); _skyControl->doAutoSave(); } } _skySound->checkFxQueue(); _skyMouse->mouseEngine((uint16)_sdl_mouse_x, (uint16)_sdl_mouse_y); if (_key_pressed) handleKey(); _skyLogic->engine(); if (!_skyLogic->checkProtection()) { // don't let copy prot. screen flash up _skyScreen->recreate(); _skyScreen->spriteEngine(); _skyScreen->flip(); } } } void SkyState::initialise(void) { _skyDisk = new SkyDisk(_gameDataPath); _skySound = new SkySound(_mixer, _skyDisk); _systemVars.gameVersion = _skyDisk->determineGameVersion(); if (_detector->getMidiDriverType() == MD_ADLIB) { _systemVars.systemFlags |= SF_SBLASTER; _skyMusic = new SkyAdlibMusic(_mixer, _skyDisk, _system); } else { _systemVars.systemFlags |= SF_ROLAND; if (_detector->_native_mt32) _skyMusic = new SkyMT32Music(_detector->createMidi(), _skyDisk, _system); else _skyMusic = new SkyGmMusic(_detector->createMidi(), _skyDisk, _system); } // Override global fullscreen setting with any game-specific define if (g_config->getBool("fullscreen", false)) { if (!_system->property(OSystem::PROP_GET_FULLSCREEN, 0)) _system->property(OSystem::PROP_TOGGLE_FULLSCREEN, 0); } if (isCDVersion()) { if (_detector->_noSubtitles) _systemVars.systemFlags |= SF_ALLOW_SPEECH; else _systemVars.systemFlags |= SF_ALLOW_SPEECH | SF_ALLOW_TEXT; } else _systemVars.systemFlags |= SF_ALLOW_TEXT; _systemVars.systemFlags |= SF_PLAY_VOCS; _systemVars.gameSpeed = 50; _skyText = new SkyText(_skyDisk); _skyMouse = new SkyMouse(_system, _skyDisk); _skyScreen = new SkyScreen(_system, _skyDisk); initVirgin(); initItemList(); loadFixedItems(); _skyLogic = new SkyLogic(_skyScreen, _skyDisk, _skyText, _skyMusic, _skyMouse, _skySound); _skyMouse->useLogicInstance(_skyLogic); _timer = Engine::_timer; // initialize timer *after* _skyScreen has been initialized. _timer->installProcedure(&timerHandler, 1000000 / 50); //call 50 times per second _skyControl = new SkyControl(_skyScreen, _skyDisk, _skyMouse, _skyText, _skyMusic, _skyLogic, _skySound, _system, getSavePath()); _skyLogic->useControlInstance(_skyControl); if (_systemVars.gameVersion == 288) SkyCompact::patchFor288(); if (_detector->_language > 10) _systemVars.language = SKY_USA; else _systemVars.language = _languageTable[_detector->_language]; if (!_skyDisk->fileExists(60600 + SkyState::_systemVars.language * 8)) { warning("The language you selected does not exist in your BASS version."); if (_skyDisk->fileExists(60600)) SkyState::_systemVars.language = SKY_ENGLISH; else if (_skyDisk->fileExists(60600 + SKY_USA * 8)) SkyState::_systemVars.language = SKY_USA; else for (uint8 cnt = SKY_ENGLISH; cnt <= SKY_SPANISH; cnt++) if (_skyDisk->fileExists(60600 + cnt * 8)) { SkyState::_systemVars.language = cnt; break; } } uint16 result = 0; if (_detector->_save_slot >= 0) result = _skyControl->quickXRestore(_detector->_save_slot); if (result == GAME_RESTORED) _quickLaunch = true; else _quickLaunch = false; _skyMusic->setVolume(_detector->_music_volume >> 1); } void SkyState::initItemList() { //See List.asm for (cryptic) item # descriptions for (int i = 0; i < 300; i++) _itemList[i] = (void **)NULL; //init the non-null items _itemList[119] = (void **)SkyCompact::data_0; // Compacts - Section 0 _itemList[120] = (void **)SkyCompact::data_1; // Compacts - Section 1 if (isDemo()) { _itemList[121] = _itemList[122] = _itemList[123] = _itemList[124] = _itemList[125] = (void **)SkyCompact::data_0; } else { _itemList[121] = (void **)SkyCompact::data_2; // Compacts - Section 2 _itemList[122] = (void **)SkyCompact::data_3; // Compacts - Section 3 _itemList[123] = (void **)SkyCompact::data_4; // Compacts - Section 4 _itemList[124] = (void **)SkyCompact::data_5; // Compacts - Section 5 _itemList[125] = (void **)SkyCompact::data_6; // Compacts - Section 6 } } void SkyState::loadBase0(void) { _skyLogic->fnEnterSection(0, 0, 0); _skyMusic->startMusic(2); _systemVars.currentMusic = 2; } void SkyState::loadFixedItems(void) { if (!isDemo()) _itemList[36] = (void **)_skyDisk->loadFile(36, NULL); _itemList[49] = (void **)_skyDisk->loadFile(49, NULL); _itemList[50] = (void **)_skyDisk->loadFile(50, NULL); _itemList[73] = (void **)_skyDisk->loadFile(73, NULL); _itemList[262] = (void **)_skyDisk->loadFile(262, NULL); if (isDemo()) return; _itemList[263] = (void **)_skyDisk->loadFile(263, NULL); _itemList[264] = (void **)_skyDisk->loadFile(264, NULL); _itemList[265] = (void **)_skyDisk->loadFile(265, NULL); _itemList[266] = (void **)_skyDisk->loadFile(266, NULL); _itemList[267] = (void **)_skyDisk->loadFile(267, NULL); _itemList[269] = (void **)_skyDisk->loadFile(269, NULL); _itemList[271] = (void **)_skyDisk->loadFile(271, NULL); _itemList[272] = (void **)_skyDisk->loadFile(272, NULL); } void **SkyState::fetchItem(uint32 num) { return _itemList[num]; } void SkyState::timerHandler(void *ptr) { ((SkyState *)ptr)->gotTimerTick(); } void SkyState::gotTimerTick(void) { _skyScreen->handleTimer(); } Compact *SkyState::fetchCompact(uint32 a) { SkyDebug::fetchCompact(a); uint32 sectionNum = (a & 0xf000) >> 12; uint32 compactNum = (a & 0x0fff); return (Compact *)(_itemList[119 + sectionNum][compactNum]); } void SkyState::delay(uint amount) { //copied and mutilated from Simon.cpp OSystem::Event event; uint32 start = _system->get_msecs(); uint32 cur = start; _key_pressed = 0; //reset do { while (_system->poll_event(&event)) { switch (event.event_code) { case OSystem::EVENT_KEYDOWN: // Make sure backspace works right (this fixes a small issue on OS X) if (event.kbd.keycode == 8) _key_pressed = 8; else _key_pressed = (byte)event.kbd.ascii; break; case OSystem::EVENT_MOUSEMOVE: if (!(_systemVars.systemFlags & SF_MOUSE_LOCKED)) { _sdl_mouse_x = event.mouse.x; _sdl_mouse_y = event.mouse.y; _system->set_mouse_pos(_sdl_mouse_x, _sdl_mouse_y); } break; case OSystem::EVENT_LBUTTONDOWN: _skyMouse->buttonPressed(2); #ifdef _WIN32_WCE _sdl_mouse_x = event.mouse.x; _sdl_mouse_y = event.mouse.y; #endif break; case OSystem::EVENT_RBUTTONDOWN: _skyMouse->buttonPressed(1); break; case OSystem::EVENT_QUIT: if (!SkyState::_systemVars.quitting) _skyControl->showGameQuitMsg(); // will call _system->quit() break; default: break; } } if (amount == 0) break; { uint this_delay = 20; // 1? if (this_delay > amount) this_delay = amount; _system->delay_msecs(this_delay); } cur = _system->get_msecs(); } while (cur < start + amount); } bool SkyState::isDemo(void) { switch (_systemVars.gameVersion) { case 109: // pc gamer demo case 267: // floppy demo case 365: // cd demo return true; case 288: case 303: case 331: case 348: case 368: case 372: return false; default: error("Unknown game version %d", _systemVars.gameVersion); } } bool SkyState::isCDVersion(void) { switch (_systemVars.gameVersion) { case 109: case 267: case 288: case 303: case 331: case 348: return false; case 365: case 368: case 372: return true; default: error("Unknown game version %d", _systemVars.gameVersion); } }