/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /** * Sound decoder used in engines: * - agos * - saga * - scumm * - tinsel */ #ifndef SOUND_ADPCM_H #define SOUND_ADPCM_H #include "common/scummsys.h" #include "common/stream.h" namespace Audio { class AudioStream; // There are several types of ADPCM encoding, only some are supported here // For all the different encodings, refer to: // http://wiki.multimedia.cx/index.php?title=Category:ADPCM_Audio_Codecs // Usually, if the audio stream we're trying to play has the FourCC header // string intact, it's easy to discern which encoding is used enum typesADPCM { kADPCMOki, // Dialogic/Oki ADPCM (aka VOX) kADPCMMSIma, // Microsoft IMA ADPCM kADPCMMS, // Microsoft ADPCM kADPCMTinsel4, // 4-bit ADPCM used by the Tinsel engine kADPCMTinsel6, // 6-bit ADPCM used by the Tinsel engine kADPCMTinsel8, // 8-bit ADPCM used by the Tinsel engine kADPCMIma // Standard IMA ADPCM }; /** * Takes an input stream containing ADPCM compressed sound data and creates * an AudioStream from that. * * @param stream the SeekableReadStream from which to read the ADPCM data * @param disposeAfterUse whether to delete the stream after use * @param size how many bytes to read from the stream (0 = all) * @param type the compression type used * @param rate the sampling rate (default = 22050) * @param channels the number of channels (default = 2) * @param blockAlign block alignment ??? (default = 0) * @param numLoop how many types the sounds should loop, 0 for infinite loop (default = 1) * @return a new AudioStream, or NULL, if an error occured */ AudioStream *makeADPCMStream( Common::SeekableReadStream *stream, bool disposeAfterUse, uint32 size, typesADPCM type, int rate = 22050, int channels = 2, uint32 blockAlign = 0, uint numLoops = 1); } // End of namespace Audio #endif