/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "common/file.h" #include "common/util.h" #include "sound/mixer.h" #include "sound/rate.h" #include "sound/audiostream.h" #include "sound/mp3.h" #include "sound/vorbis.h" #pragma mark - #pragma mark --- Channel classes --- #pragma mark - /** * Channels used by the sound mixer. */ class Channel { private: SoundMixer *_mixer; PlayingSoundHandle *_handle; const bool _isMusic; byte _volume; int8 _pan; bool _paused; int _id; protected: RateConverter *_converter; AudioInputStream *_input; public: Channel(SoundMixer *mixer, PlayingSoundHandle *handle, bool isMusic, byte volume, int8 pan, int id = -1); Channel(SoundMixer *mixer, PlayingSoundHandle *handle, AudioInputStream *input, bool isMusic, byte volume, int8 pan, bool reverseStereo = false, int id = -1); virtual ~Channel(); void mix(int16 *data, uint len); bool isFinished() const { return _input->endOfStream(); } bool isMusicChannel() const { return _isMusic; } void pause(bool paused) { _paused = paused; } bool isPaused() { return _paused; } void setChannelVolume(const byte volume) { _volume = volume; } void setChannelPan(const int8 pan) { _pan = pan; } int getVolume() const { return isMusicChannel() ? _mixer->getMusicVolume() : _mixer->getVolume(); } int getId() const { return _id; } }; class ChannelStream : public Channel { public: ChannelStream(SoundMixer *mixer, PlayingSoundHandle *handle, uint rate, byte flags, uint32 buffer_size, byte volume, int8 pan); void append(void *sound, uint32 size); void finish(); }; #pragma mark - #pragma mark --- SoundMixer --- #pragma mark - SoundMixer::SoundMixer() { _syst = 0; _mutex = 0; _premixParam = 0; _premixProc = 0; int i = 0; _outputRate = 0; _globalVolume = 0; _musicVolume = 0; _paused = false; for (i = 0; i != NUM_CHANNELS; i++) _channels[i] = 0; } SoundMixer::~SoundMixer() { _syst->clear_sound_proc(); for (int i = 0; i != NUM_CHANNELS; i++) { delete _channels[i]; } _syst->delete_mutex(_mutex); } bool SoundMixer::bindToSystem(OSystem *syst) { _syst = syst; _mutex = _syst->create_mutex(); _outputRate = (uint) syst->property(OSystem::PROP_GET_SAMPLE_RATE, 0); if (_outputRate == 0) error("OSystem returned invalid sample rate"); return syst->set_sound_proc(mixCallback, this, OSystem::SOUND_16BIT); } void SoundMixer::setupPremix(PremixProc *proc, void *param) { Common::StackLock lock(_mutex); _premixParam = param; _premixProc = proc; } void SoundMixer::newStream(PlayingSoundHandle *handle, uint rate, byte flags, uint32 buffer_size, byte volume, int8 pan) { Common::StackLock lock(_mutex); insertChannel(handle, new ChannelStream(this, handle, rate, flags, buffer_size, volume, pan)); } void SoundMixer::appendStream(PlayingSoundHandle handle, void *sound, uint32 size) { Common::StackLock lock(_mutex); if (handle == 0) return; int index = handle - 1; if ((index < 0) || (index >= NUM_CHANNELS)) { warning("soundMixer::appendStream has invalid index %d", index); return; } ChannelStream *chan; #if !defined(_WIN32_WCE) && !defined(__PALM_OS__) chan = dynamic_cast(_channels[index]); #else chan = (ChannelStream*)_channels[index]; #endif if (!chan) { error("Trying to append to nonexistant streamer : %d", index); } else { chan->append(sound, size); } } void SoundMixer::endStream(PlayingSoundHandle handle) { Common::StackLock lock(_mutex); // Simply ignore stop requests for handles of sounds that already terminated if (handle == 0) return; int index = handle - 1; if ((index < 0) || (index >= NUM_CHANNELS)) { warning("soundMixer::endStream has invalid index %d", index); return; } ChannelStream *chan; #if !defined(_WIN32_WCE) && !defined(__PALM_OS__) chan = dynamic_cast(_channels[index]); #else chan = (ChannelStream*)_channels[index]; #endif if (!chan) { error("Trying to end a nonexistant streamer : %d", index); } else { chan->finish(); } } void SoundMixer::insertChannel(PlayingSoundHandle *handle, Channel *chan) { int index = -1; for (int i = 0; i != NUM_CHANNELS; i++) { if (_channels[i] == 0) { index = i; break; } } if(index == -1) { warning("SoundMixer::out of mixer slots"); delete chan; return; } _channels[index] = chan; if (handle) *handle = index + 1; } void SoundMixer::playRaw(PlayingSoundHandle *handle, void *sound, uint32 