/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/endian.h" #include "common/stream.h" #include "sound/audiostream.h" #include "sound/mixer.h" #include "sound/decoders/raw.h" namespace Audio { // This used to be an inline template function, but // buggy template function handling in MSVC6 forced // us to go with the macro approach. So far this is // the only template function that MSVC6 seemed to // compile incorrectly. Knock on wood. #define READ_ENDIAN_SAMPLE(is16Bit, isUnsigned, ptr, isLE) \ ((is16Bit ? (isLE ? READ_LE_UINT16(ptr) : READ_BE_UINT16(ptr)) : (*ptr << 8)) ^ (isUnsigned ? 0x8000 : 0)) #pragma mark - #pragma mark --- RawMemoryStream --- #pragma mark - /** * A simple raw audio stream, purely memory based. It operates on a single * block of data, which is passed to it upon creation. * Optionally supports looping the sound. * * Design note: This code tries to be as efficient as possible (without * resorting to assembly, that is). To this end, it is written as a template * class. This way the compiler can create optimized code for each special * case. This results in a total of 12 versions of the code being generated. */ template class RawMemoryStream : public SeekableAudioStream { protected: const byte *_ptr; const byte *_end; const int _rate; const byte *_origPtr; const DisposeAfterUse::Flag _disposeAfterUse; const Timestamp _playtime; public: RawMemoryStream(int rate, const byte *ptr, uint len, DisposeAfterUse::Flag autoFreeMemory) : _ptr(ptr), _end(ptr+len), _rate(rate), _origPtr(ptr), _disposeAfterUse(autoFreeMemory), _playtime(0, len / (is16Bit ? 2 : 1) / (stereo ? 2 : 1), rate) { } virtual ~RawMemoryStream() { if (_disposeAfterUse == DisposeAfterUse::YES) free(const_cast(_origPtr)); } int readBuffer(int16 *buffer, const int numSamples); bool isStereo() const { return stereo; } bool endOfData() const { return _ptr >= _end; } int getRate() const { return _rate; } bool seek(const Timestamp &where); Timestamp getLength() const { return _playtime; } }; template int RawMemoryStream::readBuffer(int16 *buffer, const int numSamples) { int samples = numSamples; while (samples > 0 && _ptr < _end) { int len = MIN(samples, (int)(_end - _ptr) / (is16Bit ? 2 : 1)); samples -= len; do { *buffer++ = READ_ENDIAN_SAMPLE(is16Bit, isUnsigned, _ptr, isLE); _ptr += (is16Bit ? 2 : 1); } while (--len); } return numSamples-samples; } template bool RawMemoryStream::seek(const Timestamp &where) { const uint8 *ptr = _origPtr + convertTimeToStreamPos(where, getRate(), isStereo()).totalNumberOfFrames() * (is16Bit ? 2 : 1); if (ptr > _end) { _ptr = _end; return false; } else if (ptr == _end) { _ptr = _end; return true; } else { _ptr = ptr; return true; } } #pragma mark - #pragma mark --- RawDiskStream --- #pragma mark - /** * RawDiskStream. This can stream raw PCM audio data from disk. The * function takes an pointer to an array of RawDiskStreamAudioBlock which defines the * start position and length of each block of uncompressed audio in the stream. */ template class RawDiskStream : public SeekableAudioStream { // Allow backends to override buffer size #ifdef CUSTOM_AUDIO_BUFFER_SIZE static const int32 BUFFER_SIZE = CUSTOM_AUDIO_BUFFER_SIZE; #else static const int32 BUFFER_SIZE = 16384; #endif protected: byte* _buffer; ///< Streaming buffer const byte *_ptr; ///< Pointer to current position in stream buffer const int _rate; ///< Sample rate of stream Timestamp _playtime; ///< Calculated total play time Common::SeekableReadStream *_stream; ///< Stream to read data from int32 _filePos; ///< Current position in stream int32 _diskLeft; ///< Samples left in stream in current block not yet read to buffer int32 _bufferLeft; ///< Samples left in buffer in current block const DisposeAfterUse::Flag _disposeAfterUse; ///< Indicates whether the stream object should be