/* ScummVM - Scumm Interpreter * Copyright (C) 2003-2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "backends/fs/fs.h" #include "base/gameDetector.h" #include "base/plugins.h" #include "common/config-manager.h" #include "common/file.h" #include "common/timer.h" #include "sky/compact.h" #include "sky/control.h" #include "sky/debug.h" #include "sky/disk.h" #include "sky/grid.h" #include "sky/intro.h" #include "sky/logic.h" #include "sky/mouse.h" #include "sky/music/adlibmusic.h" #include "sky/music/gmmusic.h" #include "sky/music/mt32music.h" #include "sky/music/musicbase.h" #include "sky/screen.h" #include "sky/sky.h" #include "sky/skydefs.h" #include "sky/sound.h" #include "sky/text.h" #include "sound/mididrv.h" #include "sound/mixer.h" #ifdef _WIN32_WCE extern bool toolbar_drawn; extern bool draw_keyboard; #endif /* At the beginning the reverse engineers were happy, and did rejoice at their task, for the engine before them did shineth and was full of promise. But then they did look closer and see'th the aweful truth; it's code was assembly and messy (rareth was its comments). And so large were it's includes that did at first seem small; queereth also was its compact(s). Then they did findeth another version, and this was slightly different from the first. Then a third, and this was different again. All different, but not really better, for all were not really compatible. But, eventually, it did come to pass that Steel Sky was implemented on a modern platform. And the programmers looked and saw that it was indeed a miracle. But they were not joyous and instead did weep for nobody knew just what had been done. Except people who read the source. Hello. With apologies to the CD32 SteelSky file. */ #undef WITH_DEBUG_CHEATS static const GameSettings skySetting = {"sky", "Beneath a Steel Sky", 0 }; GameList Engine_SKY_gameList() { GameList games; games.push_back(skySetting); return games; } DetectedGameList Engine_SKY_detectGames(const FSList &fslist) { DetectedGameList detectedGames; // Iterate over all files in the given directory for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { const char *fileName = file->displayName().c_str(); if (0 == scumm_stricmp("sky.dsk", fileName)) { // Match found, add to list of candidates, then abort inner loop. detectedGames.push_back(skySetting); break; } } return detectedGames; } Engine *Engine_SKY_create(GameDetector *detector, OSystem *syst) { return new Sky::SkyEngine(detector, syst); } REGISTER_PLUGIN("Beneath a Steel Sky", Engine_SKY_gameList, Engine_SKY_create, Engine_SKY_detectGames) namespace Sky { void **SkyEngine::_itemList[300]; SystemVars SkyEngine::_systemVars = {0, 0, 0, 0, 4316, 0, 0, false, false }; SkyEngine::SkyEngine(GameDetector *detector, OSystem *syst) : Engine(syst) { if (!_mixer->isReady()) warning("Sound initialisation failed."); _mixer->setVolume(ConfMan.getInt("sfx_volume")); //unnecessary? _floppyIntro = ConfMan.getBool("alt_intro"); _fastMode = 0; _system->initSize(320, 200); } SkyEngine::~SkyEngine() { delete _skyLogic; delete _skySound; delete _skyMusic; delete _skyText; delete _skyMouse; delete _skyScreen; delete _debugger; } void SkyEngine::errorString(const char *buf1, char *buf2) { strcpy(buf2, buf1); } void SkyEngine::initVirgin() { _skyScreen->setPalette(60111); _skyScreen->showScreen(60110); } void