size, uint rate, byte flags, int id, byte volume, int8 pan, uint32 loopStart, uint32 loopEnd) { Common::StackLock lock(_mutex); const bool autoFreeMemory = (flags & SoundMixer::FLAG_AUTOFREE) != 0; // Prevent duplicate sounds if (id != -1) { for (int i = 0; i != NUM_CHANNELS; i++) if (_channels[i] != 0 && _channels[i]->getId() == id) { if (autoFreeMemory) free(sound); return; } } // Create the input stream AudioInputStream *input; if (flags & SoundMixer::FLAG_LOOP) { if (loopEnd == 0) { input = makeLinearInputStream(rate, flags, (byte *)sound, size, 0, size, autoFreeMemory); } else { assert(loopStart < loopEnd && loopEnd <= size); input = makeLinearInputStream(rate, flags, (byte *)sound, size, loopStart, loopEnd - loopStart, autoFreeMemory); } } else { input = makeLinearInputStream(rate, flags, (byte *)sound, size, 0, 0, autoFreeMemory); } // Create the channel Channel *chan = new Channel(this, handle, input, false, volume, pan, (flags & SoundMixer::FLAG_REVERSE_STEREO) != 0, id); insertChannel(handle, chan); } #ifdef USE_MAD void SoundMixer::playMP3(PlayingSoundHandle *handle, File *file, uint32 size, byte volume, int8 pan) { // Create the input stream AudioInputStream *input = makeMP3Stream(file, mad_timer_zero, size); playInputStream(handle, input, false, volume, pan); } void SoundMixer::playMP3CDTrack(PlayingSoundHandle *handle, File *file, mad_timer_t duration, byte volume, int8 pan) { // Create the input stream AudioInputStream *input = makeMP3Stream(file, duration, 0); playInputStream(handle, input, true, volume, pan); } #endif #ifdef USE_VORBIS void SoundMixer::playVorbis(PlayingSoundHandle *handle, File *file, uint32 size) { playSfxSound_Vorbis(this, file, size, handle); } void SoundMixer::playVorbis(PlayingSoundHandle *handle, OggVorbis_File *ov_file, int duration, bool is_cd_track, byte volume, int8 pan) { // Create the input stream AudioInputStream *input = makeVorbisStream(ov_file, duration); playInputStream(handle, input, is_cd_track, volume, pan); } #endif void SoundMixer::playInputStream(PlayingSoundHandle *handle, AudioInputStream *input, bool isMusic, byte volume, int8 pan) { Common::StackLock lock(_mutex); // Create the channel Channel *chan = new Channel(this, handle, input, isMusic, volume, pan); insertChannel(handle, chan); } void SoundMixer::mix(int16 *buf, uint len) { #ifndef __PALM_OS__ Common::StackLock lock(_mutex); #endif // zero the buf memset(buf, 0, 2 * len * sizeof(int16)); if (!_paused) { if (_premixProc) _premixProc(_premixParam, buf, len); // now mix all channels for (int i = 0; i != NUM_CHANNELS; i++) if (_channels[i]) { if (_channels[i]->isFinished()) { delete _channels[i]; _channels[i] = 0; } else if (!_channels[i]->isPaused()) _channels[i]->mix(buf, len); } } } void SoundMixer::mixCallback(void *s, byte *samples, int len) { assert(s); assert(samples); // Len is the number of bytes in the buffer; we divide it by // four to get the number of samples (stereo 16 bit). ((SoundMixer *)s)->mix((int16 *)samples, len >> 2); } void SoundMixer::stopAll() { Common::StackLock lock(_mutex); for (int i = 0; i != NUM_CHANNELS; i++) if (_channels[i] != 0) { delete _channels[i]; _channels[i] = 0; } } void SoundMixer::stopID(int id) { Common::StackLock lock(_mutex); for (int i = 0; i != NUM_CHANNELS; i++) { if (_channels[i] != 0 && _channels[i]->getId() == id) { delete _channels[i]; _channels[i] = 0; } } } void SoundMixer::stopHandle(PlayingSoundHandle handle) { Common::StackLock lock(_mutex); // Simply ignore stop requests for handles of sounds that already terminated if (handle == 0) return; int index = handle - 1; if ((index < 0) || (index >= NUM_CHANNELS)) { warning("soundMixer::stopHandle has invalid index %d", index); return; } if (_channels[index]) { delete _channels[index]; _channels[index] = 0; } } void SoundMixer::setChannelVolume(PlayingSoundHandle handle, byte volume) { Common::StackLock lock(_mutex); if (handle == 0) return; int index = handle - 1; if ((index < 0) || (index >= NUM_CHANNELS)) { warning("soundMixer::setChannelVolume has invalid index %d", index); return; } if (_channels[index]) _channels[index]->setChannelVolume(volume); } void SoundMixer::setChannelPan(PlayingSoundHandle handle, int8 pan) { Common::StackLock