/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /** * Sound decoder used in engines: * - parallaction */ #ifndef SOUND_IFF_H #define SOUND_IFF_H #include "common/iff_container.h" #include "sound/audiostream.h" namespace Audio { struct Voice8Header { uint32 oneShotHiSamples; uint32 repeatHiSamples; uint32 samplesPerHiCycle; uint16 samplesPerSec; byte octaves; byte compression; uint32 volume; Voice8Header() { memset(this, 0, sizeof(Voice8Header)); } void load(Common::ReadStream &stream); }; AudioStream *make8SVXStream(Common::ReadStream &stream, bool loop); } #endif