/* ScummVM - Scumm Interpreter * Copyright (C) 2003-2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef SKYMAIN_H #define SKYMAIN_H #include "stdafx.h" #include "base/engine.h" class GameDetector; namespace Sky { struct SystemVars { uint32 systemFlags; uint32 gameVersion; uint32 mouseFlag; uint16 language; uint32 currentPalette; uint16 gameSpeed; uint16 currentMusic; bool pastIntro; bool quitting; }; struct Compact; class Sound; class Disk; class Text; class Logic; class Mouse; class Screen; class Control; class MusicBase; class Intro; class Debugger; class SkyCompact; class SkyEngine : public Engine { void errorString(const char *buf_input, char *buf_output); protected: byte _key_pressed; bool _quickLaunch; // set when starting with -x bool _floppyIntro; int _sdl_mouse_x, _sdl_mouse_y; Sound *_skySound; Disk *_skyDisk; Text *_skyText; Logic *_skyLogic; Mouse *_skyMouse; Screen *_skyScreen; Control *_skyControl; SkyCompact *_skyCompact; Debugger *_debugger; MusicBase *_skyMusic; Intro *_skyIntro; public: SkyEngine(GameDetector *detector, OSystem *syst); virtual ~SkyEngine(); static bool isDemo(void); static bool isCDVersion(void); static void *fetchItem(uint32 num); static void *_itemList[300]; static SystemVars _systemVars; protected: byte _fastMode; void logic_engine(); void delay(uint amount); int go(); void doCheat(uint8 num); void handleKey(void); uint32 _lastSaveTime; Text *getText(); int init(GameDetector &detector); void initItemList(); void initVirgin(); static void timerHandler(void *ptr); void gotTimerTick(); void loadFixedItems(); void loadBase0(); static int CDECL game_thread_proc(void *param); }; } // End of namespace Sky #endif