//WARNING: These is only the public interface to the IMUSE class //This is safe as long as none of the methods are virtual, //and as long as no variables are put here. //Removing the private parts from the public class definition, //means that the internals of IMuse can change without having to //recompile all files that depend on this interface. //Also, it probably decreases compile times, since the IMuse specific //classes only will be parsed once (which is when imuse.cpp is compiled) //If you change stuff here, you *MUST* change stuff in imuse.cpp as well class IMuse { public: /* making a dummy constructor means that this object will never be * instanciated on its own */ public: enum { PROP_TEMPO_BASE = 1, PROP_MT32_EMULATE = 2, }; void on_timer(); void pause(bool paused); int terminate(); int save_or_load(Serializer *ser, Scumm *scumm); int set_music_volume(uint vol); int get_music_volume(); int set_master_volume(uint vol); int get_master_volume(); bool start_sound(int sound); int stop_sound(int sound); int stop_all_sounds(); int get_sound_status(int sound); int32 do_command(int a, int b, int c, int d, int e, int f, int g, int h); int clear_queue(); void setBase(byte **base); uint32 property(int prop, uint32 value); static IMuse *create(OSystem *syst, MidiDriver *midi, SoundMixer *mixer); static IMuse *create_adlib(OSystem *syst, SoundMixer *mixer) { return create(syst, NULL, mixer); } static IMuse *create_midi(OSystem *syst, MidiDriver *midi) { return create(syst, midi, NULL); } };