/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef SOUND_MPU401_H #define SOUND_MPU401_H #include "stdafx.h" #include "mididrv.h" //////////////////////////////////////// // // Common MPU401 implementation methods // //////////////////////////////////////// class MidiDriver_MPU401; class MidiChannel_MPU401 : public MidiChannel { private: MidiDriver *_owner; bool _allocated; byte _channel; public: MidiDriver *device(); byte getNumber() { return _channel; } void release() { _allocated = false; } void send (uint32 b); // Regular messages void noteOff (byte note); void noteOn (byte note, byte velocity); void programChange (byte program); void pitchBend (int16 bend); // Control Change messages void controlChange (byte control, byte value); void pitchBendFactor (byte value); // SysEx messages void sysEx_customInstrument (uint32 type, byte *instr); // Only to be called by the owner void init (MidiDriver *owner, byte channel); bool allocate(); }; class MidiDriver_MPU401 : public MidiDriver { private: MidiChannel_MPU401 _midi_channels [16]; Timer::TimerProc _timer_proc; uint16 _channel_mask; public: MidiDriver_MPU401(); virtual void close(); void setTimerCallback(void *timer_param, Timer::TimerProc timer_proc); uint32 getBaseTempo(void) { return 10000; } uint32 property(int prop, uint32 param); MidiChannel *allocateChannel(); MidiChannel *getPercussionChannel() { return &_midi_channels [9]; } }; #endif