/* ScummVM - Scumm Interpreter * Copyright (C) 2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "sky/sky.h" #include "sky/skydefs.h" //game specific defines #include "sky/compact.h" #include "sky/logic.h" #include "sky/debug.h" #include "sky/mouse.h" #include "common/file.h" #include "common/gameDetector.h" #include #include #ifdef _WIN32_WCE extern bool toolbar_drawn; extern bool draw_keyboard; #endif static const VersionSettings sky_settings[] = { /* Beneath a Steel Sky */ {"sky", "Beneath a Steel Sky", GID_SKY_FIRST, 99, 99, 99, 0, "sky.dsk" }, {NULL, NULL, 0, 0, 0, 0, 0, NULL} }; const VersionSettings *Engine_SKY_targetList() { return sky_settings; } Engine *Engine_SKY_create(GameDetector *detector, OSystem *syst) { return new SkyState(detector, syst); } void **SkyState::_itemList[300]; SkyState::SkyState(GameDetector *detector, OSystem *syst) : Engine(detector, syst) { _game = detector->_gameId; if (!_mixer->bindToSystem(syst)) warning("Sound initialisation failed."); _mixer->setVolume(detector->_sfx_volume); //unnecessary? _debugMode = detector->_debugMode; _debugLevel = detector->_debugLevel; _language = detector->_language; _detector = detector; } SkyState::~SkyState() { } void SkyState::errorString(const char *buf1, char *buf2) { strcpy(buf2, buf1); } void SkyState::pollMouseXY() { _mouse_x = _sdl_mouse_x; _mouse_y = _sdl_mouse_y; } void SkyState::go() { if (!_dump_file) _dump_file = stdout; initialise(); if (!isDemo(_gameVersion) || isCDVersion(_gameVersion)) intro(); loadBase0(); while (1) { delay(100); _skyLogic->engine(); } } void SkyState::initialise(void) { //initialise_memory(); initTimer(); _skySound = new SkySound(_mixer); _skyDisk = new SkyDisk(_gameDataPath); if (_detector->getMidiDriverType() == MD_ADLIB) { _skyMusic = new SkyAdlibMusic(_mixer, _skyDisk); } else { _skyMusic = new SkyGmMusic(_detector->createMidi(), _skyDisk); } // TODO: Add option for users with real MT32 to use it. Driver is done. // _skyMusic = new SkyMT32Music(_detector->createMidi(), _skyDisk); _gameVersion = _skyDisk->determineGameVersion(); _skyText = new SkyText(_skyDisk, _gameVersion, _language); _skyMouse = new SkyMouse(_skyDisk); initialiseScreen(); initVirgin(); //initMouse(); initItemList(); //initScript(); //initialiseRouter(); loadFixedItems(); _skyGrid = new SkyGrid(_skyDisk); _skyLogic = new SkyLogic(_skyDisk, _skyGrid, _skyText, _skyMusic, _skyMouse, _gameVersion); } void SkyState::initItemList() { //See List.asm for (cryptic) item # descriptions for (int i = 0; i < 300; i++) _itemList[i] = (void **)NULL; //init the non-null items _itemList[119] = (void **)SkyCompact::data_0; // Compacts - Section 0 _itemList[120] = (void **)SkyCompact::data_1; // Compacts - Section 1 if (isDemo(_gameVersion)) { _itemList[121] = _itemList[122] = _itemList[123] = _itemList[124] = _itemList[125] = (void **)SkyCompact::data_0; } else { _itemList[121] = (void **)SkyCompact::data_2; // Compacts - Section 2 _itemList[122] = (void **)SkyCompact::data_3; // Compacts - Section 3 _itemList[123] = (void **)SkyCompact::data_4; // Compacts - Section 4 _itemList[124] = (void **)SkyCompact::data_5; // Compacts - Section 5 _itemList[125] = (void **)SkyCompact::data_6; // Compacts - Section 6 } } void SkyState::loadBase0(void) { //fnEnterSection(0); _skyMusic->startMusic(2); _skyGrid->loadGrids(); } void SkyState::loadFixedItems(void) { if (!isDemo(_gameVersion)) _itemList[36] = (void **)_skyDisk->loadFile(26, NULL); _itemList[49] = (void **)_skyDisk->loadFile(49, NULL); _itemList[50] = (void **)_skyDisk->loadFile(50, NULL); _itemList[73] = (void **)_skyDisk->loadFile(73, NULL); _itemList[262] = (void **)_skyDisk->loadFile(262, NULL); if (isDemo(_gameVersion)) return; _itemList[263] = (void **)_skyDisk->loadFile(263, NULL); _itemList[264] = (void **)_skyDisk->loadFile(264, NULL); _itemList[265] = (void **)_skyDisk->loadFile(265, NULL); _itemList[266] = (void **)_skyDisk->loadFile(266, NULL); _itemList[267] = (void **)_skyDisk->loadFile(267, NULL); _itemList[269] = (void **)_skyDisk->loadFile(269, NULL); _itemList[271] = (void **)_skyDisk->loadFile(271, NULL); _itemList[272] = (void **)_skyDisk->loadFile(272, NULL); } Compact *SkyState::fetchCompact(uint32 a) { SkyDebug::fetchCompact(a); uint32 sectionNum = (a & 0xf000) >> 12; uint32 compactNum = (a & 0x0fff); return (Compact *)(_itemList[119 + sectionNum][compactNum]); } void SkyState::delay(uint amount) { //copied and mutilated from Simon.cpp OSystem::Event event; uint32 start = _system->get_msecs(); uint32 cur = start; _key_pressed = 0; //reset _rnd.getRandomNumber(2); do { while (_system->poll_event(&event)) { switch (event.event_code) { case OSystem::EVENT_KEYDOWN: // Make sure backspace works right (this fixes a small issue on OS X) if (event.kbd.keycode == 8) _key_pressed = 8; else _key_pressed = (byte)event.kbd.ascii; break; case OSystem::EVENT_MOUSEMOVE: _sdl_mouse_x = event.mouse.x; _sdl_mouse_y = event.mouse.y; _mouse_pos_changed = true; break; case OSystem::EVENT_LBUTTONDOWN: _left_button_down++; #ifdef _WIN32_WCE _sdl_mouse_x = event.mouse.x; _sdl_mouse_y = event.mouse.y; #endif break; case OSystem::EVENT_RBUTTONDOWN: break; } } if (amount == 0) break; { uint this_delay = 20; // 1? if (this_delay > amount) this_delay = amount; _system->delay_msecs(this_delay); } cur = _system->get_msecs(); } while (cur < start + amount); } bool SkyState::isDemo(uint32 version) { switch (version) { case 267: return true; case 288: return false; case 303: return false; case 331: return false; case 365: return true; case 368: return false; case 372: return false; default: error("Unknown game version"); } } bool SkyState::isCDVersion(uint32 version) { switch (version) { case 267: return false; case 288: return false; case 303: return false; case 331: return false; case 365: return true; case 368: return true; case 372: return true; default: error("Unknown game version"); } }