/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/endian.h" #include "common/stream.h" #include "sound/audiostream.h" #include "sound/mixer.h" #include "sound/decoders/raw.h" namespace Audio { // This used to be an inline template function, but // buggy template function handling in MSVC6 forced // us to go with the macro approach. So far this is // the only template function that MSVC6 seemed to // compile incorrectly. Knock on wood. #define READ_ENDIAN_SAMPLE(is16Bit, isUnsigned, ptr, isLE) \ ((is16Bit ? (isLE ? READ_LE_UINT16(ptr) : READ_BE_UINT16(ptr)) : (*ptr << 8)) ^ (isUnsigned ? 0x8000 : 0)) #pragma mark - #pragma mark --- RawAudioStream --- #pragma mark - /** * This is a stream, which allows for playing raw PCM data from a stream. * It also features playback of multiple blocks from a given stream. */ template class RawAudioStream : public SeekableAudioStream { // Allow backends to override buffer size #ifdef CUSTOM_AUDIO_BUFFER_SIZE static const int32 BUFFER_SIZE = CUSTOM_AUDIO_BUFFER_SIZE; #else static const int32 BUFFER_SIZE = 16384; #endif protected: byte *_buffer; ///< Streaming buffer const byte *_ptr; ///< Pointer to current position in stream buffer const int _rate; ///< Sample rate of stream Timestamp _playtime; ///< Calculated total play time Common::SeekableReadStream *_stream; ///< Stream to read data from int32 _filePos; ///< Current position in stream int32 _diskLeft; ///< Samples left in stream in current block not yet read to buffer int32 _bufferLeft; ///< Samples left in buffer in current block const DisposeAfterUse::Flag _disposeAfterUse; ///< Indicates whether the stream object should be deleted when this RawAudioStream is destructed const RawStreamBlockList _blocks; ///< Audio block list RawStreamBlockList::const_iterator _curBlock; ///< Current audio block number public: RawAudioStream(int rate, DisposeAfterUse::Flag disposeStream, Common::SeekableReadStream *stream, const RawStreamBlockList &blocks) : _rate(rate), _playtime(0, rate), _stream(stream), _disposeAfterUse(disposeStream), _blocks(blocks), _curBlock(_blocks.begin()) { assert(_blocks.size() > 0); // Allocate streaming buffer if (is16Bit) _buffer = (byte *)malloc(BUFFER_SIZE * sizeof(int16)); else _buffer = (byte *)malloc(BUFFER_SIZE * sizeof(byte)); _ptr = _buffer; _bufferLeft = 0; // Set current buffer state, playing first block _filePos = _curBlock->pos; _diskLeft = _curBlock->len; // Add up length of all blocks in order to caluclate total play time int32 len = 0; for (RawStreamBlockList::const_iterator i = _blocks.begin(); i != _blocks.end(); ++i) { assert(i->len % (stereo ? 2 : 1) == 0); len += i->len; } _playtime = Timestamp(0, len / (is16Bit ? 2 : 1) / (stereo ? 2 : 1), rate); } virtual ~RawAudioStream() { if (_disposeAfterUse == DisposeAfterUse::YES) delete _stream; free(_buffer); } int readBuffer(int16 *buffer, const int numSamples); bool isStereo() const { return stereo; } bool endOfData() const { return (_curBlock == _blocks.end()) && (_diskLeft == 0) && (_bufferLeft == 0); } int getRate() const { return _rate; } Timestamp getLength() const { return _playtime; } bool seek(const Timestamp &where); }; template int RawAudioStream::readBuffer(int16 *buffer, const int numSamples) { int oldPos = _stream->pos(); bool restoreFilePosition = false; int samples = numSamples; while (samples > 0 && ((_diskLeft > 0 || _bufferLeft > 0) || _curBlock != _blocks.end())) { // Output samples in the buffer to the output int len = MIN(samples, _bufferLeft); samples -= len; _bufferLeft -= len; while (len > 0) { *buffer++ = READ_ENDIAN_SAMPLE(is16Bit, isUnsigned, _ptr, isLE); _ptr += (is16Bit ? 2 : 1); len--; } // Have we now finished this block? If so, read the next block if ((_bufferLeft == 0) && (_diskLeft == 0) && _curBlock != _blocks.end()) { // Next block ++_curBlock; if (_curBlock != _blocks.end()) { _filePos = _curBlock->pos; _diskLeft = _curBlock->len; } } // Now read more data from disk if there is more to be read if (_bufferLeft == 0 && _diskLeft > 0) { int32 readAmount = MIN(_diskLeft, BUFFER_SIZE); // TODO: We should check for both seek and read to success. // If that is not the case, we should probably stop the // stream playback. _stream->seek(_filePos, SEEK_SET); _stream->read(_buffer, readAmount * (is16Bit? 2: 1)); // Amount of data in buffer is now the amount read in, and // the amount left to read on disk is decreased by the same amount _bufferLeft = readAmount; _diskLeft -= readAmount; _ptr = (byte *)_buffer; _filePos += readAmount * (is16Bit ? 