deleted when this RawDiskStream is destructed RawDiskStreamAudioBlock *_audioBlock; ///< Audio block list const int _audioBlockCount; ///< Number of blocks in _audioBlock int _currentBlock; ///< Current audio block number public: RawDiskStream(int rate, DisposeAfterUse::Flag disposeStream, Common::SeekableReadStream *stream, RawDiskStreamAudioBlock *block, uint numBlocks) : _rate(rate), _playtime(0, rate), _stream(stream), _disposeAfterUse(disposeStream), _audioBlockCount(numBlocks) { assert(numBlocks > 0); // Allocate streaming buffer if (is16Bit) { _buffer = (byte *)malloc(BUFFER_SIZE * sizeof(int16)); } else { _buffer = (byte *)malloc(BUFFER_SIZE * sizeof(byte)); } _ptr = _buffer; _bufferLeft = 0; // Copy audio block data to our buffer // TODO: Replace this with a Common::Array or Common::List to // make it a little friendlier. _audioBlock = new RawDiskStreamAudioBlock[numBlocks]; memcpy(_audioBlock, block, numBlocks * sizeof(RawDiskStreamAudioBlock)); // Set current buffer state, playing first block _currentBlock = 0; _filePos = _audioBlock[_currentBlock].pos; _diskLeft = _audioBlock[_currentBlock].len; // Add up length of all blocks in order to caluclate total play time int len = 0; for (int r = 0; r < _audioBlockCount; r++) { len += _audioBlock[r].len; } _playtime = Timestamp(0, len / (is16Bit ? 2 : 1) / (stereo ? 2 : 1), rate); } virtual ~RawDiskStream() { if (_disposeAfterUse == DisposeAfterUse::YES) { delete _stream; } delete[] _audioBlock; free(_buffer); } int readBuffer(int16 *buffer, const int numSamples); bool isStereo() const { return stereo; } bool endOfData() const { return (_currentBlock == _audioBlockCount - 1) && (_diskLeft == 0) && (_bufferLeft == 0); } int getRate() const { return _rate; } Timestamp getLength() const { return _playtime; } bool seek(const Timestamp &where); }; template int RawDiskStream::readBuffer(int16 *buffer, const int numSamples) { int oldPos = _stream->pos(); bool restoreFilePosition = false; int samples = numSamples; while (samples > 0 && ((_diskLeft > 0 || _bufferLeft > 0) || (_currentBlock != _audioBlockCount - 1)) ) { // Output samples in the buffer to the output int len = MIN(samples, _bufferLeft); samples -= len; _bufferLeft -= len; while (len > 0) { *buffer++ = READ_ENDIAN_SAMPLE(is16Bit, isUnsigned, _ptr, isLE); _ptr += (is16Bit ? 2 : 1); len--; } // Have we now finished this block? If so, read the next block if ((_bufferLeft == 0) && (_diskLeft == 0) && (_currentBlock != _audioBlockCount - 1)) { // Next block _currentBlock++; _filePos = _audioBlock[_currentBlock].pos; _diskLeft = _audioBlock[_currentBlock].len; } // Now read more data from disk if there is more to be read if ((_bufferLeft == 0) && (_diskLeft > 0)) { int32 readAmount = MIN(_diskLeft, BUFFER_SIZE); _stream->seek(_filePos, SEEK_SET); _stream->read(_buffer, readAmount * (is16Bit? 2: 1)); // Amount of data in buffer is now the amount read in, and // the amount left to read on disk is decreased by the same amount _bufferLeft = readAmount; _diskLeft -= readAmount; _ptr = (byte *)_buffer; _filePos += readAmount * (is16Bit ? 2 : 1); // Set this flag now we've used the file, it restores it's // original position. restoreFilePosition = true; } } // In case calling code relies on the position of this stream staying // constant, I restore the location if I've changed it. This is probably // not necessary. if (restoreFilePosition) { _stream->seek(oldPos, SEEK_SET); } return numSamples - samples; } template bool RawDiskStream::seek(const Timestamp &where) { const uint32 seekSample = convertTimeToStreamPos(where, getRate(), isStereo()).totalNumberOfFrames(); uint32 curSample = 0; // Search for the disk block in which the specific sample is placed _currentBlock = 0; while (_currentBlock < _audioBlockCount) { uint32 nextBlockSample = curSample + _audioBlock[_currentBlock].len; if (nextBlockSample > seekSample) break; curSample = nextBlockSample; ++_currentBlock; } _filePos = 0; _diskLeft = 0; _bufferLeft = 0; if (_currentBlock == _audioBlockCount) { return ((seekSample - curSample) == (uint32)_audioBlock[_currentBlock - 1].len); } else { const uint32 offset = seekSample - curSample; _filePos = _audioBlock[_currentBlock].pos + offset * (is16Bit ? 