/* ScummVM - Scumm Interpreter * Copyright (C) 2003-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef SKYDEFS_H #define SKYDEFS_H #include "stdafx.h" namespace Sky { //This file is incomplete, several flags still missing. // grafixProg pointer types: #define OG_PTR_NULL 0 #define OG_AUTOROUTE 1 #define OG_COMPACT 2 #define OG_COMPACTELEM 3 // needed by fnSetToStand #define OG_TALKTABLE 4 // language codes: #define SKY_ENGLISH 0 #define SKY_GERMAN 1 #define SKY_FRENCH 2 #define SKY_USA 3 #define SKY_SWEDISH 4 #define SKY_ITALIAN 5 #define SKY_PORTUGUESE 6 #define SKY_SPANISH 7 #define ST_COLLISION_BIT 5 #define S_COUNT 0 #define S_FRAME 2 #define S_AR_X 4 #define S_AR_Y 6 #define S_LENGTH 8 #define KEY_BUFFER_SIZE 80 #define SEQUENCE_COUNT 3 #define FIRST_TEXT_COMPACT 23 #define FIXED_TEXT_WIDTH 128 //screen/grid defines #define GAME_SCREEN_WIDTH 320 #define GAME_SCREEN_HEIGHT 192 #define FULL_SCREEN_WIDTH 320 #define FULL_SCREEN_HEIGHT 200 #define TOT_NO_GRIDS 70 //total no. of grids supported #define GRID_SIZE 120 //grid size in bytes #define GRID_X 20 #define GRID_Y 24 #define GRID_W 16 #define GRID_H 8 #define GRID_W_SHIFT 4 #define GRID_H_SHIFT 3 #define TOP_LEFT_X 128 #define TOP_LEFT_Y 136 //item list defines #define section_0_item 119 #define MAIN_CHAR_HEIGHT 12 #define C_BASE_MODE 0 #define C_BASE_MODE56 56 #define C_ACTION_MODE 4 #define C_SP_COLOUR 90 #define C_MEGA_SET 112 #define C_GRID_WIDTH 114 #define C_ANIM_UP 122 #define C_STAND_UP 138 #define C_TURN_TABLE 158 #define SECTION_0_ITEM 119 //item number of first item section #define NEXT_MEGA_SET (258 - C_GRID_WIDTH) #define SEND_SYNC 0xFFFF #define LF_START_FX 0xFFFE #define SAFE_START_SCREEN 0 //autoroute defines #define UPY 0 #define DOWNY 1 #define LEFTY 2 #define RIGHTY 3 #define ROUTE_SPACE 64 #define PCONLY_F_R3_1 0 #define PCONLY_F_R3_2 0 #define RESTART_BUTT_X 147 #define RESTART_BUTT_Y 309 #define RESTORE_BUTT_X 246 #define RESTORE_BUTT_Y 309 #define EXIT_BUTT_X 345 #define EXIT_BUTT_Y 309 #define L_SCRIPT 1 #define L_AR 2 #define L_AR_ANIM 3 #define L_AR_TURNING 4 #define L_ALT 5 #define L_MOD_ANIMATE 6 #define L_TURNING 7 #define L_CURSOR 8 #define L_TALK 9 #define L_LISTEN 10 #define L_STOPPED 11 #define L_CHOOSE 12 #define L_FRAMES 13 #define L_PAUSE 14 #define L_WAIT_SYNC 15 #define L_SIMPLE_MOD 16 // characters with own colour set #define SP_COL_FOSTER 194 #define SP_COL_JOEY 216 #define SP_COL_JOBS 209 #define SP_COL_SO 218 #define SP_COL_HOLO 234 #define SP_COL_LAMB 203 #define SP_COL_FOREMAN 205 #define SP_COL_SHADES 217 #define SP_COL_MONITOR 224 #define SP_COL_WRECK 219 //wreck guard #define SP_COL_ANITA 73 #define SP_COL_DAD 224 #define SP_COL_SON 223 #define SP_COL_GALAG 194 #define SP_COL_ANCHOR 85 //194 #define SP_COL_BURKE 192 #define SP_COL_BODY 234 #define SP_COL_MEDI 235 #define SP_COL_SKORL 241 //skorl guard will probably go #define SP_COL_ANDROID2 222 #define SP_COL_ANDROID3 222 #define SP_COL_KEN 222 #define SP_COL_HENRI30 128 //207 #define SP_COL_GUARD31 216 #define SP_DAN_COL 228 #define SP_COL_BUZZER32 228 //124 #define SP_COL_VINCENT32 193 #define SP_COL_GARDENER32 145 #define SP_COL_WITNESS 195 #define SP_COL_JOBS82 209 #define SP_COL_KEN81 224 #define SP_COL_FATHER81 177 #define SP_COL_TREVOR 216 #define SP_COL_RADMAN 193 #define SP_COL_BARMAN36 144 #define SP_COL_BABS36 202 #define SP_COL_GALLAGHER36 145 #define SP_COL_COLSTON36 146 #define SP_COL_JUKEBOX36 176 #define SP_COL_JUDGE42 193 #define SP_COL_CLERK42 195 #define SP_COL_PROS42 217 #define SP_COL_JOBS42 209 #define SP_COL_HOLOGRAM_B 255 #define SP_COL_BLUE 255 #define SP_COL_LOADER 255 #define SP_COL_UCHAR 255 #define ST_NO_VMASK 0x200 // Files.asm #define DISK_1 (2048) #define DISK_2 (2048*2) #define DISK_3 (2048*3) #define DISK_4 (2048*4) #define DISK_5 (2048*5) #define DISK_6 (2048*6) #define DISK_7 (2048*7) #define DISK_8 (2048*8) #define DISK_9 (2048*9) #define DISK_10 (2048*10) #define DISK_12 (2048*12) #define DISK_13 (2048*13) #define DISK_14 (2048*14) #define DISK_15 (2048*15) #define F_MODULE_0 60400 #define F_MODULE_1 60401 #define CHAR_SET_FILE 60150 // Script.equ #define STD_BASE (0x0000+0x1) #define ADVISOR_188 (0x0000+0x2) #define JUST_INTERACT (0x0000+0x3) #define MEGA_CLICK (0x0000+0x4) #define STD_EXIT_RIGHT_ON (0x0000+0x5) #define STD_EXIT_LEFT_ON (0x0000+0x6) #define STD_EXIT_DOWN_ON (0x0000+0x7) #define STD_EXIT_UP_ON (0x0000+0x8) #define STD_ON (0x0000+0x9) #define STD_OFF (0x0000+0xa) #define TEXT_ON (0x0000+0xb) #define TEXT_OFF (0x0000+0xc) #define START_MENU (0x0000+0xd) #define MENU_SELECT (0x0000+0xe) #define CLICK_LEFT_ARROW (0x0000+0xf) #define CLICK_RIGHT_ARROW (0x0000+0x10) #define TOUCH_MENU (0x0000+0x11) #define UNTOUCH_MENU (0x0000+0x12) #define TOUCH_ARROW (0x0000+0x13) #define UNTOUCH_ARROW (0x0000+0x14) #define MENU_SCRIPT (0x0000+0x15) #define TEXT_CLICK (0x0000+0x16) #define RESET_MOUSE (0x0000+0x17) #define CLICK_DEBUG (0x0000+0x18) #define STD_MEGA_STOP (0x0000+0x19) #define STD_PLAYER_STOP (0x0000+0x1a) #define STD_MINI_BUMP (0x0000+0x1b) #define RET_OK (0x0000+0x1c) #define RET_FAIL (0x0000+0x1d) #define STD_ADJOIN_FLOOR (0x0000+0x1e) #define FLOOR_ACTION (0x0000+0x1f) #define ANIMATE_LOGIC (0x0000+0x20) #define STORE_188 (0x0000+0x21) #define TEXT_EDIT (0x0000+0x22) #define SHOUT_SSS (0x0000+0x23) #define SHOUT_ACTION (0x0000+0x24) #define MEGA_SSS (0x0000+0x25) #define MEGA_ACTION (0x0000+0x26) #define BASE_INTRO (0x0000+0x27) #define FURNACE_D_ACTION (0x0000+0x28) #define STAIR6_ACTION (0x0000+0x29) #define GET_TO_JP2 (0x0000+0x2a) #define JOEY_EXTRA (0x0000+0x2b) #define JOEY_LOGIC (0x0000+0x2c) #define SECURITY_EXIT_ACTION (0x0000+0x2d) #define SMALL_DOOR_ACTION (0x0000+0x2e) #define LINK_7_29 (0x0000+0x2f) #define LINK_29_7 (0x0000+0x30) #define LAMB_TO_3 (0x0000+0x31) #define LAMB_TO_2 (0x0000+0x32) #define SS_SIGN_ACTION (0x0000+0x33) #define SCANNER_10_LOGIC (0x0000+0x34) #define SLOT_10_ACTION (0x0000+0x35) #define DAD_SCAN_SSS (0x0000+0x36) #define LOBBY_SLOT_ACTION (0x0000+0x37) #define LINK_28_31 (0x0000+0x38) #define LINK_31_28 (0x0000+0x39) #define LINK_65_66 (0x0000+0x3a) #define DEATH_SCRIPT (0x0000+0x3b) #define RESTART_BUTTON_LOGIC (0x0000+0x3c) #define RESTORE_BUTTON_LOGIC (0x0000+0x3d) #define EXIT_BUTTON_LOGIC (0x0000+0x3e) #define DEATH_CLICK (0x0000+0x3f) #define STD_GIVE_UP (0x1000+0x1) #define GET_TO_TALK1 (0x1000+0x2) #define GET_TO_TALK2 (0x1000+0x3) #define STAIRS_FROM_LOW (0x1000+0x4) #define STAIRS_FROM_HIGH (0x1000+0x5) #define STAIR_ACTION (0x1000+0x6) #define CLIMB_STAIRS (0x1000+0x7) #define SS_SHOOTS (0x1000+0x8) #define UPSTAIR_ACTION (0x1000+0x9) #define DECEND (0x1000+0xa) #define START_MINI_SS (0x1000+0xb) #define ALERT_SS (0x1000+0xc) #define MORE_SS (0x1000+0xd) #define BAR_ACTION (0x1000+0xe) #define GET_TO_BAR (0x1000+0xf) #define FULL_SS_CUT (0x1000+0x10) #define CUT_SEQ (0x1000+0x11) #define FIRE_EXIT_ACTION (0x1000+0x12) #define GET_TO_FEXIT (0x1000+0x13) #define FEXIT_DOOR (0x1000+0x14) #define FEXIT_ON (0x1000+0x15) #define SMALL_DOOR_LOGIC (0x1000+0x16) #define GET_TO_SMALL_DOOR (0x1000+0x17) #define ER0_ACTION (0x1000+0x18) #define ER0_ALT (0x1000+0x19) #define GET_TO_ER0 (0x1000+0x1a) #define FAN1_LOGIC (0x1000+0x1b) #define FAN2_LOGIC (0x1000+0x1c) #define FAN3_LOGIC (0x1000+0x1d) #define FAN4_LOGIC (0x1000+0x1e) #define FAN5_LOGIC (0x1000+0x1f) #define FAN6_LOGIC (0x1000+0x20) #define FAN7_LOGIC (0x1000+0x21) #define UPLOAD_WAIT (0x1000+0x22) #define GET_TO_UPLOAD (0x1000+0x23) #define LAZER_GUN_LOGIC (0x1000+0x24) #define LOAD_POINT_LOGIC (0x1000+0x25) #define NOTICE_LOGIC (0x1000+0x26) #define NOTICE_ACTION (0x1000+0x27) #define GET_TO_NOTICE (0x1000+0x28) #define PRESS_LOGIC (0x1000+0x29) #define PRESS_ACTION (0x1000+0x2a) #define GET_TO_PRESS (0x1000+0x2b) #define LOAD_POINT_ACTION (0x1000+0x2c) #define SMALL_DOOR_ON (0x1000+0x2d) #define OUT_EXIT_ON (0x1000+0x2e) #define R1EXIT_DOOR (0x1000+0x2f) #define GET_TO_R1_DOOR (0x1000+0x30) #define S1_DOOR_ACTION (0x1000+0x31) #define GET_TO_NOTICE2 (0x1000+0x32) #define NOTICE2_ACTION (0x1000+0x33) #define GET_TO_SS_SIGN (0x1000+0x34) #define LFAN1_LOGIC (0x1000+0x35) #define LFAN2_LOGIC (0x1000+0x36) #define SMOKE1_LOGIC (0x1000+0x37) #define SMOKE2_LOGIC (0x1000+0x38) #define FIRE1_LOGIC (0x1000+0x39) #define FIRE2_LOGIC (0x1000+0x3a) #define CAR_LOGIC (0x1000+0x3b) #define ER0_WALK_ON (0x1000+0x3c) #define S2_WALK_ON (0x1000+0x3d) #define EL2_ACTION (0x1000+0x3e) #define GET_TO_EL2 (0x1000+0x3f) #define GET_TO_TALK21 (0x1000+0x40) #define MEGA_FAILED_S2 (0x1000+0x41) #define GET_TO_TALK22 (0x1000+0x42) #define GET_TO_ER2 (0x1000+0x43) #define FIRST_INTERACT (0x1000+0x44) #define ER2_ACTION (0x1000+0x45) #define TOP_LIFT_ACTION (0x1000+0x46) #define LIFT_WAIT (0x1000+0x47) #define GET_TO_LIFTER (0x1000+0x48) #define LIFT_TO_FLOOR (0x1000+0x49) #define TOP_BARREL_LOGIC (0x1000+0x4a) #define LIGHT_LOGIC (0x1000+0x4b) #define GET_TO_LIGHT1 (0x1000+0x4c) #define PANEL_LOGIC (0x1000+0x4d) #define ALARM_LOGIC (0x1000+0x4e) #define GET_TO_HOLE (0x1000+0x4f) #define HOLE_ACTION (0x1000+0x50) #define DEAD_LOSS (0x1000+0x51) #define GET_TO_TRANSPORTER (0x1000+0x52) #define TRANSPORTER_ACTION (0x1000+0x53) #define TRANS_ALIVE_ACTION (0x1000+0x54) #define JOEY_START (0x1000+0x55) #define JOEY_MISSION (0x1000+0x56) #define TRANS_MISSION (0x1000+0x57) #define SHELL_ACTION (0x1000+0x58) #define GET_TO_SHELL (0x1000+0x59) #define LIGHT1_ACTION (0x1000+0x5a) #define GET_TO_LEDS (0x1000+0x5b) #define GT_PANEL2 (0x1000+0x5c) #define PANEL2_ACTION (0x1000+0x5d) #define GT_JUNK1 (0x1000+0x5e) #define JUNK1_ACTION (0x1000+0x5f) #define GT_JUNK2 (0x1000+0x60) #define JUNK2_ACTION (0x1000+0x61) #define TOP_LIFT_LOGIC (0x1000+0x62) #define TOP_LIFT_2_LOGIC (0x1000+0x63) #define LOW_LIFT_LOGIC (0x1000+0x64) #define LOW_LIFT2_LOGIC (0x1000+0x65) #define LOW_LIFT3_LOGIC (0x1000+0x66) #define STEVE_SPY_LOGIC (0x1000+0x67) #define LOW_BARREL_LOGIC (0x1000+0x68) #define CONVEY_LOGIC (0x1000+0x69) #define FLY_LOGIC (0x1000+0x6a) #define FURNACE_LOGIC (0x1000+0x6b) #define LIGHTS1_LOGIC (0x1000+0x6c) #define EYE_BALL_LOGIC (0x1000+0x6d) #define NEW_EYE_BALL (0x1000+0x6e) #define FURNACE_DOOR_LOGIC (0x1000+0x6f) #define GET_TO_FURNACE_DOOR (0x1000+0x70) #define GET_TO_SLOT (0x1000+0x71) #define SLOT_ACTION (0x1000+0x72) #define SLOT_MISSION (0x1000+0x73) #define SHADES_LOGIC (0x1000+0x74) #define CORNER_MISSION (0x1000+0x75) #define EYE_BOLT_LOGIC (0x1000+0x76) #define SMOULDER_LOGIC (0x1000+0x77) #define GET_TO_BODY (0x1000+0x78) #define SMOULDER_ACTION (0x1000+0x79) #define GET_TO_EYE (0x1000+0x7a) #define EYE_ACTION (0x1000+0x7b) #define GET_TO_FURNACE (0x1000+0x7c) #define FURNACE_ACTION (0x1000+0x7d) #define FURNACE_EXIT_ON (0x1000+0x7e) #define GET_TO_EL4 (0x1000+0x7f) #define S4_WALK_ON (0x1000+0x80) #define EL4_ACTION (0x1000+0x81) #define PLAYER_FAIL_S4 (0x1000+0x82) #define GET_TO_TALK41 (0x1000+0x83) #define MEGA_FAILED_S4 (0x1000+0x84) #define GET_TO_TALK42 (0x1000+0x85) #define TV_LOGIC (0x1000+0x86) #define KNOB_ACTION (0x1000+0x87) #define KNOB_LOGIC (0x1000+0x88) #define CHUCK_LOGIC (0x1000+0x89) #define LAZER_LOGIC (0x1000+0x8a) #define GT_LAZER (0x1000+0x8b) #define LAZER_ACTION (0x1000+0x8c) #define CUPBOARD_LOGIC (0x1000+0x8d) #define CUPBOARD_ALERT (0x1000+0x8e) #define CUPBOARD_ACTION (0x1000+0x8f) #define GET_TO_CUPBOARD (0x1000+0x90) #define GET_TO_SHELVES (0x1000+0x91) #define GET_TO_KNOB (0x1000+0x92) #define GET_TO_CHUCK (0x1000+0x93) #define GET_TO_SCREENS (0x1000+0x94) #define SPANNER_ACTION (0x1000+0x95) #define SARNIE_ACTION (0x1000+0x96) #define GET_TO_BUTTONS (0x1000+0x97) #define MONITOR_LOGIC (0x1000+0x98) #define BUTTON_ACTION (0x1000+0x99) #define POSTCARD_ACTION (0x1000+0x9a) #define GET_TO_POSTCARD (0x1000+0x9b) #define NOTICE4_ACTION (0x1000+0x9c) #define CHUCK_ACTION (0x1000+0x9d) #define TV_1_ACTION (0x1000+0x9e) #define TV_2_ACTION (0x1000+0x9f) #define GET_TO_MONITOR (0x1000+0xa0) #define JOBS_ALARMED (0x1000+0xa1) #define JOBS_S4 (0x1000+0xa2) #define MORE_JOBS (0x1000+0xa3) #define BASIC_JOBS (0x1000+0xa4) #define START_JOBS (0x1000+0xa5) #define DEAD_LOGIC (0x1000+0xa6) #define LOADER_LOGIC (0x1000+0xa7) #define LOADER_START (0x1000+0xa8) #define JOBS_SPEECH (0x1000+0xa9) #define UNUSED (0x1000+0xaa) #define GET_TO_STAIRS6 (0x2000+0x1) #define GET_SECURITY_S6 (0x2000+0x2) #define JOEY_FLY_TO_6 (0x2000+0x3) #define GET_TO_L_EXIT_S6 (0x2000+0x4) #define EL6_ACTION (0x2000+0x5) #define S5_WALK_ON (0x2000+0x6) #define S5_STROLL_ON (0x2000+0x7) #define GET_TO_R_EXIT_S5 (0x2000+0x8) #define ER5_ACTION (0x2000+0x9) #define S6_WALK_ON (0x2000+0xa) #define GET_TO_R_EXIT_S6 (0x2000+0xb) #define S6_RWALK_ON (0x2000+0xc) #define INTO_18_FAIL (0x2000+0xd) #define GET_TO_L_EXIT_S5 (0x2000+0xe) #define LDOOR_5_ACTION (0x2000+0xf) #define S6_DOOR_ACTION (0x2000+0x10) #define S6_SEC_WALK_ON (0x2000+0x11) #define SKORL_LOGIC (0x2000+0x12) #define SKORL_SSS (0x2000+0x13) #define SKORL_ACTION (0x2000+0x14) #define GET_TO_SKORL (0x2000+0x15) #define GET_TO_SECURITY_EXIT (0x2000+0x16) #define ER6_ACTION (0x2000+0x17) #define EL7_ACTION (0x2000+0x18) #define GET_TO_L_EXIT_S7 (0x2000+0x19) #define S7_WALK_ON (0x2000+0x1a) #define GET_TO_R_EXIT_S7 (0x2000+0x1b) #define ER7_ACTION (0x2000+0x1c) #define S8_WALK_ON (0x2000+0x1d) #define ED8_ACTION (0x2000+0x1e) #define GET_TO_EXIT_S8 (0x2000+0x1f) #define S7_RIGHT_ON (0x2000+0x20) #define GET_TO_WRECK (0x2000+0x21) #define WRECK_ACTION (0x2000+0x22) #define WRECK_LOGIC (0x2000+0x23) #define FACT_FAIL (0x2000+0x24) #define GET_TO_FACTORY (0x2000+0x25) #define FACTORY_ENTRY_ACTION (0x2000+0x26) #define S12_WALK_ON (0x2000+0x27) #define GT_S7_LINC (0x2000+0x28) #define GT_S7_SLOT (0x2000+0x29) #define GT_LIFT_NOTICE (0x2000+0x2a) #define LIFT_NOTICE_ACTION (0x2000+0x2b) #define S7_SLOT_ACTION (0x2000+0x2c) #define LINC_S7_ACTION (0x2000+0x2d) #define LEFT_FAIL_7 (0x2000+0x2e) #define GT_L_TALK_7 (0x2000+0x2f) #define RIGHT_FAIL_7 (0x2000+0x30) #define GT_R_TALK_7 (0x2000+0x31) #define JOEY_OUT_OF_LIFT7 (0x2000+0x32) #define CABLE_7_LOGIC (0x2000+0x33) #define GT_CABLE_7 (0x2000+0x34) #define CABLE_7_ACTION (0x2000+0x35) #define CABLE_MISSION (0x2000+0x36) #define GT_S7_LIFT (0x2000+0x37) #define S7_LIFT_LOGIC (0x2000+0x38) #define JOEY_TO_LIFT (0x2000+0x39) #define LIFT_S7_ACTION (0x2000+0x3a) #define COPTER_ACTION (0x2000+0x3b) #define S9_WALK_ON (0x2000+0x3c) #define FANS_LOGIC (0x2000+0x3d) #define GET_TO_L_EXIT_S9 (0x2000+0x3e) #define EL9_ACTION (0x2000+0x3f) #define LOBBY_DOOR_LOGIC (0x2000+0x40) #define LOBBY_DOOR_ON (0x2000+0x41) #define GET_TO_LOBBY_DOOR (0x2000+0x42) #define LOBBY_DOOR_ACTION (0x2000+0x43) #define SCANNER_LOGIC (0x2000+0x44) #define GET_TO_SCANNER (0x2000+0x45) #define SCANNER_ACTION (0x2000+0x46) #define DAD_LOGIC (0x2000+0x47) #define DAD_SSS (0x2000+0x48) #define DAD_ACTION (0x2000+0x49) #define GET_TO_DAD (0x2000+0x4a) #define GET_TO_SON (0x2000+0x4b) #define SON_LOGIC (0x2000+0x4c) #define SON_ACTION (0x2000+0x4d) #define GT_LINC_S9 (0x2000+0x4e) #define LINC_S9_ACTION (0x2000+0x4f) #define GET_TO_R_EXIT_S18 (0x2000+0x50) #define S18_WALK_ON (0x2000+0x51) #define ER18_ACTION (0x2000+0x52) #define MONITOR_SLEEP (0x2000+0x53) #define SON_SSS (0x2000+0x54) #define STEAM_FRIGHT (0x2000+0x55) #define MONITOR_ALERT (0x2000+0x56) #define STEAM_LOGIC (0x2000+0x57) #define POWER_DOOR_LOGIC (0x2000+0x58) #define POWER_MOTOR_LOGIC (0x2000+0x59) #define POWER_PANEL_LOGIC (0x2000+0x5a) #define GET_TO_POWER_PANEL (0x2000+0x5b) #define SOCKET_ACTION (0x2000+0x5c) #define POWER_SWITCH_LOGIC (0x2000+0x5d) #define GET_TO_POWER_SWITCH (0x2000+0x5e) #define SWITCH_ACTION (0x2000+0x5f) #define CHAIR_FAIL (0x2000+0x60) #define GET_TO_POWER_CHAIR (0x2000+0x61) #define GET_TO_LEFT_SKULL (0x2000+0x62) #define GET_TO_RIGHT_SKULL (0x2000+0x63) #define LEFT_SKULL_ACTION (0x2000+0x64) #define POWER_BANG_LOGIC (0x2000+0x65) #define RIGHT_SKULL_ACTION (0x2000+0x66) #define GET_TO_TALK (0x2000+0x67) #define GORDON_SSS (0x2000+0x68) #define SAT_GORDON_ACTION (0x2000+0x69) #define GET_TO_POWER_DOOR (0x2000+0x6a) #define POWER_DOOR_ACTION (0x2000+0x6b) #define JOEY_BUTTON_MISSION (0x2000+0x6c) #define LEFT_LEVER_LOGIC (0x2000+0x6d) #define RIGHT_LEVER_LOGIC (0x2000+0x6e) #define LEFT_LEVER_ACTION (0x2000+0x6f) #define RIGHT_LEVER_ACTION (0x2000+0x70) #define GET_TO_RIGHT_LEVER (0x2000+0x71) #define GET_TO_LEFT_LEVER (0x2000+0x72) #define CHAIR_ACTION (0x2000+0x73) #define S12_LEFT_ON (0x2000+0x74) #define GET_TO_FACTORY_EXIT (0x2000+0x75) #define FACTORY_EXIT_ACTION (0x2000+0x76) #define LAMB_LEAVE_FACTORY (0x2000+0x77) #define LAMB_FACT_2 (0x2000+0x78) #define LAMB_FACT_RETURN (0x2000+0x79) #define LAMB_FACTORY_START (0x2000+0x7a) #define LAMB_FORCE_START (0x2000+0x7b) #define GT_FACT1_EXIT (0x2000+0x7c) #define FACT1_EXIT_ACTION (0x2000+0x7d) #define S12_RIGHT_ON (0x2000+0x7e) #define ANITA_WORK (0x2000+0x7f) #define ANITA_SSS (0x2000+0x80) #define ANITA_ACTION (0x2000+0x81) #define GT_ANITA (0x2000+0x82) #define BOTBELT_LOGIC (0x2000+0x83) #define STD_FACT_LOGIC (0x2000+0x84) #define ANITA_ALERT (0x2000+0x85) #define ANITA_SPY_ACTION (0x2000+0x86) #define ANITA_SPY_LOGIC (0x2000+0x87) #define