lock(_mutex); if (handle == 0) return; int index = handle - 1; if ((index < 0) || (index >= NUM_CHANNELS)) { warning("soundMixer::setChannelVolume has invalid index %d", index); return; } if (_channels[index]) _channels[index]->setChannelPan(pan); } void SoundMixer::pauseAll(bool paused) { _paused = paused; } void SoundMixer::pauseID(int id, bool paused) { Common::StackLock lock(_mutex); for (int i = 0; i != NUM_CHANNELS; i++) { if (_channels[i] != 0 && _channels[i]->getId() == id) { _channels[i]->pause(paused); return; } } } void SoundMixer::pauseHandle(PlayingSoundHandle handle, bool paused) { Common::StackLock lock(_mutex); // Simply ignore pause/unpause requests for handles of sound that alreayd terminated if (handle == 0) return; int index = handle - 1; if ((index < 0) || (index >= NUM_CHANNELS)) { warning("soundMixer::pauseHandle has invalid index %d", index); return; } if (_channels[index]) _channels[index]->pause(paused); } bool SoundMixer::hasActiveSFXChannel() { // FIXME/TODO: We need to distinguish between SFX and music channels // (and maybe also voice) here to work properly in iMuseDigital // games. In the past that was achieve using the _beginSlots hack. // Since we don't have that anymore, it's not that simple anymore. Common::StackLock lock(_mutex); for (int i = 0; i != NUM_CHANNELS; i++) if (_channels[i] && !_channels[i]->isMusicChannel()) return true; return false; } void SoundMixer::setVolume(int volume) { // Check range if (volume > 256) volume = 256; else if (volume < 0) volume = 0; _globalVolume = volume; } void SoundMixer::setMusicVolume(int volume) { // Check range if (volume > 256) volume = 256; else if (volume < 0) volume = 0; _musicVolume = volume; } #pragma mark - #pragma mark --- Channel implementations --- #pragma mark - Channel::Channel(SoundMixer *mixer, PlayingSoundHandle *handle, bool isMusic, byte volume, int8 pan, int id) : _mixer(mixer), _handle(handle), _isMusic(isMusic), _volume(volume), _pan(pan), _paused(false), _id(id), _converter(0), _input(0) { assert(mixer); } Channel::Channel(SoundMixer *mixer, PlayingSoundHandle *handle, AudioInputStream *input, bool isMusic, byte volume, int8 pan, bool reverseStereo, int id) : _mixer(mixer), _handle(handle), _isMusic(isMusic), _volume(volume), _pan(pan), _paused(false), _id(id), _converter(0), _input(input) { assert(mixer); assert(input); // Get a rate converter instance _converter = makeRateConverter(_input->getRate(), mixer->getOutputRate(), _input->isStereo(), reverseStereo); } Channel::~Channel() { delete _converter; delete _input; if (_handle) *_handle = 0; } /* len indicates the number of sample *pairs*. So a value of 10 means that the buffer contains twice 10 sample, each 16 bits, for a total of 40 bytes. */ void Channel::mix(int16 *data, uint len) { assert(_input); if (_input->endOfData()) { // TODO: call drain method } else { assert(_converter); // The pan value ranges from -127 to +127. That's 255 different values. // From the channel pan/volume and the global volume, we compute the // effective volume for the left and right channel. // Note the slightly odd divisor: the 255 reflects the fact that // the maximal value for _volume is 255, while the 254 is there // because the maximal left/right pan value is 2*127 = 254. // The value getVolume() returns is in the range 0 - 256. // Hence, the vol_l/vol_r values will be in that range, too int vol = getVolume() * _volume; st_volume_t vol_l = (127 - _pan) * vol / (255 * 254); st_volume_t vol_r = (127 + _pan) * vol / (255 * 254); _converter->flow(*_input, data, len, vol_l, vol_r); } } ChannelStream::ChannelStream(SoundMixer *mixer, PlayingSoundHandle *handle, uint rate, byte flags, uint32 buffer_size, byte volume, int8 pan) : Channel(mixer, handle, true, volume, pan) { // Create the input stream _input = makeWrappedInputStream(rate, flags, buffer_size); // Get a rate converter instance _converter = makeRateConverter(_input->getRate(), mixer->getOutputRate(), _input->isStereo(), (flags & SoundMixer::FLAG_REVERSE_STEREO) != 0); } void ChannelStream::finish() { ((WrappedAudioInputStream *)_input)->finish(); } void ChannelStream::append(void *data, uint32 len) { ((WrappedAudioInputStream *)_input)->append((const byte *)data, len); }