/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef SOUND_MIXER_H #define SOUND_MIXER_H #include "stdafx.h" #if defined(HAVE_CONFIG_H) #include "config.h" #endif #ifdef USE_MAD #include #endif #ifdef USE_VORBIS #include #endif #include "common/scummsys.h" #include "common/system.h" typedef uint32 PlayingSoundHandle; class Channel; class File; class SoundMixer { friend class Channel; public: typedef void PremixProc (void *param, int16 *data, uint len); enum { NUM_CHANNELS = 16 }; enum { // Do *NOT* change any of these flags without looking at the code in mixer.cpp FLAG_UNSIGNED = 1 << 0, // unsigned samples (default: signed) FLAG_STEREO = 1 << 1, // sound is in stereo (default: mono) FLAG_16BITS = 1 << 2, // sound is 16 bits wide (default: 8bit) FLAG_AUTOFREE = 1 << 3, // sound buffer is freed automagically at the end of playing FLAG_REVERSE_STEREO = 1 << 4, // reverse the left and right stereo channel FLAG_LOOP = 1 << 5 // loop the audio }; private: OSystem *_syst; OSystem::MutexRef _mutex; void *_premixParam; PremixProc *_premixProc; uint _outputRate; int _globalVolume; int _musicVolume; bool _paused, _channelsPaused; Channel *_channels[NUM_CHANNELS]; public: SoundMixer(); ~SoundMixer(); // start playing a raw sound int playRaw(PlayingSoundHandle *handle, void *sound, uint32 size, uint rate, byte flags, byte volume, int8 pan, int id = -1, uint32 loopStart = 0, uint32 loopEnd = 0); #ifdef USE_MAD int playMP3(PlayingSoundHandle *handle, File *file, uint32 size); int playMP3CDTrack(PlayingSoundHandle *handle, File *file, mad_timer_t duration); #endif #ifdef USE_VORBIS int playVorbis(PlayingSoundHandle *handle, OggVorbis_File *ov_file, int duration, bool is_cd_track); #endif /** Premix procedure, useful when using fmopl adlib */ void setupPremix(void * param, PremixProc * proc); /** stop all currently playing sounds */ void stopAll(); /** stop playing the given channel */ void stop(int channel); /** stop playing the sound with given ID */ void stopID(int id); /** stop playing the channel for the given handle */ void stopHandle(PlayingSoundHandle handle); /** pause/unpause the given channel */ void pauseChannel(int index, bool paused); /** pause/unpause the sound with the given ID */ void pauseID(int id, bool paused); /** pause/unpause the channel for the given handle */ void pauseHandle(PlayingSoundHandle handle, bool paused); /** changing the channel volume for the given handle (0 - 255) */ void setChannelVolume(PlayingSoundHandle handle, byte volume); /** changing the channel pan for the given handle (-127 ... 0 ... 127) (left ... center ... right)*/ void setChannelPan(PlayingSoundHandle handle, int8 pan); /** Start a new stream. */ int newStream(PlayingSoundHandle *handle, void *sound, uint32 size, uint rate, byte flags, uint32 buffer_size, byte volume, int8 pan); /** Append to an existing stream. */ void appendStream(PlayingSoundHandle handle, void *sound, uint32 size); /** Mark a stream as finished - it will play all its remaining data, then stop. */ void endStream(PlayingSoundHandle handle); /** Check whether any SFX channel is active.*/ bool hasActiveSFXChannel(); /** bind to the OSystem object => mixer will be * invoked automatically when samples need * to be generated */ bool bindToSystem(OSystem *syst); /** pause - unpause */ void pause(bool paused); /** pause - unpause channels, keep adlib music running */ void pauseChannels(bool paused); /** set the global volume, 0-256 */ void setVolume(int volume); /** query the global volume, 0-256 */ int getVolume() const { return _globalVolume; } /** set the music volume, 0-256 */ void setMusicVolume(int volume); /** query the music volume, 0-256 */ int getMusicVolume() const { return _musicVolume; } /** query the output rate in kHz */ uint getOutputRate() const { return _outputRate; } private: int insertChannel(PlayingSoundHandle *handle, Channel *chan); /** mix */ void mix(int16 * buf, uint len); static void mixCallback(void *s, byte *samples, int len); }; #endif