TICK_OFF_II (0x2000+0x88) #define GT_TICK_OFF (0x2000+0x89) #define WELDER_LOGIC (0x2000+0x8a) #define GT_WELDER (0x2000+0x8b) #define WELDER_ACTION (0x2000+0x8c) #define LEFT_FAIL_12 (0x2000+0x8d) #define GT_L_TALK_12 (0x2000+0x8e) #define RIGHT_FAIL_12 (0x2000+0x8f) #define GT_R_TALK_12 (0x2000+0x90) #define WELDER_MISSION (0x2000+0x91) #define JOEY_WELD_MISSION (0x2000+0x92) #define GT_STUMP (0x2000+0x93) #define STUMP_ACTION (0x2000+0x94) #define GT_CONSOLE_12 (0x2000+0x95) #define CONSOLE_12_ACTION (0x2000+0x96) #define GT_TOUR_1 (0x2000+0x97) #define GT_TOUR_2 (0x2000+0x98) #define FOREMAN_LAMB (0x2000+0x99) #define FOSTER_TOUR (0x2000+0x9a) #define LAMB_TOUR (0x2000+0x9b) #define ON_FROM_S15 (0x2000+0x9c) #define S13_LEFT_ON (0x2000+0x9d) #define GT_FACT2_L_EXIT (0x2000+0x9e) #define FACT2_ACTION (0x2000+0x9f) #define FACT2_RIGHT_ACTION (0x2000+0xa0) #define GT_FACT2_R_EXIT (0x2000+0xa1) #define S13_RIGHT_ON (0x2000+0xa2) #define GT_FACT2_STORE_EXIT (0x2000+0xa3) #define FACT2_STORE_ACTION (0x2000+0xa4) #define GT_COGS (0x2000+0xa5) #define FOREMAN_LOGIC (0x2000+0xa6) #define FOREMAN_ALERT (0x2000+0xa7) #define COGS_ACTION (0x2000+0xa8) #define GT_LITE1 (0x2000+0xa9) #define STORE_ROOM_STOP (0x2000+0xaa) #define SENSOR_LOGIC (0x2000+0xab) #define RIGHT_FAIL_13 (0x2000+0xac) #define GT_R_TALK_13 (0x2000+0xad) #define LEFT_FAIL_13 (0x2000+0xae) #define GT_L_TALK_13 (0x2000+0xaf) #define GT_STORE_STOP (0x2000+0xb0) #define FACT2_FOREMAN_ALERT (0x2000+0xb1) #define FACT2_STOP (0x2000+0xb2) #define FACT2_SPY_LOGIC (0x2000+0xb3) #define GT_WINDOW (0x2000+0xb4) #define WINDOW_ACTION (0x2000+0xb5) #define FACT_CONSOLE_LOGIC (0x2000+0xb6) #define FOREMAN_STORE_CHECK (0x2000+0xb7) #define GT_SENSORS (0x2000+0xb8) #define SENSORS_ACTION (0x2000+0xb9) #define GT_FACT_CONSOLE (0x2000+0xba) #define CONSOLE_13_ACTION (0x2000+0xbb) #define RAD_BACK (0x2000+0xbc) #define FACT3_ACTION (0x2000+0xbd) #define S14_LEFT_ON (0x2000+0xbe) #define GT_FACT3_L_EXIT (0x2000+0xbf) #define ALT_NU_ANITA (0x2000+0xc0) #define GT_NU_ANITA (0x2000+0xc1) #define GT_FACT3_R_EXIT (0x2000+0xc2) #define LOCKER3_LOGIC (0x2000+0xc3) #define LOCKER2_LOGIC (0x2000+0xc4) #define LOCKER1_LOGIC (0x2000+0xc5) #define LOCKER3_ACTION (0x2000+0xc6) #define GT_LOCKER3 (0x2000+0xc7) #define LOCKER2_ACTION (0x2000+0xc8) #define GT_LOCKER2 (0x2000+0xc9) #define GT_LOCKER1 (0x2000+0xca) #define LOCKER1_ACTION (0x2000+0xcb) #define GT_MACHINE (0x2000+0xcc) #define MACHINE_ACTION (0x2000+0xcd) #define FACT3_R_ACTION (0x2000+0xce) #define S14_RIGHT_ON (0x2000+0xcf) #define NU_ANITA_SSS (0x2000+0xd0) #define RADMAN_LOGIC (0x2000+0xd1) #define LEFT_FAIL_14 (0x2000+0xd2) #define GT_L_TALK_14 (0x2000+0xd3) #define RIGHT_FAIL_14 (0x2000+0xd4) #define GT_R_TALK_14 (0x2000+0xd5) #define RAD_SCREEN_ACTION (0x2000+0xd6) #define GT_RAD_SCREEN (0x2000+0xd7) #define GT_14_CONSOLE (0x2000+0xd8) #define CONSOLE_14_ACTION (0x2000+0xd9) #define COAT_LOGIC (0x2000+0xda) #define GT_COAT (0x2000+0xdb) #define COAT_ACTION (0x2000+0xdc) #define S15_WALK_ON (0x2000+0xdd) #define GT_STORE_EXIT (0x2000+0xde) #define STORE_EXIT_ACTION (0x2000+0xdf) #define JOEY_42_MISS (0x2000+0xe0) #define JOEY_JUNCTION_MISS (0x2000+0xe1) #define GT_JUNCTION_BOX (0x2000+0xe2) #define JUNCTION_ACTION (0x2000+0xe3) #define FLAP_LOGIC (0x2000+0xe4) #define GT_FLAP (0x2000+0xe5) #define FLAP_ACTION (0x2000+0xe6) #define GT_SKEY (0x2000+0xe7) #define GT_WD40 (0x2000+0xe8) #define SKEY_ACTION (0x2000+0xe9) #define WD40_ACTION (0x2000+0xea) #define SHELF_OBJECT_LOGIC (0x2000+0xeb) #define FLOOR_PUTTY_ACTION (0x2000+0xec) #define GT_PUTTY (0x2000+0xed) #define FORKLIFT_LOGIC (0x2000+0xee) #define S16_LEFT_ON (0x2000+0xef) #define ENTRANCE_EXIT_ACTION (0x2000+0xf0) #define GT_ENTRANCE_EXIT (0x2000+0xf1) #define GT_ALT_CONSOLE (0x2000+0xf2) #define GT_REACTOR_CONSOLE (0x2000+0xf3) #define REACTOR_PC_ACTION (0x2000+0xf4) #define REACTOR_DOOR_ACTION (0x2000+0xf5) #define GT_REACTOR_DOOR (0x2000+0xf6) #define LEFT_FAIL_16 (0x2000+0xf7) #define GT_L_TALK_16 (0x2000+0xf8) #define RIGHT_FAIL_16 (0x2000+0xf9) #define GT_R_TALK_16 (0x2000+0xfa) #define REACTOR_ON (0x2000+0xfb) #define S17_LEFT_ON (0x2000+0xfc) #define GT_CORE_EXIT (0x2000+0xfd) #define CORE_EXIT_ACTION (0x2000+0xfe) #define S16_CORE_ON (0x2000+0xff) #define GT_ANITA_CARD (0x2000+0x100) #define ANITA_CARD_ACTION (0x2000+0x101) #define GT_RODS (0x2000+0x102) #define RODS_ACTION (0x2000+0x103) #define CONSOLE_16_LOGIC (0x2000+0x104) #define S10_RIGHT_ON (0x3000+0x1) #define GT_LEFT_EXIT_10 (0x3000+0x2) #define EL10_ACTION (0x3000+0x3) #define LIFT_10_LOGIC (0x3000+0x4) #define GT_SLOT_10 (0x3000+0x5) #define POD_LOGIC (0x3000+0x6) #define POD_LIGHT_LOGIC (0x3000+0x7) #define POD_LIGHT_ACTION (0x3000+0x8) #define GT_POD_LIGHT (0x3000+0x9) #define GT_LINC_10 (0x3000+0xa) #define LINC_10_ACTION (0x3000+0xb) #define GT_FLOOR_FROM_CHAIR10 (0x3000+0xc) #define GT_TERMINAL_10 (0x3000+0xd) #define TERMINAL_10_ACTION (0x3000+0xe) #define GT_SCANNER_10 (0x3000+0xf) #define SCANNER_10_ACTION (0x3000+0x10) #define GT_DOOR_10 (0x3000+0x11) #define DOOR_10_ACTION (0x3000+0x12) #define GT_SLOT_11 (0x3000+0x13) #define SLOT_11_ACTION (0x3000+0x14) #define GT_SOCCER_1 (0x3000+0x15) #define SOCCER_1_ACTION (0x3000+0x16) #define GT_SOCCER_2 (0x3000+0x17) #define GT_SOCCER_3 (0x3000+0x18) #define GT_SOCCER_4 (0x3000+0x19) #define GT_SOCCER_5 (0x3000+0x1a) #define SLAT_ACTION (0x3000+0x1b) #define GT_RIGHT_EXIT_11 (0x3000+0x1c) #define ER11_ACTION (0x3000+0x1d) #define S11_LEFT_ON (0x3000+0x1e) #define GT_LEFT_EXIT_19 (0x3000+0x1f) #define EL19_ACTION (0x3000+0x20) #define GT_TOP_RIGHT_19 (0x3000+0x21) #define TOP_R19_ACTION (0x3000+0x22) #define UCHAR_SSS (0x3000+0x23) #define UCHAR_ACTION (0x3000+0x24) #define GET_TO_UCHAR (0x3000+0x25) #define UCHAR_LOGIC (0x3000+0x26) #define S20_START_ON (0x3000+0x27) #define DOWN_20_FAIL (0x3000+0x28) #define GT_DOWN_EXIT_20 (0x3000+0x29) #define ED20_ACTION (0x3000+0x2a) #define REICH_20_ON (0x3000+0x2b) #define REICH_DOOR_FAIL (0x3000+0x2c) #define GT_REICH_DOOR_20 (0x3000+0x2d) #define REICH_DOOR_20_ACTION (0x3000+0x2e) #define GT_REICH_SLOT (0x3000+0x2f) #define REICH_SLOT_ACTION (0x3000+0x30) #define S20_REICH_ON (0x3000+0x31) #define REICH_DOOR_20_LOGIC (0x3000+0x32) #define LAMB_DOOR_20_LOGIC (0x3000+0x33) #define LAMB_SLOT_FAIL (0x3000+0x34) #define GT_LAMB_SLOT (0x3000+0x35) #define LAMB_SLOT_ACTION (0x3000+0x36) #define LAMB_20_ON (0x3000+0x37) #define LAMB_DOOR_FAIL (0x3000+0x38) #define GT_LAMB_DOOR_20 (0x3000+0x39) #define LAMB_DOOR_20_ACTION (0x3000+0x3a) #define S20_LAMB_ON (0x3000+0x3b) #define GT_SHRUB_1 (0x3000+0x3c) #define SHRUB_1_ACTION (0x3000+0x3d) #define GT_SHRUB_2 (0x3000+0x3e) #define SHRUB_2_ACTION (0x3000+0x3f) #define GT_SHRUB_3 (0x3000+0x40) #define SHRUB_3_ACTION (0x3000+0x41) #define START_20 (0x3000+0x42) #define GAL_LOGIC (0x3000+0x43) #define GT_GALLAGER_BEL (0x3000+0x44) #define GAL_BEL_ACTION (0x3000+0x45) #define GT_REICH_WINDOW (0x3000+0x46) #define REICH_WINDOW_ACTION (0x3000+0x47) #define GT_LAMB_WINDOW (0x3000+0x48) #define LAMB_WINDOW_ACTION (0x3000+0x49) #define LEFT_FAIL_20 (0x3000+0x4a) #define GT_L_TALK_20 (0x3000+0x4b) #define RIGHT_FAIL_20 (0x3000+0x4c) #define GT_R_TALK_20 (0x3000+0x4d) #define S21_START_ON (0x3000+0x4e) #define GT_LEFT_EXIT_21 (0x3000+0x4f) #define EL21_ACTION (0x3000+0x50) #define GT_LAMBS_BOOKS (0x3000+0x51) #define LAMBS_BOOKS_ACTION (0x3000+0x52) #define GT_LAMBS_CHAIR (0x3000+0x53) #define LAMBS_CHAIR_ACTION (0x3000+0x54) #define GT_DISPENSOR (0x3000+0x55) #define DISPENSOR_ACTION (0x3000+0x56) #define CAT_FOOD_LOGIC (0x3000+0x57) #define GT_CAT_FOOD (0x3000+0x58) #define CAT_FOOD_ACTION (0x3000+0x59) #define VIDEO_LOGIC (0x3000+0x5a) #define GT_VIDEO (0x3000+0x5b) #define VIDEO_ACTION (0x3000+0x5c) #define GT_CASSETTE (0x3000+0x5d) #define CASSETTE_ACTION (0x3000+0x5e) #define GT_BIG_PICT1 (0x3000+0x5f) #define BIG_PICT1_ACTION (0x3000+0x60) #define GT_VIDEO_SCREEN (0x3000+0x61) #define VIDEO_SCREEN_ACTION (0x3000+0x62) #define VIDEO_SCREEN_LOGIC (0x3000+0x63) #define GT_BIG_PICT2 (0x3000+0x64) #define BIG_PICT2_ACTION (0x3000+0x65) #define GT_BIG_PICT3 (0x3000+0x66) #define BIG_PICT3_ACTION (0x3000+0x67) #define CAT_LOGIC (0x3000+0x68) #define GT_CAT (0x3000+0x69) #define CAT_ACTION (0x3000+0x6a) #define INNER_LAMB_DOOR_LOGIC (0x3000+0x6b) #define S22_START_ON (0x3000+0x6c) #define GT_RIGHT_EXIT_22 (0x3000+0x6d) #define ER22_ACTION (0x3000+0x6e) #define GT_LAMB_BED (0x3000+0x6f) #define BED_ACTION (0x3000+0x70) #define GT_LAMB_TV (0x3000+0x71) #define LAMB_TV_ACTION (0x3000+0x72) #define GT_FISH_TANK (0x3000+0x73) #define FISH_TANK_ACTION (0x3000+0x74) #define FISH_POSTER_ACTION (0x3000+0x75) #define PILLOW_LOGIC (0x3000+0x76) #define GT_PILLOW (0x3000+0x77) #define PILLOW_ACTION (0x3000+0x78) #define GT_MAGAZINE (0x3000+0x79) #define MAGAZINE_ACTION (0x3000+0x7a) #define FISH_LOGIC (0x3000+0x7b) #define GT_REICH_CHAIR (0x3000+0x7c) #define REICH_CHAIR_ACTION (0x3000+0x7d) #define GT_CABINET (0x3000+0x7e) #define CABINET_ACTION (0x3000+0x7f) #define GT_CERT (0x3000+0x80) #define CERT_ACTION (0x3000+0x81) #define GT_REICH_PICTURE (0x3000+0x82) #define REICH_PICTURE_ACTION (0x3000+0x83) #define GT_FISH_FOOD (0x3000+0x84) #define FISH_FOOD_ACTION (0x3000+0x85) #define INNER_R_DOOR_LOGIC (0x3000+0x86) #define S23_LEFT_ON (0x3000+0x87) #define S23_ANCHOR_ON (0x3000+0x88) #define S23_TRAVEL_ON (0x3000+0x89) #define GT_LEFT_EXIT_23 (0x3000+0x8a) #define EL23_ACTION (0x3000+0x8b) #define GT_ANCHOR_EXIT_23 (0x3000+0x8c) #define ANCHOR23_ACTION (0x3000+0x8d) #define GT_TRAVEL_FAIL (0x3000+0x8e) #define GT_TRAVEL_EXIT_23 (0x3000+0x8f) #define TRAVEL_23_ACTION (0x3000+0x90) #define GT_BIN_23 (0x3000+0x91) #define BIN_23_ACTION (0x3000+0x92) #define GT_SCULPTURE (0x3000+0x93) #define SCULPTURE_ACTION (0x3000+0x94) #define GT_LINK_23 (0x3000+0x95) #define LINK_23_ACTION (0x3000+0x96) #define GT_WRECK_23 (0x3000+0x97) #define WRECK_23_ACTION (0x3000+0x98) #define GT_SMALL_23 (0x3000+0x99) #define SML_EXIT_S23_ACTION (0x3000+0x9a) #define S24_LEFT_ON (0x3000+0x9b) #define GT_LEFT_EXIT_24 (0x3000+0x9c) #define EL24_ACTION (0x3000+0x9d) #define GT_LONDON_POSTER (0x3000+0x9e) #define LONDON_ACTION (0x3000+0x9f) #define GT_NEW_YORK (0x3000+0xa0) #define NEW_YORK_ACTION (0x3000+0xa1) #define GT_MURAL (0x3000+0xa2) #define MURAL_ACTION (0x3000+0xa3) #define GT_PIDGEONS (0x3000+0xa4) #define PIDGEONS_ACTION (0x3000+0xa5) #define TREVOR_LOGIC (0x3000+0xa6) #define TREVOR_SSS (0x3000+0xa7) #define TREVOR_ACTION (0x3000+0xa8) #define GT_TREVOR (0x3000+0xa9) #define TICKET_LOGIC (0x3000+0xaa) #define TICKET_ACTION (0x3000+0xab) #define GT_TICKET (0x3000+0xac) #define GT_GLOBE (0x3000+0xad) #define GLOBE_ACTION (0x3000+0xae) #define GLOBE_LOGIC (0x3000+0xaf) #define S25_LEFT_ON (0x3000+0xb0) #define GT_ANCHOR_EXIT_25 (0x3000+0xb1) #define ANCHOR25_ACTION (0x3000+0xb2) #define ANCHOR_LOGIC (0x3000+0xb3) #define ANCHOR_SSS (0x3000+0xb4) #define ANCHOR_ACTION (0x3000+0xb5) #define GT_ANCHOR (0x3000+0xb6) #define ANCHOR_MISSION (0x3000+0xb7) #define JOEY_PC_MISSION (0x3000+0xb8) #define GT_ANCHOR_PC (0x3000+0xb9) #define HOOK_LOGIC (0x3000+0xba) #define GT_STATUE_25 (0x3000+0xbb) #define STATUE_25_ACTION (0x3000+0xbc) #define HOOK_MISSION (0x3000+0xbd) #define LAZER_25_LOGIC (0x3000+0xbe) #define SPARK_25_LOGIC (0x3000+0xbf) #define GT_HOOK (0x3000+0xc0) #define HOOK_ACTION (0x3000+0xc1) #define GT_SALES_CHART (0x3000+0xc2) #define SALES_CHART_ACTION (0x3000+0xc3) #define S26_LEFT_ON (0x3000+0xc4) #define S26_RIGHT_ON (0x3000+0xc5) #define GT_RIGHT_EXIT_26 (0x3000+0xc6) #define ER26_ACTION (0x3000+0xc7) #define START_26 (0x3000+0xc8) #define GT_POSTER (0x3000+0xc9) #define POSTER1_ACTION (0x3000+0xca) #define POSTER2_ACTION (0x3000+0xcb) #define POSTER3_ACTION (0x3000+0xcc) #define POSTER4_ACTION (0x3000+0xcd) #define GT_PLANT (0x3000+0xce) #define PLANT_26_ACTION (0x3000+0xcf) #define NU_GT_HOLO (0x3000+0xd0) #define GT_HOLO (0x3000+0xd1) #define HOLO_ACTION (0x3000+0xd2) #define HELGA_LOGIC (0x3000+0xd3) #define JOEY_HELGA_MISSION (0x3000+0xd4) #define GT_LEFT_EXIT_26 (0x3000+0xd5) #define EL26_ACTION (0x3000+0xd6) #define HELGA_ACTION (0x3000+0xd7) #define BIO_DOOR_LOGIC (0x3000+0xd8) #define GT_BIO_DOOR (0x3000+0xd9) #define BIO_DOOR_ACTION (0x3000+0xda) #define GT_LEAFLET (0x3000+0xdb) #define LEAFLET_LOGIC (0x3000+0xdc) #define LEAFLET_ACTION (0x3000+0xdd) #define S27_RIGHT_ON (0x3000+0xde) #define GT_RIGHT_EXIT_27 (0x3000+0xdf) #define ER27_ACTION (0x3000+0xe0) #define GT_CHART1 (0x3000+0xe1) #define CHART1_ACTION (0x3000+0xe2) #define GT_CHART2 (0x3000+0xe3) #define CHART2_ACTION (0x3000+0xe4) #define GT_GAS (0x3000+0xe5) #define GAS_ACTION (0x3000+0xe6) #define GT_CHAIR_27 (0x3000+0xe7) #define CHAIR_27_ACTION (0x3000+0xe8) #define GT_FLOOR_FROM_CHAIR (0x3000+0xe9) #define GT_SCANNER_27 (0x3000+0xea) #define SCANNER_27_ACTION (0x3000+0xeb) #define GT_L_TALK_27 (0x3000+0xec) #define RIGHT_FAIL_27 (0x3000+0xed) #define GT_R_TALK_27 (0x3000+0xee) #define BURKE_LOGIC (0x3000+0xef) #define GT_MEDI_COMP (0x3000+0xf0) #define MEDI_COMP_ACTION (0x3000+0xf1) #define BURKE_1 (0x3000+0xf2) #define BURKE_2 (0x3000+0xf3) #define DR_BURKE_1 (0x3000+0xf4) #define SCANNER_27_LOGIC (0x3000+0xf5) #define HELMET_LOGIC (0x3000+0xf6) #define BODY_SSS (0x3000+0xf7) #define BODY_ACTION (0x3000+0xf8) #define BUSY_BODY (0x3000+0xf9) #define GT_BODY (0x3000+0xfa) #define GT_HELMET (0x3000+0xfb) #define HELMET_ACTION (0x3000+0xfc) #define GLASS_SLOT_LOGIC (0x3000+0xfd) #define GLASS_MISSION (0x3000+0xfe) #define MEDIC_LOGIC (0x3000+0xff) #define S28_RIGHT_ON (0x3000+0x100) #define GT_RIGHT_EXIT_28 (0x3000+0x101) #define ER28_ACTION (0x3000+0x102) #define GT_LEFT_EXIT_28 (0x3000+0x103) #define EL28_ACTION (0x3000+0x104) #define S28_LEFT_ON (0x3000+0x105) #define GT_DUSTBIN_28 (0x3000+0x106) #define DUSTBIN_ACTION (0x3000+0x107) #define UP_28_FAIL (0x3000+0x108) #define GT_UP_EXIT_28 (0x3000+0x109) #define EU28_ACTION (0x3000+0x10a) #define S28_UP_ON (0x3000+0x10b) #define LEFT_FAIL_28 (0x3000+0x10c) #define GT_L_TALK_28 (0x3000+0x10d) #define RIGHT_FAIL_28 (0x3000+0x10e) #define GT_R_TALK_28 (0x3000+0x10f) #define GT_SML_R_28 (0x3000+0x110) #define R_28_SML_ACTION (0x3000+0x111) #define GT_SML_L_28 (0x3000+0x112) #define L_28_SML_ACTION (0x3000+0x113) #define SML_RIGHT_28 (0x3000+0x114) #define SML_LEFT_28 (0x3000+0x115) #define LIFT_28_LOGIC (0x3000+0x116) #define GT_LIFT_28 (0x3000+0x117) #define LIFT_28_ACTION (0x3000+0x118) #define S28_SLOT_ACTION (0x3000+0x119) #define GT_SLOT_28 (0x3000+0x11a) #define S29_LIFT_LOGIC (0x3000+0x11b) #define JOEY_TO_LIFT29 (0x3000+0x11c) #define LIFT_29_ACTION (0x3000+0x11d) #define GT_29_LIFT (0x3000+0x11e) #define S29_SLOT_ACTION (0x3000+0x11f) #define GT_29_CARD_SLOT (0x3000+0x120) #define JOEY_OUT_OF_LIFT (0x3000+0x121) #define GT_RIGHT_EXIT_29 (0x3000+0x122) #define ER29_ACTION (0x3000+0x123) #define S29_RIGHT_ON (0x3000+0x124) #define GT_LEFT_EXIT_29 (0x3000+0x125) #define EL29_ACTION (0x3000+0x126) #define S29_LEFT_ON (0x3000+0x127) #define OTHER_LIFT_WAIT (0x3000+0x128) #define GT_LIFT_WAIT (0x3000+0x129) #define LAMB_BELL_LOGIC (0x3000+0x12a) #define LAMB_LEAVE_GARDEN (0x3000+0x12b) #define LAMB_START_29 (0x3000+0x12c) #define LEFT_FAIL_29 (0x3000+0x12d) #define GT_L_TALK_29 (0x3000+0x12e) #define RIGHT_FAIL_29 (0x3000+0x12f) #define GT_R_TALK_29 (0x3000+0x130) #define GT_CABLE_29 (0x3000+0x131) #define CABLE_29_ACTION (0x3000+0x132) #define GT_SML_R_29 (0x3000+0x133) #define R_29_SML_ACTION (0x3000+0x134) #define GT_SML_L_29 (0x3000+0x135) #define L_29_SML_ACTION (0x3000+0x136) #define SML_RIGHT_29 (0x3000+0x137) #define SML_LEFT_29 (0x3000+0x138) #define DANI_SPEECH (0x4000+0x1) #define HENRI_SPEECH (0x4000+0x2) #define BUZZER_SPEECH (0x4000+0x3) #define JUKEBOX_SPEECH (0x4000+0x4) #define VINCENT_SPEECH (0x0000+0x40) #define EDDIE_SPEECH (0x0000+0x41) #define BLUNT_SPEECH (0x0000+0x42) #define BARRY_SPEECH (0x4000+0x5) #define COLSTON_SPEECH (0x0000+0x43) #define GALL_SPEECH (0x0000+0x44) #define BABS_SPEECH (0x4000+0x6) #define CHUTNEY_SPEECH (0x0000+0x45) #define DOG_BARK_LOGIC (0x4000+0x7) #define SPUNKY_SMELLS_FOOD (0x4000+0x8) #define SPUNKY_EXTRA (0x4000+0x9) #define SPUNKY_LOGIC (0x4000+0xa) #define SPUNKY_EAT_FOOD (0x4000+0xb) #define SPUNKY_BARK_AT_FOSTER (0x4000+0xc) #define SPUNKY_GO_HOME (0x4000+0xd) #define SPUNKY_SEE_VIDEO (0x4000+0xe) #define DANIELLE_SSS (0x4000+0xf) #define GT_SC31_DANIELLE (0x4000+0x10) #define SC31_DANI_ACTION (0x4000+0x11) #define DANI_CHAT_TO_GUARD (0x4000+0x12) #define GT_DANI_WAIT (0x4000+0x13) #define DANIELLE_EXTRA (0x4000+0x14) #define DANIELLE_LOGIC (0x4000+0x15) #define GT_SC32_DANIELLE_AT_LIFT (0x4000+0x16) #define SC32_DANIELLE_AT_LIFT_ACTION (0x4000+0x17) #define DANIELLE_GO_HOME (0x4000+0x18) #define GT_SC38_DANIELLE (0x4000+0x19) #define SC38_DANIELLE_ACTION (0x4000+0x1a) #define GT_SC38_HAND_SET (0x4000+0x1b) #define DANI_ANSWER_PHONE (0x4000+0x1c) #define FOSTER_VISIT_DANI (0x4000+0x1d) #define GN_SC30_LEFT_TALK (0x4000+0x1e) #define GT_SC30_LEFT_TALK (0x4000+0x1f) #define GN_SC30_RIGHT_TALK (0x4000+0x20) #define GT_SC30_RIGHT_TALK (0x4000+0x21) #define SC30_EXIT_31_WALK_ON (0x4000+0x22) #define GT_SC30_EXIT_31 (0x4000+0x23) #define SC30_EXIT_31_ACTION (0x4000+0x24) #define SC30_EXIT_33_WALK_ON (0x4000+0x25) #define GT_SC30_EXIT_33 (0x4000+0x26) #define SC30_EXIT_33_ACTION (0x4000+0x27) #define SC30_COURT_DOOR_MOUSE_ON (0x4000+0x28) #define SC30_COURT_DOOR_WALK_ON (0x4000+0x29) #define GT_SC30_COURT_DOOR (0x4000+0x2a) #define SC30_COURT_DOOR_ACTION (0x4000+0x2b) #define SC30_COURT_DOOR_LOGIC (0x4000+0x2c) #define GT_SC30_NOTICE (0x4000+0x2d) #define SC30_NOTICE_ACTION (0x4000+0x2e) #define GT_SC30_STATUE_1 (0x4000+0x2f) #define SC30_STATUE_1_ACTION (0x4000+0x30) #define GT_SC30_STATUE_2 (0x4000+0x31) #define SC30_STATUE_2_ACTION (0x4000+0x32) #define SC30_HENRI_LOGIC (0x4000+0x33) #define SC30_HENRI_SSS (0x4000+0x34) #define GT_SC30_HENRI (0x4000+0x35) #define SC30_HENRI_ACTION (0x4000+0x36) #define SC30_EXIT_36_WALK_ON (0x4000+0x37) #define GT_SC30_EXIT_36 (0x4000+0x38) #define SC30_EXIT_36_ACTION (0x4000+0x39) #define GN_SC31_LEFT_TALK (0x4000+0x3a) #define GT_SC31_LEFT_TALK (0x4000+0x3b) #define GN_SC31_RIGHT_TALK (0x4000+0x3c) #define GT_SC31_RIGHT_TALK (0x4000+0x3d) #define SC31_EXIT_30_WALK_ON (0x4000+0x3e) #define GT_SC31_EXIT_30 (0x4000+0x3f) #define SC31_EXIT_30_ACTION (0x4000+0x40) #define SC31_EXIT_32_WALK_ON (0x4000+0x41) #define GT_SC31_EXIT_32 (0x4000+0x42) #define SC31_EXIT_32_ACTION (0x4000+0x43) #define GT_SC31_LIFT_SLOT (0x4000+0x44) #define SC31_LIFT_SLOT_ACTION (0x4000+0x45) #define GT_SC31_LIFT (0x4000+0x46) #define SC31_LIFT_ACTION (0x4000+0x47) #define SC31_LIFT_LOGIC (0x4000+0x48) #define SC31_GUARD_RESCUE_DOG (0x4000+0x49) #define GT_SC31_END_OF_ROPE (0x4000+0x4a) #define SC31_END_OF_ROPE_ACTION (0x4000+0x4b) #define SC31_ROPE_LOGIC (0x4000+0x4c) #define SC31_BRICKS_LOGIC (0x4000+0x4d) #define SC31_PLANK_LOGIC (0x4000+0x4e) #define SC31_BISCUITS_LOGIC (0x4000+0x4f) #define GT_SC31_BRICKS (0x4000+0x50) #define SC31_BRICKS_ACTION (0x4000+0x51) #define GN_SC31_PLANK (0x4000+0x52) #define GT_SC31_PLANK (0x4000+0x53) #define SC31_PLANK_ACTION (0x4000+0x54) #define SC31_GUARD_LOGIC (0x4000+0x55) #define SC31_GUARD_CHATTING_LOGIC (0x4000+0x56) #define SC31_GUARD_SSS (0x4000+0x57) #define GN_SC31_GUARD (0x4000+0x58) #define GT_SC31_GUARD (0x4000+0x59) #define SC31_GUARD_ACTION (0x4000+0x5a) #define SC31_GUARD_CHATTING_ACTION (0x4000+0x5b) #define SC31_EXIT_39_WALK_ON (0x4000+0x5c) #define GT_SC31_EXIT_39 (0x4000+0x5d) #define SC31_EXIT_39_ACTION (0x4000+0x5e) #define SC31_JOEY_LOGIC (0x4000+0x5f) #define GT_SC31_JOEY (0x4000+0x60) #define SC31_JOEY_ACTION (0x4000+0x61) #define SC31_AT_WATCHER_LOGIC (0x4000+0x62) #define GN_SC32_LEFT_TALK (0x4000+0x63) #define GT_SC32_LEFT_TALK (0x4000+0x64) #define GN_SC32_RIGHT_TALK (0x4000+0x65) #define GT_SC32_RIGHT_TALK (0x4000+0x66) #define SC32_EXIT_31_WALK_ON (0x4000+0x67) #define GT_SC32_EXIT_31 (0x4000+0x68) #define SC32_EXIT_31_ACTION (0x4000+0x69) #define SC32_EXIT_33_WALK_ON (0x4000+0x6a) #define GT_SC32_EXIT_33 (0x4000+0x6b) #define SC32_EXIT_33_ACTION (0x4000+0x6c) #define GT_SC32_TERMINAL (0x4000+0x6d) #define SC32_TERMINAL_ACTION (0x4000+0x6e) #define GT_SC32_PLANT_1 (0x4000+0x6f) #define SC32_PLANT_1_ACTION (0x4000+0x70) #define GT_SC32_PLANT_2 (0x4000+0x71) #define SC32_PLANT_2_ACTION (0x4000+0x72) #define GT_SC32_PLANT_3 (0x4000+0x73) #define SC32_PLANT_3_ACTION (0x4000+0x74) #define SC32_BUZZER_LOGIC (0x4000+0x75) #define GT_SC32_BUZZER (0x4000+0x76) #define SC32_BUZZER_ACTION (0x4000+0x77) #define GT_SC32_LIFT (0x4000+0x78) #define SC32_LIFT_ACTION (0x4000+0x79) #define SC32_LIFT_LOGIC (0x4000+0x7a) #define SC32_VINCENT_LOGIC (0x4000+0x7b) #define SC32_VINCENT_SSS (0x4000+0x7c) #define GT_SC32_VINCENT (0x4000+0x7d) #define SC32_VINCENT_ACTION (0x4000+0x7e) #define SC32_GARDENER_LOGIC (0x4000+0x7f) #define SC32_GARDENER_SSS (0x4000+0x80) #define GT_SC32_GARDENER (0x4000+0x81) #define SC32_GARDENER_ACTION (0x4000+0x82) #define GN_SC33_LEFT_TALK (0x4000+0x83) #define GT_SC33_LEFT_TALK (0x4000+0x84) #define GN_SC33_RIGHT_TALK (0x4000+0x85) #define GT_SC33_RIGHT_TALK (0x4000+0x86) #define SC33_EXIT_30_WALK_ON (0x4000+0x87) #define GT_SC33_EXIT_30 (0x4000+0x88) #define SC33_EXIT_30_ACTION (0x4000+0x89) #define SC33_EXIT_32_WALK_ON (0x4000+0x8a) #define GT_SC33_EXIT_32 (0x4000+0x8b) #define SC33_EXIT_32_ACTION (0x4000+0x8c) #define SC33_SHED_DOOR_LOGIC (0x4000+0x8d) #define SC33_SHED_DOOR_MOUSE_ON (0x4000+0x8e) #define SC33_SHED_DOOR_WALK_ON (0x4000+0x8f) #define GT_SC33_SHED_DOOR (0x4000+0x90) #define SC33_SHED_DOOR_ACTION (0x4000+0x91) #define GT_SC33_LOCK (0x4000+0x92) #define SC33_LOCK_ACTION (0x4000+0x93) #define SC34_DOOR_WALK_ON (0x4000+0x94) #define GT_SC34_DOOR (0x4000+0x95) #define SC34_DOOR_ACTION (0x4000+0x96) #define GT_SC34_SECATEURS (0x4000+0x97) #define SC34_SECATEURS_ACTION (0x4000+0x98) #define SC34_SECATEURS_LOGIC (0x4000+0x99) #define GT_SC34_TKT_MACHINE (0x4000+0x9a) #define SC34_TKT_MACHINE_ACTION (0x4000+0x9b) #define GT_SC34_MAP (0x4000+0x9c) #define SC34_MAP_ACTION (0x4000+0x9d) #define GT_SC34_BRICKS (0x4000+0x9e) #define SC34_BRICKS_ACTION (0x4000+0x9f) #define GN_SC36_LEFT_TALK (0x4000+0xa0) #define GT_SC36_LEFT_TALK (0x4000+0xa1) #define GN_SC36_RIGHT_TALK (0x4000+0xa2) #define GT_SC36_RIGHT_TALK (0x4000+0xa3) #define GT_SC36_LOW_FLOOR (0x4000+0xa4) #define GT_SC36_FLOOR (0x4000+0xa5) #define SC36_EXIT_30_WALK_ON (0x4000+0xa6) #define GT_SC36_EXIT_30 (0x4000+0xa7) #define SC36_EXIT_30_ACTION (0x4000+0xa8) #define GT_SC36_SENSOR (0x4000+0xa9) #define SC36_SENSOR_ACTION (0x4000+0xaa) #define SC36_DOOR_WALK_ON (0x4000+0xab) #define GT_SC36_DOOR (0x4000+0xac) #define SC36_DOOR_ACTION (0x4000+0xad) #define SC36_DOOR_LOGIC (0x4000+0xae) #define SC36_BAND_LOGIC (0x4000+0xaf) #define GT_SC36_BAND (0x4000+0xb0) #define SC36_BAND_ACTION (0x4000+0xb1) #define SC36_JUKE_LIGHT_LOGIC (0x4000+0xb2) #define SC36_COLSTON_FIX_JUKEBOX (0x4000+0xb3) #define PLAY_TUNE_1 (0x4000+0xb4) #define PLAY_TUNE_2 (0x4000+0xb5) #define PLAY_TUNE_3 (0x4000+0xb6) #define SC36_JUKEBOX_SSS (0x4000+0xb7) #define SC36_JUKEBOX_LOGIC (0x4000+0xb8) #define GT_SC36_JUKEBOX (0x4000+0xb9) #define SC36_JUKEBOX_ACTION (0x4000+0xba) #define SC36_BARMAN_LOGIC (0x4000+0xbb) #define SC36_BARMAN_SSS (0x4000+0xbc) #define GT_SC36_BARMAN (0x4000+0xbd) #define SC36_BARMAN_ACTION (0x4000+0xbe) #define SC36_COLSTON_LOGIC (0x4000+0xbf) #define SC36_COLSTON_SSS (0x4000+0xc0) #define GT_SC36_COLSTON (0x4000+0xc1) #define SC36_COLSTON_ACTION (0x4000+0xc2) #define SC36_GALLAGHER_LOGIC (0x4000+0xc3) #define SC36_GALLAGHER_SSS (0x4000+0xc4) #define GT_SC36_GALLAGHER (0x4000+0xc5) #define SC36_GALLAGHER_ACTION (0x4000+0xc6) #define SC36_CARDS_LOGIC (0x4000+0xc7) #define GT_SC36_GLASS (0x4000+0xc8) #define SC36_COLSTON_PROTEST (0x4000+0xc9) #define SC36_GLASS_ACTION (0x4000+0xca) #define MOVE_BABS (0x4000+0xcb) #define SC36_BABS_LOGIC (0x4000+0xcc) #define BABS_LOGIC_AMIGA (0x4000+0xcd) #define GT_BABS_AMIGA (0x4000+0xce) #define BABS_SSS_AMIGA (0x4000+0xcf) #define BABS_ACTION_AMIGA (0x4000+0xd0) #define GT_SC37_SENSOR (0x4000+0xd1) #define SC37_SENSOR_ACTION (0x4000+0xd2) #define SC37_DOOR_WALK_ON (0x4000+0xd3) #define GT_SC37_DOOR (0x4000+0xd4) #define SC37_DOOR_ACTION (0x4000+0xd5) #define SC37_DOOR_LOGIC (0x4000+0xd6) #define GT_SC37_GRILL (0x4000+0xd7) #define SC37_GRILL_ACTION (0x4000+0xd8) #define SC37_GRILL_LOGIC (0x4000+0xd9) #define GT_SC37_FLIMSY_BOX (0x4000+0xda) #define SC37_FLIMSY_BOX_ACTION (0x4000+0xdb) #define STEP_OFF_BOX (0x4000+0xdc) #define GT_SC37_BIG_BOX (0x4000+0xdd) #define SC37_BIG_BOX_ACTION (0x4000+0xde) #define GT_SC37_LID (0x4000+0xdf) #define SC37_LID_ACTION (0x4000+0xe0) #define PUT_LID_BACK (0x4000+0xe1) #define USE_LID_ON_FLIMSY_BOX (0x4000+0xe2) #define SC37_LID_LOGIC (0x4000+0xe3) #define GT_SC37_WINE_RACK (0x4000+0xe4) #define SC37_WINE_RACK_ACTION (0x4000+0xe5) #define GN_SC38_LEFT_TALK (0x4000+0xe6) #define GT_SC38_LEFT_TALK (0x4000+0xe7) #define GN_SC38_RIGHT_TALK (0x4000+0xe8) #define GT_SC38_RIGHT_TALK (0x4000+0xe9) #define GT_SC38_LIFT (0x4000+0xea) #define SC38_LIFT_ACTION (0x4000+0xeb) #define SC38_LIFT_LOGIC (0x4000+0xec) #define GT_SC38_STATUE (0x4000+0xed) #define SC38_STATUE_ACTION (0x4000+0xee) #define GT_SC38_VIDEO (0x4000+0xef) #define SC38_VIDEO_ACTION (0x4000+0xf0) #define SC38_VIDEO_LOGIC (0x4000+0xf1) #define GT_SC38_MONITOR (0x4000+0xf2) #define SC38_MONITOR_ACTION (0x4000+0xf3) #define SC38_MONITOR_LOGIC (0x4000+0xf4) #define GT_SC38_SOFA (0x4000+0xf5) #define SC38_SOFA_ACTION (0x4000+0xf6) #define GT_SC38_DOG_TRAY (0x4000+0xf7) #define SC38_DOG_TRAY_ACTION (0x4000+0xf8) #define GT_SC38_BISCUITS (0x4000+0xf9) #define SC38_BISCUITS_ACTION (0x4000+0xfa) #define SC38_RINGER_LOGIC (0x4000+0xfb) #define SC39_EXIT_31_WALK_ON (0x4000+0xfc) #define GT_SC39_EXIT_31 (0x4000+0xfd) #define SC39_EXIT_31_ACTION (0x4000+0xfe) #define GT_SC39_EXIT_40 (0x4000+0xff) #define SC39_EXIT_40_ACTION (0x4000+0x100) #define SC39_EXIT_41_WALK_ON (0x4000+0x101) #define GT_SC39_EXIT_41 (0x4000+0x102) #define SC39_EXIT_41_ACTION (0x4000+0x103) #define GT_SC39_WALTERS (0x4000+0x104) #define SC39_WALTERS_ACTION (0x4000+0x105) #define GT_SC40_EXIT_39 (0x4000+0x106) #define SC40_EXIT_39_ACTION (0x4000+0x107) #define GT_SC40_CABINET (0x4000+0x108) #define SC40_CABINET_ACTION (0x4000+0x109) #define GT_SC40_TROLLEY (0x4000+0x10a) #define SC40_TROLLEY_ACTION (0x4000+0x10b) #define GT_SC40_LOCKER_1 (0x4000+0x10c) #define SC40_LOCKER_1_ACTION (0x4000+0x10d) #define GT_SC40_LOCKER_2 (0x4000+0x10e) #define SC40_LOCKER_2_ACTION (0x4000+0x10f) #define GT_SC40_LOCKER_3 (0x4000+0x110) #define SC40_LOCKER_3_ACTION (0x4000+0x111) #define GT_SC40_LOCKER_4 (0x4000+0x112) #define SC40_LOCKER_4_ACTION (0x4000+0x113) #define GT_SC40_LOCKER_5 (0x4000+0x114) #define SC40_LOCKER_5_ACTION (0x4000+0x115) #define GT_SC40_BODY_1 (0x4000+0x116) #define SC40_BODY_1_ACTION (0x4000+0x117) #define GT_SC40_BODY_2 (0x4000+0x118) #define SC40_BODY_2_ACTION (0x4000+0x119) #define GT_SC40_BODY_3 (0x4000+0x11a) #define SC40_BODY_3_ACTION (0x4000+0x11b) #define GT_SC40_BODY_4 (0x4000+0x11c) #define SC40_BODY_4_ACTION (0x4000+0x11d) #define GT_SC40_BODY_5 (0x4000+0x11e) #define SC40_BODY_5_ACTION (0x4000+0x11f) #define SC40_LOCKER_1_LOGIC (0x4000+0x120) #define SC40_LOCKER_2_LOGIC (0x4000+0x121) #define SC40_LOCKER_3_LOGIC (0x4000+0x122) #define SC40_LOCKER_4_LOGIC (0x4000+0x123) #define SC40_LOCKER_5_LOGIC (0x4000+0x124) #define SC41_EXIT_39_WALK_ON (0x4000+0x125) #define GT_SC41_EXIT_39 (0x4000+0x126) #define SC41_EXIT_39_ACTION (0x4000+0x127) #define SC41_HEAT_1_LOGIC (0x4000+0x128) #define SC41_HEAT_2_LOGIC (0x4000+0x129) #define SC41_HEAT_3_LOGIC (0x4000+0x12a) #define FOSTER_ENTER_COURT (0x4000+0x12b) #define SC42_JUDGE_LOGIC (0x4000+0x12c) #define SC42_CLERK_LOGIC (0x4000+0x12d) #define SC42_PROSECUTION_LOGIC (0x4000+0x12e) #define SC42_JOBSWORTH_LOGIC (0x4000+0x12f) #define SC42_BLUNT_LOGIC (0x4000+0x130) #define SC42_DANI_LOGIC (0x4000+0x131) #define SC42_SIGN_LOGIC (0x4000+0x132) #define SC44_EXIT_45_WALK_ON (0x4000+0x133) #define GT_SC44_EXIT_45 (0x4000+0x134) #define SC44_EXIT_45_ACTION (0x4000+0x135) #define GT_SC44_GRILL (0x4000+0x136) #define SC44_GRILL_ACTION (0x4000+0x137) #define GT_SC44_RUBBLE (0x4000+0x138) #define SC44_RUBBLE_ACTION (0x4000+0x139) #define SC45_EXIT_44_WALK_ON (0x4000+0x13a) #define GT_SC45_EXIT_44 (0x4000+0x13b) #define SC45_EXIT_44_ACTION (0x4000+0x13c) #define SC45_EXIT_46_WALK_ON (0x4000+0x13d) #define GT_SC45_EXIT_46 (0x4000+0x13e) #define SC45_EXIT_46_ACTION (0x4000+0x13f) #define SC45_EXIT_47_WALK_ON (0x4000+0x140) #define GT_SC45_EXIT_47 (0x4000+0x141) #define SC45_EXIT_47_ACTION (0x4000+0x142) #define SC46_EXIT_45_WALK_ON (0x4000+0x143) #define GT_SC46_EXIT_45 (0x4000+0x144) #define SC46_EXIT_45_ACTION (0x4000+0x145) #define GT_SC46_RUBBLE (0x4000+0x146) #define SC46_RUBBLE_ACTION (0x4000+0x147) #define SC47_EXIT_45_WALK_ON (0x4000+0x148) #define GT_SC47_EXIT_45 (0x4000+0x149) #define SC47_EXIT_45_ACTION (0x4000+0x14a) #define SC47_EXIT_48_WALK_ON (0x4000+0x14b) #define GT_SC47_EXIT_48 (0x4000+0x14c) #define SC47_EXIT_48_ACTION (0x4000+0x14d) #define SC48_EXIT_47_WALK_ON (0x4000+0x14e) #define GT_SC48_EXIT_47 (0x4000+0x14f) #define SC48_EXIT_47_ACTION (0x4000+0x150) #define SC48_EXIT_65_WALK_ON (0x4000+0x151) #define GT_SC48_EXIT_65 (0x4000+0x152) #define SC48_EXIT_65_ACTION (0x4000+0x153) #define GT_SC48_SOCKET (0x4000+0x154) #define SC48_SOCKET_ACTION (0x4000+0x155) #define SC48_SOCKET_LOGIC (0x4000+0x156) #define GT_SC48_HOLE (0x4000+0x157) #define SC48_HOLE_ACTION (0x4000+0x158) #define FOSTER_SEES_EYES (0x4000+0x159) #define SC48_HOLE_LOGIC (0x4000+0x15a) #define SC48_EYES_LOGIC (0x4000+0x15b) #define SC65_EXIT_48_WALK_ON (0x4000+0x15c) #define GT_SC65_EXIT_48 (0x4000+0x15d) #define SC65_EXIT_48_ACTION (0x4000+0x15e) #define GT_SC65_EXIT_66 (0x4000+0x15f) #define GT_SC65_POSTER1 (0x4000+0x160) #define SC65_POSTER1_ACTION (0x4000+0x161) #define GT_SC65_POSTER2 (0x4000+0x162) #define SC65_POSTER2_ACTION (0x4000+0x163) #define GT_SC65_SIGN (0x4000+0x164) #define SC65_SIGN_ACTION (0x4000+0x165) #define WALTER_SPEECH (0x5000+0x1) #define JOEY_MEDIC (0x5000+0x2) #define KEN_SPEECH (0x5000+0x3) #define BORED_ROOM (0x5000+0x4) #define HOBS_END (0x0000+0x46) #define GT_JOEY_PARK (0x5000+0x5) #define JOEY_MED_EXTRA (0x5000+0x6) #define JOEY_MED_LOGIC (0x5000+0x7) #define JOEY_MISSION72_EXTRA (0x5000+0x8) #define JOEY_MED_MISSION72 (0x5000+0x9) #define GT_RECHARGING_MEDI (0x5000+0xa) #define RECHARGING_MEDI_ACTION (0x5000+0xb) #define MEDI_LOGIC (0x5000+0xc) #define SC67_MEND_LOGIC (0x5000+0xd) #define MEDI_ACTION (0x5000+0xe) #define GT_SC71_MEDI_SLOT (0x5000+0xf) #define SC71_MEDI_SLOT_ACTION (0x5000+0x10) #define SC66_FOSTER_GETS_CRUSHED (0x5000+0x11) #define SC66_TIMER_LOGIC (0x5000+0x12) #define SC66_DOOR_LOGIC (0x5000+0x13) #define SC66_STONES_LOGIC (0x5000+0x14) #define SC66_LO_BEAM_LOGIC (0x5000+0x15) #define SC66_HI_BEAM_LOGIC (0x5000+0x16) #define SC66_ROCK1_LOGIC (0x5000+0x17) #define SC66_ROCK2_LOGIC (0x5000+0x18) #define SC66_ROCK3_LOGIC (0x5000+0x19) #define SC66_HOLE_ACTION (0x5000+0x1a) #define SC67_PULSE1_LOGIC (0x5000+0x1b) #define SC67_PULSE2_LOGIC (0x5000+0x1c) #define SC67_PULSE3_LOGIC (0x5000+0x1d) #define SC67_PULSE4_LOGIC (0x5000+0x1e) #define SC67_ROCK_LOGIC (0x5000+0x1f) #define GT_SC67_BRICKWORK (0x5000+0x20) #define SC67_BRICKWORK_ACTION (0x5000+0x21) #define SC67_CLOT_LOGIC (0x5000+0x22) #define GN_SC67_CLOT (0x5000+0x23) #define GT_SC67_CLOT (0x5000+0x24) #define SC67_CLOT_ACTION (0x5000+0x25) #define GT_SC67_VEIN (0x5000+0x26) #define SC67_VEIN_ACTION (0x5000+0x27) #define SC67_DOOR_MOUSE_ON (0x5000+0x28) #define SC67_DOOR_LOGIC (0x5000+0x29) #define SC67_DOOR_WALK_ON (0x5000+0x2a) #define GN_SC67_DOOR (0x5000+0x2b) #define GT_SC67_DOOR (0x5000+0x2c) #define SC67_DOOR_ACTION (0x5000+0x2d) #define SC67_PLASTER_LOGIC (0x5000+0x2e) #define GT_SC67_PLASTER (0x5000+0x2f) #define SC67_PLASTER_ACTION (0x5000+0x30) #define SC67_BRICK_LOGIC (0x5000+0x31) #define GT_SC67_BRICK (0x5000+0x32) #define SC67_BRICK_ACTION (0x5000+0x33) #define SC67_CROWBAR_LOGIC (0x5000+0x34) #define GT_SC67_CROWBAR (0x5000+0x35) #define SC67_CROWBAR_ACTION (0x5000+0x36) #define GT_SC68_JOEY_WAIT (0x5000+0x37) #define SC68_PULSE1_LOGIC (0x5000+0x38) #define SC68_PULSE2_LOGIC (0x5000+0x39) #define SC68_PULSE3_LOGIC (0x5000+0x3a) #define SC68_PULSE4_LOGIC (0x5000+0x3b) #define SC68_PULSE5_LOGIC (0x5000+0x3c) #define SC68_PULSE6_LOGIC (0x5000+0x3d) #define SC68_SENSOR_LOGIC (0x5000+0x3e) #define SC68_DOOR_WALK_ON (0x5000+0x3f) #define GN_SC68_DOOR (0x5000+0x40) #define GT_SC68_DOOR (0x5000+0x41) #define SC68_DOOR_ACTION (0x5000+0x42) #define SC68_DOOR_MOUSE_ON (0x5000+0x43) #define SC68_DOOR_LOGIC (0x5000+0x44) #define GT_SC68_SENSOR (0x5000+0x45) #define SC68_SENSOR_ACTION (0x5000+0x46) #define GT_SC68_STAIRS (0x5000+0x47) #define SC68_STAIRS_ACTION (0x5000+0x48) #define SC68_EXIT_WALK_ON (0x5000+0x49) #define GT2_SC68_EXIT (0x5000+0x4a) #define GT_SC68_EXIT (0x5000+0x4b) #define SC68_EXIT_ACTION (0x5000+0x4c) #define GT_SC68_GRILL (0x5000+0x4d) #define SC68_GRILL_ACTION (0x5000+0x4e) #define SC69_PULSE1_LOGIC (0x5000+0x4f) #define SC69_PULSE2_LOGIC (0x5000+0x50) #define SC69_PULSE3_LOGIC (0x5000+0x51) #define SC69_PULSE4_LOGIC (0x5000+0x52) #define SC69_PULSE5_LOGIC (0x5000+0x53) #define SC69_PULSE6_LOGIC (0x5000+0x54) #define SC69_EXIT_WALK_ON (0x5000+0x55) #define GT2_SC69_EXIT (0x5000+0x56) #define GT_SC69_EXIT (0x5000+0x57) #define SC69_EXIT_ACTION (0x5000+0x58) #define SC69_DOOR_WALK_ON (0x5000+0x59) #define GN_SC69_DOOR (0x5000+0x5a) #define GT_SC69_DOOR (0x5000+0x5b) #define SC69_DOOR_ACTION (0x5000+0x5c) #define GT_SC69_GRILL (0x5000+0x5d) #define SC69_GRILL_ACTION (0x5000+0x5e) #define GT_SC70_DOOR (0x5000+0x5f) #define SC70_DOOR_ACTION (0x5000+0x60) #define SC70_IRIS_LOGIC (0x5000+0x61) #define SC70_IRIS_OPENED (0x5000+0x62) #define SC70_IRIS_CLOSED (0x5000+0x63) #define GT_SC70_IRIS (0x5000+0x64) #define SC70_IRIS_ACTION (0x5000+0x65) #define SC70_BAR_LOGIC (0x5000+0x66) #define GT_SC70_BAR (0x5000+0x67) #define SC70_BAR_ACTION (0x5000+0x68) #define GT_SC70_GRILL (0x5000+0x69) #define