/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "sound/audiocd.h" #include "sound/audiostream.h" #include "sound/mp3.h" #include "sound/vorbis.h" #include "sound/flac.h" #include "engines/engine.h" #include "common/file.h" #include "common/util.h" #include "common/system.h" DECLARE_SINGLETON(Audio::AudioCDManager); namespace Audio { AudioCDManager::AudioCDManager() { _cd.playing = false; _cd.track = 0; _cd.start = 0; _cd.duration = 0; _cd.numLoops = 0; _mixer = g_system->getMixer(); assert(_mixer); } void AudioCDManager::play(int track, int numLoops, int startFrame, int duration) { if (numLoops != 0 || startFrame != 0) { _cd.track = track; _cd.numLoops = numLoops; _cd.start = startFrame; _cd.duration = duration; // Try to load the track from a compressed data file, and if found, use // that. If not found, attempt to start regular Audio CD playback of // the requested track. char trackName[2][16]; sprintf(trackName[0], "track%d", track); sprintf(trackName[1], "track%02d", track); Audio::AudioStream *stream = 0; for (int i = 0; !stream && i < 2; ++i) { /* FIXME: Seems numLoops == 0 and numLoops == 1 both indicate a single repetition, while all other positive numbers indicate precisely the number of desired repetitions. Finally, -1 means infinitely many */ // We multiply by 40 / 3 = 1000 / 75 to convert frames to milliseconds stream = AudioStream::openStreamFile(trackName[i], startFrame * 40 / 3, duration * 40 / 3, (numLoops < 1) ? numLoops + 1 : numLoops); } // Stop any currently playing emulated track _mixer->stopHandle(_cd.handle); // HACK: We abuse _cd.playing to store whether we are playing a real or an emulated track. if (stream != 0) { _cd.playing = true; _mixer->playInputStream(Audio::Mixer::kMusicSoundType, &_cd.handle, stream); } else { _cd.playing = false; g_system->playCD(track, numLoops, startFrame, duration); } } } void AudioCDManager::stop() { if (_cd.playing) { // Audio CD emulation _mixer->stopHandle(_cd.handle); _cd.playing = false; } else { // Real Audio CD g_system->stopCD(); } } bool AudioCDManager::isPlaying() const { if (_cd.playing) { // Audio CD emulation return _mixer->isSoundHandleActive(_cd.handle); } else { // Real Audio CD return g_system->pollCD(); } } void AudioCDManager::updateCD() { if (_cd.playing) { // Check whether the audio track stopped playback if (!_mixer->isSoundHandleActive(_cd.handle)) { // FIXME: We do not update the numLoops parameter here (and in fact, // currently can't do that). Luckily, only one engine ever checks // this part of the AudioCD status, namely the SCUMM engine; and it // only checks whether the track is currently set to infinite looping // or not. _cd.playing = false; } } else { g_system->updateCD(); } } AudioCDManager::Status AudioCDManager::getStatus() const { // TODO: This could be improved for "real" CD playback. // But to do that, we would have to extend the OSystem interface. Status info = _cd; info.playing = isPlaying(); return info; } } // End of namespace Audio