/* ScummVM - Scumm Interpreter * Copyright (C) 2001 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * Change Log: * $Log$ * Revision 1.5 2002/03/14 06:06:49 ender * Added some new midi drivers - QuickTime Music and RawMidi. * -DUSE_RAWMIDI and -DUSE_QTMUSIC respectivly. * * I assume these will compile - if not file a bug/patch. Also added a "-r" commandline parameter to turn on MT32 emulation... the patch conversion set isn't quite right, still.. * * Revision 1.4 2002/03/05 23:37:31 ender * Adding music volume control. * * Revision 1.3 2001/12/01 17:25:36 strigeus * fixed to compile on unix * * Revision 1.2 2001/12/01 17:06:13 strigeus * adlib sound support, use USE_ADLIB * * Revision 1.1 2001/11/14 18:37:38 strigeus * music support, * fixed timing bugs * */ int clamp(int val, int min, int max); struct FM_OPL; struct Part; struct MidiChannel; struct MidiChannelAdl; struct MidiChannelGM; struct VolumeFader; struct Player; struct HookDatas; struct SoundEngine; struct SoundDriver; struct Instrument; struct AdlibSoundDriver; struct MidiSoundDriver; #if defined(USE_ADLIB) #define SOUND_DRIVER_TYPE AdlibSoundDriver #else #define SOUND_DRIVER_TYPE MidiSoundDriver #endif struct Struct10 { byte active; int16 cur_val; int16 count; uint16 param; int16 start_value; byte loop; byte table_a[4]; byte table_b[4]; int8 unk3; int8 modwheel; int8 modwheel_last; uint16 speed_lo_max; uint16 num_steps; int16 speed_hi; int8 direction; uint16 speed_lo; uint16 speed_lo_counter; }; struct Struct11 { int16 modify_val; byte param,flag0x40,flag0x10; Struct10 *s10; }; struct InstrumentExtra { byte a,b,c,d,e,f,g,h; }; struct Instrument { byte flags_1; byte oplvl_1; byte atdec_1; byte sustrel_1; byte waveform_1; byte flags_2; byte oplvl_2; byte atdec_2; byte sustrel_2; byte waveform_2; byte feedback; byte flags_a; InstrumentExtra extra_a; byte flags_b; InstrumentExtra extra_b; byte duration; }; struct Part { int _slot; SOUND_DRIVER_TYPE *_drv; Part *_next, *_prev; MidiChannel *_mc; Player *_player; int16 _pitchbend; byte _pitchbend_factor; int8 _transpose,_transpose_eff; byte _vol,_vol_eff; int8 _detune,_detune_eff; int8 _pan,_pan_eff; bool _on; byte _modwheel; bool _pedal; byte _program; int8 _pri; byte _pri_eff; byte _chan; byte _effect_level; byte _chorus; byte _percussion; byte _bank; void key_on(byte note, byte velocity); void key_off(byte note); void set_param(byte param, int value); void init(SoundDriver *_driver); void setup(Player *player); void uninit(); void off(); void silence(); void set_instrument(uint b); void set_instrument(Instrument *data); void set_transpose(int8 transpose); void set_vol(uint8 volume); void set_detune(int8 detune); void set_pri(int8 pri); void set_pan(int8 pan); void set_modwheel(uint value); void set_pedal(bool value); void set_pitchbend(int value); void release_pedal(); void set_program(byte program); void set_chorus(uint chorus); void set_effect_level(uint level); int update_actives(uint16 *active); void set_pitchbend_factor(uint8 value); void set_onoff(bool on); void fix_after_load(); void update_pris(); void changed(byte what); }; struct MidiChannel { Part *_part; MidiChannelAdl *adl() { return (MidiChannelAdl*)this; } MidiChannelGM *gm() { return (MidiChannelGM*)this; } }; struct MidiChannelAdl : MidiChannel { MidiChannelAdl *_next,*_prev; byte _waitforpedal; byte _note; byte _channel; byte _twochan; byte _vol_1,_vol_2; int16 _duration; Struct10 _s10a; Struct11 _s11a; Struct10 _s10b; Struct11 _s11b; }; struct MidiChannelGM : MidiChannel { byte _chan; uint16 _actives[8]; }; struct VolumeFader { Player *player; bool active; byte curvol; uint16 speed_lo_max,num_steps; int8 speed_hi; int8 direction; int8 speed_lo; uint16 speed_lo_counter; void initialize() { active = false; } void on_timer(); }; struct HookDatas { byte _jump,_transpose; byte _part_onoff[16]; byte _part_volume[16]; byte _part_program[16]; byte _part_transpose[16]; int query_param(int param, byte chan); int set(byte cls, byte value, byte chan); }; struct Player { SoundEngine *_se; Part *_parts; bool _active; bool _scanning; int _id; byte _priority; byte _volume; int8 _pan; int8 _transpose; int8 _detune; uint _vol_chan; byte _vol_eff; uint _song_index; uint _track_index; uint _timer_counter; uint _loop_to_beat; uint _loop_from_beat; uint _loop_counter; uint _loop_to_tick; uint _loop_from_tick; uint32 _tempo; uint32 _tempo_eff; /* NoSave */ uint32 _cur_pos; uint32 _next_pos; uint32 _song_offset; uint32 _timer_speed; /* NoSave */ uint _tick_index; uint _beat_index; uint _ticks_per_beat; byte _speed; /* NoSave */ bool _abort; HookDatas _hook; /* Player part */ void hook_clear(); void clear(); bool start_sound(int sound); void uninit_parts(); byte *parse_midi(byte *s); void key_off(uint8 chan, byte data); void key_on(uint8 chan, byte data, byte velocity); void part_set_transpose(uint8 chan, byte relative, int8 b); void parse_sysex(byte *p, uint len); void maybe_jump(byte *data); void maybe_set_transpose(byte *data); void maybe_part_onoff(byte *data); void maybe_set_volume(byte *data); void maybe_set_program(byte *data); void maybe_set_transpose_part(byte *data); uint update_actives(); Part *get_part(uint8 part); void turn_off_pedals(); int set_vol(byte vol); int get_param(int param, byte chan); int query_part_param(int param, byte chan); int set_transpose(byte relative, int b); void set_priority(int pri); void set_pan(int pan); void set_detune(int detune); void turn_off_parts(); void play_active_notes(); void cancel_volume_fade(); static void decode_sysex_bytes(byte *src, byte *dst, int len); void clear_active_note(int chan, byte note); void set_active_note(int chan, byte note); void clear_active_notes(); /* Sequencer part */ bool set_loop(uint count, uint tobeat, uint totick, uint frombeat, uint fromtick); void clear_loop(); void set_speed(byte speed); bool jump(uint track, uint beat, uint tick); void uninit_seq(); void set_tempo(uint32 data); int start_seq_sound(int sound); void find_sustaining_notes(byte *a, byte *b, uint32 l); int scan(uint totrack, uint tobeat, uint totick); int query_param(int param); int fade_vol(byte vol, int time); void sequencer_timer(); }; struct SustainingNotes { SustainingNotes *next; SustainingNotes *prev; Player *player; byte note,chan; uint32 off_pos; uint32 pos; uint16 counter; }; struct CommandQueue { uint16 array[8]; }; struct IsNoteCmdData { byte chan; byte note; byte vel; }; struct SoundDriver { enum { pcMod = 1, pcVolume = 2, pcPedal = 4, pcModwheel = 8, pcPan = 16, pcEffectLevel = 32, pcProgram = 64, pcChorus = 128, pcAll = 255, }; }; struct AdlibSoundDriver : SoundDriver { private: FM_OPL *_opl; byte *_adlib_reg_cache; SoundEngine *_se; int _adlib_timer_counter; uint16 channel_table_2[9]; int _midichan_index; int _next_tick; uint16 curnote_table[9]; MidiChannelAdl _midi_channels[9]; Instrument _part_instr[32]; Instrument _glob_instr[32]; void adlib_key_off(int chan); void adlib_note_on(int chan, byte note, int mod); void adlib_note_on_ex(int chan, byte note, int mod); int adlib_read_param(int chan, byte data); void adlib_setup_channel(int chan, Instrument *instr, byte vol_1, byte vol_2); byte adlib_read(byte port) { return _adlib_reg_cache[port]; } void adlib_set_param(int channel, byte param, int value); void adlib_key_onoff(int channel); void adlib_write(byte port, byte value); void adlib_playnote(int channel, int note); MidiChannelAdl *allocate_midichan(byte pri); void reset_tick(); void mc_off(MidiChannel *mc); static void link_mc(Part *part, MidiChannelAdl *mc); static void mc_inc_stuff(MidiChannelAdl *mc, Struct10 *s10, Struct11 *s11); static void mc_init_stuff(MidiChannelAdl *mc, Struct10 *s10, Struct11 *s11, byte flags, InstrumentExtra *ie); static void struct10_init(Struct10 *s10, InstrumentExtra *ie); static byte struct10_ontimer(Struct10 *s10, Struct11 *s11); static void struct10_setup(Struct10 *s10); static int random_nr(int a); void mc_key_on(MidiChannel *mc, byte note, byte velocity); public: void uninit(); void init(SoundEngine *eng); void update_pris() { } void generate_samples(int16 *buf, int len); void on_timer(); void set_instrument(uint slot, byte *instr); void part_set_instrument(Part *part, Instrument *instr); void part_key_on(Part *part, byte note, byte velocity); void