SC70_GRILL_ACTION (0x5000+0x6a) #define SC70_CONTROL_LOGIC (0x5000+0x6b) #define GT_SC70_CONTROL (0x5000+0x6c) #define SC70_CONTROL_ACTION (0x5000+0x6d) #define SC70_PIT_LOGIC (0x5000+0x6e) #define GT_SC70_PIT (0x5000+0x6f) #define SC70_PIT_ACTION (0x5000+0x70) #define GT_SC70_FLOOR (0x5000+0x71) #define SC71_DOOR69_WALK_ON (0x5000+0x72) #define GN_SC71_DOOR69 (0x5000+0x73) #define GT_SC71_DOOR69 (0x5000+0x74) #define SC71_DOOR69_ACTION (0x5000+0x75) #define SC71_DOOR72_WALK_ON (0x5000+0x76) #define GN_SC71_DOOR72 (0x5000+0x77) #define GT_SC71_DOOR72 (0x5000+0x78) #define SC71_DOOR72_ACTION (0x5000+0x79) #define GN_INTO_RECHARGING_UNIT (0x5000+0x7a) #define GET_INTO_RECHARGING_UNIT (0x5000+0x7b) #define GT_SC71_RECHARGER (0x5000+0x7c) #define SC71_RECHARGER_ACTION (0x5000+0x7d) #define GT_SC71_MONITOR (0x5000+0x7e) #define SC71_MONITOR_ACTION (0x5000+0x7f) #define GT_SC71_CONTROLS (0x5000+0x80) #define SC71_CONTROLS_ACTION (0x5000+0x81) #define GT_SC71_LOCKED_DOOR (0x5000+0x82) #define SC71_LOCKED_DOOR_ACTION (0x5000+0x83) #define SC71_RECHARGER_LOGIC (0x5000+0x84) #define SC71_PANEL2_LOGIC (0x5000+0x85) #define SC71_LIGHT1_LOGIC (0x5000+0x86) #define SC71_CHLITE_LOGIC (0x5000+0x87) #define SC71_MONITOR_LOGIC (0x5000+0x88) #define SC71_CONTROLS_LOGIC (0x5000+0x89) #define WITNESS_LOGIC (0x5000+0x8a) #define SC72_FOSTER_DEATH (0x5000+0x8b) #define WITNESS_CATCHES_FOSTER (0x5000+0x8c) #define SC72_DOOR_WALK_ON (0x5000+0x8d) #define GN_SC72_DOOR (0x5000+0x8e) #define GT_SC72_DOOR (0x5000+0x8f) #define SC72_DOOR_ACTION (0x5000+0x90) #define SC72_EXIT_WALK_ON (0x5000+0x91) #define GN_SC72_EXIT (0x5000+0x92) #define GT_SC72_EXIT (0x5000+0x93) #define SC72_EXIT_ACTION (0x5000+0x94) #define SC72_TANK_LOGIC (0x5000+0x95) #define GT_SC72_TANK (0x5000+0x96) #define SC72_TANK_ACTION (0x5000+0x97) #define GT_SC72_TAP (0x5000+0x98) #define SC72_TAP_ACTION (0x5000+0x99) #define SC72_SPILL_LOGIC (0x5000+0x9a) #define GT_SC72_SPILL (0x5000+0x9b) #define SC72_SPILL_ACTION (0x5000+0x9c) #define SC72_GRILL_LOGIC (0x5000+0x9d) #define GT_SC72_GRILL (0x5000+0x9e) #define SC72_GRILL_ACTION (0x5000+0x9f) #define SC72_CHAMBER1_LOGIC (0x5000+0xa0) #define SC72_CHAM1_LIGHT_LOGIC (0x5000+0xa1) #define SC72_CHAMBER2_LOGIC (0x5000+0xa2) #define SC72_CHAM2_LIGHT_LOGIC (0x5000+0xa3) #define SC72_CHAMBER3_LOGIC (0x5000+0xa4) #define GT_SC72_CHAMBER1 (0x5000+0xa5) #define GT_SC72_CHAMBER2 (0x5000+0xa6) #define GT_SC72_CHAMBER3 (0x5000+0xa7) #define SC72_CHAMBERS_ACTION (0x5000+0xa8) #define GT_SC72_LIGHT1 (0x5000+0xa9) #define GT_SC72_LIGHT2 (0x5000+0xaa) #define GT_SC72_LIGHT3 (0x5000+0xab) #define SC72_ROT_LIGHT_LOGIC (0x5000+0xac) #define SC72_COMPUTER_LOGIC (0x5000+0xad) #define SC72_COMPUTER2_LOGIC (0x5000+0xae) #define GT_SC72_COMPUTER (0x5000+0xaf) #define SC72_COMPUTER_ACTION (0x5000+0xb0) #define GN_SC72_WITNESS_TALK (0x5000+0xb1) #define GT_SC72_WITNESS_TALK (0x5000+0xb2) #define GN_SC72_FOSTER_TALK (0x5000+0xb3) #define GT_SC72_FOSTER_TALK (0x5000+0xb4) #define GT_SC72_WITNESS_KILL (0x5000+0xb5) #define GT_SC73_CORPSE (0x5000+0xb6) #define SC73_CORPSE_ACTION (0x5000+0xb7) #define GALLAGHER_LOGIC73 (0x5000+0xb8) #define GT_SC73_GALL_1 (0x5000+0xb9) #define GT_SC73_GALL_2 (0x5000+0xba) #define GT_SC73_JOEY_WAIT (0x5000+0xbb) #define SC73_SENSOR_LOGIC (0x5000+0xbc) #define SC73_EXIT_WALK_ON (0x5000+0xbd) #define GT2_SC73_EXIT (0x5000+0xbe) #define GT_SC73_EXIT (0x5000+0xbf) #define SC73_EXIT_ACTION (0x5000+0xc0) #define SC73_DOOR_WALK_ON (0x5000+0xc1) #define GT_SC73_DOOR (0x5000+0xc2) #define SC73_DOOR_ACTION (0x5000+0xc3) #define SC73_CHAMBER3_LOGIC (0x5000+0xc4) #define SC73_CHAMBER4_LOGIC (0x5000+0xc5) #define SC73_CHAM4_LIGHT_LOGIC (0x5000+0xc6) #define GT_SC73_CHAMBER4 (0x5000+0xc7) #define SC73_CHAMBER4_ACTION (0x5000+0xc8) #define SC73_CHAMBER5_LOGIC (0x5000+0xc9) #define SC73_CHAM5_LIGHT_LOGIC (0x5000+0xca) #define GT_SC73_CHAMBER5 (0x5000+0xcb) #define SC73_CHAMBER5_ACTION (0x5000+0xcc) #define SC73_BIG_DOOR_MOUSE_ON (0x5000+0xcd) #define SC73_BIG_DOOR_WALK_ON (0x5000+0xce) #define GT_SC73_BIG_DOOR (0x5000+0xcf) #define SC73_BIG_DOOR_ACTION (0x5000+0xd0) #define GT_SC73_SENSOR (0x5000+0xd1) #define SC73_SENSOR_ACTION (0x5000+0xd2) #define GT_SC73_LOCKED_DOOR (0x5000+0xd3) #define SC73_LOCKED_DOOR_ACTION (0x5000+0xd4) #define SC73_BITS_LOGIC (0x5000+0xd5) #define SC73_BITS2_LOGIC (0x5000+0xd6) #define SC73_SPRAY_LOGIC (0x5000+0xd7) #define GT_SC73_WRECKED_DROID (0x5000+0xd8) #define SC73_WRECKED_DROID_ACTION (0x5000+0xd9) #define JOEY_MED_LOGIC73 (0x5000+0xda) #define SC74_DOOR_WALK_ON (0x5000+0xdb) #define GT_SC74_DOOR (0x5000+0xdc) #define SC74_DOOR_ACTION (0x5000+0xdd) #define SC74_MONITOR1_LOGIC (0x5000+0xde) #define SC74_MONITOR2_LOGIC (0x5000+0xdf) #define SC74_MONITOR3_LOGIC (0x5000+0xe0) #define SC74_MONITOR4_LOGIC (0x5000+0xe1) #define SC74_LEFT_TV_LOGIC (0x5000+0xe2) #define SC74_RIGHT_TV_LOGIC (0x5000+0xe3) #define SC74_LIGHTS_LOGIC (0x5000+0xe4) #define GT_SC74_MONITOR1 (0x5000+0xe5) #define GT_SC74_LEFT_TV (0x5000+0xe6) #define GT_SC74_RIGHT_TV (0x5000+0xe7) #define SC74_MONITORS_ACTION (0x5000+0xe8) #define GT_SC74_INTERFACE (0x5000+0xe9) #define SC74_INTERFACE_ACTION (0x5000+0xea) #define GT_SC74_FLOOR (0x5000+0xeb) #define GT_SC74_INT_SLOT (0x5000+0xec) #define SC74_INT_SLOT_ACTION (0x5000+0xed) #define SC74_INT_SLOT_LOGIC (0x5000+0xee) #define GT_SC74_TERMINAL (0x5000+0xef) #define SC74_TERMINAL_ACTION (0x5000+0xf0) #define SC74_POD_LOGIC (0x5000+0xf1) #define SC75_BIG_DOOR_WALK_ON (0x5000+0xf2) #define GT_SC75_BIG_DOOR (0x5000+0xf3) #define SC75_BIG_DOOR_ACTION (0x5000+0xf4) #define SC75_DOOR_WALK_ON (0x5000+0xf5) #define GT_SC75_DOOR (0x5000+0xf6) #define SC75_DOOR_ACTION (0x5000+0xf7) #define SC75_NITRO_TANK_LOGIC (0x5000+0xf8) #define GT_SC75_NITRO_TANK (0x5000+0xf9) #define SC75_NITRO_TANK_ACTION (0x5000+0xfa) #define SC75_LIVE_TANK_LOGIC (0x5000+0xfb) #define GT_SC75_LIVE_TANK (0x5000+0xfc) #define SC75_TISSUE_LOGIC (0x5000+0xfd) #define SC75_LIVE_TANK_ACTION (0x5000+0xfe) #define SC75_CONSOLE_LOGIC (0x5000+0xff) #define SC75_CRASH_LOGIC (0x5000+0x100) #define GT_SC75_CONSOLE (0x5000+0x101) #define SC75_CONSOLE_ACTION (0x5000+0x102) #define SC75_TONGS_LOGIC (0x5000+0x103) #define GT_SC75_TONGS (0x5000+0x104) #define SC75_TONGS_ACTION (0x5000+0x105) #define SC75_LIGHT1_LOGIC (0x5000+0x106) #define SC75_LIGHT2_LOGIC (0x5000+0x107) #define SC76_DOOR75_WALK_ON (0x5000+0x108) #define GT_SC76_DOOR75 (0x5000+0x109) #define SC76_DOOR75_ACTION (0x5000+0x10a) #define SC76_DOOR77_WALK_ON (0x5000+0x10b) #define GT_SC76_DOOR77 (0x5000+0x10c) #define SC76_DOOR77_ACTION (0x5000+0x10d) #define GT_SC76_ANYTHING (0x5000+0x10e) #define SC76_ANDROID_ACTION (0x5000+0x10f) #define SC76_CONSOLE_1_ACTION (0x5000+0x110) #define SC76_CONSOLE_2_ACTION (0x5000+0x111) #define SC76_CONSOLE_3_ACTION (0x5000+0x112) #define SC76_BOARD_1_ACTION (0x5000+0x113) #define SC76_BOARD_2_ACTION (0x5000+0x114) #define SC76_BOARD_3_ACTION (0x5000+0x115) #define SC76_BOARD_1_LOGIC (0x5000+0x116) #define SC76_BOARD_2_LOGIC (0x5000+0x117) #define SC76_BOARD_3_LOGIC (0x5000+0x118) #define SC76_CABINET_1_ACTION (0x5000+0x119) #define SC76_CABINET_2_ACTION (0x5000+0x11a) #define SC76_CABINET_3_ACTION (0x5000+0x11b) #define SC76_CABINET_1_LOGIC (0x5000+0x11c) #define SC76_CABINET_2_LOGIC (0x5000+0x11d) #define SC76_CABINET_3_LOGIC (0x5000+0x11e) #define SC76_LIGHT1_LOGIC (0x5000+0x11f) #define SC76_LIGHT2_LOGIC (0x5000+0x120) #define SC76_LIGHT3_LOGIC (0x5000+0x121) #define SC76_LIGHT4_LOGIC (0x5000+0x122) #define SC76_LIGHT5_LOGIC (0x5000+0x123) #define SC76_LIGHT6_LOGIC (0x5000+0x124) #define SC76_LIGHT7_LOGIC (0x5000+0x125) #define SC76_LIGHT8_LOGIC (0x5000+0x126) #define SC76_LIGHT9_LOGIC (0x5000+0x127) #define SC76_ANDROID_1_LOGIC (0x5000+0x128) #define SC76_ANDROID_2_LOGIC (0x5000+0x129) #define KEN_START_LOGIC (0x5000+0x12a) #define SC76_ANDROID_3_LOGIC (0x5000+0x12b) #define KEN_EXTRA (0x5000+0x12c) #define KEN_LOGIC (0x5000+0x12d) #define KEN_STUCK_LOGIC (0x5000+0x12e) #define STUCK_SSS (0x5000+0x12f) #define GT_SC77_STUCK_KEN (0x5000+0x130) #define STUCK_KEN_ACTION (0x5000+0x131) #define KEN_MISSION_HAND_EXTRA (0x5000+0x132) #define KEN_MISSION_HAND (0x5000+0x133) #define SC77_DOOR76_WALK_ON (0x5000+0x134) #define GT_SC77_DOOR76 (0x5000+0x135) #define SC77_DOOR76_ACTION (0x5000+0x136) #define SC77_BIG_DOOR_MOUSE_ON (0x5000+0x137) #define SC77_BIG_DOOR_LOGIC (0x5000+0x138) #define SC77_BIG_DOOR_WALK_ON (0x5000+0x139) #define GT_SC77_BIG_DOOR (0x5000+0x13a) #define SC77_BIG_DOOR_ACTION (0x5000+0x13b) #define GT_SC77_TANKS (0x5000+0x13c) #define SC77_TANKS_ACTION (0x5000+0x13d) #define GT_SC77_HAND_1 (0x5000+0x13e) #define SC77_HAND_1_ACTION (0x5000+0x13f) #define GN_SC77_HAND_2 (0x5000+0x140) #define GT_SC77_HAND_2 (0x5000+0x141) #define SC77_HAND_2_ACTION (0x5000+0x142) #define GT_SC78_LEDGE (0x5000+0x143) #define GT_SC78_PIPE (0x5000+0x144) #define SC78_BIG_DOOR_WALK_ON (0x5000+0x145) #define GT_SC78_BIG_DOOR (0x5000+0x146) #define SC78_BIG_DOOR_ACTION (0x5000+0x147) #define SC78_EXIT_WALK_ON (0x5000+0x148) #define GT_SC78_EXIT (0x5000+0x149) #define SC78_EXIT_ACTION (0x5000+0x14a) #define GT_SC78_SUPPORT (0x5000+0x14b) #define SC78_SUPPORT_ACTION (0x5000+0x14c) #define SC79_EXIT_WALK_ON (0x5000+0x14d) #define GT_SC79_EXIT (0x5000+0x14e) #define SC79_EXIT_ACTION (0x5000+0x14f) #define GT_SC79_SUPPORT (0x5000+0x150) #define SC79_SUPPORT_ACTION (0x5000+0x151) #define SC79_KNOT_LOGIC (0x5000+0x152) #define GT_SC79_KNOT (0x5000+0x153) #define SC79_KNOT_ACTION (0x5000+0x154) #define SC79_ROPE_LOGIC (0x5000+0x155) #define GT_SC79_ROPE (0x5000+0x156) #define SC79_ROPE_ACTION (0x5000+0x157) #define GT_SC79_LADDER (0x5000+0x158) #define SC79_LADDER_ACTION (0x5000+0x159) #define SC80_LADDER_ACTION (0x5000+0x15a) #define SC80_ROPE_ACTION (0x5000+0x15b) #define SC80_ROPE_LOGIC (0x5000+0x15c) #define SC80_SPOUT_ACTION (0x5000+0x15d) #define SC80_ORIFICE_ACTION (0x5000+0x15e) #define SC80_SAMPLE_LOGIC (0x5000+0x15f) #define SC80_EXIT_LOGIC (0x5000+0x160) #define SC80_EXIT_ACTION (0x5000+0x161) #define SC80_GOO_LOGIC (0x5000+0x162) #define SC80_BUBBLE1_LOGIC (0x5000+0x163) #define SC80_BUBBLE2_LOGIC (0x5000+0x164) #define SC80_BUBBLE3_LOGIC (0x5000+0x165) #define SC80_BUBBLE4_LOGIC (0x5000+0x166) #define SC80_BUBBLE5_LOGIC (0x5000+0x167) #define SC80_BUBBLE6_LOGIC (0x5000+0x168) #define SC80_BUBBLE7_LOGIC (0x5000+0x169) #define SC80_BUBBLE8_LOGIC (0x5000+0x16a) #define SC80_BUBBLE9_LOGIC (0x5000+0x16b) #define SC80_BUBBLE10_LOGIC (0x5000+0x16c) #define SC80_BUBBLE11_LOGIC (0x5000+0x16d) #define SC80_BUBBLE12_LOGIC (0x5000+0x16e) #define SC81_PULSE_LOGIC (0x5000+0x16f) #define SC81_FATHER_CHAIR_LOGIC (0x5000+0x170) #define SC81_FATHER_FLOOR_LOGIC (0x5000+0x171) #define SC81_FATHER_FINISHED (0x5000+0x172) #define SC81_FATHER_SSS (0x5000+0x173) #define SC81_FATHER_FALL (0x5000+0x174) #define FOSTER_ENTER_BOARDROOM (0x5000+0x175) #define SC81_FATHER_ACTION (0x5000+0x176) #define LAST_WORDS_WITH_FATHER (0x5000+0x177) #define SC81_KEN_SSS (0x5000+0x178) #define SC81_KEN_ACTION (0x5000+0x179) #define SC81_DOOR_LOGIC (0x5000+0x17a) #define SC81_KEN_LOGIC (0x5000+0x17b) #define SC81_FOSTER_ABSORBED (0x5000+0x17c) #define SC81_FOSTER_GRABBED (0x5000+0x17d) #define SC81_CHAIR_ACTION (0x5000+0x17e) #define SC81_TENT1_LOGIC (0x5000+0x17f) #define SC81_TENT2_LOGIC (0x5000+0x180) #define SC81_TENT3_LOGIC (0x5000+0x181) #define SC81_TENT4_LOGIC (0x5000+0x182) #define SC81_TENT5_LOGIC (0x5000+0x183) #define SC81_TENT6_LOGIC (0x5000+0x184) #define SC81_BIG_TENT1_LOGIC (0x5000+0x185) #define SC81_BIG_TENT2_LOGIC (0x5000+0x186) #define SC81_BIG_TENT3_LOGIC (0x5000+0x187) #define SC82_JOBS_SSS (0x0000+0x47) #define SC82_JOBSWORTH_LOGIC (0x0000+0x48) #define PRINT_CREDITS (0x0000+0x49) #define END_SEQUENCE (0x0000+0x4a) #define FOSTER_ENTER_NEW_BOARDROOM (0x0000+0x4b) #define SC82_KEN_LOGIC (0x0000+0x4c) #define S19_LEFT_ON (0x0000+0x4d) #define S19_RIGHT_ON (0x0000+0x4e) #define GT_RIGHT_EXIT_19 (0x0000+0x4f) #define ER19_ACTION (0x0000+0x50) #define CABLE2_LOGIC (0x0000+0x51) #define CABLE_FALL_LOGIC (0x0000+0x52) #define SMASHED_WINDOW_LOGIC (0x0000+0x53) #define BITS_LOGIC (0x0000+0x54) #define GT_CABLE_11 (0x0000+0x55) #define CABLE_11_ACTION (0x0000+0x56) #define SPY11_LOGIC (0x0000+0x57) #define LOCKER_11_LOGIC (0x0000+0x58) #define GT_LOCKER_11 (0x0000+0x59) #define LOCKER_11_ACTION (0x0000+0x5a) #define START90 (0x0000+0x5b) #define EXIT_LINC (0x0000+0x5c) #define LINC_MENU_SCRIPT (0x6000+0x1) #define LINC_MENU_SELECT (0x6000+0x2) #define INFO_MENU_SELECT (0x6000+0x3) #define DIS_MENU_SELECT (0x6000+0x4) #define JOIN_MENU_SELECT (0x6000+0x5) #define DECOMP_MENU_SELECT (0x6000+0x6) #define DECRYPT_MENU_SELECT (0x6000+0x7) #define DOC_MENU_SELECT (0x6000+0x8) #define SET_UP_INFO_WINDOW (0x6000+0x9) #define INFO_WINDOW_LOGIC (0x6000+0xa) #define INFO_BUTTON_LOGIC (0x6000+0xb) #define CLOSE_WINDOW (0x6000+0xc) #define NORMAL_MOUSE (0x6000+0xd) #define BUTTON_MOUSE (0x6000+0xe) #define DISCONNECT_FOSTER (0x6000+0xf) #define DOOR_L90_LOGIC (0x6000+0x10) #define DOOR_L90F_LOGIC (0x6000+0x11) #define GET_TO_DOOR_L90 (0x6000+0x12) #define DOOR_L90_ACTION (0x6000+0x13) #define DOOR_R90_LOGIC (0x6000+0x14) #define DOOR_R90F_LOGIC (0x6000+0x15) #define GET_TO_DOOR_R90 (0x6000+0x16) #define DOOR_R90_ACTION (0x6000+0x17) #define GET_TO_JOIN_OBJECT (0x6000+0x18) #define JOIN_OBJECT_ACTION (0x6000+0x19) #define JOIN_OBJECT_LOGIC (0x6000+0x1a) #define GET_TO_OSCILLATOR (0x6000+0x1b) #define OSCILLATOR_ACTION (0x6000+0x1c) #define OSCILLATOR_LOGIC (0x6000+0x1d) #define GET_TO_EYEBALL_90 (0x6000+0x1e) #define EYEBALL_90_ACTION (0x6000+0x1f) #define EYEBALL_90_LOGIC (0x6000+0x20) #define DOOR_L91_LOGIC (0x6000+0x21) #define DOOR_L91F_LOGIC (0x6000+0x22) #define GET_TO_DOOR_L91 (0x6000+0x23) #define DOOR_L91_ACTION (0x6000+0x24) #define DOOR_R91_LOGIC (0x6000+0x25) #define DOOR_R91F_LOGIC (0x6000+0x26) #define GET_TO_DOOR_R91 (0x6000+0x27) #define DOOR_R91_ACTION (0x6000+0x28) #define DOOR_T91_LOGIC (0x6000+0x29) #define DOOR_T91R_LOGIC (0x6000+0x2a) #define GET_TO_DOOR_T91 (0x6000+0x2b) #define DOOR_T91_ACTION (0x6000+0x2c) #define GET_TO_BAG_91 (0x6000+0x2d) #define BAG_91_ACTION (0x6000+0x2e) #define BAG_91_LOGIC (0x6000+0x2f) #define GET_TO_DECOMP_OBJ (0x6000+0x30) #define DECOMP_OBJ_ACTION (0x6000+0x31) #define DECOMP_OBJ_LOGIC (0x6000+0x32) #define GET_TO_DECRYPT_OBJ (0x6000+0x33) #define DECRYPT_OBJ_ACTION (0x6000+0x34) #define DECRYPT_OBJ_LOGIC (0x6000+0x35) #define GET_TO_REPORT_BOOK (0x6000+0x36) #define REPORT_BOOK_ACTION (0x6000+0x37) #define REPORT_BOOK_LOGIC (0x6000+0x38) #define GET_TO_EYEBALL_91 (0x6000+0x39) #define EYEBALL_91_ACTION (0x6000+0x3a) #define EYEBALL_91_LOGIC (0x6000+0x3b) #define DOOR_L92_LOGIC (0x6000+0x3c) #define DOOR_L92F_LOGIC (0x6000+0x3d) #define GET_TO_DOOR_L92 (0x6000+0x3e) #define DOOR_L92_ACTION (0x6000+0x3f) #define DOOR_R92_LOGIC (0x6000+0x40) #define DOOR_R92R_LOGIC (0x6000+0x41) #define GET_TO_DOOR_R92 (0x6000+0x42) #define DOOR_R92_ACTION (0x6000+0x43) #define SLAB1_LOGIC (0x6000+0x44) #define SLAB2_LOGIC (0x6000+0x45) #define SLAB3_LOGIC (0x6000+0x46) #define SLAB4_LOGIC (0x6000+0x47) #define SLAB5_LOGIC (0x6000+0x48) #define SLAB6_LOGIC (0x6000+0x49) #define SLAB7_LOGIC (0x6000+0x4a) #define SLAB8_LOGIC (0x6000+0x4b) #define SLAB9_LOGIC (0x6000+0x4c) #define GET_TO_SLAB (0x6000+0x4d) #define SLAB_ACTION (0x6000+0x4e) #define SLAB_6_9_ACTION (0x6000+0x4f) #define BRIDGE_A_LOGIC (0x6000+0x50) #define BRIDGE_B_LOGIC (0x6000+0x51) #define BRIDGE_C_LOGIC (0x6000+0x52) #define BRIDGE_D_LOGIC (0x6000+0x53) #define BRIDGE_E_LOGIC (0x6000+0x54) #define BRIDGE_F_LOGIC (0x6000+0x55) #define BRIDGE_G_LOGIC (0x6000+0x56) #define BRIDGE_H_LOGIC (0x6000+0x57) #define GET_TO_CIRCLE (0x6000+0x58) #define GREEN_CIRCLE_LOGIC (0x6000+0x59) #define GREEN_CIRCLE_ACTION (0x6000+0x5a) #define RED_CIRCLE_LOGIC (0x6000+0x5b) #define RED_CIRCLE_ACTION (0x6000+0x5c) #define SLAB_ON (0x6000+0x5d) #define SLAB_OFF (0x6000+0x5e) #define LEFT_MOUSE (0x6000+0x5f) #define RIGHT_MOUSE (0x6000+0x60) #define UP_MOUSE (0x6000+0x61) #define DOWN_MOUSE (0x6000+0x62) #define DOOR_L93_LOGIC (0x6000+0x63) #define DOOR_L93F_LOGIC (0x6000+0x64) #define GET_TO_DOOR_L93 (0x6000+0x65) #define DOOR_L93_ACTION (0x6000+0x66) #define GET_TO_PERSONA (0x6000+0x67) #define PERSONA_ACTION (0x6000+0x68) #define PERSONA_LOGIC (0x6000+0x69) #define GET_TO_ADJUST_BOOK (0x6000+0x6a) #define ADJUST_BOOK_ACTION (0x6000+0x6b) #define ADJUST_BOOK_LOGIC (0x6000+0x6c) #define DOOR_L94_LOGIC (0x6000+0x6d) #define DOOR_L94R_LOGIC (0x6000+0x6e) #define GET_TO_DOOR_L94 (0x6000+0x6f) #define DOOR_L94_ACTION (0x6000+0x70) #define DOOR_R94_LOGIC (0x6000+0x71) #define DOOR_R94R_LOGIC (0x6000+0x72) #define GET_TO_DOOR_R94 (0x6000+0x73) #define DOOR_R94_ACTION (0x6000+0x74) #define GET_TO_HOLOGRAM_PAD (0x6000+0x75) #define HOLOGRAM_PAD_ACTION (0x6000+0x76) #define HOLOGRAM_A_LOGIC (0x6000+0x77) #define HOLOGRAM_B_LOGIC (0x6000+0x78) #define DOOR_L95_LOGIC (0x6000+0x79) #define DOOR_L95F_LOGIC (0x6000+0x7a) #define GET_TO_DOOR_L95 (0x6000+0x7b) #define DOOR_L95_ACTION (0x6000+0x7c) #define DOOR_R95_LOGIC (0x6000+0x7d) #define DOOR_R95F_LOGIC (0x6000+0x7e) #define GET_TO_DOOR_R95 (0x6000+0x7f) #define DOOR_R95_ACTION (0x6000+0x80) #define DOOR_T95_LOGIC (0x6000+0x81) #define DOOR_T95R_LOGIC (0x6000+0x82) #define GET_TO_DOOR_T95 (0x6000+0x83) #define DOOR_T95_ACTION (0x6000+0x84) #define GET_TO_GUARDIAN (0x6000+0x85) #define GUARDIAN_ACTION (0x6000+0x86) #define GUARDIAN_LOGIC (0x6000+0x87) #define WEIGHT_LOGIC (0x6000+0x88) #define DOOR_L96_LOGIC (0x6000+0x89) #define DOOR_L96F_LOGIC (0x6000+0x8a) #define GET_TO_DOOR_L96 (0x6000+0x8b) #define DOOR_L96_ACTION (0x6000+0x8c) #define CRYSTAL_LOGIC (0x6000+0x8d) #define GET_TO_CRYSTAL (0x6000+0x8e) #define CRYSTAL_ACTION (0x6000+0x8f) #define VIRUS_LOGIC (0x6000+0x90) #define GET_TO_VIRUS (0x6000+0x91) #define VIRUS_ACTION (0x6000+0x92) #define ANITA_SPEECH (0x2000+0x105) #define LAMB_FACTORY (0x2000+0x106) #define LAMB_UNUSED (0x2000+0x107) #define LAMB_BELLEVUE (0x0000+0x5d) #define FORE_SPEECH (0x2000+0x108) #define GORDON_SPEECH (0x2000+0x109) #define GUARD_SPEECH (0x2000+0x10a) #define WANK (0x2000+0x10b) #define WRECK_SPEECH (0x2000+0x10c) #define LOB_DAD_SPEECH (0x2000+0x10d) #define LOB_SON_SPEECH (0x2000+0x10e) #define RADMAN_SPEECH (0x2000+0x10f) #define BURKE_SPEECH (0x3000+0x139) #define JASON_SPEECH (0x3000+0x13a) #define JOEY_RECYCLE (0x1000+0xab) #define JOEY_UNUSED (0x1000+0xac) #define JOEY_FACTORY (0x2000+0x110) #define JOEY_BELLEVUE (0x3000+0x13b) #define ANCHOR_SPEECH (0x3000+0x13c) #define TREVOR_SPEECH (0x3000+0x13d) #define HELGA_SPEECH (0x3000+0x13e) #define GALL_BELLEVUE (0x3000+0x13f) #define FULL_SCREEN_LOGIC (0x0000+0x5e) #define CANCEL_ACTION_101 (0x0000+0x5f) #define BUTTON_ACTION_101 (0x0000+0x60) #define FS_BUTTON_LOGIC (0x0000+0x61) #define FS_RETINA_SCAN_LOGIC (0x0000+0x62) #define START_0 (0x0000+0x63) #define START_S4 (0x0000+0x64) #define START_S2 (0x0000+0x65) #define START_S3 (0x0000+0x66) #define START_S6 (0x0000+0x67) #define START_29 (0x0000+0x68) #define START_TEN (0x0000+0x69) #define START_ONE (0x0000+0x6a) #define START_IN_FACTORY (0x0000+0x6b) #define START_14 (0x0000+0x6c) #define START_SC31 (0x0000+0x6d) #define START_SC37 (0x0000+0x6e) #define START_SC42 (0x0000+0x6f) #define START_SC48 (0x0000+0x70) #define START_SC66 (0x0000+0x71) #define START_SC73 (0x0000+0x72) #define START_SC81 (0x0000+0x73) #define START_SC82 (0x0000+0x74) #define START_SC90 (0x0000+0x75) #define MANTRACH_SPEECH (0x0000+0x76) #define ID_GRID81 21010 #define ID_SC81_DOOR 21011 #define ID_SC81_CHAIR 21012 #define ID_SC81_HELMET 21013 #define ID_SC81_FATHER 21014 #define ID_SC81_FATHER_SAT 21015 #define ID_SC81_FOSTER_SAT 21016 #define ID_SC81_KEN_SAT 21017 #define ID_SC81_TENT1 21025 #define ID_SC81_TENT2 21026 #define ID_SC81_TENT3 21027 #define ID_SC81_TENT4 21028 #define ID_SC81_TENT5 21029 #define ID_SC81_TENT6 21030 #define ID_SC81_BIG_TENT1 21037 #define ID_SC81_BIG_TENT2 21038 #define ID_SC81_BIG_TENT3 21039 #define ID_SC39_WALTERS 16809 #define ID_SC31_JOEY 16851 #define ID_SC82_JOBSWORTH 21069 #define DISQ_1 2048 #define DISQ_2 4096 #define DISQ_3 6144 #define DISQ_5 10240 #define DISQ_6 12288 #define DISQ_7 14336 #define DISQ_8 16384 #define DISQ_9 18432 #define DISQ_10 20480 #define DISQ_11 22528 #define DISQ_12 24576 #define DISQ_13 26624 #define DISQ_14 28672 #define DISQ_15 30720 #define T0 0 #define T1 4096 #define T2 8192 #define T3 12288 #define T4 16384 #define T5 20480 #define T6 24576 #define T7 28672 #define UP 0 #define DOWN 1 #define LEFT 2 #define RIGHT 3 #define TALK 4 #define ID_FOSTER 3 #define ID_JOEY 1 #define JOBS 4122 #define ID_JOBS 4122 #define MINI_SS 4100 #define FULL_SS 4101 #define ID_S2_FLOOR 115 #define ID_L_EXIT_S2 4315 #define FOSTER_BIG 4098 #define ID_R_EXIT_S2 4103 #define ID_S4_FLOOR 4104 #define ID_S4_L_EXIT 4105 #define ID_TV_SCREENS 4108 #define ID_KNOB 4109 #define ID_CHUCK 4110 #define ID_LAZER 4111 #define ID_CUPBOARD 4112 #define ID_SARNIE 4113 #define ID_SPANNER 4114 #define ID_BUTTONS 4115 #define ID_TOP_LIFT 4116 #define ID_MONITORS 4117 #define ID_HOLE 4119 #define ID_TOP_BARREL 4120 #define ID_LOADER 4121 #define ID_UPLOAD 4125 #define ID_LIGHT1 4126 #define ID_PANEL 4127 #define ID_ALARM 4128 #define ID_S3_FLOOR 4130 #define ID_ROBOT_SHELL 4131 #define ID_JOEY_PARK 2 #define ID_DEAD_LOADER 4133 #define IDO_CROW_BAR 63 #define IDO_SARNIE 64 #define IDO_SPANNER 65 #define IDO_JOEY_BOARD 66 #define IDO_CITYCARD 8 #define IDO_SHADES 9 #define IDO_PUTTY 10 #define IDO_LIGHTBULB 11 #define IDO_ANITA_CARD 71 #define IDO_ANCHOR 74 #define IDO_MAGAZINE 75 #define IDO_TAPE 76 #define IDO_GLASS 77 #define IDO_TICKET 79 #define IDO_SECATEURS 36 #define IDO_ROPE 37 #define IDO_PLASTER 38 #define IDO_NEW_CABLE 39 #define IDO_BRICK 42 #define IDO_TONGS 43 #define IDO_GALLCARD 6 #define ID_LOW_LIFT 4137 #define ID_STEVE_SPY 4138 #define ID_LOW_BARREL 4139 #define ID_CONVEY 4140 #define ID_JOEY_FLY 4141 #define ID_FURNACE 4142 #define ID_LIGHTS1 4143 #define ID_EYE_BALL 4144 #define ID_EYE_BOLT 4145 #define ID_FURNACE_DOOR 4146 #define ID_SLOT 4147 #define ID_SHADES 4148 #define ID_LAZER_GUN 4149 #define ID_SMOULDER 4150 #define ID_NOTICE 4151 #define ID_NOTICE2 4152 #define ID_SS_SIGN 4153 #define ID_POSTCARD 4154 #define ID_NOTICE4 4155 #define ID_SHRUG_SEQ 40 #define ID_SMALL_SHRUG 13 #define ID_SML_UP_GET_SEQ 14 #define ID_TEXT_MOUSE 5 #define ID_S_AND_R 19 #define ID_MENU_LOGIC 4 #define ID_STD_MENU_LOGIC 4 #define ID_ANIM 4186 #define ID_RESET 4282 #define ID_RESET_MEGA 7 #define ID_FAN1 4102 #define ID_FAN2 4303 #define ID_FAN3 4305 #define ID_FAN4 4307 #define ID_FAN5 4309 #define ID_FAN6 4311 #define ID_FAN7 4313 #define ID_S6_FLOOR 8200 #define ID_S6_STAIRS 8210 #define ID_S6_JOEY_FLY 8215 #define ID_LEFT_EXIT_S6 8221 #define ID_S5_FLOOR 8223 #define ID_RIGHT_EXIT_S5 8224 #define ID_RIGHT_EXIT_S6 8226 #define ID_S7_FLOOR 8231 #define ID_LEFT_EXIT_S7 8234 #define ID_LEFT_EXIT_S5 8238 #define ID_S18_FLOOR 8243 #define ID_RIGHT_EXIT_S18 8246 #define ID_SECURITY_EXIT 8248 #define ID_S9_FLOOR 8253 #define ID_LEFT_EXIT_S9 8256 #define ID_STEAM 8259 #define ID_POWER_DOOR 8264 #define ID_POWER_MOTOR 8266 #define ID_POWER_PANEL 8270 #define PANEL_FRAME 4160 #define SWITCH_FRAME 4032 #define ID_POWER_SWITCH 8271 #define ID_POWER_CHAIR 8272 #define ID_LEFT_SKULL 8273 #define ID_RIGHT_SKULL 8274 #define ID_POWER_BANG 8275 #define ID_MONITOR 136 #define ID_LEFT_LEVER 8290 #define ID_RIGHT_LEVER 8291 #define LEFT_LEVER_FRAME 5760 #define RIGHT_LEVER_FRAME 5824 #define ID_FANS 8292 #define ID_LOBBY_DOOR 8295 #define ID_SCANNER 8298 #define ID_LOBBY_SLOT 8299 #define NO_TEXT_MESSAGE 28707 #define ID_DAD 8301 #define ID_SON 8211 #define ID_LOW_GET_SEQ 12 #define ID_PRESS 4321 #define ID_LOW_FLOOR 67 #define ID_SMALL_DOOR 105 #define ID_LFAN1 4326 #define ID_LFAN2 4328 #define ID_SMOKE1 4330 #define ID_SMOKE2 4332 #define ID_SKORL_GUARD 8309 #define S5_SECURITY_EXIT 8310 #define ID_S8_FLOOR 8316 #define ID_S7_RIGHT_EXIT 8317 #define ID_DOWN_EXIT_S8 8320 #define ID_WRECK_GUARD 8324 #define ID_FACTORY_ENTRY 8331 #define ID_S12_FLOOR 8336 #define ID_FACTORY_EXIT 8341 #define ID_FACT1_EXIT 8344 #define ID_S13_FLOOR 8349 #define ID_FACT2_L_EXIT 8353 #define ID_FACT2_R_EXIT 8355 #define ID_S14_FLOOR 8360 #define ID_FACT3_L_EXIT 8364 #define ID_F2_STORE_EXIT 8366 #define ID_S15_FLOOR 8371 #define ID_NU_FLOOR 8441 #define ID_STORE_EXIT 8375 #define ID_ANITA 137 #define ID_TOP_BELT 8379 #define ID_BOT_BELT 8381 #define ID_PIPES 8383 #define ID_ANITA_SPY 8385 #define ID_WELDER 8388 #define ID_LAMB 16 #define ID_COGS 8393 #define ID_GEARS 8395 #define ID_BELT1 8397 #define ID_BELT2 8399 #define ID_PIPE1 8401 #define ID_PIPE2 8403 #define ID_PIPE3 8405 #define ID_PIPE4 8407 #define ID_STD_LEFT_TALK 23 #define ID_STD_RIGHT_TALK 24 #define ID_SENSOR 8410 #define ID_LITE1 8412 #define ID_LITE2 8414 #define ID_FOREMAN 8544 #define ID_FACT2_SPY 8418 #define ID_S7_CARD_SLOT 8420 #define ID_LIFT_NOTICE 8421 #define ID_LIFT_S7 8422 #define ID_LINC_S7 8425 #define ID_JUNCTION_BOX 8426 #define ID_FAKE_FLOOR 8427 #define ID_FACT_CONSOLE 8435 #define ID_FLAP 8438 #define ID_SKEY 8442 #define ID_WD40 8443 #define IDO_WD40 34 #define IDO_SKEY 35 #define ID_FLOOR_PUTTY 8446 #define ID_NEW_GRID 15 #define ST_BACKGROUND 1 #define ST_FOREGROUND 2 #define ST_SORT 4 #define ST_RECREATE 8 #define ST_MOUSE 16 #define ST_COLLISION 32 #define ST_LOGIC 64 #define ST_GRID_PLOT 128 #define ST_AR_PRIORITY 256 #define S62 3968 #define S91 5824 #define S94 6016 #define S95 6080 #define S96 6144 #define S106 6784 #define S108 6912 #define S137 8768 #define S152 9728 #define S182 11648 #define S191 12224 #define HEAD_TEXT 24681 #define PAL_90 24717 #define PAL_90A 24718 #define PAL_90B 24719 #define PAL_91 24720 #define PAL_92 24721 #define PAL_93 24722 #define PAL_94 24723 #define PAL_95 24724 #define PAL_96 24725 #define RST_L_ARR_LINC 142 #define RST_R_ARR_LINC 143 #define RST_BLANKS_LINC 144 #define RST_FOST_S90 24656 #define RST_FOST_90_91 24657 #define RST_FOST_90_94 24658 #define RST_FOST_91_90 24659 #define RST_FOST_91_92 24660 #define RST_FOST_91_95 24661 #define RST_FOST_92_91 24662 #define RST_FOST_92_93 24663 #define RST_FOST_93_92 24664 #define RST_FOST_94_90 24665 #define RST_FOST_94_95 24666 #define RST_FOST_95_91 24667 #define RST_FOST_95_94 24668 #define RST_FOST_95_96 24669 #define RST_FOST_96_95 24670 #define AMT_ENTER_TOP 24814 #define AMT_EXIT_TOP 24815 #define AMT_LOGON 24824 #define AMT_LOGOFF 24825 #define AMT_CROUCH_LEFT 24759 #define AMT_CROUCH_RIGHT 24760 #define AMT_CROUCH_RIGHT_A 24805 #define AMT_CROUCH_RIGHT_B 24806 #define AMT_CROUCH_DOWN 24704 #define AMT_SHRUG 24618 #define AMT_LIGHT1 24671 #define AMT_LIGHT2 24672 #define AMT_LIGHT3A 24673 #define AMT_LIGHT3B 24674 #define AMT_LIGHT3C 24675 #define AMT_LIGHT4 24676 #define AMT_LIGHT5 24677 #define AMT_LIGHT6 24678 #define AMT_LIGHT7 24679 #define AMT_LIGHT8 24680 #define AMT_LIGHT9A 24681 #define AMT_LIGHT9B 24682 #define AMT_LIGHT9C 24683 #define AMT_LIGHT10A 24684 #define AMT_LIGHT10B 24685 #define AMT_LIGHT10C 24686 #define AMT_LIGHT10D 24687 #define AMT_DOOR_L90 24688 #define AMT_DOOR_L90F 24689 #define AMT_DOOR_R90 24690 #define AMT_DOOR_R90F 24691 #define AMT_GET_JOIN 24692 #define AMT_GET_OSCILL 24693 #define AMT_BLIND_EYE 24694 #define AMT_SEE_EYE 24695 #define AMT_GET_EYE 24758 #define AMT_EYE90_ZAP 24802 #define AMT_FOST_DIE90 24793 #define AMT_DOOR_L91 24696 #define AMT_DOOR_L91F 24697 #define AMT_DOOR_R91 24796 #define AMT_DOOR_R91F 24797 #define AMT_DOOR_T91 24698 #define AMT_DOOR_T91R 24699 #define AMT_GET_DECOMP 24702 #define AMT_GET_DECRYPT 24703 #define AMT_GET_REPORT 24733 #define AMT_EYE91_ZAP 24800 #define AMT_FOST_DIE91 24728 #define AMT_DOOR_L92 24822 #define AMT_DOOR_L92F 24823 #define AMT_DOOR_R92 24808 #define AMT_DOOR_R92R 24809 #define AMT_DOOR_L93 24812 #define AMT_DOOR_L93F 24813 #define AMT_GET_PERSONA 24705 #define AMT_GET_ADJUST 24706 #define AMT_DOOR_L94 24707 #define AMT_DOOR_L94R 24708 #define AMT_DOOR_R94 24709 #define AMT_DOOR_R94R 24710 #define AMT_HOLO1_A 24726 #define AMT_HOLO1_B 24727 #define AMT_HOLO3 24768 #define AMT_DOOR_L95 24711 #define AMT_DOOR_L95F 24712 #define AMT_DOOR_R95 24771 #define AMT_DOOR_R95F 24772 #define AMT_DOOR_T95 24713 #define AMT_DOOR_T95R 24714 #define AMT_GUARDIAN_UP 24791 #define AMT_GUARDIAN_DOWN 24801 #define AMT_WEIGHT_ANIM 24826 #define AMT_DOOR_L96 24780 #define AMT_DOOR_L96F 24781 #define AMT_CRYSTAL_SPIN 24788 #define AMT_CRYSTAL_BREAK 24789 #define AMT_VIRUS_SPIN 24790 #define AMT_GET_VIRUS 24794 #define ID_LINC_MENU_LOGIC 24831 #define ID_LINC_MENU_MOUSE 24832 #define IT_BLUE_FOSTER 182 #define IT_LOGOFF 117 #define IT_LINK_ARROWS 190 #define IT_LINK_OBJECTS 191 #define IT_WINDOW 26 #define IT_INFO_BUTTON 137 #define IT_WINDOW_LOGIC 24765 #define IT_WINDOW_MOUSE 24766 #define IT_GET_EYE 18 #define IT_CROUCH_LEFT 16 #define IT_CROUCH_RIGHT 17 #define IT_CROUCH_DOWN 20 #define IT_ENTER_TOP 135 #define IT_EXIT_TOP 136 #define IT_LIGHT1 64 #define IT_LIGHT2 65 #define IT_LIGHT3A 66 #define IT_LIGHT3B 67 #define IT_LIGHT3C 68 #define IT_LIGHT4 69 #define IT_LIGHT5 70 #define IT_LIGHT6 71 #define IT_LIGHT7 72 #define IT_LIGHT8 73 #define IT_LIGHT9A 74 #define IT_LIGHT9B 75 #define IT_LIGHT9C 76 #define IT_LIGHT10A 85 #define IT_LIGHT10B 86 #define IT_LIGHT10C 87 #define IT_LIGHT10D 88 #define IT_SC90_LAYER_0 175 #define IT_SC90_LAYER_1 176 #define IT_SC90_GRID_1 177 #define IT_SC90_FAST 102 #define IT_SC90_CHIP 24735 #define IT_SC90_LOGIC 24736 #define IT_SC90_MOUSE 24737 #define IT_DOOR_L90 45 #define IT_DOOR_L90F 46 #define IT_DOOR_R90 258 #define IT_DOOR_R90F 259 #define IT_JOIN_OBJECT 22 #define IT_OSCILLATOR 132 #define IT_EYEBALL 91 #define IT_BLIND_EYE 89 #define IT_SEE_EYE 90 #define IT_EYE90_ZAP 113 #define IT_FOST_DIE90 115 #define IT_SC91_LAYER_0 183 #define IT_SC91_LAYER_1 184 #define IT_SC91_GRID_1 185 #define IT_SC91_FAST 24738 #define IT_SC91_CHIP 24739 #define IT_SC91_LOGIC 24740 #define IT_SC91_MOUSE 24741 #define IT_DOOR_L91 260 #define IT_DOOR_L91F 261 #define IT_DOOR_R91 111 #define IT_DOOR_R91F 112 #define IT_DOOR_T91 31 #define IT_DOOR_T91R 32 #define IT_BAG_91 47 #define IT_DECOMP_OBJ 48 #define IT_DECRYPT_OBJ 131 #define IT_REPORT_BOOK 95 #define IT_EYE91_ZAP 114 #define IT_FOST_DIE91 116 #define IT_SC92_LAYER_0 192 #define IT_SC92_LAYER_1 193 #define IT_SC92_GRID_1 194 #define IT_SC92_FAST 24742 #define IT_SC92_CHIP 24743 #define IT_SC92_LOGIC 24744 #define IT_SC92_MOUSE 24745 #define IT_BRIDGES 44 #define IT_CIRCLES 62 #define IT_DOOR_L92 54 #define IT_DOOR_L92F 55 #define IT_DOOR_R92 129 #define IT_DOOR_R92R 130 #define IT_SC93_LAYER_0 199 #define IT_SC93_LAYER_1 250 #define IT_SC93_GRID_1 251 #define IT_SC93_FAST 24746 #define IT_SC93_CHIP 24747 #define IT_SC93_LOGIC 24748 #define IT_SC93_MOUSE 24749 #define IT_DOOR_L93 133 #define IT_DOOR_L93F 134 #define IT_PERSONA 51 #define IT_ADJUST_BOOK 63 #define IT_SC94_LAYER_0 13 #define IT_SC94_FAST 24750 #define IT_SC94_CHIP 24751 #define IT_SC94_LOGIC 24752 #define IT_SC94_MOUSE 24753 #define IT_DOOR_L94 58 #define IT_DOOR_L94R 59 #define IT_DOOR_R94 60 #define IT_DOOR_R94R 61 #define IT_HOLO1_A 92 #define IT_HOLO1_B 93 #define IT_HOLO2_A 94 #define IT_HOLO2_B 96 #define IT_HOLO3 97 #define IT_SC95_LAYER_0 23 #define IT_SC95_LAYER_1 24 #define IT_SC95_GRID_1 25 #define IT_SC95_FAST 24754 #define IT_SC95_CHIP 24755 #define IT_SC95_LOGIC 24756 #define IT_SC95_MOUSE 24757 #define IT_DOOR_L95 56 #define IT_DOOR_L95F 57 #define IT_DOOR_R95 100 #define IT_DOOR_R95F 101 #define IT_DOOR_T95 52 #define IT_DOOR_T95R 53 #define IT_GUARDIAN 102 #define IT_WEIGHT 103 #define IT_SC96_LAYER_0 27 #define IT_SC96_LAYER_1 28 #define IT_SC96_GRID_1 29 #define IT_SC96_FAST 24773 #define IT_SC96_CHIP 24774 #define IT_SC96_LOGIC 24775 #define IT_SC96_MOUSE 24776 #define IT_DOOR_L96 98 #define IT_DOOR_L96F 99 #define IT_CRYSTAL_SPIN 106 #define IT_CRYSTAL_BREAK 107 #define IT_VIRUS_SPIN 108 #define IT_GET_VIRUS 110 #define ID_BLUE_FOSTER 3 #define ID_WINDOW_1 24761 #define ID_WINDOW_2 24762 #define ID_WINDOW_3 24763 #define ID_WINDOW_4 24764 #define ID_INFO_BUTTON 24810 #define ID_HEAD_MODULE 24816 #define ID_FILE_MODULE 24817 #define ID_SIZE_MODULE 24818 #define ID_AUTH_MODULE 24819 #define ID_NOTE_MODULE 24820 #define ID_SKY 24640 #define ID_LIGHTNING 24645 #define ID_LIGHTNING1 24646 #define ID_LIGHTNING2 24647 #define ID_LIGHTNING3 24648 #define ID_GRID90 24701 #define ID_GRID91 24715 #define ID_GRID92 24716 #define ID_GRID93 24782 #define ID_GRID94 24783 #define ID_GRID95 24784 #define ID_GRID96 24785 #define ID_INFO_MENU 24581 #define ID_READ_MENU 24582 #define ID_OPEN_MENU 24583 #define ID_ORDERS_MENU 24630 #define ID_ORDERS2_MENU 24828 #define ID_CHARON_MENU 24628 #define ID_JOIN_MENU 24584 #define ID_GREEN_MENU 24626 #define ID_RED_MENU 24627 #define ID_REPORT_MENU 24732 #define ID_REPORT2_MENU 24829 #define ID_DECOMP_MENU 24629 #define ID_DECRYPT_MENU 24631 #define ID_PERSONA_MENU 24632 #define ID_ADJUST_MENU 24643 #define ID_ADJUST2_MENU 24830 #define ID_PLAYBAK_MENU 24650 #define ID_BLIND_MENU 24625 #define ID_OSCILL_MENU 24649 #define ID_KILL_MENU 24827 #define ID_VIRUS_MENU 24651 #define ID_SC90_FLOOR 24577 #define ID_SC90_SMFLOOR 24591 #define ID_DOOR_L90 24635 #define ID_DOOR_L90F 24636 #define ID_DOOR_R90 24579 #define ID_DOOR_R90F 24600 #define ID_JOIN_OBJECT 24604 #define ID_OSCILLATOR 24641 #define ID_EYEBALL_90 24644 #define ID_EYE_90_TABLE 24652 #define ID_SC91_FLOOR 24578 #define ID_DOOR_L91 24580 #define ID_DOOR_L91F 24601 #define ID_DOOR_R91 24585 #define ID_DOOR_R91F 24795 #define ID_DOOR_T91 24606 #define ID_DOOR_T91R 24607 #define ID_BAG_91 24637 #define ID_DECOMP_OBJ 24638 #define ID_DECRYPT_OBJ 24639 #define ID_REPORT_BOOK 24731 #define ID_EYEBALL_91 24798 #define ID_EYE_91_TABLE 24799 #define ID_SLAB1 24586 #define ID_SLAB2 24592 #define ID_SLAB3 24593 #define ID_SLAB4 24594 #define ID_SLAB5 24595 #define ID_SLAB6 24596 #define ID_SLAB7 24597 #define ID_SLAB8 24598 #define ID_SLAB9 24599 #define ID_BRIDGE_A 24610 #define ID_BRIDGE_B 24611 #define ID_BRIDGE_C 24612 #define ID_BRIDGE_D 24613 #define ID_BRIDGE_E 24614 #define ID_BRIDGE_F 24615 #define ID_BRIDGE_G 24616 #define ID_BRIDGE_H 