2 : 1); _diskLeft = _audioBlock[_currentBlock].len - offset; return true; } } #pragma mark - #pragma mark --- Raw stream factories --- #pragma mark - /* In the following, we use preprocessor / macro tricks to simplify the code * which instantiates the input streams. We used to use template functions for * this, but MSVC6 / EVC 3-4 (used for WinCE builds) are extremely buggy when it * comes to this feature of C++... so as a compromise we use macros to cut down * on the (source) code duplication a bit. * So while normally macro tricks are said to make maintenance harder, in this * particular case it should actually help it :-) */ #define MAKE_LINEAR(STEREO, UNSIGNED) \ if (is16Bit) { \ if (isLE) \ return new RawMemoryStream(rate, ptr, len, autoFree); \ else \ return new RawMemoryStream(rate, ptr, len, autoFree); \ } else \ return new RawMemoryStream(rate, ptr, len, autoFree) SeekableAudioStream *makeRawMemoryStream(const byte *ptr, uint32 len, int rate, byte flags, DisposeAfterUse::Flag autoFree ) { const bool isStereo = (flags & Audio::FLAG_STEREO) != 0; const bool is16Bit = (flags & Audio::FLAG_16BITS) != 0; const bool isUnsigned = (flags & Audio::FLAG_UNSIGNED) != 0; const bool isLE = (flags & Audio::FLAG_LITTLE_ENDIAN) != 0; // Verify the buffer sizes are sane if (is16Bit && isStereo) { assert((len & 3) == 0); } else if (is16Bit || isStereo) { assert((len & 1) == 0); } if (isStereo) { if (isUnsigned) { MAKE_LINEAR(true, true); } else { MAKE_LINEAR(true, false); } } else { if (isUnsigned) { MAKE_LINEAR(false, true); } else { MAKE_LINEAR(false, false); } } } AudioStream *makeRawMemoryStream_OLD(const byte *ptr, uint32 len, int rate, byte flags, uint loopStart, uint loopEnd, DisposeAfterUse::Flag autoFree ) { SeekableAudioStream *s = makeRawMemoryStream(ptr, len, rate, flags, autoFree); if (loopStart != loopEnd) { const bool isStereo = (flags & Audio::FLAG_STEREO) != 0; const bool is16Bit = (flags & Audio::FLAG_16BITS) != 0; if (loopEnd == 0) loopEnd = len; assert(loopStart <= loopEnd); assert(loopEnd <= len); // Verify the buffer sizes are sane if (is16Bit && isStereo) assert((loopStart & 3) == 0 && (loopEnd & 3) == 0); else if (is16Bit || isStereo) assert((loopStart & 1) == 0 && (loopEnd & 1) == 0); const uint32 extRate = s->getRate() * (is16Bit ? 2 : 1) * (isStereo ? 2 : 1); return new SubLoopingAudioStream(s, 0, Timestamp(0, loopStart, extRate), Timestamp(0, loopEnd, extRate)); } else { return s; } } #define MAKE_LINEAR_DISK(STEREO, UNSIGNED) \ if (is16Bit) { \ if (isLE) \ return new RawDiskStream(rate, disposeStream, stream, block, numBlocks); \ else \ return new RawDiskStream(rate, disposeStream, stream, block, numBlocks); \ } else \ return new RawDiskStream(rate, disposeStream, stream, block, numBlocks) SeekableAudioStream *makeRawDiskStream(Common::SeekableReadStream *stream, RawDiskStreamAudioBlock *block, int numBlocks, int rate, byte flags, DisposeAfterUse::Flag disposeStream) { const bool isStereo = (flags & Audio::FLAG_STEREO) != 0; const bool is16Bit = (flags & Audio::FLAG_16BITS) != 0; const bool isUnsigned = (flags & Audio::FLAG_UNSIGNED) != 0; const bool isLE = (flags & Audio::FLAG_LITTLE_ENDIAN) != 0; if (isStereo) { if (isUnsigned) { MAKE_LINEAR_DISK(true, true); } else { MAKE_LINEAR_DISK(true, false); } } else { if (isUnsigned) { MAKE_LINEAR_DISK(false, true); } else { MAKE_LINEAR_DISK(false, false); } } } } // End of namespace Audio