SkyEngine::doCheat(uint8 num) { switch(num) { case 1: warning("executed cheat: get jammer"); Logic::_scriptVariables[GOT_JAMMER] = 42; Logic::_scriptVariables[GOT_SPONSOR] = 69; break; case 2: warning("executed cheat: computer room"); Logic::_scriptVariables[CARD_STATUS] = 2; Logic::_scriptVariables[CARD_FIX] = 1; break; case 3: warning("executed cheat: get to burke"); Logic::_scriptVariables[KNOWS_PORT] = 42; break; case 4: warning("executed cheat: get to reactor section"); Logic::_scriptVariables[FOREMAN_FRIEND] = 42; _skyLogic->fnSendSync(8484, 1, 0); // send sync to RAD suit (put in locker) _skyLogic->fnKillId(ID_ANITA_SPY, 0, 0); // stop anita from getting to you break; default: warning("unknown cheat: %d", num); break; } } void SkyEngine::handleKey(void) { if (_key_pressed == '`' || _key_pressed == '~' || _key_pressed == '#') { _debugger->attach(); } if (_key_pressed == 63) _skyControl->doControlPanel(); if ((_key_pressed == 27) && (!_systemVars.pastIntro)) _skyControl->restartGame(); #ifdef WITH_DEBUG_CHEATS if ((_key_pressed >= '0') && (_key_pressed <= '9')) doCheat(_key_pressed - '0'); #endif if (_key_pressed == '.') _skyMouse->logicClick(); _key_pressed = 0; } void SkyEngine::go() { initialise(); _sdl_mouse_x = GAME_SCREEN_WIDTH / 2; _sdl_mouse_y = GAME_SCREEN_HEIGHT / 2; bool introSkipped = false; if (!_quickLaunch) { if (_systemVars.gameVersion > 267) {// don't do intro for floppydemos _skyIntro = new Intro(_skyDisk, _skyScreen, _skyMusic, _skySound, _skyText, _mixer, _system); introSkipped = !_skyIntro->doIntro(_floppyIntro); if (_skyIntro->_quitProg) { delete _skyIntro; _skyControl->showGameQuitMsg(); } delete _skyIntro; } loadBase0(); } if (introSkipped) _skyControl->restartGame(); _lastSaveTime = _system->get_msecs(); while (1) { if (_debugger->isAttached()) { _debugger->onFrame(); } if (_fastMode & 2) delay(0); else if (_fastMode & 1) delay(10); else delay(_systemVars.gameSpeed); if (_system->get_msecs() - _lastSaveTime > 5 * 60 * 1000) { if (_skyControl->loadSaveAllowed()) { _lastSaveTime = _system->get_msecs(); _skyControl->doAutoSave(); } else _lastSaveTime += 30 * 1000; // try again in 30 secs } _skySound->checkFxQueue(); _skyMouse->mouseEngine((uint16)_sdl_mouse_x, (uint16)_sdl_mouse_y); if (_key_pressed) handleKey(); _skyLogic->engine(); if (!_skyLogic->checkProtection()) { // don't let copy prot. screen flash up _skyScreen->recreate(); _skyScreen->spriteEngine(); if (_debugger->showGrid()) _skyScreen->showGrid(_skyLogic->_skyGrid->giveGrid(Logic::_scriptVariables[SCREEN])); _skyScreen->flip(); } } } void SkyEngine::initialise(void) { _skyDisk = new Disk(_gameDataPath); _skySound = new Sound(_mixer, _skyDisk, ConfMan.getInt("sfx_volume")); _systemVars.gameVersion = _skyDisk->determineGameVersion(); int midiDriver = GameDetector::detectMusicDriver(MDT_ADLIB | MDT_NATIVE | MDT_PREFER_NATIVE); if (midiDriver == MD_ADLIB) { _systemVars.systemFlags |= SF_SBLASTER; _skyMusic = new AdlibMusic(_mixer, _skyDisk, _system); } else { _systemVars.systemFlags |= SF_ROLAND; if (ConfMan.getBool("native_mt32")) _skyMusic = new MT32Music(GameDetector::createMidi(midiDriver), _skyDisk, _system); else _skyMusic = new GmMusic(GameDetector::createMidi(midiDriver), _skyDisk, _system); } if (isCDVersion()) { _systemVars.systemFlags |= SF_ALLOW_SPEECH; if (ConfMan.hasKey("nosubtitles")) { warning("Configuration key 'nosubtitles' is deprecated. Use 'subtitles' instead"); if (!ConfMan.getBool("nosubtitles")) _systemVars.systemFlags |= SF_ALLOW_TEXT; } if (ConfMan.getBool("subtitles")) _systemVars.systemFlags |= SF_ALLOW_TEXT; } else _systemVars.systemFlags |= SF_ALLOW_TEXT; _systemVars.systemFlags |= SF_PLAY_VOCS; _systemVars.gameSpeed = 50; _skyText = new Text(_skyDisk); _skyMouse = new Mouse(_system, _skyDisk); _skyScreen = new Screen(_system, _skyDisk); initVirgin(); initItemList(); loadFixedItems(); _skyLogic = new Logic(_skyScreen, _skyDisk, _skyText, _skyMusic, _skyMouse, _skySound); _skyMouse->useLogicInstance(_skyLogic); // initialize timer *after* _skyScreen has been initialized. _timer->installTimerProc(&timerHandler, 1000000 / 50, this); //call 50 times per second _skyControl = new Control(_saveFileMan, _skyScreen, _skyDisk, _skyMouse, _skyText, _skyMusic, _skyLogic, _skySound, _system, getSavePath()); _skyLogic->useControlInstance(_skyControl); if (_systemVars.gameVersion == 288) SkyCompact::patchFor288(); switch (Common::parseLanguage(ConfMan.get("language"))) { case Common::DE_DEU: _systemVars.language = SKY_GERMAN; break; case Common::FR_FRA: _systemVars.language = SKY_FRENCH; break; case Common::IT_ITA: _systemVars.language = SKY_ITALIAN; break; case Common::PT_BRA: _systemVars.language = SKY_PORTUGUESE; break; case Common::ES_ESP: _systemVars.language = SKY_SPANISH; break; case Common::SE_SWE: _systemVars.language = SKY_SWEDISH; break; case Common::EN_GRB: _systemVars.language = SKY_ENGLISH; break; default: _systemVars.language = SKY_USA; break; } if (!_skyDisk->fileExists(60600 + SkyEngine::_systemVars.language * 8)) { warning("The language you selected does not exist in your BASS version."); if (_skyDisk->fileExists(60600)) SkyEngine::_systemVars.language = SKY_ENGLISH; else if (_skyDisk->fileExists(60600 + SKY_USA * 8)) SkyEngine::_systemVars.language = SKY_USA; else for (uint8 cnt = SKY_ENGLISH; cnt <= SKY_SPANISH; cnt++) if (_skyDisk->fileExists(60600 + cnt * 8)) { SkyEngine::_systemVars.language = cnt; break; } } uint16 result = 0; if (ConfMan.hasKey("save_slot") && ConfMan.getInt("save_slot") >= 0) result = _skyControl->quickXRestore(ConfMan.getInt("save_slot")); if (result == GAME_RESTORED) _quickLaunch = true; else _quickLaunch = false; _skyMusic->setVolume(ConfMan.getInt("music_volume") >> 1); _debugger = new Debugger(_skyLogic, _skyMouse, _skyScreen); } void SkyEngine::initItemList() { //See List.asm for (cryptic) item # descriptions for (int i = 0; i < 300; i++) _itemList[i] = (void **)NULL; //init the non-null items _itemList[119] = (void **)SkyCompact::data_0; // Compacts - Section 0 _itemList[120] = (void **)SkyCompact::data_1; // Compacts - Section 1 if (isDemo()) { _itemList[121] = _itemList[122] = _itemList[123] = _itemList[124] = _itemList[125] = (void **)SkyCompact::data_0; } else { _itemList[121] = (void **)SkyCompact::data_2; // Compacts - Section 2 _itemList[122] = (void **)SkyCompact::data_3; // Compacts - Section 3 _itemList[123] = (void **)SkyCompact::data_4; // Compacts - Section 4 _itemList[124] = (void **)SkyCompact::data_5; // Compacts - Section 5 _itemList[125] = (void **)SkyCompact::data_6; // Compacts - Section 6 } } void SkyEngine::loadBase0(void) { _skyLogic->fnEnterSection(0, 0, 0); _skyMusic->startMusic(2); _systemVars.currentMusic = 2; } void SkyEngine::loadFixedItems(void) { if (!isDemo()) _itemList[36] = (void **)_skyDisk->loadFile(36, NULL); _itemList[49] = (void **)_skyDisk->loadFile(49, NULL); _itemList[50] = (void **)_skyDisk->loadFile(50, NULL); _itemList[73] = (void **)_skyDisk->loadFile(73, NULL); _itemList[262] = (void **)_skyDisk->loadFile(262, NULL); if (isDemo()) return; _itemList[263] = (void **)_skyDisk->loadFile(263, NULL); _itemList[264] = (void **)_skyDisk->loadFile(264, NULL); _itemList[265] = (void **)_skyDisk->loadFile(265, NULL); _itemList[266] = (void **)_skyDisk->loadFile(266, NULL); _itemList[267] = (void **)_skyDisk->loadFile(267, NULL); _itemList[269] = (void **)_skyDisk->loadFile(269, NULL); _itemList[271] = (void **)_skyDisk->loadFile(271, NULL); _itemList[272] = (void **)_skyDisk->loadFile(272, NULL); } void **SkyEngine::fetchItem(uint32 num) { return _itemList[num]; } void SkyEngine::timerHandler(void *refCon) { ((SkyEngine *)refCon)->gotTimerTick(); } void SkyEngine::gotTimerTick(void) { _skyScreen->handleTimer(); } Compact *SkyEngine::fetchCompact(uint32 a) { Debug::fetchCompact(a); uint32 sectionNum = (a & 0xf000) >> 12; uint32 compactNum = (a & 0x0fff); return (Compact *)(_itemList[119 + sectionNum][compactNum]); } void SkyEngine::delay(uint amount) { OSystem::Event event; uint32 start = _system->get_msecs(); uint32 cur = start; _key_pressed = 0; //reset do { while (_system->poll_event(&event)) { switch (event.event_code) { case OSystem::EVENT_KEYDOWN: if (event.kbd.flags == OSystem::KBD_CTRL) { if (event.kbd.keycode == 'f') { _fastMode ^= 1; break; } if (event.kbd.keycode == 'g') { _fastMode ^= 2; break; } if (event.kbd.keycode == 'd') { _debugger->attach(); } } // Make sure backspace works right (this fixes a small issue on OS X) if (event.kbd.keycode == 8) _key_pressed = 8; else _key_pressed = (byte)event.kbd.ascii; break; case OSystem::EVENT_MOUSEMOVE: if (!(_systemVars.systemFlags & SF_MOUSE_LOCKED)) { _sdl_mouse_x = event.mouse.x; _sdl_mouse_y = event.mouse.y; } break; case OSystem::EVENT_LBUTTONDOWN: _skyMouse->buttonPressed(2); break; case OSystem::EVENT_RBUTTONDOWN: _skyMouse->buttonPressed(1); break; case OSystem::EVENT_QUIT: if (!SkyEngine::_systemVars.quitting) _skyControl->showGameQuitMsg(); // will call _system->quit() break; default: break; } } if (amount == 0) break; { uint this_delay = 20; #ifdef _WIN32_WCE this_delay = 10; #endif if (this_delay > amount) this_delay = amount; _system->delay_msecs(this_delay); } cur = _system->get_msecs(); } while (cur < start + amount); } bool SkyEngine::isDemo(void) { switch (_systemVars.gameVersion) { case 109: // pc gamer demo case 267: // floppy demo case 365: // cd demo return true; case 288: case 303: case 331: case 348: case 368: case 372: return false; default: error("Unknown game version %d", _systemVars.gameVersion); } } bool SkyEngine::isCDVersion(void) { switch (_systemVars.gameVersion) { case 109: case 267: case 288: case 303: case 331: case 348: return false; case 365: case 368: case 372: return true; default: error("Unknown game version %d", _systemVars.gameVersion); } } } // End of namespace Sky