/* ScummVM - Scumm Interpreter * Copyright (C) 2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef SKYMAIN_H #define SKYMAIN_H #include #include "common/engine.h" #include "common/util.h" #include "common/timer.h" #include "sound/mixer.h" #include "sky/sound.h" #include "sky/text.h" #include "sky/disk.h" #include "sky/skymusic.h" class SkyState : public Engine { void errorString(const char *buf_input, char *buf_output); protected: byte _game; uint32 _gameVersion; byte _key_pressed; uint32 _tseqFrames; byte *_tseqData; uint32 _tseqCounter; void *_itemList[300]; uint16 _debugMode; uint16 _debugLevel; uint16 _language; uint _mouse_x, _mouse_y; uint _mouse_x_old, _mouse_y_old; bool _mouse_pos_changed; uint _left_button_down; uint8 _palette[1024]; int _numScreenUpdates; Timer *_timer; //int _timer_id; FILE *_dump_file; int _number_of_savegames; int _sdl_mouse_x, _sdl_mouse_y; SkySound *_sound; SkyDisk *_skyDisk; SkyMusic *_music; byte *_workScreen; byte *_backScreen; byte *_tempPal; byte *_workPalette; byte *_halfPalette; byte *_scrollAddr; byte *_gameGrid; byte *_gameGrids; public: SkyState(GameDetector *detector, OSystem *syst); virtual ~SkyState(); static bool isDemo(uint32 version); static bool isCDVersion(uint32 version); protected: void delay(uint amount); void pollMouseXY(); void go(); void convertPalette(uint8 *inpal, uint8* outpal); SkyText *getSkyText(); void initialise(); void initTimer(); void initialiseScreen(); void initialiseGrids(); void initItemList(); void setPalette(uint8 *pal); void fnFadeDown(uint8 action); void palette_fadedown_helper(uint32 *pal, uint num); void paletteFadeUp(uint8 *pal); void palette_fadeup_helper(uint32 *realPal, uint32 *desiredPal, int num); void initVirgin(); void intro(); void doCDIntro(); void showScreen(); void startTimerSequence(byte *sequence); static void timerHandler(void *ptr); void doTimerSequence(); static int CDECL game_thread_proc(void *param); void shutdown(); RandomSource _rnd; SkyText *_skyText; }; #endif