part_key_off(Part *part, byte note); void part_set_param(Part *part, byte param, int value); void part_changed(Part *part,byte what); void part_off(Part *part); int part_update_active(Part *part,uint16 *active); void adjust_priorities() {} bool wave_based() { return true; } }; struct MidiSoundDriver : SoundDriver { void *_mo; SoundEngine *_se; MidiChannelGM _midi_channels[9]; int16 _midi_pitchbend_last[16]; uint8 _midi_volume_last[16]; bool _midi_pedal_last[16]; byte _midi_modwheel_last[16]; byte _midi_effectlevel_last[16]; byte _midi_chorus_last[16]; int8 _midi_pan_last[16]; void midiPitchBend(byte chan, int16 pitchbend); void midiVolume(byte chan, byte volume); void midiPedal(byte chan, bool pedal); void midiModWheel(byte chan, byte modwheel); void midiEffectLevel(byte chan, byte level); void midiChorus(byte chan, byte chorus); void midiControl0(byte chan, byte value); void midiProgram(byte chan, byte program); void midiPan(byte chan, int8 pan); void midiNoteOn(byte chan, byte note, byte velocity); void midiNoteOff(byte chan, byte note); void midiSilence(byte chan); void midiInit(); public: void uninit(); void init(SoundEngine *eng); void update_pris(); void part_off(Part *part); int part_update_active(Part *part,uint16 *active); void generate_samples(int16 *buf, int len) {} void on_timer() {} void set_instrument(uint slot, byte *instr) {} void part_set_instrument(Part *part, Instrument *instr) {} void part_set_param(Part *part, byte param, int value) {} void part_key_on(Part *part, byte note, byte velocity); void part_key_off(Part *part, byte note); void part_changed(Part *part,byte what); bool wave_based() { return false; } }; struct SoundEngine { friend struct Player; private: SOUND_DRIVER_TYPE *_driver; byte **_base_sounds; Scumm *_s; byte _locked; bool _paused; bool _active_volume_faders; bool _initialized; byte _volume_fader_counter; uint _queue_end, _queue_pos, _queue_sound; byte _queue_adding; SustainingNotes *_sustain_notes_used; SustainingNotes *_sustain_notes_free; SustainingNotes *_sustain_notes_head; byte _queue_marker; byte _queue_cleared; byte _master_volume; byte _music_volume; /* Global music volume. Percantage */ uint16 _trigger_count; uint16 _channel_volume[8]; uint16 _channel_volume_eff[8]; /* NoSave */ uint16 _volchan_table[8]; Player _players[8]; SustainingNotes _sustaining_notes[24]; VolumeFader _volume_fader[8]; Part _parts[32]; uint16 _active_notes[128]; CommandQueue _cmd_queue[64]; byte *findTag(int sound, char *tag, int index); int get_queue_sound_status(int sound); Player *allocate_player(byte priority); void handle_marker(uint id, byte data); int get_channel_volume(uint a); void init_players(); void init_parts(); void init_volume_fader(); void init_sustaining_notes(); void init_queue(); void sequencer_timers(); void expire_sustain_notes(); void expire_volume_faders(); Part *allocate_part(byte pri); int enqueue_command(int a, int b, int c, int d, int e, int f, int g); int enqueue_trigger(int sound, int marker); int query_queue(int param); Player *get_player_byid(int id); int get_volchan_entry(uint a); int set_volchan_entry(uint a, uint b); int set_channel_volume(uint chan, uint vol); void update_volumes(); void reset_tick(); VolumeFader *allocate_volume_fader(); int set_volchan(int sound, int volchan); void fix_parts_after_load(); void fix_players_after_load(); static int saveReference(SoundEngine *me, byte type, void *ref); static void *loadReference(SoundEngine *me, byte type, int ref); void lock(); void unlock(); public: void on_timer(); Part *parts_ptr() { return _parts; } void pause(bool paused); int initialize(Scumm *scumm, SoundDriver *driver); int terminate(); int save_or_load(Serializer *ser); int set_music_volume(uint vol); int get_music_volume(); int set_master_volume(uint vol); int get_master_volume(); bool start_sound(int sound); int stop_sound(int sound); int stop_all_sounds(); int get_sound_status(int sound); int32 do_command(int a, int b, int c, int d, int e, int f, int g, int h); int clear_queue(); void setBase(byte **base) { _base_sounds = base; } SOUND_DRIVER_TYPE *driver() { return _driver; } bool _mt32emulate; };