/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef TOWNS_PC98_AUDIODRIVER_H #define TOWNS_PC98_AUDIODRIVER_H #include "sound/softsynth/fmtowns_pc98/towns_pc98_fmsynth.h" class TownsPC98_MusicChannel; class TownsPC98_MusicChannelSSG; class TownsPC98_SfxChannel; class TownsPC98_MusicChannelPCM; class TownsPC98_AudioDriver : public TownsPC98_FmSynth { friend class TownsPC98_MusicChannel; friend class TownsPC98_MusicChannelSSG; friend class TownsPC98_SfxChannel; friend class TownsPC98_MusicChannelPCM; public: TownsPC98_AudioDriver(Audio::Mixer *mixer, EmuType type); ~TownsPC98_AudioDriver(); void loadMusicData(uint8 *data, bool loadPaused = false); void loadSoundEffectData(uint8 *data, uint8 trackNum); bool init(); void reset(); void fadeStep(); void pause() { _musicPlaying = false; } void cont() { _musicPlaying = true; } void timerCallbackB(); void timerCallbackA(); bool looping() { return _looping == _updateChannelsFlag ? true : false; } bool musicPlaying() { return _musicPlaying; } void setMusicVolume(int volume) { _musicVolume = volume; setVolumeIntern(_musicVolume, _sfxVolume); } void setSoundEffectVolume(int volume) { _sfxVolume = volume; setVolumeIntern(_musicVolume, _sfxVolume); } protected: void startSoundEffect(); void setMusicTempo(uint8 tempo); void setSfxTempo(uint16 tempo); TownsPC98_MusicChannel **_channels; TownsPC98_MusicChannelSSG **_ssgChannels; TownsPC98_SfxChannel **_sfxChannels; TownsPC98_MusicChannelPCM *_rhythmChannel; const uint8 *_opnCarrier; const uint8 *_opnFreqTable; const uint8 *_opnFreqTableSSG; const uint8 *_opnFxCmdLen; const uint8 *_opnLvlPresets; uint8 *_musicBuffer; uint8 *_sfxBuffer; uint8 *_trackPtr; uint8 *_patches; uint8 *_ssgPatches; uint8 _updateChannelsFlag; uint8 _updateSSGFlag; uint8 _updateRhythmFlag; uint8 _updateSfxFlag; uint8 _finishedChannelsFlag; uint8 _finishedSSGFlag; uint8 _finishedRhythmFlag; uint8 _finishedSfxFlag; bool _musicPlaying; bool _sfxPlaying; uint8 _fading; uint8 _looping; uint32 _musicTickCounter; int _sfxOffs; uint8 *_sfxData; uint16 _sfxOffsets[2]; uint16 _musicVolume; uint16 _sfxVolume; static const uint8 _drvTables[]; bool _ready; }; #endif