2 : 1); // Set this flag now we've used the file, it restores it's // original position. restoreFilePosition = true; } } // In case calling code relies on the position of this stream staying // constant, I restore the location if I've changed it. This is probably // not necessary. if (restoreFilePosition) _stream->seek(oldPos, SEEK_SET); return numSamples - samples; } template bool RawAudioStream::seek(const Timestamp &where) { const uint32 seekSample = convertTimeToStreamPos(where, getRate(), isStereo()).totalNumberOfFrames(); uint32 curSample = 0; // Search for the disk block in which the specific sample is placed for (_curBlock = _blocks.begin(); _curBlock != _blocks.end(); ++_curBlock) { uint32 nextBlockSample = curSample + _curBlock->len; if (nextBlockSample > seekSample) break; curSample = nextBlockSample; } _filePos = 0; _diskLeft = 0; _bufferLeft = 0; if (_curBlock == _blocks.end()) { return ((seekSample - curSample) == (uint32)_curBlock->len); } else { const uint32 offset = seekSample - curSample; _filePos = _curBlock->pos + offset * (is16Bit ? 2 : 1); _diskLeft = _curBlock->len - offset; return true; } } #pragma mark - #pragma mark --- Raw stream factories --- #pragma mark - /* In the following, we use preprocessor / macro tricks to simplify the code * which instantiates the input streams. We used to use template functions for * this, but MSVC6 / EVC 3-4 (used for WinCE builds) are extremely buggy when it * comes to this feature of C++... so as a compromise we use macros to cut down * on the (source) code duplication a bit. * So while normally macro tricks are said to make maintenance harder, in this * particular case it should actually help it :-) */ #define MAKE_LINEAR_DISK(STEREO, UNSIGNED) \ if (is16Bit) { \ if (isLE) \ return new RawAudioStream(rate, disposeAfterUse, stream, blockList); \ else \ return new RawAudioStream(rate, disposeAfterUse, stream, blockList); \ } else \ return new RawAudioStream(rate, disposeAfterUse, stream, blockList) SeekableAudioStream *makeRawStream(Common::SeekableReadStream *stream, const RawStreamBlockList &blockList, int rate, byte flags, DisposeAfterUse::Flag disposeAfterUse) { const bool isStereo = (flags & Audio::FLAG_STEREO) != 0; const bool is16Bit = (flags & Audio::FLAG_16BITS) != 0; const bool isUnsigned = (flags & Audio::FLAG_UNSIGNED) != 0; const bool isLE = (flags & Audio::FLAG_LITTLE_ENDIAN) != 0; if (blockList.empty()) { warning("Empty block list passed to makeRawStream"); if (disposeAfterUse == DisposeAfterUse::YES) delete stream; return 0; } if (isStereo) { if (isUnsigned) { MAKE_LINEAR_DISK(true, true); } else { MAKE_LINEAR_DISK(true, false); } } else { if (isUnsigned) { MAKE_LINEAR_DISK(false, true); } else { MAKE_LINEAR_DISK(false, false); } } } SeekableAudioStream *makeRawStream(Common::SeekableReadStream *stream, int rate, byte flags, DisposeAfterUse::Flag disposeAfterUse) { RawStreamBlockList blocks; RawAudioStreamBlock block; block.pos = 0; const bool isStereo = (flags & Audio::FLAG_STEREO) != 0; const bool is16Bit = (flags & Audio::FLAG_16BITS) != 0; assert(stream->size() % ((is16Bit ? 2 : 1) * (isStereo ? 2 : 1)) == 0); block.len = stream->size() / (is16Bit ? 2 : 1); blocks.push_back(block); return makeRawStream(stream, blocks, rate, flags, disposeAfterUse); } SeekableAudioStream *makeRawStream(const byte *buffer, uint32 size, int rate, byte flags, DisposeAfterUse::Flag disposeAfterUse) { return makeRawStream(new Common::MemoryReadStream(buffer, size, disposeAfterUse), rate, flags, DisposeAfterUse::YES); } SeekableAudioStream *makeRawDiskStream_OLD(Common::SeekableReadStream *stream, RawAudioStreamBlock *block, int numBlocks, int rate, byte flags, DisposeAfterUse::Flag disposeStream) { assert(numBlocks > 0); RawStreamBlockList blocks; for (int i = 0; i < numBlocks; ++i) blocks.push_back(block[i]); return makeRawStream(stream, blocks, rate, flags, disposeStream); } } // End of namespace Audio