/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SOUND_RAW_H #define SOUND_RAW_H #include "common/scummsys.h" #include "common/types.h" namespace Common { class SeekableReadStream; } namespace Audio { class AudioStream; class SeekableAudioStream; /** * Various flags which can be bit-ORed and then passed to * makeRawMemoryStream and some other AudioStream factories * to control their behavior. * * Engine authors are advised not to rely on a certain value or * order of these flags (in particular, do not store them verbatim * in savestates). */ enum RawFlags { /** unsigned samples (default: signed) */ FLAG_UNSIGNED = 1 << 0, /** sound is 16 bits wide (default: 8bit) */ FLAG_16BITS = 1 << 1, /** samples are little endian (default: big endian) */ FLAG_LITTLE_ENDIAN = 1 << 2, /** sound is in stereo (default: mono) */ FLAG_STEREO = 1 << 3, /** loop the audio */ FLAG_LOOP = 1 << 6 }; /** * Creates a audio stream, which plays the given raw data. * * @param ptr Data * @param len Length of the data (in bytes!) * @param rate The sample rate of the data. * @param flags Flags combination. * @see Mixer::RawFlags * @return The new SeekableAudioStream (or 0 on failure). */ SeekableAudioStream *makeRawMemoryStream(const byte *ptr, uint32 len, DisposeAfterUse::Flag autofreeBuffer, int rate, byte flags); /** * NOTE: * This API is considered deprecated. * * Factory function for a raw PCM AudioStream, which will simply treat all * data in the buffer described by ptr and len as raw sample data in the * specified format. It will then simply pass this data directly to the mixer, * after converting it to the sample format used by the mixer (i.e. 16 bit * signed native endian). Optionally supports (infinite) looping of a portion * of the data. */ AudioStream *makeRawMemoryStream(const byte *ptr, uint32 len, DisposeAfterUse::Flag autofreeBuffer, int rate, byte flags, uint loopStart, uint loopEnd); /** * Struct used to define the audio data to be played by a RawDiskStream. */ struct RawDiskStreamAudioBlock { int32 pos; ///< Position in stream of the block int32 len; ///< Length of the block (in samples) }; /** * Creates a audio stream, which plays from given stream. * * @param stream Stream to play from * @param block Pointer to an RawDiskStreamAudioBlock array * @see RawDiskStreamAudioBlock * @param numBlocks Number of blocks. * @param rate The rate * @param len Length of the data (in bytes!) * @param flags Flags combination. * @see Mixer::RawFlags * @param disposeStream Whether the "stream" object should be destroyed after playback. * @return The new SeekableAudioStream (or 0 on failure). */ SeekableAudioStream *makeRawDiskStream(Common::SeekableReadStream *stream, RawDiskStreamAudioBlock *block, int numBlocks, int rate, byte flags, DisposeAfterUse::Flag disposeStream); /** * NOTE: * This API is considered deprecated. * * Factory function for a Raw Disk Stream. This can stream raw PCM * audio data from disk. The function takes an pointer to an array of * RawDiskStreamAudioBlock which defines the start position and length of * each block of uncompressed audio in the stream. */ AudioStream *makeRawDiskStream(Common::SeekableReadStream *stream, RawDiskStreamAudioBlock *block, int numBlocks, int rate, byte flags, DisposeAfterUse::Flag disposeStream, uint loopStart, uint loopEnd); } // End of namespace Audio #endif