/* ScummVM - Scumm Interpreter * Copyright (C) 2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef SKYTEXT_H #define SKYTEXT_H #include "sky/disk.h" class SkyText { public: SkyText(SkyDisk *skyDisk, uint32 gameVersion); void getText(uint32 textNr, void **itemList, uint16 language); void displayText(uint8 *dest, bool centre, uint16 pixelWidth, uint8 color); void displayText(char *textPtr, uint8 *dest, bool centre, uint16 pixelWidth, uint8 color); void makeGameCharacter(char textChar, uint8 *charSetPtr, uint8 *&data, uint8 color); protected: bool getTBit(); void fnSetFont(uint32 fontNr); virtual char getTextChar() = 0; SkyDisk *_skyDisk; uint32 _gameVersion; uint8 _inputValue; uint8 _shiftBits; uint8 *_textItemPtr; struct charSet { uint8 *addr; uint32 charHeight; uint32 charSpacing; } _mainCharacterSet, _linkCharacterSet, _controlCharacterSet; uint32 _curCharSet; uint8 *_characterSet; uint8 _charHeight; uint8 *_preAfterTableArea; char _textBuffer[1024]; uint8 _centreTable[40]; uint8 *_mouseTextData; //space for the mouse text uint8 _dtCol; uint16 _dtLineWidth; //width of line in pixels uint32 _dtLines; //no of lines to do uint32 _dtLineSize; //size of one line in bytes uint8 *_dtData; //address of textdata uint32 _dtLetters; //no of chars in message char *_dtText; //pointer to text uint32 _dtCharSpacing; //character seperation adjustment uint32 _dtWidth; //width of chars in last line (for editing (?)) uint32 _dtLastWidth; bool _dtCentre; //set for centre text }; class SkyText_v00267 : public SkyText { public: SkyText_v00267(SkyDisk *skyDisk, uint32 gameVersion) : SkyText(skyDisk, gameVersion) {}; protected: char getTextChar(); }; class SkyText_v00288 : public SkyText { public: SkyText_v00288(SkyDisk *skyDisk, uint32 gameVersion) : SkyText(skyDisk, gameVersion) {}; protected: char getTextChar(); }; class SkyText_v00303 : public SkyText { public: SkyText_v00303(SkyDisk *skyDisk, uint32 gameVersion) : SkyText(skyDisk, gameVersion) {}; protected: char getTextChar(); }; class SkyText_v00331 : public SkyText { public: SkyText_v00331(SkyDisk *skyDisk, uint32 gameVersion) : SkyText(skyDisk, gameVersion) {}; protected: char getTextChar(); }; class SkyText_v00372 : public SkyText { public: SkyText_v00372(SkyDisk *skyDisk, uint32 gameVersion) : SkyText(skyDisk, gameVersion) {}; protected: char getTextChar(); }; #endif