/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SOUND_FLAC_H #define SOUND_FLAC_H #include "common/scummsys.h" #ifdef USE_FLAC namespace Common { class File; class SeekableReadStream; } namespace Audio { class AudioStream; /** * Create a new AudioStream from the FLAC data in the given stream. * Allows for looping (which is why we require a SeekableReadStream), * and specifying only a portion of the data to be played, based * on time offsets. * * @param stream the SeekableReadStream from which to read the FLAC data * @param disposeAfterUse whether to delete the stream after use * @param startTime the (optional) time offset in milliseconds from which to start playback * @param duration the (optional) time in milliseconds specifying how long to play * @param numLoops how often the data shall be looped (0 = infinite) * @return a new AudioStream, or NULL, if an error occured */ AudioStream *makeFlacStream( Common::SeekableReadStream *stream, bool disposeAfterUse, uint32 startTime = 0, uint32 duration = 0, uint numLoops = 1); } // End of namespace Audio #endif // #ifdef USE_FLAC #endif // #ifndef SOUND_FLAC_H