/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "sound/mods/paula.h" namespace Audio { Paula::Paula(bool stereo, int rate, int interruptFreq) : _stereo(stereo), _rate(rate), _intFreq(interruptFreq) { clearVoices(); _voice[0].panning = 63; _voice[1].panning = 191; _voice[2].panning = 191; _voice[3].panning = 63; if (_intFreq <= 0) _intFreq = _rate; _curInt = _intFreq; _playing = false; _end = true; } Paula::~Paula() { } void Paula::clearVoice(byte voice) { assert(voice < NUM_VOICES); _voice[voice].data = 0; _voice[voice].dataRepeat = 0; _voice[voice].length = 0; _voice[voice].lengthRepeat = 0; _voice[voice].period = 0; _voice[voice].volume = 0; _voice[voice].offset = 0; } int Paula::readBuffer(int16 *buffer, const int numSamples) { Common::StackLock lock(_mutex); memset(buffer, 0, numSamples * 2); if (!_playing) { return numSamples; } if (_stereo) return readBufferIntern(buffer, numSamples); else return readBufferIntern(buffer, numSamples); } template inline void mixBuffer(int16 *&buf, const int8 *data, frac_t &offset, frac_t rate, int end, byte volume, byte panning) { for (int i = 0; i < end; i++) { const int32 tmp = ((int32) data[fracToInt(offset)]) * volume; if (stereo) { *buf++ += (tmp * (255 - panning)) >> 7; *buf++ += (tmp * (panning)) >> 7; } else *buf++ += tmp; offset += rate; } } template int Paula::readBufferIntern(int16 *buffer, const int numSamples) { int samples = _stereo ? numSamples / 2 : numSamples; while (samples > 0) { // Handle 'interrupts'. This gives subclasses the chance to adjust the channel data // (e.g. insert new samples, do pitch bending, whatever). if (_curInt == _intFreq) { interrupt(); _curInt = 0; } // Compute how many samples to generate: at most the requested number of samples, // of course, but we may stop earlier when an 'interrupt' is expected. const int nSamples = MIN(samples, _intFreq - _curInt); // Loop over the four channels of the emulated Paula chip for (int voice = 0; voice < NUM_VOICES; voice++) { // No data, or paused -> skip channel if (!_voice[voice].data || (_voice[voice].period <= 0)) continue; // The Paula chip apparently run at 7.0937892 MHz. We combine this with // the requested output sampling rate (typicall 44.1 kHz or 22.05 kHz) // as well as the "period" of the channel we are processing right now, // to compute the correct output 'rate'. const double frequency = (7093789.2 / 2.0) / _voice[voice].period; frac_t rate = doubleToFrac(frequency / _rate); // Cap the volume _voice[voice].volume = MIN((byte) 0x40, _voice[voice].volume); // Cache some data (helps the compiler to optimize the code, by // indirectly telling it that no data aliasing can occur). frac_t offset = _voice[voice].offset; frac_t sLen = intToFrac(_voice[voice].length); const int8 *data = _voice[voice].data; int16 *p = buffer; int end = 0; int neededSamples = nSamples; // Compute the number of samples to generate; that is, either generate // just as many as were requested, or until the buffer is used up. // Note that dividing two frac_t yields an integer (as the denominators // cancel out each other). // Note that 'end' could be 0 here. No harm in that :-). end = MIN(neededSamples, (int)((sLen - offset + rate - 1) / rate)); mixBuffer(p, data, offset, rate, end, _voice[voice].volume, _voice[voice].panning); neededSamples -= end; // If we have not yet generated enough samples, and looping is active: loop! if (neededSamples > 0 && _voice[voice].lengthRepeat > 2) { // At this point we know that we have used up all samples in the buffer, so reset it. _voice[voice].data = data = _voice[voice].dataRepeat; _voice[voice].length = _voice[voice].lengthRepeat; sLen = intToFrac(_voice[voice].length); // If the "rate" exceeds the sample rate, we would have to perform constant // wrap arounds. So, apply the first step of the euclidean algorithm to // achieve the same more efficiently: Take rate modulo sLen if (sLen < rate) rate %= sLen; // Repeat as long as necessary. while (neededSamples > 0) { offset = 0; // Compute the number of samples to generate (see above) and mix 'em. end = MIN(neededSamples, (int)((sLen - offset + rate - 1) / rate)); mixBuffer(p, data, offset, rate, end, _voice[voice].volume, _voice[voice].panning); neededSamples -= end; } } // Write back the cached data _voice[voice].offset = offset; } buffer += _stereo ? nSamples * 2 : nSamples; _curInt += nSamples; samples -= nSamples; } return numSamples; } } // End of namespace Audio