24617 #define ID_DOOR_L92 24587 #define ID_DOOR_L92F 24821 #define ID_DOOR_R92 24588 #define ID_DOOR_R92R 24807 #define ID_GREEN_CIRCLE 24633 #define ID_RED_CIRCLE 24634 #define ID_SC93_FLOOR 24589 #define ID_DOOR_L93 24590 #define ID_DOOR_L93F 24792 #define ID_PERSONA 24602 #define ID_ADJUST_BOOK 24642 #define ID_SC94_FLOOR 24603 #define ID_DOOR_L94 24623 #define ID_DOOR_L94R 24624 #define ID_DOOR_R94 24621 #define ID_DOOR_R94R 24622 #define ID_HOLOGRAM_A 24729 #define ID_HOLOGRAM_B 24767 #define ID_HOLOGRAM_PAD 24730 #define ID_SC95_FLOOR 24605 #define ID_DOOR_L95 24608 #define ID_DOOR_L95F 24609 #define ID_DOOR_R95 24769 #define ID_DOOR_R95F 24770 #define ID_DOOR_T95 24619 #define ID_DOOR_T95R 24620 #define ID_GUARDIAN 24804 #define ID_WEIGHT 24811 #define ID_SC96_FLOOR 24777 #define ID_DOOR_L96 24778 #define ID_DOOR_L96F 24779 #define ID_CRYSTAL 24786 #define ID_VIRUS 24787 #define BEFORE_SHRUG 5 #define OFF_LEFT 104 #define OFF_RIGHT 472 #define DOOR_SHUT 1 #define DOOR_OPEN 2 #define DOOR_MOVING 3 #define AR_OK 0 #define AR_FAIL 1 #define AR_ZERO 2 #define L_BUTTON 2 #define R_BUTTON 1 #define F_UP 9 #define W_UP 86 #define M_UP 104 #define G_UP 114 #define K_UP 134 #define ID_PIPE_TALK 144 #define ID_MEDI 20511 #define ID_WITNESS 20754 #define ID_GALLAGHER 20812 #define ID_KEN 20911 #define ID_WALTER_TALK_UP 20983 #define ID_WALTER_TALK_DWN 20984 #define ID_WALTER_TALK_LFT 20985 #define ID_WALTER_CONV 20986 #define ID_MEDI_TALK_UP 20987 #define ID_MEDI_TALK_DOWN 20988 #define ID_MEDI_TALK_LEFT 20989 #define ID_MEDI_TALK_RIGHT 20990 #define ID_FOST_CONV_LEFT 20991 #define ID_GALL_TALK_UP 20992 #define ID_GALL_TALK_LEFT 20993 #define ID_SC75_FREEZE_TLK 20994 #define ID_SC75_DEAD_TLK 20995 #define ID_KEN_TALK_UP 20996 #define ID_KEN_TALK_DOWN 20997 #define ID_KEN_TALK_LEFT 20998 #define ID_KEN_TALK_RIGHT 20999 #define ID_ANDROID_BABBLE 21000 #define ID_STUCK_TALK 21001 #define ID_FOST_PIPE_TALK 21002 #define ID_SC66_FAST_LIST 20481 #define ID_SC66_CHIP_LIST 20482 #define ID_SC66_LOGIC_LIST 20483 #define ID_SC66_MOUSE_LIST 20484 #define ID_SC66_PALETTE 20485 #define ID_RESET_66 20486 #define ID_SC66_DOOR 20977 #define ID_SC66_DOOR_CLOSE 20978 #define ID_SC66_HOLE 20487 #define ID_SC66_FOS_WALK_IN 20982 #define ID_SC66_FOS_CRUSHED 20981 #define ID_SC66_LO_BEAM 20969 #define ID_SC66_LO_BEAM_ANM 20970 #define ID_SC66_HI_BEAM 20966 #define ID_SC66_HI_BEAM_AN1 20967 #define ID_SC66_HI_BEAM_AN2 20968 #define ID_SC66_ROCK1 20971 #define ID_SC66_ROCK1_ANIM 20972 #define ID_SC66_ROCK2 20973 #define ID_SC66_ROCK2_ANIM 20974 #define ID_SC66_ROCK3 20975 #define ID_SC66_ROCK3_ANIM 20976 #define ID_SC66_STONES 20979 #define ID_SC66_STONES_ANIM 20980 #define ID_SC67_FAST_LIST 20488 #define ID_SC67_CHIP_LIST 20489 #define ID_SC67_LOGIC_LIST 20490 #define ID_SC67_MOUSE_LIST 20491 #define ID_SC67_PALETTE 20492 #define ID_GRID67 20502 #define ID_RESET_66_67 20523 #define ID_RESET_68_67 20529 #define ID_SC67_FLOOR 20501 #define ID_SC67_DOOR 20506 #define ID_SC67_DOOR_OPEN 20508 #define ID_SC67_DOOR_CLOSE 20509 #define ID_SC67_BRICKWORK 20503 #define ID_SC67_VEIN 20510 #define ID_SC67_CLOT 20507 #define ID_SC67_CRAWL 20521 #define ID_SC67_DUSTOFF 20522 #define ID_SC67_GETBRICK 20524 #define ID_SC67_PLASTER 20526 #define ID_SC67_PLAST_FALL 20525 #define ID_SC67_PICK_PLAST 20651 #define ID_SC67_BRICK 20527 #define ID_SC67_BRICK_FALL 20528 #define ID_SC67_PICK_BRICK 20650 #define ID_SC67_STICK_IN 20652 #define ID_SC67_PULL_OUT 20653 #define ID_SC67_BRICK_HIT 20654 #define ID_SC67_PLAST_HIT 20655 #define ID_SC67_LPOCKET 20661 #define ID_SC67_RPOCKET 20662 #define ID_SC67_RUB_HEAD 20663 #define ID_SC67_TRY_STICK 20677 #define ID_SC67_CROWBAR 20678 #define ID_SC67_BAR_FALL 20679 #define ID_SC67_PUSS_LEAK 20680 #define ID_SC67_MEDIFIX 20681 #define ID_SC67_MEND 20682 #define ID_SC67_MENDING 20683 #define ID_SC67_ROCK 20504 #define ID_SC67_ROCK_ANIM 20505 #define ID_SC67_PULSE1 20493 #define ID_SC67_PULSE1_ANIM 20497 #define ID_SC67_PULSE2 20494 #define ID_SC67_PULSE2_ANIM 20498 #define ID_SC67_PULSE3 20495 #define ID_SC67_PULSE3_ANIM 20499 #define ID_SC67_PULSE4 20496 #define ID_SC67_PULSE4_ANIM 20500 #define ID_SC68_FAST_LIST 20512 #define ID_SC68_CHIP_LIST 20513 #define ID_SC68_LOGIC_LIST 20514 #define ID_SC68_MOUSE_LIST 20515 #define ID_SC68_PALETTE 20516 #define ID_GRID68 20520 #define ID_SC68_JOEY_LIST 20784 #define ID_RESET_67_68 20517 #define ID_RESET_69_68 20561 #define ID_RESET_70_68 20599 #define ID_SC68_FLOOR 20519 #define ID_SC68_DOOR 20518 #define ID_SC68_DOOR_CLOSE 20533 #define ID_SC68_STAIRS 20532 #define ID_SC68_DESCEND 20684 #define ID_SC68_ASCEND 20685 #define ID_SC68_EXIT 20558 #define ID_SC68_SENSOR 20531 #define ID_SC68_SENSOR_ANIM 20656 #define ID_SC68_GRILL 20530 #define ID_SC68_PULSE1 20534 #define ID_SC68_PULSE1_ANIM 20540 #define ID_SC68_PULSE2 20535 #define ID_SC68_PULSE2_ANIM 20541 #define ID_SC68_PULSE3 20536 #define ID_SC68_PULSE3_ANIM 20542 #define ID_SC68_PULSE4 20537 #define ID_SC68_PULSE4_ANIM 20543 #define ID_SC68_PULSE5 20538 #define ID_SC68_PULSE5_ANIM 20544 #define ID_SC68_PULSE6 20539 #define ID_SC68_PULSE6_ANIM 20545 #define ID_SC69_FAST_LIST 20552 #define ID_SC69_CHIP_LIST 20553 #define ID_SC69_LOGIC_LIST 20554 #define ID_SC69_MOUSE_LIST 20555 #define ID_SC69_PALETTE 20556 #define ID_GRID69 20563 #define ID_SC69_JOEY_LIST 20813 #define ID_RESET_68_69 20559 #define ID_RESET_71_69 20574 #define ID_SC69_FLOOR 20557 #define ID_SC69_EXIT 20560 #define ID_SC69_GRILL 20562 #define ID_SC69_DOOR 20570 #define ID_SC69_PULSE1 20635 #define ID_SC69_PULSE1_ANIM 20641 #define ID_SC69_PULSE2 20636 #define ID_SC69_PULSE2_ANIM 20642 #define ID_SC69_PULSE3 20637 #define ID_SC69_PULSE3_ANIM 20643 #define ID_SC69_PULSE4 20638 #define ID_SC69_PULSE4_ANIM 20644 #define ID_SC69_PULSE5 20639 #define ID_SC69_PULSE5_ANIM 20645 #define ID_SC69_PULSE6 20640 #define ID_SC69_PULSE6_ANIM 20646 #define ID_SC70_FAST_LIST 20589 #define ID_SC70_CHIP_LIST 20590 #define ID_SC70_LOGIC_LIST 20591 #define ID_SC70_MOUSE_LIST 20592 #define ID_SC70_PALETTE 20593 #define ID_GRID70 20597 #define ID_RESET_68_70 20594 #define ID_SC70_FLOOR 20595 #define ID_SC70_DOOR 20598 #define ID_SC70_IRIS 20600 #define ID_SC70_BAR 20601 #define ID_SC70_CONTROL 20602 #define ID_SC70_GRILL 20603 #define ID_SC70_CONSOL_ANIM 20647 #define ID_SC70_PIT 20648 #define ID_SC70_PIT_ANIM 20649 #define ID_SC70_STEP_UP 20756 #define ID_SC70_STEP_DOWN 20757 #define ID_SC70_BAR_ANIM 20758 #define ID_SC70_PULL_BAR 20759 #define ID_SC70_ENTER_ANIM 20778 #define ID_SC70_EXIT_ANIM 20779 #define ID_SC710_FAST_LIST 20687 #define ID_SC71_FAST_LIST 20564 #define ID_SC71_CHIP_LIST 20565 #define ID_SC71_LOGIC_LIST 20566 #define ID_SC71_MOUSE_LIST 20567 #define ID_SC71_PALETTE 20568 #define ID_GRID71 20575 #define ID_SC71_JOEY_LIST 20814 #define ID_RESET_69_71 20571 #define ID_RESET_72_71 20582 #define ID_SC71_FAKE_FLOOR 20569 #define ID_SC71_FLOOR 20572 #define ID_SC71_DOOR69 20573 #define ID_SC71_DOOR72 20579 #define ID_SC71_LOCKED_DOOR 20674 #define ID_SC71_MONITOR 20576 #define ID_SC71_RECHARGER 20577 #define ID_SC71_PANEL_ANIM 20776 #define ID_SC71_PANEL2 20775 #define ID_SC71_PANEL2_ANIM 20777 #define ID_SC71_CONTROLS 20578 #define ID_SC71_LIGHT2_ANIM 20768 #define ID_SC71_LIGHT1 20766 #define ID_SC71_LIGHT1_ANIM 20767 #define ID_SC71_CHLITE 20769 #define ID_SC71_CHLITE_ANIM 20770 #define ID_SC71_MON_ANIM 20771 #define ID_SC71_MEDI_CHARGE 20772 #define ID_SC71_MEDI_GET_UP 20774 #define ID_SC71_MEDI_SLOT 20675 #define ID_SC71_USE_BOARD 20773 #define ID_SC720_FAST_LIST 20686 #define ID_SC72_FAST_LIST 20546 #define ID_SC72_CHIP_LIST 20547 #define ID_SC72_LOGIC_LIST 20548 #define ID_SC72_MOUSE_LIST 20549 #define ID_SC72_PALETTE 20550 #define ID_GRID72 20596 #define ID_SC72_JOEY_LIST 20815 #define ID_RESET_71_72 20581 #define ID_RESET_73_72 20614 #define ID_SC72_FAKE_FLOOR 20551 #define ID_SC72_FLOOR 20580 #define ID_SC72_DOOR 20583 #define ID_SC72_EXIT 20604 #define ID_SC72_TAP 20588 #define ID_SC72_TANK 20584 #define ID_SC72_TANK_ANIM 20785 #define ID_SC72_ROT_LIGHT 20792 #define ID_SC72_ROTATING 20793 #define ID_SC72_CHAMBER1 20585 #define ID_SC72_CHAM1_ANIM 20789 #define ID_SC72_CHAM1_LIGHT 20780 #define ID_SC72_CHAM1_FLASH 20781 #define ID_SC72_CHAMBER2 20586 #define ID_SC72_CHAM2_ANIM 20790 #define ID_SC72_CHAM2_LIGHT 20782 #define ID_SC72_CHAM2_FLASH 20783 #define ID_SC72_CHAMBER3 20761 #define ID_SC72_CHAM3_ANIM 20791 #define ID_SC72_COMPUTER 20765 #define ID_SC72_COMP_FLASH 20786 #define ID_SC72_COMPUTER2 20787 #define ID_SC72_COMP2_FLASH 20788 #define ID_SC72_LIGHT1 20762 #define ID_SC72_LIGHT2 20763 #define ID_SC72_LIGHT3 20764 #define ID_SC72_GRILL 20587 #define ID_SC72_WALTER_KILL 20794 #define ID_SC72_FOSTER_DIE 20795 #define ID_SC72_WALTER_DIE 20800 #define ID_SC72_JOEY_TAP 20796 #define ID_SC72_SPILL 20798 #define ID_SC72_SPILL_ANIM 20799 #define ID_SC72_DRIP_ANIM 20797 #define ID_SC73_FAST_LIST 20605 #define ID_SC73_CHIP_LIST 20606 #define ID_SC73_LOGIC_LIST 20607 #define ID_SC73_MOUSE_LIST 20608 #define ID_SC73_PALETTE 20609 #define ID_GRID73 20612 #define ID_SC73_JOEY_LIST 20816 #define ID_RESET_72_73 20610 #define ID_RESET_74_73 20629 #define ID_RESET_75_73 20673 #define ID_SC73_FLOOR 20611 #define ID_SC73_EXIT 20613 #define ID_SC73_BIG_DOOR 20617 #define ID_SC73_SENSOR 20618 #define ID_SC73_SENSOR_ANIM 20657 #define ID_SC73_DOOR 20619 #define ID_SC73_LOCKED_DOOR 20676 #define ID_SC73_CHAMBER3 20817 #define ID_SC73_CHAM3_ANIM 20818 #define ID_SC73_CHAMBER4 20615 #define ID_SC73_CHAM4_ANIM 20658 #define ID_SC73_CHAM4_LIGHT 20819 #define ID_SC73_CHAM4_FLASH 20820 #define ID_SC73_CHAMBER5 20616 #define ID_SC73_CHAM5_ANIM 20755 #define ID_SC73_CHAM5_LIGHT 20821 #define ID_SC73_CHAM5_FLASH 20822 #define ID_SC73_JOEY_LUNGE 20846 #define ID_SC73_JOEY_FIGHT1 20847 #define ID_SC73_GALL_FIGHT1 20848 #define ID_SC73_JOEY_FIGHT2 20849 #define ID_SC73_GALL_FIGHT2 20850 #define ID_SC73_GET_BOARD 20859 #define ID_SC73_SEARCH 20860 #define ID_SC73_BITS 20851 #define ID_SC73_BITS_ANIM 20852 #define ID_SC73_BITS2 20853 #define ID_SC73_BITS2_ANIM 20854 #define ID_SC73_SPRAY 20855 #define ID_SC73_SPRAY_ANIM 20856 #define ID_SC74_FAST_LIST 20620 #define ID_SC74_CHIP_LIST 20621 #define ID_SC74_LOGIC_LIST 20622 #define ID_SC74_MOUSE_LIST 20623 #define ID_SC74_PALETTE 20624 #define ID_GRID74 20627 #define ID_RESET_73_74 20625 #define ID_SC74_FLOOR 20626 #define ID_SC74_DOOR 20628 #define ID_SC74_INTERFACE 20633 #define ID_SC74_INT_SLOT 20659 #define ID_SC74_TERMINAL 20634 #define ID_SC74_POD 20823 #define ID_SC74_POD_DOWN 20824 #define ID_SC74_POD_UP 20825 #define ID_SC74_FOST_SIT 20826 #define ID_SC74_GET_UP 20827 #define ID_SC74_USECARD 20702 #define ID_SC74_USECARD2 20704 #define ID_SC74_RPOCKET 20862 #define ID_SC74_MONITOR1 20630 #define ID_SC74_MON1_ANIM 20801 #define ID_SC74_MONITOR2 20802 #define ID_SC74_MON2_ANIM 20803 #define ID_SC74_MONITOR3 20804 #define ID_SC74_MON3_ANIM 20805 #define ID_SC74_MONITOR4 20806 #define ID_SC74_MON4_ANIM 20807 #define ID_SC74_LEFT_TV 20631 #define ID_SC74_LTV_ANIM 20808 #define ID_SC74_RIGHT_TV 20632 #define ID_SC74_RTV_ANIM 20809 #define ID_SC74_LIGHTS 20810 #define ID_SC74_LIGHTS_ANIM 20811 #define ID_SC75_FAST_LIST 20664 #define ID_SC75_CHIP_LIST 20665 #define ID_SC75_LOGIC_LIST 20666 #define ID_SC75_MOUSE_LIST 20667 #define ID_SC75_PALETTE 20668 #define ID_GRID75 20671 #define ID_SC75_JOEY_LIST 20912 #define ID_RESET_73_75 20669 #define ID_RESET_76_75 20698 #define ID_RS_TONGS_EMPTY 20868 #define ID_RS_TONGS_LIVE 20869 #define ID_RS_TONGS_FROZEN 20870 #define ID_RS_TONGS_DEAD 20871 #define ID_SC75_FLOOR 20670 #define ID_SC75_BIG_DOOR 20672 #define ID_SC75_DOOR 20696 #define ID_SC75_TONGS 20660 #define ID_SC75_GET_TONGS 20857 #define ID_SC75_NITRO_TANK 20699 #define ID_SC75_NITRO_ANIM 20828 #define ID_SC75_LIVE_TANK 20700 #define ID_SC75_TANK_ANIM 20872 #define ID_SC75_CONSOLE 20703 #define ID_SC75_MON_ANIM 20829 #define ID_SC75_CRASH_ANIM 20701 #define ID_SC75_LIGHT1 20830 #define ID_SC75_LIGHT1_ANIM 20831 #define ID_SC75_LIGHT2 20832 #define ID_SC75_LIGHT2_ANIM 20833 #define ID_SC75_USECARD 20858 #define ID_SC75_RPOCKET 20861 #define ID_SC75_HAND_TANK 20875 #define ID_SC75_GET_TISS 20863 #define ID_SC75_FREEZE_IT 20864 #define ID_SC75_FREEZE_IT2 20865 #define ID_SC75_FREEZE_DED 20866 #define ID_SC75_FREEZE_DED2 20867 #define ID_SC75_FREEZE_TALK 126 #define ID_SC75_DEAD_TALK 128 #define ID_SC76_FAST_LIST 20688 #define ID_SC76_CHIP_LIST 20689 #define ID_SC76_LOGIC_LIST 20690 #define ID_SC76_MOUSE_LIST 20691 #define ID_SC76_PALETTE 20692 #define ID_GRID76 20695 #define ID_SC76_JOEY_LIST 20913 #define ID_RESET_75_76 20693 #define ID_RESET_77_76 20727 #define ID_SC76_FLOOR 20694 #define ID_SC76_DOOR75 20697 #define ID_SC76_DOOR77 20725 #define ID_SC76_ANDROID_1 20705 #define ID_SC76_HATCH_1 20909 #define ID_SC76_ANDROID_2 20706 #define ID_SC76_HATCH_2 20910 #define ID_SC76_ANDROID_3 20707 #define ID_SC76_HATCH_3 20908 #define ID_SC76_PUNCH 20916 #define ID_SC76_FOSTFALL 20917 #define ID_SC76_CONSOLE_1 20711 #define ID_SC76_CONSOLE_2 20712 #define ID_SC76_CONSOLE_3 20713 #define ID_SC76_CABINET_1 20714 #define ID_SC76_CAB1_OPEN 20890 #define ID_SC76_CAB1_CLOSE 20891 #define ID_SC76_CABINET_2 20715 #define ID_SC76_CAB2_OPEN 20892 #define ID_SC76_CAB2_CLOSE 20893 #define ID_SC76_CABINET_3 20716 #define ID_SC76_CAB3_OPEN 20894 #define ID_SC76_CAB3_CLOSE 20895 #define ID_SC76_BOARD_1 20896 #define ID_SC76_BOARD_2 20897 #define ID_SC76_BOARD_3 20898 #define ID_SC76_OPEN_CAB 20899 #define ID_SC76_SHUT_CAB 20900 #define ID_SC76_LOW_GET 20901 #define ID_SC76_LIGHT1 20834 #define ID_SC76_LIGHT1_ANIM 20835 #define ID_SC76_LIGHT2 20836 #define ID_SC76_LIGHT2_ANIM 20837 #define ID_SC76_LIGHT3 20838 #define ID_SC76_LIGHT3_ANIM 20839 #define ID_SC76_LIGHT4 20840 #define ID_SC76_LIGHT4_ANIM 20841 #define ID_SC76_LIGHT5 20842 #define ID_SC76_LIGHT5_ANIM 20843 #define ID_SC76_LIGHT6 20844 #define ID_SC76_LIGHT6_ANIM 20845 #define ID_SC76_LIGHT7 20902 #define ID_SC76_LIGHT7_ANIM 20903 #define ID_SC76_LIGHT8 20904 #define ID_SC76_LIGHT8_ANIM 20905 #define ID_SC76_LIGHT9 20906 #define ID_SC76_LIGHT9_ANIM 20907 #define ID_SC76_AND2_BABBLE 142 #define ID_SC77_FAST_LIST 20717 #define ID_SC77_CHIP_LIST 20718 #define ID_SC77_LOGIC_LIST 20719 #define ID_SC77_MOUSE_LIST 20720 #define ID_SC77_PALETTE 20721 #define ID_GRID77 20724 #define ID_SC77_JOEY_LIST 20914 #define ID_RESET_76_77 20722 #define ID_RESET_78_77 20742 #define ID_SC77_FLOOR 20723 #define ID_SC77_DOOR76 20726 #define ID_SC77_BIG_DOOR 20728 #define ID_SC77_TANK_1 20729 #define ID_SC77_TANK_2 20730 #define ID_SC77_HAND_1 20731 #define ID_SC77_HAND_2 20732 #define ID_SC77_DOOR_OPEN 20760 #define ID_SC77_FPUSHL_1 20918 #define ID_SC77_FPUSHL_2 20919 #define ID_SC77_FPUSHR_1 20920 #define ID_SC77_FPUSHR_2 20921 #define ID_SC77_KPUSHR_1 20922 #define ID_SC77_KPUSHR_2 20923 #define ID_SC77_STRETCH 20924 #define ID_SC78_FAST_LIST 20733 #define ID_SC78_CHIP_LIST 20734 #define ID_SC78_LOGIC_LIST 20735 #define ID_SC78_MOUSE_LIST 20736 #define ID_SC78_PALETTE 20737 #define ID_SC781_PALETTE 20964 #define ID_GRID78 20740 #define ID_RESET_77_78 20738 #define ID_RESET_79_78 20753 #define ID_SC78_LEDGE 20739 #define ID_SC78_PIPE 20915 #define ID_SC78_BIG_DOOR 20741 #define ID_SC78_EXIT 20743 #define ID_SC78_SUPPORT 20874 #define ID_SC78_JUMP_DOWN 20881 #define ID_SC78_CLIMB_UP 20883 #define ID_SC79_FAST_LIST 20744 #define ID_SC79_CHIP_LIST 20745 #define ID_SC79_LOGIC_LIST 20746 #define ID_SC79_MOUSE_LIST 20747 #define ID_SC79_PALETTE 20748 #define ID_SC791_PALETTE 20963 #define ID_GRID79 20751 #define ID_RESET_78_79 20749 #define ID_RESET_80_79 20889 #define ID_SC79_PIPE 20750 #define ID_SC79_EXIT 20752 #define ID_SC79_SUPPORT 20873 #define ID_SC79_LADDER 20940 #define ID_SC79_CROUCH_DOWN 20941 #define ID_SC79_CROUCH_UP 20942 #define ID_SC79_CLIMB_DOWN 20943 #define ID_SC79_CLIMB_UP 20944 #define ID_SC79_TIE_ROPE 20951 #define ID_SC79_TOSS_ROPE 20952 #define ID_SC79_KNOT 20955 #define ID_SC79_ROPE 20887 #define ID_SC79_ROPE_ANIM 20953 #define ID_SC80_FAST_LIST 20876 #define ID_SC80_CHIP_LIST 20877 #define ID_SC80_LOGIC_LIST 20878 #define ID_SC80_MOUSE_LIST 20879 #define ID_SC80_PALETTE 20880 #define ID_SC801_PALETTE 20959 #define ID_SC802_PALETTE 20960 #define ID_SC803_PALETTE 20961 #define ID_SC804_PALETTE 20962 #define ID_RESET_79_80 20882 #define ID_SC80_SPOUT 20884 #define ID_SC80_LADDER 20950 #define ID_SC80_ROPE 20888 #define ID_SC80_ORIFICE 20885 #define ID_SC80_EXIT 20886 #define ID_SC80_EXIT_OPEN 20954 #define ID_SC80_GOO 20925 #define ID_SC80_GOO_ANIM 20926 #define ID_SC80_BUBBLE1 20927 #define ID_SC80_BUB1_ANIM 20928 #define ID_SC80_BUBBLE2 20929 #define ID_SC80_BUBBLE3 20930 #define ID_SC80_BUBBLE4 20931 #define ID_SC80_BUBBLE5 20932 #define ID_SC80_BUBBLE6 20933 #define ID_SC80_BUBBLE7 20934 #define ID_SC80_BUBBLE8 20935 #define ID_SC80_BUBBLE9 20936 #define ID_SC80_BUBBLE10 20937 #define ID_SC80_BUBBLE11 20938 #define ID_SC80_BUBBLE12 20939 #define ID_SC80_CLIMB_DOWN 20945 #define ID_SC80_CLIMB_UP 20946 #define ID_SC80_PIPE_SHRUG 20965 #define ID_SC80_CLAMBER 20947 #define ID_SC80_GET_ROPE 20948 #define ID_SC80_SWING 20949 #define ID_SC80_DROP 20956 #define ID_SC80_SAMPLE 20957 #define ID_SC80_SAMPLE_FALL 20958 #define IT_MEDI 32 #define IT_MEDI_TALK 180 #define IT_WITNESS 159 #define IT_GALLAGHER 90 #define IT_GALL_TALK 91 #define IT_SC66_LAYER_0 20 #define IT_SC66_DOOR 105 #define IT_SC66_HI_BEAM_AN1 98 #define IT_SC66_HI_BEAM_AN2 99 #define IT_SC66_LO_BEAM_ANM 22 #define IT_SC66_ROCK1 100 #define IT_SC66_ROCK2 101 #define IT_SC66_ROCK3 102 #define IT_SC66_STONES 103 #define IT_SC66_FOS_CRUSHED 104 #define IT_SC66_FOS_WALK_IN 21 #define IT_SC67_LAYER_0 23 #define IT_SC67_LAYER_1 24 #define IT_SC67_GRID_1 25 #define IT_SC67_PULSE1 26 #define IT_SC67_PULSE2 27 #define IT_SC67_PULSE3 28 #define IT_SC67_PULSE4 29 #define IT_SC67_DOOR 30 #define IT_SC67_ROCK 31 #define IT_SC67_CRAWL 46 #define IT_SC67_DUSTOFF 47 #define IT_SC67_GETBRICK 48 #define IT_SC67_BRICK 55 #define IT_SC67_PLASTER 56 #define IT_SC67_PICK_BRICK 129 #define IT_SC67_PICK_PLAST 130 #define IT_SC67_STICK_IN 131 #define IT_SC67_PULL_OUT 132 #define IT_SC67_BRICK_HIT 133 #define IT_SC67_PLAST_HIT 134 #define IT_SC67_LPOCKET 141 #define IT_SC67_RPOCKET 142 #define IT_SC67_RUB_HEAD 143 #define IT_SC67_PUSS 149 #define IT_SC67_MEDIFIX 150 #define IT_SC67_MENDING 151 #define IT_SC67_CROWBAR 152 #define IT_SC68_LAYER_0 43 #define IT_SC68_LAYER_1 44 #define IT_SC68_GRID_1 45 #define IT_SC68_DOOR 57 #define IT_SC68_PULSE1 58 #define IT_SC68_PULSE2 59 #define IT_SC68_PULSE3 60 #define IT_SC68_PULSE4 61 #define IT_SC68_PULSE5 62 #define IT_SC68_PULSE6 63 #define IT_SC68_SENSOR 137 #define IT_SC68_DESCEND 153 #define IT_SC68_ASCEND 154 #define IT_SC69_LAYER_0 71 #define IT_SC69_LAYER_1 72 #define IT_SC69_LAYER_2 74 #define IT_SC69_GRID_1 75 #define IT_SC69_GRID_2 76 #define IT_SC69_PULSE1 109 #define IT_SC69_PULSE2 110 #define IT_SC69_PULSE3 111 #define IT_SC69_PULSE4 112 #define IT_SC69_PULSE5 113 #define IT_SC69_PULSE6 114 #define IT_SC70_LAYER_0 90 #define IT_SC70_LAYER_1 91 #define IT_SC70_LAYER_2 92 #define IT_SC70_GRID_1 93 #define IT_SC70_GRID_2 94 #define IT_SC70_IRIS 95 #define IT_SC70_BAR 96 #define IT_SC70_CONSOLE 115 #define IT_SC70_GRILL 116 #define IT_SC70_PIT 117 #define IT_SC70_STEP_UP 14 #define IT_SC70_STEP_DOWN 15 #define IT_SC70_PULL_BAR 18 #define IT_SC70_ENTER_ANIM 97 #define IT_SC71_LAYER_0 85 #define IT_SC71_LAYER_1 86 #define IT_SC71_LAYER_2 87 #define IT_SC71_GRID_1 88 #define IT_SC71_GRID_2 89 #define IT_SC710_LAYER_0 70 #define IT_SC710_LAYER_1 16 #define IT_SC710_LAYER_2 157 #define IT_SC710_GRID_1 17 #define IT_SC710_GRID_2 158 #define IT_SC71_LIGHT1 162 #define IT_SC71_LIGHT2 163 #define IT_SC71_SCREEN 164 #define IT_SC71_CHARGE_LIGHT 165 #define IT_SC71_MEDI_CHARGE 166 #define IT_SC71_USE_BOARD 148 #define IT_SC71_PANEL 167 #define IT_SC71_PANEL2 168 #define IT_SC72_LAYER_0 64 #define IT_SC72_LAYER_1 65 #define IT_SC72_LAYER_2 66 #define IT_SC72_GRID_1 68 #define IT_SC72_GRID_2 69 #define IT_SC720_LAYER_0 67 #define IT_SC720_LAYER_1 160 #define IT_SC720_LAYER_2 155 #define IT_SC720_GRID_1 161 #define IT_SC720_GRID_2 156 #define IT_WALTER_CONVERSATION 129 #define IT_WALTER_TALK_UP 130 #define IT_WALTER_TALK_DOWN 131 #define IT_WALTER_TALK_LEFT 132 #define IT_SC72_CHAM1_LIGHT 171 #define IT_SC72_CHAM2_LIGHT 172 #define IT_SC72_TANK 173 #define IT_SC72_ROT_LIGHT 177 #define IT_SC72_COMPUTER 169 #define IT_SC72_COMPUTER2 170 #define IT_SC72_CHAMBER1 174 #define IT_SC72_CHAMBER2 175 #define IT_SC72_CHAMBER3 176 #define IT_SC72_WALTER_KILL 178 #define IT_SC72_FOSTER_DIE 179 #define IT_SC72_WALTER_DIE 30 #define IT_SC72_GRILL 28 #define IT_SC72_JOEY_TAP 29 #define IT_SC72_SPILL 31 #define IT_SC73_LAYER_0 97 #define IT_SC73_LAYER_1 98 #define IT_SC73_LAYER_2 99 #define IT_SC73_GRID_1 101 #define IT_SC73_GRID_2 102 #define IT_SC73_BIG_DOOR 138 #define IT_SC73_SENSOR 139 #define IT_SC73_CHAMBER3 142 #define IT_SC73_CHAMBER4 140 #define IT_SC73_CHAMBER5 141 #define IT_SC73_CHAM4_LIGHT 95 #define IT_SC73_CHAM5_LIGHT 96 #define IT_SC73_JOEY_LUNGE 85 #define IT_SC73_JOEY_FIGHT1 86 #define IT_SC73_GALL_FIGHT1 87 #define IT_SC73_JOEY_FIGHT2 88 #define IT_SC73_GALL_FIGHT2 89 #define IT_SC73_GET_BOARD 43 #define IT_SC73_SEARCH 44 #define IT_SC73_DEAD_GALL 72 #define IT_SC73_BITS 74 #define IT_SC73_BITS2 75 #define IT_SC73_SPRAY 76 #define IT_SC74_LAYER_0 104 #define IT_SC74_LAYER_1 105 #define IT_SC74_LAYER_2 106 #define IT_SC74_GRID_1 107 #define IT_SC74_GRID_2 108 #define IT_SC74_POD_DOWN 109 #define IT_SC74_POD_UP 110 #define IT_SC74_FOST_SIT 92 #define IT_SC74_GET_UP 93 #define IT_SC74_USECARD 70 #define IT_SC74_USECARD2 71 #define IT_SC74_RPOCKET 62 #define IT_SC74_MONITOR1 55 #define IT_SC74_MONITOR2 56 #define IT_SC74_MONITOR3 57 #define IT_SC74_MONITOR4 58 #define IT_SC74_LEFT_TV 59 #define IT_SC74_RIGHT_TV 60 #define IT_SC74_LIGHTS 61 #define IT_SC75_LAYER_0 144 #define IT_SC75_LAYER_1 145 #define IT_SC75_LAYER_2 146 #define IT_SC75_GRID_1 147 #define IT_SC75_GRID_2 148 #define IT_SC75_MONITOR 149 #define IT_SC75_CRASH 164 #define IT_SC75_TANK 165 #define IT_SC75_STEAM 150 #define IT_SC75_LIGHT1 151 #define IT_SC75_LIGHT2 152 #define IT_SC75_TONGS 153 #define IT_SC75_GET_TONGS 154 #define IT_SC75_USECARD 155 #define IT_SC75_RPOCKET 156 #define IT_SC75_HAND_TANK 166 #define IT_SC75_GET_TISS 157 #define IT_SC75_FREEZE_IT 158 #define IT_SC75_FREEZE_TALK 159 #define IT_SC75_FREEZE_IT2 160 #define IT_SC75_FREEZE_DED 161 #define IT_SC75_DEAD_TALK 162 #define IT_SC75_FREEZE_DED2 163 #define IT_SC76_LAYER_0 14 #define IT_SC76_LAYER_1 15 #define IT_SC76_LAYER_2 16 #define IT_SC76_GRID_1 17 #define IT_SC76_GRID_2 18 #define IT_SC76_LIGHT1 29 #define IT_SC76_LIGHT2 30 #define IT_SC76_LIGHT3 31 #define IT_SC76_LIGHT4 32 #define IT_SC76_LIGHT5 43 #define IT_SC76_LIGHT6 44 #define IT_SC76_LIGHT7 45 #define IT_SC76_LIGHT8 46 #define IT_SC76_LIGHT9 47 #define IT_SC76_CABINET_1 55 #define IT_SC76_CABINET_2 56 #define IT_SC76_CABINET_3 57 #define IT_SC76_BOARD_1 58 #define IT_SC76_BOARD_2 59 #define IT_SC76_BOARD_3 60 #define IT_SC76_OPEN_CAB 62 #define IT_SC76_LOW_GET 63 #define IT_KEN 61 #define IT_SC76_HATCH_1 66 #define IT_SC76_ANDROID_2 67 #define IT_SC76_HATCH_2 68 #define IT_SC76_ANDROID_3 64 #define IT_SC76_HATCH_3 65 #define IT_SC76_PUNCH 69 #define IT_SC76_FOSTFALL 70 #define IT_SC76_KEN_TALK 71 #define IT_SC76_AND2_BABBLE 72 #define IT_SC77_LAYER_0 20 #define IT_SC77_LAYER_1 21 #define IT_SC77_GRID_1 22 #define IT_SC77_BIG_DOOR 28 #define IT_SC77_FPUSHL 74 #define IT_SC77_FPUSHR 75 #define IT_SC77_KPUSHR 76 #define IT_SC77_STRETCH 87 #define IT_SC78_LAYER_0 23 #define IT_SC78_LAYER_1 24 #define IT_SC78_GRID_1 25 #define IT_SC78_JUMP_DOWN 85 #define IT_SC78_CLIMB_UP 86 #define IT_SC79_LAYER_0 26 #define IT_SC79_SUPPORT 48 #define IT_SC79_CROUCH 91 #define IT_SC79_CLIMB 92 #define IT_SC79_TIE_ROPE 96 #define IT_SC79_TOSS_ROPE 97 #define IT_SC79_ROPE 98 #define IT_SC79_KNOT 101 #define IT_SC80_LAYER_0 27 #define IT_SC80_EXIT 100 #define IT_SC80_ROPE 99 #define IT_SC80_GOO 88 #define IT_SC80_BUBBLE 89 #define IT_SC80_CLIMB 90 #define IT_SC80_CLAMBER 93 #define IT_SC80_GET_ROPE 94 #define IT_SC80_SWING 95 #define IT_SC80_DROP 103 #define IT_SC80_SAMPLE 104 #define IT_SC80_PIPE_TALK 105 #define IT_SC80_PIPE_SHRUG 106 #define IDO_DOG_FOOD 49 #define ID_SC30_FAST_LIST 16385 #define ID_SC30_CHIP_LIST 16386 #define ID_SC30_LOGIC_LIST 16387 #define ID_SC30_MOUSE_LIST 16388 #define ID_SC30_PALETTE 16389 #define ID_SC30_WALK_GRID 16390 #define ID_SC30_JOEY_LIST 16547 #define ID_RESET_31_30 16413 #define ID_RESET_33_30 16414 #define ID_RESET_36_30 16539 #define ID_RESET_42_30 16811 #define ID_RESET_COURT_OPEN 16813 #define ID_SC30_FLOOR 16392 #define ID_SC30_EXIT_31 16393 #define ID_SC30_EXIT_33 16394 #define ID_SC30_EXIT_36 16492 #define ID_SC30_COURT_DOOR 16487 #define ID_SC30_COURT_CLOSE 16814 #define ID_SC30_NOTICE 16489 #define ID_SC30_STATUE_1 16490 #define ID_SC30_STATUE_2 16491 #define ID_SC30_HENRI 16516 #define ID_SC30_HENRI_TALK 16517 #define ID_SC30_HENRI_TIE 16518 #define ID_SC30_HEN_STEP_F 16519 #define ID_SC30_HEN_STEP_B 16520 #define ID_SC30_HEN_BLINK 16521 #define ID_SC30_PUSH_DOOR 16522 #define ID_SC31_FAST_LIST 16774 #define ID_SC31_CHIP_LIST 16396 #define ID_SC31_LOGIC_LIST 16397 #define ID_SC31_MOUSE_LIST 16398 #define ID_SC31_PALETTE 16399 #define ID_SC31_WALK_GRID 16400 #define ID_SC31_JOEY_LIST 16548 #define ID_RESET_START_31 16391 #define ID_RESET_30_31 16401 #define ID_RESET_32_31 16425 #define ID_RESET_39_31 16463 #define ID_RS_GUARD_CHAT 16699 #define ID_RS_GUARD_AVAIL 16700 #define ID_SC31_FLOOR 16402 #define ID_SC31_EXIT_30 16403 #define ID_SC31_EXIT_32 16415 #define ID_SC31_EXIT_39 16453 #define ID_SC31_LIFT_SLOT 16493 #define ID_SC31_LIFT 16513 #define ID_SC31_LIFT_OPEN 16514 #define ID_SC31_LIFT_CLOSE 16515 #define ID_SC31_USE_CARD 16523 #define ID_SC31_PULL_ROPE 16551 #define ID_SC31_LOWER_ROPE 16552 #define ID_SC31_DROP_ROPE 16553 #define ID_SC31_END_OF_ROPE 16554 #define ID_SC31_ROPE 16555 #define ID_SC31_ROPE_PULLED 16556 #define ID_SC31_ROPE_LOWER 16557 #define ID_SC31_ROPE_DROP 16558 #define ID_SC31_BRICKS 16559 #define ID_SC31_BRICKS_UP 16560 #define ID_SC31_BRICKS_DOWN 16561 #define ID_SC31_BRICKS_FALL 16562 #define ID_SC31_PLANK 16563 #define ID_SC31_PLANK_DROP 16564 #define ID_SC31_PLANK_RAISE 16565 #define ID_SC31_PLANK_FLICK 16566 #define ID_SC31_GUARD 16601 #define ID_SC31_GUARD_TALK 16607 #define ID_SC31_GUARD_BLINK 16693 #define ID_SC31_GUARD_MOVE 16694 #define ID_SC31_GUARD_REACH 16695 #define ID_SC31_GUARD_TALK2 16696 #define ID_SC31_GET_BRICKS 16683 #define ID_SC31_GET_PLANK 16687 #define ID_SC31_CLIMB_PLANK 16684 #define ID_SC31_DOG_FLY 16685 #define ID_SC31_DOG_RISE 16697 #define ID_SC31_DOG_SWIM 16698 #define ID_SC31_PUT_BISC 16688 #define ID_SC31_BISCUITS 16692 #define ID_SC31_BISC_PLACED 16689 #define ID_SC31_BISC_DROP 16690 #define ID_SC31_BISC_RAISE 16691 #define ID_SC32_FAST_LIST 16416 #define ID_SC32_CHIP_LIST 16417 #define ID_SC32_LOGIC_LIST 16418 #define ID_SC32_MOUSE_LIST 16419 #define ID_SC32_PALETTE 16420 #define ID_SC32_WALK_GRID 16421 #define ID_SC32_JOEY_LIST 16549 #define ID_RESET_31_32 16422 #define ID_RESET_33_32 16429 #define ID_RESET_38_32 16452 #define ID_SC32_FLOOR 16423 #define ID_SC32_EXIT_31 16424 #define ID_SC32_EXIT_33 16426 #define ID_SC32_LIFT 16442 #define ID_SC32_LIFT_OPEN 16540 #define ID_SC32_LIFT_CLOSE 16541 #define ID_SC32_TERMINAL 16494 #define ID_SC32_BUZZER 16495 #define ID_SC32_PLANT_1 16496 #define ID_SC32_PLANT_2 16497 #define ID_SC32_PLANT_3 16498 #define ID_SC32_USE_CARD 16524 #define ID_SC32_USE_COM 16525 #define ID_SC32_VINCENT 16599 #define ID_SC32_VINC_ANIM 16602 #define ID_SC32_GARDENER 16600 #define ID_SC32_GARDENING1 16622 #define ID_SC32_GARDENING2 16623 #define ID_SC32_GARDENER_UP 16624 #define ID_SC32_GARDENER_DN 16625 #define ID_SC32_GARD_TURN_D 16626 #define ID_SC32_GARD_TURN_U 16627 #define ID_SC32_GARDEN_TALK 16628 #define ID_SC33_FAST_LIST 16404 #define ID_SC33_CHIP_LIST 16405 #define ID_SC33_LOGIC_LIST 16406 #define ID_SC33_MOUSE_LIST 16407 #define ID_SC33_PALETTE 16408 #define ID_SC33_WALK_GRID 16409 #define ID_SC33_JOEY_LIST 16550 #define ID_RESET_30_33 16410 #define ID_RESET_32_33 16427 #define ID_RESET_34_33 16440 #define ID_SC33_FLOOR 16411 #define ID_SC33_EXIT_30 16412 #define ID_SC33_EXIT_32 16428 #define ID_SC33_SHED_DOOR 16430 #define ID_SC33_LOCK 16499 #define ID_SC33_USE_CARD 16526 #define ID_SC33_PUSH_DOOR1 16527 #define ID_SC33_PUSH_DOOR2 16528 #define ID_SC33_DOOR_OPEN 16529 #define ID_SC34_FAST_LIST 16431 #define ID_SC34_CHIP_LIST 16432 #define ID_SC34_LOGIC_LIST 16433 #define ID_SC34_MOUSE_LIST 16434 #define ID_SC34_PALETTE 16435 #define ID_SC34_WALK_GRID 16436 #define ID_RESET_33_34 16437 #define ID_SC34_FLOOR 16438 #define ID_SC34_DOOR 16439 #define ID_SC34_SECATEURS 16501 #define ID_SC34_TKT_MACHINE 16502 #define ID_SC34_MAP 16503 #define ID_SC34_BRICKS 16504 #define ID_SC34_GET_SECS 16544 #define ID_SC34_STAIRS1 16545 #define ID_SC34_STAIRS2 16546 #define ID_SC36_FAST_LIST 16530 #define ID_SC36_CHIP_LIST 16531 #define ID_SC36_LOGIC_LIST 16532 #define ID_SC36_MOUSE_LIST 16533 #define ID_SC36_PALETTE 16534 #define ID_SC36_WALK_GRID 16535 #define ID_RESET_30_36 16536 #define ID_RESET_37_36 16593 #define ID_RESET_COLSTON 16812 #define ID_SC36_FLOOR 16537 #define ID_SC36_LOW_FLOOR 16596 #define ID_SC36_EXIT_30 16538 #define ID_SC36_DOOR 16583 #define ID_SC36_DOOROPEN 16792 #define ID_SC36_DOORSHUT 16793 #define ID_SC36_FOS_DOWN1 16748 #define ID_SC36_FOS_DOWN2 16749 #define ID_SC36_FOS_UP1 16750 #define ID_SC36_FOS_UP2 16751 #define ID_SC36_PRESS_PLATE 16752 #define ID_SC36_USE_JUKEBOX 16753 #define ID_SC36_REACH_GLASS 16759 #define ID_SC36_GET_GLASS 16760 #define ID_SC36_JUKEBOX 16597 #define ID_SC36_JUKE_TALK 16756 #define ID_SC36_JUKE_STUCK 16770 #define ID_SC36_JUKE_BREAK 16771 #define ID_SC36_JUKE_LIGHT 16757 #define ID_SC36_JUKEBOX_ON 16754 #define ID_SC36_JUKEBOX_OFF 16755 #define ID_SC36_JUKE_KICKED 16758 #define ID_SC36_CARDS 16742 #define ID_SC36_GLASS 16747 #define ID_SC36_SENSOR 16594 #define ID_SC36_BAND 16598 #define ID_SC36_BAND_ANIM 16686 #define ID_SC36_BARMAN 16701 #define ID_BAR_BLINK 16702 #define ID_BAR_GET_DRINK 16703 #define ID_BAR_DRINK 16704 #define ID_BAR_GET_CLOTH 16705 #define ID_BAR_PUT_CLOTH 16706 #define ID_BAR_WIPE 16707 #define ID_BAR_WIPE2 16708 #define ID_BARMAN_TALK 16709 #define ID_SC36_BABS 16772 #define ID_SC36_BABS_TALK 16773 #define ID_SC36_COLSTON 16731 #define ID_SC36_COL_FEET 16732 #define ID_SC36_COL_TALK1 16743 #define ID_SC36_COL_TALK2 16744 #define ID_SC36_COL_DRINK 16746 #define ID_SC36_COL_DEAL 16733 #define ID_SC36_COL_THINK 16734 #define ID_SC36_COL_BLINK1 16735 #define ID_SC36_COL_BLINK2 16736 #define ID_SC36_COL_DOWN1 16761 #define ID_SC36_COL_DOWN2 16762 #define ID_SC36_COL_DOWN3 16763 #define ID_SC36_COL_DOWN4 16764 #define ID_SC36_COL_UP1 16765 #define ID_SC36_COL_UP2 16766 #define ID_SC36_COL_UP3 16767 #define ID_SC36_COL_UP4 16768 #define ID_SC36_COL_KICK 16769 #define ID_SC36_GALLAGHER 16737 #define ID_SC36_GAL_TALK 16745 #define ID_SC36_GAL_LEGS 16738 #define ID_SC36_GAL_DEAL 16739 #define ID_SC36_GAL_LOOK1 16740 #define ID_SC36_GAL_LOOK2 16741 #define ID_SC37_FAST_LIST 16584 #define ID_SC37_CHIP_LIST 16585 #define ID_SC37_LOGIC_LIST 16586 #define ID_SC37_MOUSE_LIST 16587 #define ID_SC37_PALETTE 16588 #define ID_SC37_WALK_GRID 16589 #define ID_RESET_36_37 16590 #define ID_SC37_FLOOR 16591 #define ID_SC37_HOLDING_LID 16794 #define ID_SC37_DOOR 16592 #define ID_SC37_DOOROPEN 16790 #define ID_SC37_DOORSHUT 16791 #define ID_SC37_SENSOR 16595 #define ID_SC37_BIG_BOX 16620 #define ID_SC37_FLIMSY_BOX 16619 #define ID_SC37_WINE_RACK 16799 #define ID_SC37_LID 16621 #define ID_SC37_LIDUP 16786 #define ID_SC37_LIDDOWN 16787 #define ID_SC37_LIDUSED 16788 #define ID_SC37_GRILL 16617 #define ID_SC37_GRILLOPEN 16789 #define ID_SC37_CRBARBOX 16775 #define ID_SC37_GETLID 16776 #define ID_SC37_PUTLID 16777 #define ID_SC37_USELID 16778 #define ID_SC37_STEPUP 16779 #define ID_SC37_FOOTDROP 16780 #define ID_SC37_STEPDOWN 16781 #define ID_SC37_USEBAR 16782 #define ID_SC37_USESEC 16783 #define ID_SC37_CLIMBOUT 16784 #define ID_SC37_THUMBSUP 16785 #define ID_SC38_FAST_LIST 16443 #define ID_SC38_CHIP_LIST 16444 #define ID_SC38_LOGIC_LIST 16445 #define ID_SC38_MOUSE_LIST 16446 #define ID_SC38_PALETTE 16447 #define ID_SC38_WALK_GRID 16448 #define ID_RESET_32_38 16449 #define ID_RESET_SPUNKY_38 16616 #define ID_RESET_DANI_SIT 16608 #define ID_RESET_DANI_STAND 16609 #define ID_RESET_DANI_32 16629 #define ID_RESET_SPUNKY_32 16630 #define ID_SC38_FLOOR 16450 #define ID_SC38_LIFT 16451 #define ID_SC38_LIFT_UP 16542 #define ID_SC38_LIFT_DOWN 16543 #define ID_SC38_STATUE 16505 #define ID_SC38_MONITOR 16506 #define ID_SC38_VIDEO 16507 #define ID_SC38_SOFA 16508 #define ID_SC38_DOG_TRAY 16615 #define ID_SC38_BISCUITS 16618 #define ID_SC38_HAND_SET 16610 #define ID_SC38_RINGER 16611 #define ID_SC38_RINGER_ANIM 16612 #define ID_DANIELLE 16441 #define ID_DANI_CONV 16603 #define ID_SC38_DANI_ANIM_1 16395 #define ID_SC38_DANI_ANIM_2 16488 #define ID_SC38_DANI_ANIM_3 16500 #define ID_SC38_DANI_GET_UP 16605 #define ID_SC38_DANI_SATTLK 16604 #define ID_SC38_GET_PHONE 16613 #define ID_SC38_PHONE_TALK 16614 #define ID_SPUNKY 16486 #define ID_SNIFF_LEFT 16509 #define ID_SNIFF_RIGHT 16510 #define ID_PISS_LEFT 16511 #define ID_PISS_RIGHT 16512 #define ID_BARK 16637 #define ID_SC38_USE_VIDEO 16631 #define ID_SC38_VIDEO_ANIM 16632 #define ID_SC38_SCREEN_1 16633 #define ID_SC38_SCREEN_2 16634 #define ID_SC38_SCREEN_3 16635 #define ID_SC38_SCREEN_4 16636 #define ID_SC38_REACH_FOOD 16638 #define ID_SC38_GET_FOOD 16639 #define ID_SC39_FAST_LIST 16454 #define ID_SC39_CHIP_LIST 16455 #define ID_SC39_LOGIC_LIST 16456 #define ID_SC39_MOUSE_LIST 16457 #define ID_SC39_PALETTE 16458 #define ID_SC39_WALK_GRID 16459 #define ID_RESET_31_39 16460 #define ID_RESET_40_39 16475 #define ID_RESET_41_39 16485 #define ID_SC39_FLOOR 16461 #define ID_SC39_EXIT_31 16462 #define ID_SC39_EXIT_40 16464 #define ID_SC39_EXIT_41 16465 #define ID_SC40_FAST_LIST 16466 #define ID_SC40_CHIP_LIST 16467 #define ID_SC40_LOGIC_LIST 16468 #define ID_SC40_MOUSE_LIST 16469 #define ID_SC40_PALETTE 16470 #define ID_SC40_WALK_GRID 16471 #define ID_RESET_39_40 16472 #define ID_SC40_FLOOR 16473 #define ID_SC40_EXIT_39 16474 #define ID_SC40_CABINET 16567 #define ID_SC40_TROLLEY 16568 #define ID_SC40_LOCKER_1 16569 #define ID_SC40_LOCKER_2 16570 #define ID_SC40_LOCKER_3 16571 #define ID_SC40_LOCKER_4 16572 #define ID_SC40_LOCKER_5 16573 #define ID_SC40_LOCKER_OPEN 16574 #define ID_SC40_LOCKER_SHUT 16575 #define ID_SC40_BODY_1 16576 #define ID_SC40_BODY_2 16577 #define ID_SC40_BODY_3 16578 #define ID_SC40_BODY_4 16579 #define ID_SC40_BODY_5 16580 #define ID_SC40_OPEN_DOOR 16581 #define ID_SC40_CLOSE_DOOR 16582 #define ID_SC41_FAST_LIST 16476 #define ID_SC41_CHIP_LIST 16477 #define ID_SC41_LOGIC_LIST 16478 #define ID_SC41_MOUSE_LIST 16479 #define ID_SC41_PALETTE 16480 #define ID_SC41_WALK_GRID 16481 #define ID_RESET_39_41 16482 #define ID_SC41_FLOOR 16483 #define ID_SC41_EXIT_39 16484 #define ID_SC42_FAST_LIST 16802 #define ID_SC42_CHIP_LIST 16803 #define ID_SC42_LOGIC_LIST 16804 #define ID_SC42_MOUSE_LIST 16805 #define ID_SC42_PALETTE 16806 #define ID_SC42_WALK_GRID 16807 #define ID_RESET_30_42 16808 #define ID_SC44_FAST_LIST 16640 #define ID_SC44_CHIP_LIST 16641 #define ID_SC44_LOGIC_LIST 16642 #define ID_SC44_MOUSE_LIST 16643 #define ID_SC44_PALETTE 16644 #define ID_SC44_WALK_GRID 16645 #define ID_RESET_37_44 16646 #define ID_RESET_45_44 16647 #define ID_SC44_FLOOR 16648 #define ID_SC44_EXIT_45 16649 #define ID_SC44_GRILL 16795 #define ID_SC44_RUBBLE 16800 #define ID_SC45_FAST_LIST 16650 #define ID_SC45_CHIP_LIST 16651 #define ID_SC45_LOGIC_LIST 16652 #define ID_SC45_MOUSE_LIST 16653 #define ID_SC45_PALETTE 16654 #define ID_SC45_WALK_GRID 16655 #define ID_RESET_44_45 16656 #define ID_RESET_46_45 16657 #define ID_RESET_47_45 16658 #define ID_SC45_FLOOR 16659 #define ID_SC45_EXIT_44 16660 #define ID_SC45_EXIT_46 16661 #define ID_SC45_EXIT_47 16662 #define ID_SC46_FAST_LIST 16663 #define ID_SC46_CHIP_LIST 16664 #define ID_SC46_LOGIC_LIST 16665 #define ID_SC46_MOUSE_LIST 16666 #define ID_SC46_PALETTE 16667 #define ID_SC46_WALK_GRID 16668 #define ID_RESET_45_46 16669 #define ID_SC46_FLOOR 16670 #define ID_SC46_EXIT_45 16671 #define ID_SC46_RUBBLE 16801 #define ID_SC47_FAST_LIST 16672 #define ID_SC47_CHIP_LIST 16673 #define ID_SC47_LOGIC_LIST 16674 #define ID_SC47_MOUSE_LIST 16675 #define ID_SC47_PALETTE 16676 #define ID_SC47_WALK_GRID 16677 #define ID_RESET_45_47 16678 #define ID_RESET_48_47 16679 #define ID_SC47_FLOOR 16680 #define ID_SC47_EXIT_45 16681 #define ID_SC47_EXIT_48 16682 #define ID_SC48_FAST_LIST 16710 #define ID_SC48_CHIP_LIST 16711 #define ID_SC48_LOGIC_LIST 16712 #define ID_SC48_MOUSE_LIST 16713 #define ID_SC48_PALETTE 16714 #define ID_SC48_WALK_GRID 16715 #define ID_RESET_47_48 16716 #define ID_RESET_65_48 16717 #define ID_SC48_FLOOR 16718 #define ID_SC48_EXIT_47 16719 #define ID_SC48_EXIT_65 16720 #define ID_SC65_FAST_LIST 16721 #define ID_SC65_CHIP_LIST 16722 #define ID_SC65_LOGIC_LIST 16723 #define ID_SC65_MOUSE_LIST 16724 #define ID_SC65_PALETTE 16725 #define ID_SC65_WALK_GRID 16726 #define ID_RESET_48_65 16727 #define ID_SC65_FLOOR 16728 #define ID_SC65_EXIT_48 16729 #define ID_SC65_EXIT_66 16730 #define ID_SC65_POSTER1 16796 #define ID_SC65_POSTER2 16797 #define ID_SC65_SIGN 16798 #define IT_SC30_LAYER_0 14 #define IT_SC30_LAYER_1 15 #define IT_SC30_LAYER_2 16 #define IT_SC30_GRID_1 17 #define IT_SC30_GRID_2 18 #define IT_SC30_HENRI_TALK 87 #define IT_SC30_HENRI_TIE 88 #define IT_SC30_HENRI_STEP 89 #define IT_SC30_HENRI_BLINK 90 #define IT_SC30_COURT_DOOR 134 #define IT_SC30_PUSH_DOOR 91 #define IT_SC31_LAYER_0 20 #define IT_SC31_LAYER_1 21 #define IT_SC31_GRID_1 22 #define IT_SC31_LIFT 86 #define IT_SC31_USE_CARD 92 #define IT_SC31_PULL_ROPE 31 #define IT_SC31_HOLD_ROPE 108 #define IT_SC31_LOWER_ROPE 32 #define IT_SC31_DROP_ROPE 43 #define IT_SC31_PLANK 44 #define IT_SC31_BRICK_UP 45 #define IT_SC31_BRICK_FALL 46 #define IT_SC31_END_OF_ROPE 61 #define IT_SC31_ROPE_PULLED 62 #define IT_SC31_ROPE_LOWER 63 #define IT_SC31_ROPE_DROP 64 #define IT_SC31_GUARD_TALK 101 #define IT_SC31_GUARD_BLINK 110 #define IT_SC31_GUARD_MOVE 129 #define IT_SC31_GUARD_REACH 130 #define IT_SC31_GUARD_TALK2 131 #define IT_SC31_GET_BRICKS 102 #define IT_SC31_GET_PLANK 106 #define IT_SC31_CLIMB_PLANK 103 #define IT_SC31_DOG_FLY 104 #define IT_SC31_DOG_RISE 132 #define IT_SC31_DOG_SWIM 133 #define IT_SC31_PUT_BISC 109 #define IT_SC31_HAND 107 #define IT_SC31_BISCUITS 105 #define IT_SC32_LAYER_0 23 #define IT_SC32_LAYER_1 24 #define IT_SC32_LAYER_2 98 #define IT_SC32_GRID_1 25 #define IT_SC32_GRID_2 99 #define IT_SC32_USE_CARD 93 #define IT_SC32_USE_COM 94 #define IT_SC32_LIFT 100 #define IT_SC32_VINCENT 56 #define IT_SC32_VINC_TALK 57 #define IT_SC32_GARDENER 58 #define IT_SC32_GARD_TURN 59 #define IT_SC32_GARDEN_TALK 60 #define IT_SC33_LAYER_0 26 #define IT_SC33_LAYER_1 27 #define IT_SC33_LAYER_2 28 #define IT_SC33_GRID_1 29 #define IT_SC33_GRID_2 30 #define IT_SC33_USE_CARD 95 #define IT_SC33_PUSH_DOOR 96 #define IT_SC33_SHED_DOOR 97 #define IT_SC34_LAYER_0 31 #define IT_SC34_LAYER_1 32 #define IT_SC34_GRID_1 43 #define IT_SC34_STAIRS1 102 #define IT_SC34_STAIRS2 103 #define IT_SC34_SECATEURS 104 #define IT_SC34_GET_SECS 105 #define IT_SC36_LAYER_0 20 #define IT_SC36_LAYER_1 21 #define IT_SC36_LAYER_2 22 #define IT_SC36_LAYER_3 56 #define IT_SC36_GRID_1 23 #define IT_SC36_GRID_2 24 #define IT_SC36_GRID_3 57 #define IT_SC36_BABS 106 #define IT_SC36_BABS_TALK 107 #define IT_SC36_FOS_DOWN1 92 #define IT_SC36_FOS_DOWN2 93 #define IT_SC36_FOS_UP1 94 #define IT_SC36_FOS_UP2 95 #define IT_SC36_PRESS_PLATE 70 #define IT_SC36_USE_JUKEBOX 67 #define IT_SC36_GET_GLASS 96 #define IT_SC36_JUKE_LIGHT 68 #define IT_SC36_JUKEBOX 86 #define IT_SC36_GLASS 66 #define IT_SC36_BAND 31 #define IT_SC36_BARMAN 32 #define IT_BARMAN_TALK 61 #define IT_SC36_COLSTON 47 #define IT_SC36_COL_FEET 48 #define IT_SC36_COL_TALK1 62 #define IT_SC36_COL_TALK2 63 #define IT_SC36_COL_DRINK 69 #define IT_SC36_COL_DOWN1 97 #define IT_SC36_COL_DOWN2 98 #define IT_SC36_COL_DOWN3 99 #define IT_SC36_COL_DOWN4 100 #define IT_SC36_COL_UP1 101 #define IT_SC36_COL_UP2 102 #define IT_SC36_COL_UP3 103 #define IT_SC36_COL_UP4 104 #define IT_SC36_COL_KICK 105 #define IT_SC36_GALLAGHER 58 #define IT_SC36_GAL_LEGS 59 #define IT_SC36_GAL_TALK 64 #define IT_SC36_CARDS 60 #define IT_SC36_DOOR 144 #define IT_SC37_LAYER_0 14 #define IT_SC37_LAYER_1 15 #define IT_SC37_LAYER_2 16 #define IT_SC37_GRID_1 17 #define IT_SC37_GRID_2 18 #define IT_SC37_CRBARBOX 108 #define IT_SC37_GETLID 109 #define IT_SC37_USELID 110 #define IT_SC37_STEPUP 129 #define IT_SC37_FOOTDROP 130 #define IT_SC37_STEPDOWN 131 #define IT_SC37_USEBAR 132 #define IT_SC37_USESEC 133 #define IT_SC37_CLIMBOUT 134 #define IT_SC37_THUMBSUP 136 #define IT_SC37_BOXLID 137 #define IT_SC37_LIDUP 138 #define IT_SC37_LIDUSED 139 #define IT_SC37_LOOSEBIT 140 #define IT_SC37_GRILL 141 #define IT_SC37_GRILLOPEN 142 #define IT_SC37_DOOR 143 #define IT_SC38_LAYER_0 44 #define IT_SC38_LAYER_1 45 #define IT_SC38_LAYER_2 46 #define IT_SC38_GRID_1 47 #define IT_SC38_GRID_2 48 #define IT_DANIELLE 55 #define IT_DANI_CONV 85 #define IT_SPUNKY 71 #define IT_SC38_SEXY_DANI 106 #define IT_SC38_DANI_ANIMS 107 #define IT_SC38_DANI_SATTLK 108 #define IT_SC38_DANI_GET_UP 109 #define IT_SNIFF_LEFT 72 #define IT_SNIFF_RIGHT 74 #define IT_PISS_LEFT 75 #define IT_PISS_RIGHT 76 #define IT_BARK 65 #define IT_SC38_FOSTER_LIFT 101 #define IT_SC38_HAND_SET 110 #define IT_SC38_RINGER 129 #define IT_SC38_GET_PHONE 130 #define IT_SC38_PHONE_TALK 131 #define IT_SC38_USE_VIDEO 132 #define IT_SC38_VIDEO_ANIM 133 #define IT_SC38_SCREEN_1 134 #define IT_SC38_SCREEN_2 136 #define IT_SC38_SCREEN_3 137 #define IT_SC38_SCREEN_4 138 #define IT_SC38_GET_FOOD 139 #define IT_SC39_LAYER_0 56 #define IT_SC39_LAYER_1 57 #define IT_SC39_LAYER_2 58 #define IT_SC39_GRID_1 59 #define IT_SC39_GRID_2 60 #define IT_SC40_LAYER_0 61 #define IT_SC40_LAYER_1 62 #define IT_SC40_LAYER_2 63 #define IT_SC40_GRID_1 64 #define IT_SC40_GRID_2 65 #define IT_SC40_LOCKER 14 #define IT_SC40_OPEN_DOOR 15 #define IT_SC40_CLOSE_DOOR 16 #define IT_SC41_LAYER_0 66 #define IT_SC41_LAYER_1 67 #define IT_SC41_LAYER_2 68 #define IT_SC41_GRID_1 69 #define IT_SC41_GRID_2 70 #define IT_SC42_LAYER_0 20 #define IT_SC42_LAYER_1 21 #define IT_SC42_GRID_1 23 #define IT_SC44_LAYER_0 25 #define IT_SC45_LAYER_0 26 #define IT_SC45_LAYER_1 27 #define IT_SC45_GRID_1 28 #define IT_SC46_LAYER_0 29 #define IT_SC47_LAYER_0 30 #define IT_SC48_LAYER_0 43 #define IT_SC65_LAYER_0 44 #define IT_SC65_LAYER_1 45 #define IT_SC65_GRID_1 46 #define ID_RADMAN 8205 #define ID_FACT3_R_EXIT 8459 #define ID_LOCKER3 8460 #define ID_LOCKER2 8463 #define ID_LOCKER1 8464 #define ID_MACHINE 8467 #define ID_STUMP 8468 #define ID_S16_FLOOR 8473 #define ID_ENTRANCE_EXIT 8478 #define ID_REACTOR_PC 8480 #define ID_REACTOR_DOOR 8481 #define ID_RAD_SCREEN 8482 #define ID_14_CONSOLE 8483 #define ID_COAT 8484 #define ID_SENSORS 8500 #define ID_REACTOR_LOWER 8502 #define ID_S17_FLOOR 8507 #define ID_CORE_EXIT 8511 #define ID_PULSE 8513 #define ID_PULSEB 8515 #define ID_ANITA_CARD 8517 #define ID_CONSOLE_12 8524 #define ID_JUNK1 4339 #define ID_JUNK2 4340 #define ID_LIFT7_LIGHT 8529 #define ID_S29_FLOOR 12292 #define ID_LIFT_29 12296 #define ID_S29_CARD_SLOT 12299 #define ID_LIFT29_LIGHT 12301 #define ID_RIGHT_EXIT_29 12304 #define ID_S23_FLOOR 12309 #define ID_LEFT_EXIT_23 12313 #define ID_ANCHOR_EXIT_23 12315 #define ID_S25_FLOOR 12320 #define ID_ANCHOR_EXIT_25 12324 #define ID_TRAVEL_EXIT_23 12327 #define ID_S24_FLOOR 12332 #define ID_LEFT_EXIT_24 12336 #define ID_LEFT_EXIT_29 12338 #define ID_S28_FLOOR 12343 #define ID_RIGHT_EXIT_28 12347 #define ID_LEFT_EXIT_28 12349 #define ID_S19_FLOOR 12354 #define ID_RIGHT_EXIT_19 12358 #define ID_LEFT_EXIT_19 12361 #define ID_S26_FLOOR 12366 #define ID_RIGHT_EXIT_26 12370 #define ID_DUSTBIN_28 12372 #define ID_POSTER1 12375 #define ID_POSTER2 12376 #define ID_POSTER3 12377 #define ID_POSTER4 12378 #define ID_26_PLANT 12379 #define ID_LEAFLET 12380 #define ID_HOLO 12381 #define ID_BIN_23 12382 #define ID_SCULPTURE 12383 #define ID_LINK_23 12384 #define ID_WRECK_23 12385 #define ID_LONDON_POSTER 12386 #define ID_NEW_YORK 12387 #define ID_MURAL 12388 #define ID_PIDGEONS 12405 #define ID_LEFT_EXIT_26 12390 #define ID_S27_FLOOR 12395 #define ID_RIGHT_EXIT_27 12399 #define ID_CHART1 12401 #define ID_CHART2 12402 #define ID_GAS 12403 #define ID_SCANNER_27 12404 #define ID_BURKE 12407 #define ID_MEDI_COMP 12425 #define ID_CHAIR_27 12417 #define ID_HELMET_COLE 12420 #define ID_BODY 12429 #define ID_ANCHOR 12430 #define ID_ANCHOR_PC 3 #define ID_HOOK 12434 #define ID_STATUE_25 12435 #define ID_LAZER_25 12437 #define ID_SPARK_25 12439 #define ID_TREVOR 12442 #define ID_UP_EXIT_28 12447 #define ID_S20_FLOOR 12452 #define ID_DOWN_EXIT_20 12456 #define ID_REICH_DOOR_20 12459 #define ID_REICH_SLOT 12462 #define ID_S22_FLOOR 12467 #define ID_RIGHT_EXIT_22 12471 #define ID_LAMB_DOOR_20 12474 #define ID_LAMB_SLOT 12477 #define ID_S21_FLOOR 12482 #define ID_LEFT_EXIT_21 12486 #define ID_SHRUB_1 12488 #define ID_SHRUB_2 12489 #define ID_SHRUB_3 12490 #define ID_LAMB_BED 12492 #define ID_LAMB_TV 12493 #define ID_FISH_TANK 12494 #define ID_FISH_POSTER 12495 #define ID_PILLOW 12496 #define ID_MAGAZINE 12501 #define ID_REICH_CHAIR 12505 #define ID_CABINET 12506 #define ID_CERT 12507 #define ID_REICH_PICTURE 12508 #define ID_FISH_FOOD 12509 #define ID_LAMBS_BOOKS 12510 #define ID_LAMBS_CHAIR 12511 #define ID_DISPENSOR 12512 #define ID_CATFOOD 12514 #define ID_VIDEO 12516 #define ID_CASSETTE 12517 #define ID_BIG_PICT1 12524 #define ID_VIDEO_SCREEN 12525 #define ID_BIG_PICT2 12526 #define ID_BIG_PICT3 12527 #define ID_CAT 12534 #define ID_BIO_DOOR 12541 #define ID_SALES_CHART 12545 #define ID_GALLAGER_BEL 12546 #define ID_FAKE_FLOOR_22 12554 #define ID_REICH_WINDOW 12555 #define ID_LAMB_WINDOW 12556 #define ID_FAKE_FLOOR_21 12557 #define ID_INNER_LAMB_DOOR 12558 #define ID_TICKET 12565 #define ID_GLOBE 12568 #define ID_INNER_R_DOOR 12571 #define ID_GLASS_SLOT 12574 #define ID_LIFT_WAIT 42 #define ID_CABLE_7 8204 #define ID_CABLE_29 12588 #define ID_S11_FLOOR 12594 #define ID_CABLE_FALL 12601 #define ID_CABLE_FALL2 12604 #define ID_SMASHED_WINDOW 12605 #define ID_BITS 12607 #define ID_BITS2 12609 #define ID_LOCKER_11 12613 #define ID_SPY_11 12612 #define ID_SLOT_11 12616 #define ID_SOCCER_1 12620 #define ID_SOCCER_2 12621 #define ID_SOCCER_3 12622 #define ID_SOCCER_4 12623 #define ID_SOCCER_5 12624 #define ID_SLAT_1 12626 #define ID_SLAT_2 12627 #define ID_SLAT_3 12628 #define ID_SLAT_4 12629 #define ID_SLAT_5 12630 #define ID_RIGHT_EXIT_11 12631 #define ID_S10_FLOOR 12636 #define ID_LEFT_EXIT_10 12641 #define ID_LIFT_10 12642 #define ID_LIFT_SLOT_10 12644 #define ID_SCANNER_10 12647 #define ID_POD 12648 #define ID_LINC_10 12651 #define ID_POD_LIGHT 12652 #define ID_MONITOR_10 12657 #define ID_LIYT_1 12659 #define ID_LIYT_2 12661 #define ID_LIYT_3 12663 #define ID_LIYT_4 12665 #define ID_LITEBANK 12667 #define ID_TERMINAL_10 12670 #define ID_FAKE_FLOOR_9 8536 #define ID_FAKE_FLOOR_10 12672 #define ID_LINC_S9 8543 #define ID_SMALL_23 12676 #define ID_SMALL_R_29 12677 #define ID_SMALL_L_29 12678 #define ID_SMALL_R_28 12679 #define ID_SMALL_L_28 12680 #define ID_SMALL_19 12681 #define ID_S29_SML_FLOOR 12682 #define ID_S28_SML_FLOOR 12686 #define ID_LIFT_28 12694 #define ID_SLOT_28 12697 #define ID_COPTER 8209 #define ID_SC48_SOCKET 16815 #define ID_SC48_HOLE 16816 #define ID_SC48_EYES 16817 #define ID_SC48_LIGHT_PAL 16820 #define ID_SC42_JUDGE 16821 #define ID_SC42_CLERK 16822 #define ID_SC42_PROSECUTION 16823 #define ID_SC42_JOBSWORTH 16824 #define ID_SC42_SIGN 16849 #define ID_DOG_BARK_THING 16855 #define ID_SC41_HEAT_1 16856 #define ID_SC41_HEAT_2 16857 #define ID_SC41_HEAT_3 16858 #define ID_FIRE1 4360 #define ID_FIRE2 4362 #define ID_CAR_UP 4364 #define ID_CAR_DOWN 4366 #define C_LOGIC 0 #define C_STATUS 2 #define C_SYNC 4 #define C_SCREEN 6 #define C_PLACE 8 #define C_GET_TO_TABLE 10 #define C_XCOOD 14 #define C_YCOOD 16 #define C_FRAME 18 #define C_CURSOR_TEXT 20 #define C_MOUSE_ON 22 #define C_MOUSE_OFF 24 #define C_MOUSE_CLICK 26 #define C_MOUSE_REL_X 28 #define C_MOUSE_REL_Y 30 #define C_MOUSE_SIZE_X 32 #define C_MOUSE_SIZE_Y 34 #define C_ACTION_SCRIPT 36 #define C_UP_FLAG 38 #define C_DOWN_FLAG 40 #define C_GET_TO_FLAG 42 #define C_FLAG 44 #define C_MOOD 46 #define C_GRAFIX_PROG 48 #define C_OFFSET 52 #define C_MODE 54 #define C_BASE_SUB 56 #define C_ACTION_SUB 60 #define C_GET_TO_SUB 64 #define C_EXTRA_SUB 68 #define C_DIR 72 #define C_STOP_SCRIPT 74 #define C_MINI_BUMP 76 #define C_LEAVING 78 #define C_AT_WATCH 80 #define C_AT_WAS 82 #define C_ALT 84 #define C_REQUEST 86 //system flags #define SF_TIMER (1 << 0) // set if timer interrupt redirected #define SF_GRAPHICS (1 << 1) // set if screen is in graphics mode #define SF_MOUSE (1 << 2) // set if mouse handler installed #define SF_KEYBOARD (1 << 3) // set if keyboard interrupt redirected #define SF_MUSIC_BOARD (1 << 4) // set if a music board detected #define SF_ROLAND (1 << 5) // set if roland board present #define SF_ADLIB (1 << 6) // set if adlib board present #define SF_SBLASTER (1 << 7) // set if sblaster present #define SF_TANDY (1 << 8) // set if tandy present #define SF_MUSIC_BIN (1 << 9) // set if music driver is loaded #define SF_PLUS_FX (1 << 10) // set if extra fx module needed #define SF_FX_OFF (1 << 11) // set if fx disabled #define SF_MUS_OFF (1 << 12) // set if music disabled #define SF_TIMER_TICK (1 << 13) // set every timer interupt // Status flags #define SF_CHOOSING (1 << 14) // set when choosing text #define SF_NO_SCROLL (1 << 15) // when set don't scroll #define SF_SPEED (1 << 16) // when set allow speed options #define SF_GAME_RESTORED (1 << 17) // set when game restored or restarted #define SF_REPLAY_RST (1 << 18) // set when loading restart data (used to stop rewriting of replay file) #define SF_SPEECH_FILE (1 << 19) // set when loading speech file #define SF_VOC_PLAYING (1 << 20) // set when a voc file is playing #define SF_PLAY_VOCS (1 << 21) // set when we want speech instead of text #define SF_CRIT_ERR (1 << 22) // set when critical error routine trapped #define SF_ALLOW_SPEECH (1 << 23) // speech allowes on cd sblaster version #define SF_ALLOW_TEXT (1 << 24) // text allowed on cd sblaster version #define SF_ALLOW_QUICK (1 << 25) // when set allow speed playing #define SF_TEST_DISK (1 << 26) // set when loading files #define SF_MOUSE_LOCKED (1 << 27) // set if coordinates are locked // Mouse flags #define MF_NO_UPDATE (1 << 0) // set to disable mouse updating #define MF_IN_INT (1 << 1) // set when in mouse interrupt #define MF_SAVED (1 << 2) // set when saved data is valid #define MF_GOT_INT (1 << 3) // set when mouse interrupt received #define MOUSE_NORMAL 1 // normal mouse #define MOUSE_DISK 2 // disk mouse #define MOUSE_DOWN 3 #define MOUSE_RIGHT 4 // right pointer #define MOUSE_LEFT 5 // left pointer #define MOUSE_BLANK 6 // blank mouse #define MOUSE_CROSS 7 // angry mouse #define MOUSE_UP 8 // mouse up #define TEXT_MOUSE_WIDTH 0x80 } // End of namespace Sky #endif